• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:30
CET 11:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11495 users

Program: Starcraft 2 Opponent Information - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 10:20 GMT
#141
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 12:33 GMT
#142
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.
killerdog
Profile Joined February 2010
Denmark6522 Posts
April 30 2012 12:54 GMT
#143
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^
grigorin
Profile Joined December 2009
Austria275 Posts
April 30 2012 13:04 GMT
#144
On April 30 2012 21:54 killerdog wrote:
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^


i think that would be more than a bit problematic
MacroZerg
Profile Joined July 2011
Greece40 Posts
April 30 2012 13:24 GMT
#145
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !
For Teh Swarm !
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 13:54 GMT
#146
On April 30 2012 21:33 Redback93 wrote:
Show nested quote +
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.


OK thank you, it's not that big of a deal, whenever I go in game it's stable, because then dxtory takes over. but whenever I'm using screencapture it uses a lot of resources from the CPU, memory however is stable at around 7-10 like you state.

However, I have yet another problem, (sorry)! but when I tried it today, I faced opponents using Korean and Chinese names, and for whatever reason it only showed "???" for their names in chat, but ranking etc came up just fine. I checked the output file, and it showed the correct names in Korean and Chinese, however in Xplit I could not use embedded font's, if I did; it simply didn't show the name. (which is why earlier today it didn't show the name)
My question is why aren't the Korean and Chinese names shown in chat? Have you encountered this before?
And finally, do you have a solution? :D

I'm using chrome, I have not tested it with any other browser yet.

Thank you again.

kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 14:09 GMT
#147
I just noticed this programme used 25% of my CPU power. I highly doubt I can use this while streaming. I'll just get in line with others who experience this huge load and await an update to have this fixed :/
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 16:23 GMT
#148
Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 30 2012 16:40 GMT
#149
How it looks in game? Does it works for team games 2v2+ ?
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:43 GMT
#150
On May 01 2012 01:23 KenZo- wrote:
Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T


"Working" with Korean or Chinese names? Well, it's working by getting the information from the SC2Ranks.com website, but I am not sure about outputting to chat. Must be an encoding problem - I have had limited data to check this out so I will work on this. When it comes to showing it in XSplit, it might be a font embedding problem (no asian characters for the specific font)
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:43 GMT
#151
On May 01 2012 01:40 Existor wrote:
How it looks in game? Does it works for team games 2v2+ ?


Currently only works for 1v1, but I'd like to look into 2v2 in the future.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:49 GMT
#152
On April 30 2012 22:24 MacroZerg wrote:
Show nested quote +
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !


I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue.
The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer.
It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming?
I apologise if I come off as being unhelpful, but the code cannot be more simplistic.
Sorry,
Redback93

PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:50 GMT
#153
On April 30 2012 21:54 killerdog wrote:
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^


Hello killerdog,
Thank you for the idea.
I was hoping to implement some sort of Replay/SC2Gears thing going on, but that's probably as far as I feel I want to go with this. Maybe on some other project I could work on something like that, but I also feel that this is too much for a chat (which was the main idea of this)
Thanks,
Redback93
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 17:36 GMT
#154
On May 01 2012 01:49 Redback93 wrote:
Show nested quote +
On April 30 2012 22:24 MacroZerg wrote:
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !


I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue.
The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer.
It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming?
I apologise if I come off as being unhelpful, but the code cannot be more simplistic.
Sorry,
Redback93

PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.


After looking into it, I think I can lower the CPU usage - I will try and release a new version sometime this week with the fix.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 17:39 GMT
#155
I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.

Good luck with the optimisation.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 17:45 GMT
#156
On May 01 2012 02:39 kuvasz wrote:
I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.

Good luck with the optimisation.


Yeah, I have increased that by 100ms every cycle - I think that it should be enough. I am also trying to get the internet queries to not lag as much.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 17:55 GMT
#157
What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.

I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D
Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 02:23 GMT
#158
On May 01 2012 02:55 kuvasz wrote:
What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.

I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D


Yeah, it was running at 50ms query, but I agree that it's still not necessary.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 01 2012 11:09 GMT
#159
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.

Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 11:31 GMT
#160
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
19:00
Sea Duckling Open #151
CranKy Ducklings40
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech171
Codebar 18
MindelVK 17
StarCraft: Brood War
Horang2 21675
Shuttle 7597
Calm 3885
Rain 2130
BeSt 812
Jaedong 682
Hyuk 616
FanTaSy 390
Larva 243
Pusan 210
[ Show more ]
actioN 190
Zeus 140
Killer 127
Mind 100
Rush 77
Last 66
Mong 63
Bale 55
Creator 33
Hm[arnc] 27
ZerO 26
sSak 21
ZergMaN 21
Yoon 20
Sharp 17
Sacsri 16
sOs 12
ajuk12(nOOB) 9
Shine 9
Movie 6
League of Legends
JimRising 422
Counter-Strike
fl0m2977
kennyS409
SPUNJ251
Other Games
summit1g11838
singsing726
Lowko250
Sick167
NeuroSwarm79
ViBE53
ZerO(Twitch)5
Railgan3
[ Show 11 non-featured ]
StarCraft 2
• LUISG 23
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos746
Upcoming Events
WardiTV Invitational
1h 30m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
6h 30m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
9h 30m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
23h 30m
WardiTV Invitational
1d 1h
IPSL
1d 6h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 9h
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 23h
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
3 days
GSL
5 days
Replay Cast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.