I have noticed that many casts of SC2 are customising the graphics settings somehow beyond what you have in the menus.
The colors are stronger Seems like some things are more light sourcey (Eg mineral patches) Things seem crisper. On some streams contrary to the crispness they have a nice shiny sheen which I also want to know how to get.
Eg The high quality GSL ... iirc it even seems to have some kind of diffusion effect (That tbh im not that keen on). Am sure other leagues/tourneys have had casts with similar enhancements (eg mlg).
This guy has nice settings
The game seems darker with more contrast than mine ... so i played with gamma. I reduced it but i still cant get that kind of contrast. That exhausts allt he sliders i have to play with in game . I have everything on max btw. The thing is his looks high contrast on my machine so i don't think i want to start playing with my graphics drivers colour balance in general. Its something specific probably a game setting that i dont know about.
Now his stream res is lower ... but the fact remains that the first stream looks better than my actual game does. It is just cleaner and brighter and more vivid. I want that dammit!
I googled around and searched on here but not found anything. So thanks if someone can link me up :D
update: changed my gfx card from rgb -> CCbCr-444 and noticed an immediate difference all around tbh. Although that is just colour fidelity / vibrance it doesnt give me the graphics effect i wanted (but has made color more vivid - as in maybe that is what i lost when i switched from crt to tft)
On May 01 2012 03:52 WhosTheSmuRf wrote: Where can I adjust rgb -> CCbCr-444 at nvidia?
its a global setting goto nvidia control panel -> adjust desktop colour resolution -> digital color format
Yea I noticed that as well, it seems like some streams/tourny have some really sharp graphics. Sometimes I'm watching a stream in 1080p and I'm like "wait, this is way better than what I see when I play and I play on ultra 0.o "
If you goto NVIDIA control panel -> display -> adjust desktop color settings -> turn up Digital Vibrance, it makes the colors brighter. Im not sure if this is what they do, but it makes a difference
I dislike the stronger teamcolor mod for viewing, I think it's useful if the players decide to play yellow vs orange, but aside from that i dont have much problem telling units apart. Banelings look a bit excessive with the mod atleast: )
Like Economist write , its all at Nvidia control panel ( if you have nvida card) , you can mix thing up really nice , just to adjust colours to your SC 2 , you can even make your SC 2 pink.. minerals green etc , health bars red , blue even black , you just need to spend some time in control panel
Other thing is true also , amny streams are using Stronger teamcolor ( I like it also and usuing it , imo for zerg player its perfect )
Have been playing with the nvidia panel and got some of it.
Will check out team color ... but the gomtv stream has something different again!
I also disocvered i like the effect of hdr=0 in variables - but that is ultimate cleanup. The problem is that i like both extremes ... ultra clean and ultra effecty *as long as its vibrant*. Like with anything if you start processing it you just lose fidelity. It feels like hdr and just post processing in general can just make everything tend towards grey (am really thinking about fps games there)
Will play with vibrance also .. i thought that was for video though when i read it. Edit: Yeah vibrance isnt in an app specific area ... anyway i think the color thing is that mod ... am about to try it.
Have also turned all the nvidia stuff up to max ... still doesnt look the same ... hopefully mod will do the rest the n...
Edit2: changed my gfx card from rgb -> CCbCr-444 and noticed an immediate difference all around tbh
Edit3: that mod is cool and may use :D, but not what im looking for here.
Seriously though it would be great to know what these settings are ... i spent about 2 hours goign through every permutation of graphics settings last night.
I am now 100% that it is not something in the graphics card drivers that can be turned on. It is not digital vibrance. It is not team colors It cannot be obtained through sc2 UI It is clearly something that some people know about as there are several tournaments out there that are tweaking this stuff Perhaps as someone suggested its a post processing effect BUT the effect is only in game - it does not effect the UI surrounding the game so I don't think its done after the game. Sounds like a lot of work to mask around things like the player name and resource meter given that they change size over time as they are opened and closed.
The effect does look to be post processing related but its at the game level.
Someone must know lol. I suspect that it is some tweaks in variables.txt but havent found them
On April 30 2012 06:24 Mantraz wrote: I dislike the stronger teamcolor mod for viewing, I think it's useful if the players decide to play yellow vs orange, but aside from that i dont have much problem telling units apart. Banelings look a bit excessive with the mod atleast: )
I'm fairly certain that Alt + F will make both players red and blue when observing. Not sure though
Stronger Team color mod have one bad thing, or if say more correct, it has no one fix.
On the minimap half of colors, like blue/green/red/purple - they always hard to see. Also light blue color is hard to see, because minerals and vespene geysers are white. White and light blue are similar in brightness.
Green-red scheme is the best in terms to readable minimap.
And STC mod makes game very toy'ish and like Red Alert 3 sometimes. Maybe it will be good with that desaturation diablo3 mod
Hah! The opposite of on topic!
Oh well. If this thread is still up and unanswered at the end of the day ill fooly around with my gtx-560ti
That Diablo3 darker mod makes game more contrast too. You can try Stronger level of that mod and you will see, that white and light colors becomes more brightness and desaturated, when darker color becomes a bit darker too.
Also if you dont want darker game, but only desaturated, so increase then ingame brightness, and it will looks same, as it was without that mod, only with desaturator.
TBH most of these things arise for me as i am very unsensitive to changes between blue -> purple -> red.
So i can have huge problems with red + blue on a minimap *with a background*. I also use it with background turned off as then i have a hope of seeing red on black but i find blue on black to be far far more starkly contrasted than red on black.
I thought it as just my eyes being shite Glad others are having same issues! Makes me wonder why people don't use blue green (cue all the blue-green sufferers).
Am beginning to think that the difference may really be post processing ... but the logical side of me really doubts it. It sounds like too much hard work to mask the playable area of the screen. But then spent another hour on google nad haven't found anything.
This is going to turn into one of those sagas like i had in css trying to figure out how to see through smoke with nvidia ... which also makes me wonder if its a feature on ati cards or something. But it would be odd for ATI to implement something better than they had to tbh given their history of unfairly broken drivers.
Anyway just to clarify ... it is NOT the colors of units or teams. It is the quality with which they are rendered. Some casts just seem to look a shit ton better than my actual game which is highly disconcerting despite me running everything as high as i can (and still having >100 fps so i have plenty of grunt to work with still).
Because in game your attention is around controling and playing, but not around game graphics. In streams and casts you're doing nothing, only looking at "nice game graphic", that is same, as ingame
They turn the saturation up. I don't know if they do it through the GPU control panel or some kind of editing of the actual video recording itself though.
On April 30 2012 23:29 Existor wrote: Because in game your attention is around controling and playing, but not around game graphics. In streams and casts you're doing nothing, only looking at "nice game graphic", that is same, as ingame
You clearly didn't read OP. you clearly didn't look at the 2 links
At least you didn't say its because my macro is off ;p
On May 01 2012 00:13 Eufouria wrote: They turn the saturation up. I don't know if they do it through the GPU control panel or some kind of editing of the actual video recording itself though.
Yeah you are right, that does get it part way there but in that first link i am pretty sure there is also another graphics effect in play (makes a huge difference once you turn rgb -> that other graphics setting i mentioned btw - i think it makes the gamut a lot larger). I think they probably have the graphics setting globally on the machine they are going to use for capture set crazy high - which is then amplified in everyone else having it above 1 (assuming is a multiplier). Because the vods are basically recorded live they cant do it as a true post process on the raw data as it would be a ball ache to manage and the live viewers would get something different to archive.
I am trying to find a better vod that demonstrates what i mean ... i know one tournament had it consistently as i noticed and thought it looked v cool. It wasn't mlg as i suggested earlier though nor is it gsl as i have got both of their qualities from saturation and digital vibrance and changing palette.
I am beginning to wonder if its a atv vs nvidia driver thing tbh.
On May 01 2012 01:04 OpTiKDream wrote: i am pretty sure its because they manuelly turned on the ambient occlusion that allows everything to look better. Go nvidia control panels to enable.
Already done that! all 3 settings (off, fast and quality)!
TBH that was first thing i tried as I was hoping for a quick fix :D
If you play on medium shaders, with everything else set to the highest possible setting, it makes it look 1000x stronger and vibrant, but the detail remains very clear and polished. I <3 medium shaders.
I don't see any difference. Better will be, if you can post comparsion screenshots.
Edit: Maybe you mean medium shaders (that turns off any bloom ingame and makes graphic a bit more clear and less effect-intensive)? But in those streams we still have bloom and special light (like green light from eggs on hatchery when larva injection in progress)
On May 01 2012 20:46 haaz wrote: There is no difference in those 3 videos. They all got same settings, which make them look so sick. But what are those anyone knows?
I've said about difference from current game. Not between those 3 videos. Those videos are fully standart for me, only nice overlay and probably a bit increased ingame brightness. Also there can be modified creep edges.
I find bases on creep (red/blue on creep) to be very hard to spot, same for blue in the FOW...
On May 01 2012 01:04 OpTiKDream wrote: i am pretty sure its because they manuelly turned on the ambient occlusion that allows everything to look better. Go nvidia control panels to enable.
Already done that! all 3 settings (off, fast and quality)!
TBH that was first thing i tried as I was hoping for a quick fix :D
The occulsion only works if sc2 is set to extreme.