• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:32
CEST 22:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
Azhi's Colosseum - Anonymous Tournament [ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
[I] TvZ Strategies and Builds Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1518 users

Program: Starcraft 2 Opponent Information - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 10:20 GMT
#141
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 12:33 GMT
#142
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.
killerdog
Profile Joined February 2010
Denmark6522 Posts
April 30 2012 12:54 GMT
#143
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^
grigorin
Profile Joined December 2009
Austria275 Posts
April 30 2012 13:04 GMT
#144
On April 30 2012 21:54 killerdog wrote:
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^


i think that would be more than a bit problematic
MacroZerg
Profile Joined July 2011
Greece40 Posts
April 30 2012 13:24 GMT
#145
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !
For Teh Swarm !
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 13:54 GMT
#146
On April 30 2012 21:33 Redback93 wrote:
Show nested quote +
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.


OK thank you, it's not that big of a deal, whenever I go in game it's stable, because then dxtory takes over. but whenever I'm using screencapture it uses a lot of resources from the CPU, memory however is stable at around 7-10 like you state.

However, I have yet another problem, (sorry)! but when I tried it today, I faced opponents using Korean and Chinese names, and for whatever reason it only showed "???" for their names in chat, but ranking etc came up just fine. I checked the output file, and it showed the correct names in Korean and Chinese, however in Xplit I could not use embedded font's, if I did; it simply didn't show the name. (which is why earlier today it didn't show the name)
My question is why aren't the Korean and Chinese names shown in chat? Have you encountered this before?
And finally, do you have a solution? :D

I'm using chrome, I have not tested it with any other browser yet.

Thank you again.

kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 14:09 GMT
#147
I just noticed this programme used 25% of my CPU power. I highly doubt I can use this while streaming. I'll just get in line with others who experience this huge load and await an update to have this fixed :/
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 16:23 GMT
#148
Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 30 2012 16:40 GMT
#149
How it looks in game? Does it works for team games 2v2+ ?
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:43 GMT
#150
On May 01 2012 01:23 KenZo- wrote:
Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T


"Working" with Korean or Chinese names? Well, it's working by getting the information from the SC2Ranks.com website, but I am not sure about outputting to chat. Must be an encoding problem - I have had limited data to check this out so I will work on this. When it comes to showing it in XSplit, it might be a font embedding problem (no asian characters for the specific font)
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:43 GMT
#151
On May 01 2012 01:40 Existor wrote:
How it looks in game? Does it works for team games 2v2+ ?


Currently only works for 1v1, but I'd like to look into 2v2 in the future.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:49 GMT
#152
On April 30 2012 22:24 MacroZerg wrote:
Show nested quote +
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !


I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue.
The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer.
It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming?
I apologise if I come off as being unhelpful, but the code cannot be more simplistic.
Sorry,
Redback93

PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:50 GMT
#153
On April 30 2012 21:54 killerdog wrote:
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^


Hello killerdog,
Thank you for the idea.
I was hoping to implement some sort of Replay/SC2Gears thing going on, but that's probably as far as I feel I want to go with this. Maybe on some other project I could work on something like that, but I also feel that this is too much for a chat (which was the main idea of this)
Thanks,
Redback93
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 17:36 GMT
#154
On May 01 2012 01:49 Redback93 wrote:
Show nested quote +
On April 30 2012 22:24 MacroZerg wrote:
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !


I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue.
The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer.
It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming?
I apologise if I come off as being unhelpful, but the code cannot be more simplistic.
Sorry,
Redback93

PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.


After looking into it, I think I can lower the CPU usage - I will try and release a new version sometime this week with the fix.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 17:39 GMT
#155
I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.

Good luck with the optimisation.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 17:45 GMT
#156
On May 01 2012 02:39 kuvasz wrote:
I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.

Good luck with the optimisation.


Yeah, I have increased that by 100ms every cycle - I think that it should be enough. I am also trying to get the internet queries to not lag as much.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 17:55 GMT
#157
What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.

I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D
Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 02:23 GMT
#158
On May 01 2012 02:55 kuvasz wrote:
What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.

I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D


Yeah, it was running at 50ms query, but I agree that it's still not necessary.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 01 2012 11:09 GMT
#159
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.

Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 11:31 GMT
#160
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#27
Clem vs MaxPaxLIVE!
WardiTV1627
TKL 545
IndyStarCraft 296
BRAT_OK 141
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 545
IndyStarCraft 296
BRAT_OK 141
UpATreeSC 101
JuggernautJason35
StarCraft: Brood War
Britney 12500
Calm 2875
Sea 1142
Soulkey 131
Dewaltoss 111
Aegong 49
Mini 40
SilentControl 12
Movie 11
NaDa 8
[ Show more ]
Shine 5
Dota 2
BananaSlamJamma470
monkeys_forever115
Counter-Strike
pashabiceps1067
Stewie2K282
Heroes of the Storm
Liquid`Hasu502
Khaldor218
Other Games
FrodaN2293
Grubby2246
ScreaM1550
fl0m862
Beastyqt735
Mlord321
shahzam321
ToD276
C9.Mang0171
Skadoodle145
KnowMe133
Trikslyr64
Mew2King43
Organizations
Counter-Strike
PGL499
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• kabyraGe 158
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1682
• Shiphtur268
Upcoming Events
Replay Cast
2h 28m
Wardi Open
14h 28m
Wardi Open
17h 58m
PiGosaur Monday
1d 3h
Replay Cast
1d 13h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.