• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:04
CEST 13:04
KST 20:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy12
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?35Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away Speculation of future Wardii series
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BW General Discussion ASL20 General Discussion Simple editing of Brood War save files? (.mlx) BGH Auto Balance -> http://bghmmr.eu/ Starcraft at lower levels TvP
Tourneys
Is there English video for group selection for ASL [Megathread] Daily Proleagues [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 852 users

Breadth of Gameplay in SC2 - Page 108

Forum Index > SC2 General
Post a Reply
Prev 1 106 107 108 109 110 113 Next
NEW IN-GAME CHANNEL: FRB
-_-
Profile Blog Joined November 2003
United States7081 Posts
December 03 2012 23:31 GMT
#2141
On November 11 2012 21:36 Evangelist wrote:
Show nested quote +
On September 20 2012 14:24 very cool gamer wrote:
On July 15 2012 04:09 Evangelist wrote:
Er, just a moment. You say Blizzard are catering to casual players rather than intelligent etc players. That is not true. Yes, you can easily macro up a deathball and a move across the map, but pros have a tendency to rip holes in said deathballs - part of their job is to come up with ways to deal with that.

Part of the enjoyable mystique of SC2 is that you watch a pro, they do something awesome and you go "FUCKING A, I want to do that" and immediately half the people of that race do shitty versions of it. BW was so arcane that half the time it was impossible to tell what they actually did, and WC3's amazing plays were usually too subtle to be quantized.

Now no offence but I've seen plenty of games on ladder even amongst we "casuals" where 3-4 bases are taken. There are clear palpable macro advantages from taking additional bases especially in speed of remax and teching. Pros tend to do it much better than casuals.

A really engaging game allows for personal enjoyment in both watching and playing. SC2 manages this fine. I feel like the attempts of the "ex-BW community" to make the game more like BW are just going to hurt it in the long run.


seriously fucking lol that you're basically attributing the highest levels of BW play to magic

if you rewound this site like five years there would be, and you might find this hard to believe, a statistical majority of users who could parse BW


It was impossible to tell what they did because:

A - the spectator interface was absolute balls
B - there were like 5 people who cared about and therefore watched BW

It's not "lol", it's simply a valid observation of how laughable the foreigner BW community was compared to the current SC2 community.


It wasn't impossible to tell what professional players did. Just because you were really bad at it doesn't mean everyone was. I was able to follow games well enough. Don't project your own inadequacies on others. X-D

Also, do you really think you should be calling the BW community laughable when you couldn't even follow the games? If a 10 year old said Calculus was a joke compared to Arithmetic would you really take him seriously? :-D

leb
Profile Joined September 2010
Canada126 Posts
December 03 2012 23:47 GMT
#2142
So... does anyone still play these maps? I keep going into the FRB channel so I can try them out and it's always empty.

Anyway, if anyone wants to play a few, my tag is leb.859 (master Z)
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
Last Edited: 2012-12-05 01:12:02
December 04 2012 05:40 GMT
#2143
I've read the idea of this a few times but I think this iteration best voices the advantages of switching to low yield bases. Bravo!

Any chance kespa will implement 6/2 patches in their league maps? I think that's the only way. Some large tournament adopts the change and blizzard has to concede defeat. This is how small maps were fixed.

Also my tag is hundo.519 if anybody wants to play! Masters (R)
nerak
Profile Blog Joined September 2011
Brazil256 Posts
February 04 2013 13:53 GMT
#2144
Hey everyone.

With people recently talking about high ground advantages, tell me: how is the FRB "scene" going?

I know I should have good reasons to bump this. I have a few question and I'd like it if the community could answer them:

1) IIRC, high ground advantage couldn't be tested with WoL's map editor. Can it be tested in HotS?

2) I've seem some maps here and there putting fewer resources in expasions. Is this a trend?

3) Don't mapmakers think HotS's launch will be a great opportunity to try to do FRB/High groun advantage tournaments?

Sorry for my ignorance I really want to know
"I am smiling" - Marauder Dynamite
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 04 2013 14:13 GMT
#2145
--- Nuked ---
nerak
Profile Blog Joined September 2011
Brazil256 Posts
February 04 2013 14:56 GMT
#2146
Wow, such a fast answer from you. Hi, Barrin :D

Mind if I am maybe a little too honest? First I thought this should get big, then popular, then (at least) a sound idea for Blizzard... until HotS. That's why I even got frustrated that it didn't got big fast enough.

But now... it's like I can clearly see how big this can get, and how slowly it can possibly grow. The thing is, HotS beta and the sinergy between TL, Reddit and Bnet forums helped to create a better atmosphere for discussion. I think that if people go on creating, experimenting and discussing, someday FRB/highground will be at least as big, as a custom map(s), as Big Game Hunter got. And it can get as big as DotA got in War3, why not?

The strategical problem I see here is, custom maps will not draw any bigger attention soon because they're either not as competitive as ladder, and not as no-brainy as unranked ladder. I'm a bronzey myself and I'd have nothing to do in custom maps but to be beaten to pulp by diamonds and masters.

I think Blizzard wants to help custom maps to grow, and so does key community elements like Husky and Day9. You guys must know it better then I do but I think posts like this one (a plea for more experimental maps) and this one (for custom maps for casuals) could make history just like FRB did. And a bigger custom map scene is better for everyone.

You still didn't answer my questions though :/
"I am smiling" - Marauder Dynamite
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 04 2013 15:04 GMT
#2147
--- Nuked ---
nerak
Profile Blog Joined September 2011
Brazil256 Posts
February 04 2013 15:56 GMT
#2148
On February 05 2013 00:04 Barrin wrote:

(3) Yes we do, but it's too late really.


Too late for what? It's more than a month till launch. It isn't time enough to set a tournament for March, for example. Butafter march, there will be a new batch of people coming in - actually, a lot of people coming back - and they're going to stay for a few months. They'll play the crap of campaign at first, then Blizzard traps will lead them into unranked ladder, the Arcade and the community.

Some two months after launch people will still be there, and looking for new stuff to do in Starcraft. That's when stuff need to be ready... I don't even think it would work if it was ready earlier than that. The meta game won't even be settled until middle/late 2013.

I know there's no hurry until LotV; but I mean now it's a good time to get some popularity, even if temporary.
"I am smiling" - Marauder Dynamite
BisuDagger
Profile Blog Joined October 2009
Bisutopia19248 Posts
February 04 2013 16:08 GMT
#2149
At the time this article came out I really believed it would start a swell in the community and we might see some changes in the main game. It's a shame too because with all the blizzard test maps it'd be a perfect time to see how the fan base responds to such a change.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Mortal
Profile Blog Joined November 2010
2943 Posts
February 04 2013 16:10 GMT
#2150
On February 05 2013 01:08 BisuDagger wrote:
At the time this article came out I really believed it would start a swell in the community and we might see some changes in the main game. It's a shame too because with all the blizzard test maps it'd be a perfect time to see how the fan base responds to such a change.


With HotS mechanically ready to ship I doubt we'll see any reform in this department unfortunately. It's a nice idea, but I can't see it happening.

+ Show Spoiler +
By mechanically I mean the unchanged game flow and "Blizzard"-like mineral/gas distributions.
The universe created an audience for itself.
RampancyTW
Profile Joined August 2010
United States577 Posts
February 04 2013 16:21 GMT
#2151
On February 05 2013 01:08 BisuDagger wrote:
At the time this article came out I really believed it would start a swell in the community and we might see some changes in the main game. It's a shame too because with all the blizzard test maps it'd be a perfect time to see how the fan base responds to such a change.
I think people grossly overestimate how much desire to significantly change SC2 through things like this actually exists. If it were more widely accepted that SC2 is dying and needs a complete overhaul you would be onto something. But it's a very, very small subset of the community that actually feels this way. And most of them aren't extremely active players, anyway, by virtue of not enjoying the game as it is.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19248 Posts
February 04 2013 16:59 GMT
#2152
On February 05 2013 01:21 RampancyTW wrote:
Show nested quote +
On February 05 2013 01:08 BisuDagger wrote:
At the time this article came out I really believed it would start a swell in the community and we might see some changes in the main game. It's a shame too because with all the blizzard test maps it'd be a perfect time to see how the fan base responds to such a change.
I think people grossly overestimate how much desire to significantly change SC2 through things like this actually exists. If it were more widely accepted that SC2 is dying and needs a complete overhaul you would be onto something. But it's a very, very small subset of the community that actually feels this way. And most of them aren't extremely active players, anyway, by virtue of not enjoying the game as it is.

I'm not an active player at all. But as someone who is extremely informed and watches every match for both SC1 and SC2, I have a good understanding of what makes a game fun to watch. I never said anything close to sc2 was dieing and I don't think that is what it would take to have blizzard run a test map that might make the game develop into something greater.

But if we wanna talk about games that are doing well with ESports like in a game like LoL the game is always changing by adding heroes which makes the matchups and strategy even more dynamic. If we have to wait 3 years before we get new units to change the game then maybe blizzard needs to start investing in changing the game in other ways. A great way to do this is to submit different map types. Imagine maps in the map pool with low mineral patch counts and high mineral patch counts. There doesn't need to be a strict rule on resources. This is just one ways of keeping the game new and exciting which tends to be the demand for viewers these days. Maps are probably the cheapest way of adding new content to SC2 also.

But directly at you:+ Show Spoiler +
just because I have an opinion doesn't mean I think SC2 is dieing. I never talked like that and find it unbelievably insulting when someone throws that at me. So learn who you're speaking to first. Such a lame excuse for a poorly written post.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Mortal
Profile Blog Joined November 2010
2943 Posts
Last Edited: 2013-02-04 17:06:18
February 04 2013 17:05 GMT
#2153
On February 05 2013 01:21 RampancyTW wrote:
Show nested quote +
On February 05 2013 01:08 BisuDagger wrote:
At the time this article came out I really believed it would start a swell in the community and we might see some changes in the main game. It's a shame too because with all the blizzard test maps it'd be a perfect time to see how the fan base responds to such a change.
I think people grossly overestimate how much desire to significantly change SC2 through things like this actually exists. If it were more widely accepted that SC2 is dying and needs a complete overhaul you would be onto something. But it's a very, very small subset of the community that actually feels this way. And most of them aren't extremely active players, anyway, by virtue of not enjoying the game as it is.


What the fuck are you spewing guy? This whole "SC2 IS DYING" mentality is toxic to begin with. If you're doing anything for the reason of saving a NOT dying game, you're just blowing smoke up your ass.

edit: Beat me to it BD, but yeah. Apologies for the now-belabored point.
The universe created an audience for itself.
RampancyTW
Profile Joined August 2010
United States577 Posts
February 04 2013 17:07 GMT
#2154
On February 05 2013 01:59 BisuDagger wrote:
Show nested quote +
On February 05 2013 01:21 RampancyTW wrote:
On February 05 2013 01:08 BisuDagger wrote:
At the time this article came out I really believed it would start a swell in the community and we might see some changes in the main game. It's a shame too because with all the blizzard test maps it'd be a perfect time to see how the fan base responds to such a change.
I think people grossly overestimate how much desire to significantly change SC2 through things like this actually exists. If it were more widely accepted that SC2 is dying and needs a complete overhaul you would be onto something. But it's a very, very small subset of the community that actually feels this way. And most of them aren't extremely active players, anyway, by virtue of not enjoying the game as it is.

I'm not an active player at all. But as someone who is extremely informed and watches every match for both SC1 and SC2, I have a good understanding of what makes a game fun to watch. I never said anything close to sc2 was dieing and I don't think that is what it would take to have blizzard run a test map that might make the game develop into something greater.

But if we wanna talk about games that are doing well with ESports like in a game like LoL the game is always changing by adding heroes which makes the matchups and strategy even more dynamic. If we have to wait 3 years before we get new units to change the game then maybe blizzard needs to start investing in changing the game in other ways. A great way to do this is to submit different map types. Imagine maps in the map pool with low mineral patch counts and high mineral patch counts. There doesn't need to be a strict rule on resources. This is just one ways of keeping the game new and exciting which tends to be the demand for viewers these days. Maps are probably the cheapest way of adding new content to SC2 also.

But directly at you:+ Show Spoiler +
just because I have an opinion doesn't mean I think SC2 is dieing. I never talked like that and find it unbelievably insulting when someone throws that at me. So learn who you're speaking to first. Such a lame excuse for a poorly written post.
Sorry, I wasn't really directing my post at you specifically. I meant it more in general. There seems to be this pervasive mindset among a vocal minority that it is widely accepted fact that SC2 is dying and is a terrible game etc.

I think adding things like different resource levels/wacky maps etc. would be an AWESOME thing to add to the unranked ladder in HotS. Or maybe have a separate "Chaos" ladder where different maps/games have non-standard resource levels and rulesets and the like. As somebody who's decent at the game but doesn't really have time to play it and stay on top of everything I would love something like this. At the very least it would allow mapmakers to flex their creative muscles and give us some crazy mapmaking contests.

I just think "other ways to have fun with SC2" is a far more healthy an ultimately productive mindset than the "WE MUST MAKE SC2 BETTER OR IT WILL DIE RAHHHHHHHHHH" that I see bandied about on TL.net with surprising frequency.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19248 Posts
February 04 2013 17:19 GMT
#2155
On February 05 2013 02:07 RampancyTW wrote:
Show nested quote +
On February 05 2013 01:59 BisuDagger wrote:
On February 05 2013 01:21 RampancyTW wrote:
On February 05 2013 01:08 BisuDagger wrote:
At the time this article came out I really believed it would start a swell in the community and we might see some changes in the main game. It's a shame too because with all the blizzard test maps it'd be a perfect time to see how the fan base responds to such a change.
I think people grossly overestimate how much desire to significantly change SC2 through things like this actually exists. If it were more widely accepted that SC2 is dying and needs a complete overhaul you would be onto something. But it's a very, very small subset of the community that actually feels this way. And most of them aren't extremely active players, anyway, by virtue of not enjoying the game as it is.

I'm not an active player at all. But as someone who is extremely informed and watches every match for both SC1 and SC2, I have a good understanding of what makes a game fun to watch. I never said anything close to sc2 was dieing and I don't think that is what it would take to have blizzard run a test map that might make the game develop into something greater.

But if we wanna talk about games that are doing well with ESports like in a game like LoL the game is always changing by adding heroes which makes the matchups and strategy even more dynamic. If we have to wait 3 years before we get new units to change the game then maybe blizzard needs to start investing in changing the game in other ways. A great way to do this is to submit different map types. Imagine maps in the map pool with low mineral patch counts and high mineral patch counts. There doesn't need to be a strict rule on resources. This is just one ways of keeping the game new and exciting which tends to be the demand for viewers these days. Maps are probably the cheapest way of adding new content to SC2 also.

But directly at you:+ Show Spoiler +
just because I have an opinion doesn't mean I think SC2 is dieing. I never talked like that and find it unbelievably insulting when someone throws that at me. So learn who you're speaking to first. Such a lame excuse for a poorly written post.
Sorry, I wasn't really directing my post at you specifically. I meant it more in general. There seems to be this pervasive mindset among a vocal minority that it is widely accepted fact that SC2 is dying and is a terrible game etc.

I think adding things like different resource levels/wacky maps etc. would be an AWESOME thing to add to the unranked ladder in HotS. Or maybe have a separate "Chaos" ladder where different maps/games have non-standard resource levels and rulesets and the like. As somebody who's decent at the game but doesn't really have time to play it and stay on top of everything I would love something like this. At the very least it would allow mapmakers to flex their creative muscles and give us some crazy mapmaking contests.

I just think "other ways to have fun with SC2" is a far more healthy an ultimately productive mindset than the "WE MUST MAKE SC2 BETTER OR IT WILL DIE RAHHHHHHHHHH" that I see bandied about on TL.net with surprising frequency.

I agree although I think we should have less fear about introducing change into the ladder. So maybe that "chaos ladder" you mention could double as a test ladder too. That way if certain maps prove successful enough they could be integrated into the ladder for serious play too.

Side note: My final thoughs on SC2 dieing discussion. That thought process won't exist anymore if it is ignored. So instead of being a person pointing out that other people think that way just ignore it. We all know how those people feel and if they believe it affects us then they will continue to spew their nonsense. The best route to take is the silent one. Move past their posts and just provide good solid content yourself.

also thanks mortal lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
RampancyTW
Profile Joined August 2010
United States577 Posts
February 04 2013 17:25 GMT
#2156
On February 05 2013 02:19 BisuDagger wrote:
Show nested quote +
On February 05 2013 02:07 RampancyTW wrote:
On February 05 2013 01:59 BisuDagger wrote:
On February 05 2013 01:21 RampancyTW wrote:
On February 05 2013 01:08 BisuDagger wrote:
At the time this article came out I really believed it would start a swell in the community and we might see some changes in the main game. It's a shame too because with all the blizzard test maps it'd be a perfect time to see how the fan base responds to such a change.
I think people grossly overestimate how much desire to significantly change SC2 through things like this actually exists. If it were more widely accepted that SC2 is dying and needs a complete overhaul you would be onto something. But it's a very, very small subset of the community that actually feels this way. And most of them aren't extremely active players, anyway, by virtue of not enjoying the game as it is.

I'm not an active player at all. But as someone who is extremely informed and watches every match for both SC1 and SC2, I have a good understanding of what makes a game fun to watch. I never said anything close to sc2 was dieing and I don't think that is what it would take to have blizzard run a test map that might make the game develop into something greater.

But if we wanna talk about games that are doing well with ESports like in a game like LoL the game is always changing by adding heroes which makes the matchups and strategy even more dynamic. If we have to wait 3 years before we get new units to change the game then maybe blizzard needs to start investing in changing the game in other ways. A great way to do this is to submit different map types. Imagine maps in the map pool with low mineral patch counts and high mineral patch counts. There doesn't need to be a strict rule on resources. This is just one ways of keeping the game new and exciting which tends to be the demand for viewers these days. Maps are probably the cheapest way of adding new content to SC2 also.

But directly at you:+ Show Spoiler +
just because I have an opinion doesn't mean I think SC2 is dieing. I never talked like that and find it unbelievably insulting when someone throws that at me. So learn who you're speaking to first. Such a lame excuse for a poorly written post.
Sorry, I wasn't really directing my post at you specifically. I meant it more in general. There seems to be this pervasive mindset among a vocal minority that it is widely accepted fact that SC2 is dying and is a terrible game etc.

I think adding things like different resource levels/wacky maps etc. would be an AWESOME thing to add to the unranked ladder in HotS. Or maybe have a separate "Chaos" ladder where different maps/games have non-standard resource levels and rulesets and the like. As somebody who's decent at the game but doesn't really have time to play it and stay on top of everything I would love something like this. At the very least it would allow mapmakers to flex their creative muscles and give us some crazy mapmaking contests.

I just think "other ways to have fun with SC2" is a far more healthy an ultimately productive mindset than the "WE MUST MAKE SC2 BETTER OR IT WILL DIE RAHHHHHHHHHH" that I see bandied about on TL.net with surprising frequency.

I agree although I think we should have less fear about introducing change into the ladder. So maybe that "chaos ladder" you mention could double as a test ladder too. That way if certain maps prove successful enough they could be integrated into the ladder for serious play too.

Side note: My final thoughs on SC2 dieing discussion. That thought process won't exist anymore if it is ignored. So instead of being a person pointing out that other people think that way just ignore it. We all know how those people feel and if they believe it affects us then they will continue to spew their nonsense. The best route to take is the silent one. Move past their posts and just provide good solid content yourself.

also thanks mortal lol.
Yeah, for sure about the "Chaos" ladder thing. If certain maps/map styles end up being really fun and playable it's a great way to get testing data and either add them directly or work elements from them into the existing "standard" style of maps.

And you raise a good point about ignoring the negativity. I'll keep it in mind. Cheers :D
Baum
Profile Blog Joined April 2010
Germany1010 Posts
February 04 2013 20:58 GMT
#2157
I think there are other ways to increase the depth of the game without making changes that make the game much less accessible for casual players and viewers of the game. So I really disagree with the proposal of having different sets of rules for how many mineral patches and gas an expansions yields. It's very hard to balance the game if there is variance on that factor.
I want to be with those who share secret things or else alone.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 04 2013 21:03 GMT
#2158
On February 05 2013 05:58 Baum wrote:
I think there are other ways to increase the depth of the game without making changes that make the game much less accessible for casual players and viewers of the game. So I really disagree with the proposal of having different sets of rules for how many mineral patches and gas an expansions yields. It's very hard to balance the game if there is variance on that factor.

How does it make is less accessible? The things it affects (build orders, higher level strategies) are opaque to noobs and noobie spectators anyway. There don't have to be rules for non-8m2g bases, it's just non-8m2g bases.
Comprehensive strategic intention: DNE
rezoacken
Profile Joined April 2010
Canada2719 Posts
February 04 2013 21:37 GMT
#2159
Really, the first milestone to any kind of map changes is to make pros use these changes in Tournaments first.

Not necessarily the whole map pool, but like one or 2 maps in the pool using this idea.

If it provides better matches, the map pool will expand on it. Then, if major tournament start using them and its quite accepted they provide better matches, Blizzard will follow. It will take them one year to aknowledge it but they will eventually come to make the change if it is a common practice in tournament.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 04 2013 21:43 GMT
#2160
On February 05 2013 06:37 rezoacken wrote:
Really, the first milestone to any kind of map changes is to make pros use these changes in Tournaments first.

Not necessarily the whole map pool, but like one or 2 maps in the pool using this idea.

If it provides better matches, the map pool will expand on it. Then, if major tournament start using them and its quite accepted they provide better matches, Blizzard will follow. It will take them one year to aknowledge it but they will eventually come to make the change if it is a common practice in tournament.


Kind of--in 2010 Desert Oasis always produced the best games (spectator wise) but everyone hated the map (player wise) and it was one of the first maps to disappear. It was good since it created hectic and crazy games, it was bad because it was no fun to play on.

Don't get me wrong--6min2gas seems like a LOT of fun to play on, but just because it *produces* better games (viewer wise) does not mean it will catch on player wise.
Hark, what baseball through yonder window breaks?
Prev 1 106 107 108 109 110 113 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Group D
Maru vs SHINLIVE!
MaNa vs MaxPax
Crank 1430
Tasteless1109
IndyStarCraft 119
Rex87
3DClanTV 84
LiquipediaDiscussion
The PondCast
10:00
Episode 61
CranKy Ducklings19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1430
Tasteless 1109
IndyStarCraft 114
Rex 86
StarCraft: Brood War
Britney 27527
Bisu 965
Jaedong 734
hero 417
actioN 398
Stork 309
EffOrt 308
Pusan 293
Mini 251
Larva 245
[ Show more ]
BeSt 224
Hyun 189
firebathero 167
Snow 167
Light 154
Last 126
Rush 114
Soma 109
Mong 84
sSak 80
Liquid`Ret 63
Backho 52
ToSsGirL 51
ZerO 38
Sharp 37
zelot 33
soO 28
Nal_rA 24
JYJ23
scan(afreeca) 20
Sacsri 11
ajuk12(nOOB) 8
sorry 7
HiyA 7
Shine 6
Terrorterran 4
Dota 2
The International17406
Gorgc8067
Dendi826
qojqva395
XaKoH 233
Fuzer 227
BananaSlamJamma121
XcaliburYe113
KheZu41
Counter-Strike
olofmeister1419
shoxiejesuss767
x6flipin431
Other Games
singsing1102
crisheroes525
DeMusliM239
B2W.Neo101
Mew2King47
MindelVK4
Dewaltoss4
ZerO(Twitch)2
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 850
Other Games
gamesdonequick514
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos738
• Stunt691
Upcoming Events
Maestros of the Game
5h 56m
Classic vs TriGGeR
Reynor vs SHIN
OSC
15h 56m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
22h 56m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 5h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 7h
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 22h
RSL Revival
1d 22h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
[ Show More ]
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.