• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:43
CEST 12:43
KST 19:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3368 users

Breadth of Gameplay in SC2 - Page 79

Forum Index > SC2 General
Post a Reply
Prev 1 77 78 79 80 81 113 Next
NEW IN-GAME CHANNEL: FRB
GlintFox
Profile Blog Joined February 2012
United States275 Posts
March 26 2012 20:53 GMT
#1561
Wow incredible read
"Fear. Fear attracts the fearful… the strong… the weak… the innocent… the corrupt. Fear. Fear is my ally." -Darth Maul
Nerski
Profile Blog Joined November 2010
United States1095 Posts
Last Edited: 2012-03-26 21:53:54
March 26 2012 21:53 GMT
#1562
I have to say seeing some replays and people quoting them of 'evidence of concept' for or against it is somewhat problematic.

A large majority of games played are with frankly 'low' skilled players. Such as when someone complained about seeing a turtle fest in ZvP between a low diamond and a platinum player. What does that actually mean? Not much as it's common knowledge even on the current ladder lower level games tend to be either VERY cheesy or VERY defensive.

The hope would be enough at least masters level players agree to play in the tournament setting to actually do a more 'practical' test of the concept.

The ideal would be to find someone to put up money for a tournament to actually entice high level players or pro's if the prize is high enough to test the concept.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
ultimfier
Profile Joined February 2012
Canada29 Posts
Last Edited: 2012-03-26 22:21:46
March 26 2012 22:21 GMT
#1563
There are plenty of masters players playing on these maps, in fact there are two masters playing this second. Considering this is a new concept it would obviously take a while before a "metagame" starts to form so these games will obviously not be GSL calibre games EVEN WITH MASTERS PLAYING.

also as a "low level player" myself I just want to let you know its not all a turtle fest or cheese. Platinum/Diamond players still use mainly strategies that pros use, we just use them much much MUCH less effectively.
do or do not, there is no try
Gfire
Profile Joined March 2011
United States1699 Posts
March 26 2012 23:11 GMT
#1564
I've been running some tests and I realized you shouldn't have to make the worker AI dumber in order to introduce a curve in saturation. I'm able to reproduce the BW incomes (as stated in the OP,) quite easily. It has a lot to do with the ratio between time spent at the patch and time spent moving.

In BW, it seems like 2 workers just about saturates a close patch, but not a far one. In SC2 2 workers don't quite saturate a close patch, although it sort of looks like they do when you watch them, because one turns around about the same time the other one arrives at the patch. It's because you can saturate a patch with 2 workers that you get a curve. 2 workers doesn't quite double the income in BW, but it does double the income in SC2.

In SC2 there is a feature called return delay. I'm not sure if it existed in BW or how much, but in SC2 it means there is a 0.5 second delay after a worker finishes mining before returning the minerals. This is used to increase the time spend between loads without having to reduce the speed of the worker. The worker just stands there during this time, holding the minerals, and another worker can begin mining during this time.

If you remove the 0.5 second return delay and instead add 0.5 seconds to the actual harvest time, the worker on it's own will mine the same amount, but it will occupy the patch for longer. This will mean, perhaps with a bit of adjustment of patch time and movement speed, you can get it to emulate BW where 2 workers don't quite saturate a patch. You'll see workers bump around even if there are less than 16 across 8 patches.

I'm not %100 sure if changing the return delay alone will have an affect. You might also have to increase the harvest time just a bit more than that. In my test I had already increased the patch harvest time from 2.768ish to 3.5 and decreased the movement speed of the worker from 2.813ish to 2.5. Now I have a return delay of 0 and a harvest time of 4.0. These stats show income rates very close to those listed for BW in the OP. The slower workers also contributed to a reduced gas amount, while allowing full saturation of a far geyser with only 3 workers.
all's fair in love and melodies
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-27 00:23:28
March 27 2012 00:21 GMT
#1565
--- Nuked ---
-ForeverAlone-
Profile Joined June 2011
274 Posts
March 27 2012 00:53 GMT
#1566
Hello everyone, here are a few more casts. These were recorded yesterday with some awesome guys from 7m. We also had a few guys chatting if reading some hilarious text is your thing. :D

Any comments or criticism would be greatly appreciated.









Cheers, and I hope you enjoy.
omg terran is hard to play
Gfire
Profile Joined March 2011
United States1699 Posts
March 27 2012 00:56 GMT
#1567
(2) would be the one I would refer to as making the AI dumber, and it doesn't seem necessary. It seems plenty fast once you get them to do it with less than 2 workers per patch.

For me, though, after increasing time spent at the mineral field, getting rid of the return delay and slightly decreasing speed, they still match up to BW stats while carrying 5 per trip, which seems a bit odd.

I don't think it would make much difference if you left the speed as is, anyway, and only altered the harvest time and return delay.
all's fair in love and melodies
Infinite976
Profile Joined October 2010
United States92 Posts
March 27 2012 05:30 GMT
#1568
On March 27 2012 05:15 GPThunder wrote:
For those who haven't tried 6m give it a shot. It leads to really fun macro games. The last game I played was one of the funnest in recent memory where my opponent and myself topped our supply out at 140, and played the majority of the game between 50 to 70 food, while having to battle over 6 bases.
Here's the replay if you want to watch 2 diamond players PvT http://drop.sc/143400

@Fish, I agree. Not sure why your map and arrival are not receiving any love from Barrin.



That was a pretty good game GP, man those two Colossi had like 50 kills each on them by the end =]
Polygamy
Profile Joined January 2010
Austria1114 Posts
Last Edited: 2012-03-27 05:53:42
March 27 2012 05:53 GMT
#1569
On March 27 2012 09:53 -ForeverAlone- wrote:
Hello everyone, here are a few more casts. These were recorded yesterday with some awesome guys from 7m. We also had a few guys chatting if reading some hilarious text is your thing. :D


Cheers, and I hope you enjoy.

The reason he GG's in the 3rd game is because of the Zealots at his 3rd
ppgButtercup
Profile Joined July 2009
United States159 Posts
March 27 2012 06:31 GMT
#1570
How will 2-base Protoss stop 3-base Ling/Roach?
They wont.

How will Protoss survive a 3-gate 1-gas allin in PvP?
They wont.

You make the late game useless since no one can get enough bases to afford compositions like Broodlord/Infestor.

Ling+Roach will basically dominate every match-up, or 2-base low-econ baneling rushes since your opponent won't have the gas to build enough tanks to survive.

Don't have to worry about banshees, so you can just play blind.

I don't have to play the game to realize how ridiculously strong low-econ builds will be against absolutely everything. If you think that will make people passive, that is only because you have people playing the game the way you are suggesting. You put this in front of a few thousand competitive people and it will all turn into ling/roach or 1-base baneling non-stop aggression that you won't be able to make enough sentries to defend.

This is a bad idea. Stop wasting the talent of good map makers on this drivel simply because they don't understand what is so bad about it.
If at first you do not succeed, burn everything and pretend it never happened.
stebo
Profile Joined January 2012
United States45 Posts
Last Edited: 2012-03-27 06:41:27
March 27 2012 06:35 GMT
#1571
On March 27 2012 15:31 ppgButtercup wrote:
How will 2-base Protoss stop 3-base Ling/Roach?
They wont.

How will Protoss survive a 3-gate 1-gas allin in PvP?
They wont.

You make the late game useless since no one can get enough bases to afford compositions like Broodlord/Infestor.

Ling+Roach will basically dominate every match-up, or 2-base low-econ baneling rushes since your opponent won't have the gas to build enough tanks to survive.

Don't have to worry about banshees, so you can just play blind.

I don't have to play the game to realize how ridiculously strong low-econ builds will be against absolutely everything. If you think that will make people passive, that is only because you have people playing the game the way you are suggesting. You put this in front of a few thousand competitive people and it will all turn into ling/roach or 1-base baneling non-stop aggression that you won't be able to make enough sentries to defend.

This is a bad idea. Stop wasting the talent of good map makers on this drivel simply because they don't understand what is so bad about it.


You are totally right; it's all about aggressive strategy on this map. How do I expect to stop Zerg all-in's when I have almost no gas to afford enough Sentries to defend with Force Fields. Just wont work. How can I even manage to grab a 3rd base? Low econ all-in will be the new metagame.

So yeah, I agree with you Buttercup: This idea sucks.
^^ oi
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2012-03-27 06:41:01
March 27 2012 06:40 GMT
#1572
With 1 gas per base how in the world does protoss beat zerg? 1 gas per base roach ling mass expand.

Protoss can never get enough gas to be cost effective vs zerg roach ling without sentry AND other some-what gas heavy units.

Also zerg can expand everywhere with mineral heavy units. While protoss can almost NEVER get a 3rd base...
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
March 27 2012 06:42 GMT
#1573
Protoss ends up with a lot of gas in the early game.
shikata ga nai
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 27 2012 06:45 GMT
#1574
On March 27 2012 15:40 TheGreenMachine wrote:
Also zerg can expand everywhere with mineral heavy units. While protoss can almost NEVER get a 3rd base...


Every protoss i've seen in 6m games have gone 3, 4, or 5 bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 27 2012 06:45 GMT
#1575
I'm wondering if greenmachine/stebo/buttercup just read this and automatically assumed what will beat protoss and that protoss will be able to do nothing and haven't even watched/played any of the 6m games.
When I think of something else, something will go here
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
March 27 2012 06:46 GMT
#1576
Protoss can utilize minerals to expand with cannons. They are much better in this format.
shikata ga nai
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
March 27 2012 06:46 GMT
#1577
On March 27 2012 15:45 IronManSC wrote:
Show nested quote +
On March 27 2012 15:40 TheGreenMachine wrote:
Also zerg can expand everywhere with mineral heavy units. While protoss can almost NEVER get a 3rd base...


Every protoss i've seen in 6m games have gone 3, 4, or 5 bases.


To be fair those are mostly very low level games.
shikata ga nai
ppgButtercup
Profile Joined July 2009
United States159 Posts
March 27 2012 06:47 GMT
#1578
On March 27 2012 15:45 IronManSC wrote:
Show nested quote +
On March 27 2012 15:40 TheGreenMachine wrote:
Also zerg can expand everywhere with mineral heavy units. While protoss can almost NEVER get a 3rd base...


Every protoss i've seen in 6m games have gone 3, 4, or 5 bases.

Because you told them to: that is the premise of these maps.

Protoss cannot hold ling/roach or ling/baneling low-econ aggression without gas units.
If at first you do not succeed, burn everything and pretend it never happened.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 27 2012 06:50 GMT
#1579
On March 27 2012 15:47 ppgButtercup wrote:
Show nested quote +
On March 27 2012 15:45 IronManSC wrote:
On March 27 2012 15:40 TheGreenMachine wrote:
Also zerg can expand everywhere with mineral heavy units. While protoss can almost NEVER get a 3rd base...


Every protoss i've seen in 6m games have gone 3, 4, or 5 bases.

Because you told them to: that is the premise of these maps.

Protoss cannot hold ling/roach or ling/baneling low-econ aggression without gas units.


Can you at least play some games on it or something and show it rather then theorycrafting? Think that would be good to see rather then just assume when for all you know you are completely wrong.
When I think of something else, something will go here
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
March 27 2012 06:51 GMT
#1580
On March 27 2012 15:47 ppgButtercup wrote:
Show nested quote +
On March 27 2012 15:45 IronManSC wrote:
On March 27 2012 15:40 TheGreenMachine wrote:
Also zerg can expand everywhere with mineral heavy units. While protoss can almost NEVER get a 3rd base...


Every protoss i've seen in 6m games have gone 3, 4, or 5 bases.

Because you told them to: that is the premise of these maps.

Protoss cannot hold ling/roach or ling/baneling low-econ aggression without gas units.


It's not clear that FFE is the best pvz opening in 6m.

You're also underestimating the amount of gas you get from a 1.5 geyser you get to take for the price of 1.
shikata ga nai
Prev 1 77 78 79 80 81 113 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #141
CranKy Ducklings72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko155
ProTech65
SHIN 51
Classic 12
StarCraft: Brood War
Shuttle 3116
Bisu 1252
firebathero 953
Jaedong 662
Hyuk 505
Mini 350
Pusan 325
Soulkey 227
Killer 207
Larva 192
[ Show more ]
EffOrt 183
Stork 138
Light 114
Dewaltoss 100
JulyZerg 93
Free 75
Barracks 62
hero 61
sorry 34
Sharp 34
soO 30
Snow 28
Rush 12
Terrorterran 6
Dota 2
XBOCT1338
League of Legends
JimRising 328
Counter-Strike
olofmeister2017
x6flipin268
Super Smash Bros
Mew2King133
Other Games
singsing2234
ceh9504
crisheroes217
Sick175
Livibee57
QueenE43
Organizations
Other Games
gamesdonequick530
StarCraft: Brood War
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 73
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2294
Other Games
• WagamamaTV139
Upcoming Events
PiG Sty Festival
1h 17m
PiGosaur Cup
13h 17m
Replay Cast
22h 17m
Kung Fu Cup
1d
Replay Cast
1d 13h
The PondCast
1d 23h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.