• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:33
CEST 19:33
KST 02:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3563 users

Program: Starcraft 2 Opponent Information - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 10:20 GMT
#141
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 12:33 GMT
#142
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.
killerdog
Profile Joined February 2010
Denmark6522 Posts
April 30 2012 12:54 GMT
#143
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^
grigorin
Profile Joined December 2009
Austria275 Posts
April 30 2012 13:04 GMT
#144
On April 30 2012 21:54 killerdog wrote:
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^


i think that would be more than a bit problematic
MacroZerg
Profile Joined July 2011
Greece40 Posts
April 30 2012 13:24 GMT
#145
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !
For Teh Swarm !
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 13:54 GMT
#146
On April 30 2012 21:33 Redback93 wrote:
Show nested quote +
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Yeah, this has been asked to me a few times. I've never found this to be the case on my system. It usually uses around 7 or 8 mb of memory, so I don't think I can help you there. I believe this is caused by the interaction of Starcraft and the program, and it's Starcraft lagging.


OK thank you, it's not that big of a deal, whenever I go in game it's stable, because then dxtory takes over. but whenever I'm using screencapture it uses a lot of resources from the CPU, memory however is stable at around 7-10 like you state.

However, I have yet another problem, (sorry)! but when I tried it today, I faced opponents using Korean and Chinese names, and for whatever reason it only showed "???" for their names in chat, but ranking etc came up just fine. I checked the output file, and it showed the correct names in Korean and Chinese, however in Xplit I could not use embedded font's, if I did; it simply didn't show the name. (which is why earlier today it didn't show the name)
My question is why aren't the Korean and Chinese names shown in chat? Have you encountered this before?
And finally, do you have a solution? :D

I'm using chrome, I have not tested it with any other browser yet.

Thank you again.

kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 14:09 GMT
#147
I just noticed this programme used 25% of my CPU power. I highly doubt I can use this while streaming. I'll just get in line with others who experience this huge load and await an update to have this fixed :/
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
April 30 2012 16:23 GMT
#148
Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 30 2012 16:40 GMT
#149
How it looks in game? Does it works for team games 2v2+ ?
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:43 GMT
#150
On May 01 2012 01:23 KenZo- wrote:
Can anyone confirm this working with opponents that use Chinese or Korean names ? like I said, still only showing "???" for me.. T_T


"Working" with Korean or Chinese names? Well, it's working by getting the information from the SC2Ranks.com website, but I am not sure about outputting to chat. Must be an encoding problem - I have had limited data to check this out so I will work on this. When it comes to showing it in XSplit, it might be a font embedding problem (no asian characters for the specific font)
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:43 GMT
#151
On May 01 2012 01:40 Existor wrote:
How it looks in game? Does it works for team games 2v2+ ?


Currently only works for 1v1, but I'd like to look into 2v2 in the future.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:49 GMT
#152
On April 30 2012 22:24 MacroZerg wrote:
Show nested quote +
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !


I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue.
The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer.
It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming?
I apologise if I come off as being unhelpful, but the code cannot be more simplistic.
Sorry,
Redback93

PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 16:50 GMT
#153
On April 30 2012 21:54 killerdog wrote:
I'm curious, does this draw its information from sc2ranks.com, or from sc2/battle.net servers, because if its from sc2/b.net servers, it must be possible to have it check the players match history thorugh their profile. if i'm laddering and i hit a zerg, a little popup as the game loads/starts giving the openings that player used in his last five ZvP's he played would be a pretty big advantage, as i could know if he tends to gas first, or early pool, or hatch first.

I probably wouldn't use this (feels a bit like cheating) but if it's possible i'm sure there are a lot of people who might download it. Dunno if it's possible with the same techniques which this program uses, but it's an idea. ^.^


Hello killerdog,
Thank you for the idea.
I was hoping to implement some sort of Replay/SC2Gears thing going on, but that's probably as far as I feel I want to go with this. Maybe on some other project I could work on something like that, but I also feel that this is too much for a chat (which was the main idea of this)
Thanks,
Redback93
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 17:36 GMT
#154
On May 01 2012 01:49 Redback93 wrote:
Show nested quote +
On April 30 2012 22:24 MacroZerg wrote:
On April 30 2012 19:20 KenZo- wrote:
Ahh, I see, thank you for that. I see your point on the race thing, that would be odd indeed. ^^

Another thing, the program makes my CPU work 30-40% more whenever I start it while streaming... seems odd, for a small program. Is this normal?


Red i have already told you that also...
The programm appears to use like 10-12% on my overclocked to 4.8ghz 2600k... thats ALOT of cpu power

im sure you have to look at that issue for sure.
We not talkin about MEMORY LOAD... thats fine but for cpu usage.

Cheers !


I'm sorry, I am not sure how you interpreted the post, but I still cannot find an issue.
The code is running at it's lowest cpu capacity. I mean, it's a single threaded while(true) loop. There is no way that I can make that any more simple without some complete redesign. If there is an issue, I can assure you that the problem lies with your computer.
It might be an outdated .NET re-distributable, or as I suggested it's the game lagging (could also be a graphics problem). If this issue is arising when you start streaming, then that might be because you're streaming?
I apologise if I come off as being unhelpful, but the code cannot be more simplistic.
Sorry,
Redback93

PS. I will quickly look over all parts of the code as I edit them, to try and make this more economical. However, the testing is limited because my computer runs it as a 00 CPU usage process, even when I am streaming.


After looking into it, I think I can lower the CPU usage - I will try and release a new version sometime this week with the fix.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 17:39 GMT
#155
I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.

Good luck with the optimisation.
Redback93
Profile Joined December 2011
Australia187 Posts
April 30 2012 17:45 GMT
#156
On May 01 2012 02:39 kuvasz wrote:
I don't know how the programme works but perhaps you can lower the query frequency? Or even disable it for a minute or two after having found the opponent.

Good luck with the optimisation.


Yeah, I have increased that by 100ms every cycle - I think that it should be enough. I am also trying to get the internet queries to not lag as much.
kuvasz
Profile Joined August 2011
Hungary28 Posts
April 30 2012 17:55 GMT
#157
What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.

I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D
Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 02:23 GMT
#158
On May 01 2012 02:55 kuvasz wrote:
What's the time between two queries now? Because I don't see any reason to have it lower than, say, 10 seconds - viewers wouldn't miss out on anything if they saw the name and stats slightly later as long as it's at the beginning of the game.

I tried lowering its priority and such but it didn't do anything so I hope you butcher it to the bare minimum :D


Yeah, it was running at 50ms query, but I agree that it's still not necessary.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
May 01 2012 11:09 GMT
#159
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.

Redback93
Profile Joined December 2011
Australia187 Posts
May 01 2012 11:31 GMT
#160
On May 01 2012 20:09 KenZo- wrote:
When I tried today again, with nothing else running, it takes 25% of CPU might be somethings some of us have in common may it be hardware or software, since Redback93 says his stays at 00.
I hope your next release changes this, I really like this program, and would love to use it.
Also for me like I said before, it still doesn't show Korean and Chinese in the twitch chat, but output file shows it. This might be something I do wrong tho.



Hey KenZo,
Would you be able to send me a copy of a Korean/Chinese replay so I could use it for debugging. It seems that all of the ones on the internet aren't working.
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:00
#2
RotterdaM775
TaKeTV 289
TKL 277
IndyStarCraft 179
SteadfastSC114
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 775
TKL 277
IndyStarCraft 179
SteadfastSC 114
UpATreeSC 95
ProTech73
BRAT_OK 61
MaxPax 16
StarCraft: Brood War
Soulkey 700
BeSt 379
ggaemo 167
actioN 140
soO 103
Hyun 51
Sharp 31
Hm[arnc] 28
scan(afreeca) 25
ToSsGirL 22
[ Show more ]
HiyA 18
Sacsri 11
ajuk12(nOOB) 10
Dota 2
qojqva2993
Counter-Strike
x6flipin604
edward65
Other Games
Grubby1543
singsing1509
FrodaN1005
B2W.Neo872
Beastyqt515
mouzStarbuck229
ceh9228
ArmadaUGS210
Hui .197
C9.Mang0126
QueenE75
Mew2King55
MindelVK4
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 33
• Shameless 31
• Reevou 7
• intothetv
• Kozan
• AfreecaTV YouTube
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV830
League of Legends
• Jankos1801
• Nemesis1685
• imaqtpie1247
• TFBlade673
• Shiphtur510
Upcoming Events
Sparkling Tuna Cup
16h 27m
PiG Sty Festival
18h 27m
PiGosaur Cup
1d 6h
Replay Cast
1d 15h
Kung Fu Cup
1d 17h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Proleague 2026-08-10
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.