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Graphics Settings on Casts - Page 2

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 30 2012 11:31 GMT
#21
On turned off minimap terrain it's very hard to miss red brightness pixels. But also VERY easy to miss purple/green/blue pixels
MrTortoise
Profile Joined January 2011
1388 Posts
April 30 2012 14:09 GMT
#22
TBH most of these things arise for me as i am very unsensitive to changes between blue -> purple -> red.

So i can have huge problems with red + blue on a minimap *with a background*. I also use it with background turned off as then i have a hope of seeing red on black but i find blue on black to be far far more starkly contrasted than red on black.

I thought it as just my eyes being shite Glad others are having same issues!
Makes me wonder why people don't use blue green (cue all the blue-green sufferers).

Am beginning to think that the difference may really be post processing ... but the logical side of me really doubts it. It sounds like too much hard work to mask the playable area of the screen. But then spent another hour on google nad haven't found anything.

This is going to turn into one of those sagas like i had in css trying to figure out how to see through smoke with nvidia ... which also makes me wonder if its a feature on ati cards or something. But it would be odd for ATI to implement something better than they had to tbh given their history of unfairly broken drivers.


Anyway just to clarify ... it is NOT the colors of units or teams. It is the quality with which they are rendered. Some casts just seem to look a shit ton better than my actual game which is highly disconcerting despite me running everything as high as i can (and still having >100 fps so i have plenty of grunt to work with still).
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 30 2012 14:29 GMT
#23
Because in game your attention is around controling and playing, but not around game graphics. In streams and casts you're doing nothing, only looking at "nice game graphic", that is same, as ingame
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
April 30 2012 15:13 GMT
#24
They turn the saturation up. I don't know if they do it through the GPU control panel or some kind of editing of the actual video recording itself though.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-04-30 15:56:26
April 30 2012 15:48 GMT
#25
On April 30 2012 23:29 Existor wrote:
Because in game your attention is around controling and playing, but not around game graphics. In streams and casts you're doing nothing, only looking at "nice game graphic", that is same, as ingame


You clearly didn't read OP.
you clearly didn't look at the 2 links

At least you didn't say its because my macro is off ;p

On May 01 2012 00:13 Eufouria wrote:
They turn the saturation up. I don't know if they do it through the GPU control panel or some kind of editing of the actual video recording itself though.



Yeah you are right, that does get it part way there but in that first link i am pretty sure there is also another graphics effect in play (makes a huge difference once you turn rgb -> that other graphics setting i mentioned btw - i think it makes the gamut a lot larger). I think they probably have the graphics setting globally on the machine they are going to use for capture set crazy high - which is then amplified in everyone else having it above 1 (assuming is a multiplier). Because the vods are basically recorded live they cant do it as a true post process on the raw data as it would be a ball ache to manage and the live viewers would get something different to archive.

I am trying to find a better vod that demonstrates what i mean ... i know one tournament had it consistently as i noticed and thought it looked v cool. It wasn't mlg as i suggested earlier though nor is it gsl as i have got both of their qualities from saturation and digital vibrance and changing palette.

I am beginning to wonder if its a atv vs nvidia driver thing tbh.


FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 30 2012 15:56 GMT
#26
On April 30 2012 20:24 TBO wrote:
Show nested quote +
On April 30 2012 20:19 Existor wrote:

Green-red scheme is the best in terms to readable minimap.



green-red is a terrible idea as ~8% of male population have a red-green deficiency.


Didn't realize it was that high :o.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 30 2012 16:04 GMT
#27
i am pretty sure its because they manuelly turned on the ambient occlusion that allows everything to look better. Go nvidia control panels to enable.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-04-30 18:40:57
April 30 2012 18:32 GMT
#28
On May 01 2012 01:04 OpTiKDream wrote:
i am pretty sure its because they manuelly turned on the ambient occlusion that allows everything to look better. Go nvidia control panels to enable.


Already done that! all 3 settings (off, fast and quality)!

TBH that was first thing i tried as I was hoping for a quick fix :D


WhosTheSmuRf
Profile Joined April 2012
United States56 Posts
April 30 2012 18:52 GMT
#29
Where can I adjust rgb -> CCbCr-444 at nvidia?
Hwotk
Profile Joined October 2011
32 Posts
May 01 2012 00:12 GMT
#30
I've noticed that as well


put 1080p and skip to around 10 min mark u can see especially on P army that it looks realy good as if it was painted.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-05-01 07:45:26
May 01 2012 07:45 GMT
#31
On May 01 2012 03:52 WhosTheSmuRf wrote:
Where can I adjust rgb -> CCbCr-444 at nvidia?


its a global setting

goto nvidia control panel -> adjust desktop colour resolution -> digital color format
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 01 2012 10:35 GMT
#32
On May 01 2012 09:12 Hwotk wrote:
I've noticed that as well
http://www.youtube.com/watch?v=S7c6-1FhL-w

put 1080p and skip to around 10 min mark u can see especially on P army that it looks realy good as if it was painted.

I think, it's fully same, as ingame. But here you can see a bit different creep.

You can customize creep with my another thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=241083
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
May 01 2012 10:59 GMT
#33
If you play on medium shaders, with everything else set to the highest possible setting, it makes it look 1000x stronger and vibrant, but the detail remains very clear and polished. I <3 medium shaders.
haaz
Profile Joined May 2010
157 Posts
Last Edited: 2012-05-01 11:21:51
May 01 2012 11:11 GMT
#34
Anyone knows what are the game/graphic settings included in this video:
http://sc2casts.com/cast8218-DarKFoRcE-vs-DeMuslim-Best-of-3-NASL-Season-3

I guess these settings are present in every NASL Season 3 videos

It looks stunning! HOW THEY DID GAME LOOK LIKE THAT?


edit:
Damn look at that daybreak game
http://sc2casts.com/cast8293-ClouD-vs-TTOne-Best-of-3-NASL-Season-3
These graphic settings holy cow so beautiful


edit 2:
winter style, so sick
http://sc2casts.com/cast8229-GanZi-vs-FnaticRain-Best-of-3-NASL-Season-3
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-05-01 11:45:11
May 01 2012 11:32 GMT
#35
I don't see any difference. Better will be, if you can post comparsion screenshots.

Edit: Maybe you mean medium shaders (that turns off any bloom ingame and makes graphic a bit more clear and less effect-intensive)? But in those streams we still have bloom and special light (like green light from eggs on hatchery when larva injection in progress)
haaz
Profile Joined May 2010
157 Posts
May 01 2012 11:46 GMT
#36
There is no difference in those 3 videos. They all got same settings, which make them look so sick.
But what are those anyone knows?
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
Toastie
Profile Joined April 2012
Netherlands104 Posts
May 01 2012 11:53 GMT
#37
I find bases on creep (red/blue on creep) to be very hard to spot, same for blue in the FOW...
Never give up, never surrender!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-05-01 11:54:13
May 01 2012 11:53 GMT
#38
On May 01 2012 20:46 haaz wrote:
There is no difference in those 3 videos. They all got same settings, which make them look so sick.
But what are those anyone knows?

I've said about difference from current game. Not between those 3 videos. Those videos are fully standart for me, only nice overlay and probably a bit increased ingame brightness. Also there can be modified creep edges.

I find bases on creep (red/blue on creep) to be very hard to spot, same for blue in the FOW...

You can customize creep, make it darker, like in HotS
http://www.teamliquid.net/forum/viewmessage.php?topic_id=332010
MrTortoise
Profile Joined January 2011
1388 Posts
May 01 2012 18:02 GMT
#39
Yeah i agree about the nasl vids ... it think that may be the league i was thinking of in OP but couldn't remember :D


The graphics are just crisper.
Can people say what gfx card they have pls (Esp Existor). I am using nvidia gtx570.



Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 01 2012 18:14 GMT
#40
On May 01 2012 03:32 MrTortoise wrote:
Show nested quote +
On May 01 2012 01:04 OpTiKDream wrote:
i am pretty sure its because they manuelly turned on the ambient occlusion that allows everything to look better. Go nvidia control panels to enable.


Already done that! all 3 settings (off, fast and quality)!

TBH that was first thing i tried as I was hoping for a quick fix :D



The occulsion only works if sc2 is set to extreme.
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