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Talking Balance with David Kim - Page 33

Forum Index > SC2 General
1416 CommentsPost a Reply
Prev 1 31 32 33 34 35 71 Next
EienShinwa
Profile Joined May 2010
United States655 Posts
April 27 2012 21:43 GMT
#641
Why can't Blizzard just fucking take out warp gate and buff the gateway units to equally combat the T1 aggression... That wouldn't bring qqing Protoss or Terran. It's a fucking broken mechanic... and I don't think I'll play HotS if it keeps warp gates. Insta replenishing 30 supply is fucking ridiculous. Warp gate is the only problem in TvP...
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
April 27 2012 21:46 GMT
#642
On April 28 2012 06:43 EienShinwa wrote:
Why can't Blizzard just fucking take out warp gate and buff the gateway units to equally combat the T1 aggression... That wouldn't bring qqing Protoss or Terran. It's a fucking broken mechanic... and I don't think I'll play HotS if it keeps warp gates. Insta replenishing 30 supply is fucking ridiculous. Warp gate is the only problem in TvP...

Warpgates makes every Protoss matchup lame and not so fun to watch.
[13:40] <Qbek> gosi i dreanmt about you
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
April 27 2012 21:53 GMT
#643
On April 28 2012 06:43 EienShinwa wrote:
Why can't Blizzard just fucking take out warp gate and buff the gateway units to equally combat the T1 aggression... That wouldn't bring qqing Protoss or Terran. It's a fucking broken mechanic... and I don't think I'll play HotS if it keeps warp gates. Insta replenishing 30 supply is fucking ridiculous. Warp gate is the only problem in TvP...

it's not as easy as just taking it out of the game. The game is designed around wargate so taking it out would require a complete resigning of the game. HOTS is just an expansion. Expansions are meant to just expand on the already existing game mechanics.
"let your freak flag fly"
D_K_night
Profile Joined April 2010
Canada615 Posts
April 27 2012 21:54 GMT
#644
This statement from David Kim does not tell us any new information.

It is simply him reiterating the same stance he has taken since Blizzcon and countless past interviews. That there is no imbalance, the numbers all look good, and everything's fine.

He doesn't say anything about the issues that have been happening since the beginning, he completely sidesteps the issues prevalent in TvP. All in all, I truly feel there are many things that David Kim...either he somehow truly believes that everything is fine the way it is, or even he doesn't have the power to affect changes the way we all think he does.
Canada
Torra
Profile Joined October 2011
Norway469 Posts
April 27 2012 21:56 GMT
#645
On April 28 2012 06:43 EienShinwa wrote:
Why can't Blizzard just fucking take out warp gate and buff the gateway units to equally combat the T1 aggression... That wouldn't bring qqing Protoss or Terran. It's a fucking broken mechanic... and I don't think I'll play HotS if it keeps warp gates. Insta replenishing 30 supply is fucking ridiculous. Warp gate is the only problem in TvP...

Also, as the maps are getting bigger WG becomes more powerful, at least against terran as they have the worst reinforcement time. The timing when terran is favoured in TvP just becomes so narrow, as it's only a breif period when medivacs + decent upgrades are out.
Blacklizard
Profile Joined May 2007
United States1194 Posts
April 27 2012 21:58 GMT
#646
On April 28 2012 05:31 crocodile wrote:
Show nested quote +
On April 28 2012 05:30 Blacklizard wrote:
On April 27 2012 11:29 usethis2 wrote:
Slightly improved ovie speed might be a good fix for Z's early scouting. I always thought it's a bit silly that T's buildings float faster than (unupgraded) overlords. But to be frank, the current trend is that T doesn't really much care about being scouted. Simply aim for the 150+ food with 3/3 marines and a handful of seige tanks and from there Z has an uphill battle for the rest of the game.

Since changing unit stats will likely break the game, I think the easier route for better balance is map changes. Maps like Cloud Kindom, Entomed Valley, Antiga Shipyard are all too turtle-friendly. (main/2nd/3rd are triangle-shaped, pocketed in the corner)



Personally as a Protoss I'm sick of overlords and overseers seeing every single thing I do unless I go Stargate tech. But really it's late game overseers that are out of line. I was happy for the overseer to 50 gas change way back when with the mindset that more scouting for all races lead to better games, but now extreme late game Zerg has 10+ overseers and they mass changeling block you every 20 seconds. All the late game changelings has become just stupidly annoying. You can't kill them without 15 clicks or without wasting a storm... I mean really.

IMBALANCE!



You think I'm joking? There are certain things that don't need to be in the game because they are just terribly annoying. The new Oracles are aiming to be that unit in HotS.

As for WoL, MC lost a game on his stream to a Zerg who did this in a very late game situation. I'm not saying it was the sole reason he lost, it wasn't, but it didn't help him to be constantly in the zerg's vision and wasting 1/3 of his APM on killing the critters... else get blocked and unable to micro in a big battle with changelings blocking ramps and paths. They are really good, getting in places where observers would auto die and scans go away after 5 seconds.

It might be here... I am not positive:
http://www.own3d.tv/video/300583/oGsMC__id_152811__Archive__2011-11-25_05_15_58_-_07_02_49_
or here
http://www.own3d.tv/video/510792/SK.MC__id_152811__Archive__2012-03-10_23_24_49_-_00_59_51_


Axslav also talks about the power of mass changelings lategame in a recent StarCast podcast. It's like cast 97 or around there... has Axslav so you can't miss it.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 27 2012 22:05 GMT
#647
On April 28 2012 06:33 Plansix wrote:
Show nested quote +
On April 28 2012 06:20 coverpunch wrote:
It would be nice if Blizzard released the data sets along with the results so people could look for themselves. I think it's just whining to insist the data must be wrong without having any data of your own, but I'm curious about how or where they got their numbers.


It wouldnt help. They informed people on Bnet that terrans were, in fact, not disappearing from the ladder. The response was people freaking out and challenging them, posting links of SCranks. Blizzard can't win no matter what they say or what data they release.


And what data have they released? There's a clear difference between "data" and "results/conclusions" mind you. They have provided us with many conclusions but no data. We just want to see how they came to these conclusions.
sunprince
Profile Joined January 2011
United States2258 Posts
April 27 2012 22:10 GMT
#648
On April 28 2012 06:53 Mrvoodoochild1 wrote:
Show nested quote +
On April 28 2012 06:43 EienShinwa wrote:
Why can't Blizzard just fucking take out warp gate and buff the gateway units to equally combat the T1 aggression... That wouldn't bring qqing Protoss or Terran. It's a fucking broken mechanic... and I don't think I'll play HotS if it keeps warp gates. Insta replenishing 30 supply is fucking ridiculous. Warp gate is the only problem in TvP...

it's not as easy as just taking it out of the game. The game is designed around wargate so taking it out would require a complete resigning of the game. HOTS is just an expansion. Expansions are meant to just expand on the already existing game mechanics.


The game wouldn't have to be redesigned. There's no reason that small-moderate adjustments to stats wouldn't do the trick.
riff
Profile Joined December 2010
United States113 Posts
April 27 2012 22:11 GMT
#649
I didn't learn anything about the state of the game that I didn't already know. I'm disappointed that David Kim made no mention of TvP late game. The "stats" might say the game is "balanced," but TvP late game is broken. I pray that someone more qualified than David Kim is put in charge of balance in Heart of the Swarm.
There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. -Mazer Rackham
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 27 2012 22:12 GMT
#650
On April 28 2012 07:05 SupLilSon wrote:
Show nested quote +
On April 28 2012 06:33 Plansix wrote:
On April 28 2012 06:20 coverpunch wrote:
It would be nice if Blizzard released the data sets along with the results so people could look for themselves. I think it's just whining to insist the data must be wrong without having any data of your own, but I'm curious about how or where they got their numbers.


It wouldnt help. They informed people on Bnet that terrans were, in fact, not disappearing from the ladder. The response was people freaking out and challenging them, posting links of SCranks. Blizzard can't win no matter what they say or what data they release.


And what data have they released? There's a clear difference between "data" and "results/conclusions" mind you. They have provided us with many conclusions but no data. We just want to see how they came to these conclusions.


They did not release data, but simply said it was not the case. The link to the thread is below:

http://us.battle.net/sc2/en/forum/topic/4254523958?page=16#314

The quotes are:

"There seems to be this perception that terran players are fleeing the ladder, when that's not true at all.

I can tell you that the percentage of terran players (in terms of number of players choosing the race) is actually slightly higher this year than it was at the same time last year. The top 500 is also very close to evenly split between the three races as well.

Just some food for thought!"

and

"The stereotype of terran players populating bronze and then falling off in representation isn't reflected by reality, and the anecdotal reports I've seen regarding opponents encountered on the ladder are just that - anecdotal.

Those experiences aren't a comprehensive snapshot of the whole, they're a thin slice of the cookie. Even if the chocolate chips are evenly distributed, you might not get as many in your particular slice.

Mmmm, cookies.

I know what I'm doing for lunch"

No data, but they said that terrans are not going anywhere.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
malaan
Profile Joined September 2010
365 Posts
April 27 2012 22:13 GMT
#651
It would be nice if they removed the pylon warp in ability but kept it for say warp prisms exclusively - that I would like to see.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
April 27 2012 22:21 GMT
#652
On April 28 2012 07:10 sunprince wrote:
Show nested quote +
On April 28 2012 06:53 Mrvoodoochild1 wrote:
On April 28 2012 06:43 EienShinwa wrote:
Why can't Blizzard just fucking take out warp gate and buff the gateway units to equally combat the T1 aggression... That wouldn't bring qqing Protoss or Terran. It's a fucking broken mechanic... and I don't think I'll play HotS if it keeps warp gates. Insta replenishing 30 supply is fucking ridiculous. Warp gate is the only problem in TvP...

it's not as easy as just taking it out of the game. The game is designed around wargate so taking it out would require a complete resigning of the game. HOTS is just an expansion. Expansions are meant to just expand on the already existing game mechanics.


The game wouldn't have to be redesigned. There's no reason that small-moderate adjustments to stats wouldn't do the trick.


then terran and protoss would practically be the same race..

I'm terran and I think the game is fine. Ok, so terran has to micro more. Shouldn't you be happy that you can actually micro your units?

I'm sure toss would love the ability to micro their zealots/archons/collosi and make them worth several times more than their cost.
Everyone is either delusional, a nihlilst, or dead from suicide.
BeeNu
Profile Joined June 2011
615 Posts
April 27 2012 22:24 GMT
#653
On April 28 2012 07:21 xrapture wrote:
Show nested quote +
On April 28 2012 07:10 sunprince wrote:
On April 28 2012 06:53 Mrvoodoochild1 wrote:
On April 28 2012 06:43 EienShinwa wrote:
Why can't Blizzard just fucking take out warp gate and buff the gateway units to equally combat the T1 aggression... That wouldn't bring qqing Protoss or Terran. It's a fucking broken mechanic... and I don't think I'll play HotS if it keeps warp gates. Insta replenishing 30 supply is fucking ridiculous. Warp gate is the only problem in TvP...

it's not as easy as just taking it out of the game. The game is designed around wargate so taking it out would require a complete resigning of the game. HOTS is just an expansion. Expansions are meant to just expand on the already existing game mechanics.


The game wouldn't have to be redesigned. There's no reason that small-moderate adjustments to stats wouldn't do the trick.


then terran and protoss would practically be the same race..

I'm terran and I think the game is fine. Ok, so terran has to micro more. Shouldn't you be happy that you can actually micro your units?

I'm sure toss would love the ability to micro their zealots/archons/collosi and make them worth several times more than their cost.


Yeah for real, I wish Zerg had more microable units but instead we got a bunch of melee units, which, melee units don't typically have many ways to micro, and then Hydras and Broodlords are ranged but so slow there's hardly anything to do with em.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 27 2012 22:26 GMT
#654
On April 28 2012 07:13 malaan wrote:
It would be nice if they removed the pylon warp in ability but kept it for say warp prisms exclusively - that I would like to see.


This would solve so many issues, but the idea makes too much sense for Blizzard to consider it. It's a damn shame.

And it's not just my opinion either, many pros who I've asked personally would support this change, several of them protoss as well.
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
April 27 2012 22:29 GMT
#655
I've switched away from toss because I can't stand warpgate anymore, it feels so gimmicky and I know the unit's stats are taking it up the ass in exchange, why can't toss be the manly race like it used to be?
Beakyboo
Profile Joined May 2010
United States485 Posts
April 27 2012 22:37 GMT
#656
I do like that he notes zerg being very poor at scouting denial compared to terran. Regardless of the balance right now, I'd much rather the game be balanced around equal scouting ability, especially considering the options terran has. You still see MKP abusing this heavily all the time, and whether or not you might squeeze out a win with a misread, it's a frustrating way to play the game.
GohgamX
Profile Joined April 2011
Canada1096 Posts
April 27 2012 22:38 GMT
#657
Seems like most people agree that the problem is the ability to warp in units wherever there is a pylon...
Time is a great teacher, unfortunate that it kills all its pupils ...
willyallthewei
Profile Blog Joined October 2010
United States265 Posts
April 27 2012 22:44 GMT
#658
On April 28 2012 06:58 Blacklizard wrote:
Show nested quote +
On April 28 2012 05:31 crocodile wrote:
On April 28 2012 05:30 Blacklizard wrote:
On April 27 2012 11:29 usethis2 wrote:
Slightly improved ovie speed might be a good fix for Z's early scouting. I always thought it's a bit silly that T's buildings float faster than (unupgraded) overlords. But to be frank, the current trend is that T doesn't really much care about being scouted. Simply aim for the 150+ food with 3/3 marines and a handful of seige tanks and from there Z has an uphill battle for the rest of the game.

Since changing unit stats will likely break the game, I think the easier route for better balance is map changes. Maps like Cloud Kindom, Entomed Valley, Antiga Shipyard are all too turtle-friendly. (main/2nd/3rd are triangle-shaped, pocketed in the corner)



Personally as a Protoss I'm sick of overlords and overseers seeing every single thing I do unless I go Stargate tech. But really it's late game overseers that are out of line. I was happy for the overseer to 50 gas change way back when with the mindset that more scouting for all races lead to better games, but now extreme late game Zerg has 10+ overseers and they mass changeling block you every 20 seconds. All the late game changelings has become just stupidly annoying. You can't kill them without 15 clicks or without wasting a storm... I mean really.

IMBALANCE!



You think I'm joking? There are certain things that don't need to be in the game because they are just terribly annoying. The new Oracles are aiming to be that unit in HotS.

As for WoL, MC lost a game on his stream to a Zerg who did this in a very late game situation. I'm not saying it was the sole reason he lost, it wasn't, but it didn't help him to be constantly in the zerg's vision and wasting 1/3 of his APM on killing the critters... else get blocked and unable to micro in a big battle with changelings blocking ramps and paths. They are really good, getting in places where observers would auto die and scans go away after 5 seconds.

It might be here... I am not positive:
http://www.own3d.tv/video/300583/oGsMC__id_152811__Archive__2011-11-25_05_15_58_-_07_02_49_
or here
http://www.own3d.tv/video/510792/SK.MC__id_152811__Archive__2012-03-10_23_24_49_-_00_59_51_


Axslav also talks about the power of mass changelings lategame in a recent StarCast podcast. It's like cast 97 or around there... has Axslav so you can't miss it.



Sorry but hope you are not saying that oracles shouldn't be in the game because they cost APM. APM is free, this is the hardest game in the world, deal with it, an APM dump like the oracle is EXACTLy what this game needs to further stretch the gap of ability between faster players and slower players.

Idealy there's so many of these "annoying" things in a game, that a super fast player can annoy a slower player to death irrespective of strategy, so you have atleast be in the area code of someone's speed and mechanics before strategy is the dominant factor.
"never give up, never surrender"
PureBalls
Profile Joined January 2012
Austria383 Posts
April 27 2012 22:44 GMT
#659
On April 28 2012 07:11 riff wrote:
I didn't learn anything about the state of the game that I didn't already know. I'm disappointed that David Kim made no mention of TvP late game. The "stats" might say the game is "balanced," but TvP late game is broken. I pray that someone more qualified than David Kim is put in charge of balance in Heart of the Swarm.

And how is it then, that PvT ist 50%? If the late game is broken in favor of protoss, then the early/mid game hast to be equally broken in favor of terran in order for the win rate to be 50%. If you desire stronger terran late game, then terran early/mid game would have to be nerfed just as hard.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-04-27 22:46:05
April 27 2012 22:45 GMT
#660
On April 28 2012 07:38 GohgamX wrote:
Seems like most people agree that the problem is the ability to warp in units wherever there is a pylon...

The problem is that the ability is just as strong for offense as it is defense. There are options available for cutting the advantage in favor of the defender without removing the ability to warp in at power sources.
Who dat ninja?
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