Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…
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scarper65
1560 Posts
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DannyJ
United States5110 Posts
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IMBAkorean
Canada835 Posts
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Vindicare605
United States16071 Posts
On March 14 2012 12:15 DannyJ wrote: I hope they do something to Ohanas tileset... It's amazingly ugly and distracting. Desert tilesets have their own appeal. I actually like how Ohana looks. It isn't as pretty as it used to be, but they had to take out the water for performance reasons. Wonder if they'll have to tone down Metropolis for the same reason. | ||
ETisME
12391 Posts
On March 14 2012 10:18 CeriseCherries wrote: Ugh well I want to say Shakuras because split map is stupid, dumb and stupid, but maybe metalpolis hmmm same here, I like metalpolis, it's good to have an old classy map staying in map pool ![]() | ||
Mallidon
Scotland557 Posts
I'm sure a few dozen people will link hundreds of replays to prove me wrong ofc... But yeah, think I might veto it :/ | ||
IamPryda
United States1186 Posts
On March 14 2012 10:20 RemoteLink wrote: Shak Plat, Metal, and Shattered are all much better maps than Korhal and Cloud Kingdom. metal and shattered are much worse i actually would be ok with shattered if they removed the gold bases but its still boring and with the wide open middle its just a smaller crapier version of taldrim imo | ||
winthrop
Hong Kong956 Posts
that means Bel Shir Beach is in! | ||
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Liquid`Jinro
Sweden33719 Posts
On March 14 2012 12:01 nonsequitur wrote: Hope enough people do the sensible thing and vote out Shattered Temple instead of Metalopolis. Sure Metalopolis is a tad zerg favoured, but Shattered Temple is pretty much unplayable for zergs. You realize it's a hugely zerg favored ZvP map? =.= It's a terran map TvZ, but not by as much as it is a zerg map ZvP. | ||
Depetrify
978 Posts
Blizzard is being so awesome this week, I hope it keeps up. | ||
ipwntbarney
United States141 Posts
On March 14 2012 12:33 Depetrify wrote: I think Cloud Kingdom is incredibly zerg favored. Blizzard is being so awesome this week, I hope it keeps up. All the run-by paths make it slightly Zerg favored. But since the side path into the third relatively easy to wall with gateways/cannons or supply depots/bunkers, I think it's still pretty balanced. | ||
FlamingTurd
United States1059 Posts
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Zzoram
Canada7115 Posts
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Angelbelow
United States3728 Posts
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Kazeyonoma
United States2912 Posts
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-niL
Canada1131 Posts
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hzflank
United Kingdom2991 Posts
On March 14 2012 12:32 Liquid`Jinro wrote: You realize it's a hugely zerg favored ZvP map? =.= It's a terran map TvZ, but not by as much as it is a zerg map ZvP. If you have ever read the zerg map veto threads in the strategy forum you would see that most zergs do not realise this :p They see the rocks at their third and dont even consider the shape of the protoss natural (hint: look at how far away the bottom of the ramp is from the mineral line). | ||
Vond
Sweden145 Posts
On March 14 2012 12:44 hzflank wrote: If you have ever read the zerg map veto threads in the strategy forum you would see that most zergs do not realise this :p They see the rocks at their third and dont even consider the shape of the protoss natural (hint: look at how far away the bottom of the ramp is from the mineral line). The reason zergs don't like it is because you can't play "standard" ZvP on it. It's a very strong map for 2base roach/ling all-in vs P however, but most players, atleast non-pros, most likely prefer to play standard 3hatch opening vs P rather than all-in. | ||
Sajaki
Canada1135 Posts
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Defacer
Canada5052 Posts
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