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Standardizing tournament map pools

Forum Index > SC2 General
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Vul
Profile Blog Joined April 2011
United States685 Posts
Last Edited: 2012-02-03 07:04:50
February 03 2012 07:04 GMT
#1
Recently in State of the Game, Day9, Artosis and LiquidTyler discussed how a much more limited map pool (4-6 maps) makes for better games in a tournament. They also discussed the idea that if there were less maps for pros to practice on overall, the level of play would be generally higher. It can also limit imbalance by allowing map specific play.

You can listen to the argument here, it's an interesting point:

+ Show Spoiler +
http://www.youtube.com/watch?v=6L7bGsvUtOI
Discussion of map pool starts at 26:13
Some details:
  • Map pool should be 4 maps.
  • Tournament rounds should be bo5 at most.
  • In bo5 rounds, use the same map in the 1st game and 5th game.


I agree with this view because it makes intuitive sense, but certainly it's open for discussion. The overall vision that I want to put forward isn't a competitive scene where each and every tournament uses the exact same maps. Rather, that tournaments have smaller map pools of 4 or 5 maps, and there is a set of maps which most tournaments use, especially online tournaments and most major events and championships. There will be some deviations and notable exceptions, but overall the scene has a much more standardized set of maps.

Feel free to dispute these claims in the thread as well. However, assuming that overall the argument is true, I think the much tougher question is implementing that advice.

Sure, each tournament can decide to keep their map pool small if they listen to their viewers and players, but every tournament uses different map pools. There are a ton of online tournaments and online qualifiers these days and some major LAN tournaments are scheduled close together. Plus there are leagues like the GSL which run all year long. Even if tournaments begin to limit the number of maps, we will only see a minor improvement in play if we maintain this level of map pool diversity in the competitive scene.

So the question I want to address in this thread is this: Assuming that a standardized map pool would improve professional play, how do we take steps toward that goal? How do we get tournaments which are not affiliated with each other to choose to use the same maps?

My perspective is that I can see two ways which seem viable but I'm sure that there are others. I also don't know which would be most effective, but I think both could work. The aspect which both of them have in common is that I assume that tournaments are responsive to the demands of viewers and professional players. Collectively we have to pressure the tournament hosts not just to use smaller map pools, but to use certain maps.

There are plenty of examples of when tournaments have been pressured to change their practices by the viewers and players. Even Blizzard has been responsive to map suggestions by finally removing close spawns and using larger maps. Remember Steppes of War? We just have to be persistent--but not rude. Let the tournament know what we want and that we hope that they're listening, but do it through the proper channels. Let them know that it benefits the professional players, too. Bring it up when they post announcements, tournament threads, on their twitters, when they ask for suggestions, etc. Pro players will need to voice their preference as well, assuming that they agree.

Part of the goal of this thread is to spread the message that the entire competitive scene can benefit from a simple idea, if we can all agree to implement it. In fact, it makes economic sense. Overall, tournaments would not have to spend resources (time) deciding which maps to use, that decision would be made for them. And they would know that their viewers enjoy their product more at no expense to them.

Option 1 All tournaments should adopt the map pool of the GSL.
+ Show Spoiler +
One of the most intuitive ways to standardize something is to identify the best example that you have and go with that as the archetype. The GSL is widely considered the best league/tournament that we have. Code S Champion is the most prestigious crown.

The benefit that the GSL has going for it is that it has universal recognition. These days, every major LAN boasts about how many "GSL Players" it has in attendance. The second major benefit of the GSL is that it already has a pretty good team of map developers and editers. This one really can't be understated and is the reason why I think the GSL model is the best option.

The downside of using the GSL as the model is that, while I know the GSL has had a good relationship with MLG, IEM, Dreamhack and other major competitions in Europe and NA, it may be difficult to get the smaller cups and tournaments on board. Although, my suspicion is that that will be the problem with any standardized map pool, regardless of how it's standardized.

My other concern is the legality of using the GSL's entire map pool. I know that most tournaments use at least some GSL maps, so I assume that there's no legal problem if tournaments just use the GSL's entire map pool? If there is, it may require the extra step of each tournament getting the GSL's permission, or slightly altering the GSL's maps. I don't know if that would be an obstacle or not.

Option 2 We need an independent standardized map pool selection.
+ Show Spoiler +
I think the GSL model is more realistic and simple, but I'll throw this out just for the sake of dicussion. I also can't think of a real problem with using the GSL's map pool.

Perhaps it would be perceived as more fair if all tournaments adhered to an independent map pool selection, but I don't see why that would be the case. The GSL already invests resources into making and editing maps which are downloadable for free, so they aren't gaining an advantage in that regard. The GSL would gain prestige and recognition if most other tournaments followed their lead on the map pool, but that seems like a relatively minor concern.

It's also possible that the GSL doesn't have the best maps, and that's certainly up for discussion. I do think that most people have high esteem for the GSL map pool. But it might be the case that it would simply work better for other reasons if an independent party suggested the map pool, perhaps because of better communication or organization with smaller tournaments. But I doubt it, and if the GSL were not in control of the map pool then what incentive would they have to constantly adjust it and create new maps?

Nevertheless, a respected site like Team Liquid could suggest a selection of maps to be used in the competitive scene. It would be their suggestion, and it would be up to the fans and the players to convince tournaments to use that map pool.

Poll Should there be a standardized map pool?
+ Show Spoiler +
Poll: Should there be a standardized map pool?

Yes (22)
 
85%

No (4)
 
15%

26 total votes

Your vote: Should there be a standardized map pool?

(Vote): Yes
(Vote): No


Poll Should we use the GSL's map pool?
+ Show Spoiler +
Poll: Should we use the GSL's map pool?

Yes, with some format changes (such as less total maps). (12)
 
50%

Yes, as it is. (6)
 
25%

No, use a different map pool entirely. (6)
 
25%

24 total votes

Your vote: Should we use the GSL's map pool?

(Vote): Yes, as it is.
(Vote): Yes, with some format changes (such as less total maps).
(Vote): No, use a different map pool entirely.



Thanks for reading

Another thing that I began to wonder is just how diverse the map pools in the competitive scene actually are. I decided to do a little comparison. First I'll look at the major tournaments which all happened to take place in late 2011. I chose them because there happened to be a lot of them over a short period of time. Comparing tournaments which take place over too great of a time span isn't meaningful because over time map pools will change due to overall trends.

November 2011 major tournament map pool comparison
+ Show Spoiler +
GSL November 2011: Antiga Shipyard, Bel'Shir Beach, Calm Before the Storm, Crossfire SE, Daybreak, Dual Sight, Tal'Darim Altar LE
DreamHack Winter 2011: Metalopolis, Antiga Shipyard, Daybreak, Dual Sight, Shakuras Plateau, Tal’Darim Altar LE, Terminus SE
MLG Providence 2011: Antiga Shipyard, Dual Sight, Metalopolis, Shakuras Plateau, Shattered Temple, Tal'Darim Altar, Xel'Naga Caverns

  • All three tournaments used 7 maps.
  • All three had these maps in common: Antiga Shipyard, Dual Sight, Tal'Darim Altar.
  • The combined map pool of these three championships was 12 maps.
  • The map pool of all 3 tournaments combined, duplicates removed, was: Antiga Shipyard, Bel'Shir Beach, Calm Before the Storm, Crossfire SE, Daybreak, Dual Sight, Tal'Darim Altar, Metalopolis, Shakuras Plateau, Terminus SE, Shattered Temple, Xel'Naga Caverns


I also looked up a couple of the map pools of notable weekly and monthly tournaments, they typically have a map pool of about 10 maps with moderate overlap.
Kiyo.
Profile Joined November 2010
United States2284 Posts
February 03 2012 07:07 GMT
#2
I agree with everything except the no rounds should be more than bo5. I think right now, with the way Starcraft 2 is, finals need to be a bo7.

Also, yes to using GSL's map pool. They've consistently shown they're ahead of the curve when it comes to map pool selection.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Grampz
Profile Joined November 2010
United States2147 Posts
February 03 2012 07:09 GMT
#3
until dual site and crossfire are not in the GSL rotation, i say no we shouldn't adopt it. no soul should have to endure playing on those maps.
justinpal
Profile Joined September 2010
United States3810 Posts
February 03 2012 07:12 GMT
#4
I like more maps. It creates more dynamic situations where you can see players that are actually great, as opposed to those that prepare perfectly for a match. Sure, less maps = more refined builds in theory. But, players can use similar builds on every map and tweak them on the fly or with each new map.
Never make a hydralisk.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
Last Edited: 2012-02-03 07:13:37
February 03 2012 07:12 GMT
#5
I'll go with the GSL idea once Zergfire, oops, i mean Crossfire is out of the pool. The advantage of the GSL is that they seem to have a continuous rotation of new maps.
Elwar
Profile Joined August 2010
953 Posts
February 03 2012 07:15 GMT
#6
I'm happy with the current state of tournament map pools. Theres a perfect mix of standardised maps common to almost all tournaments and those couple new/underused speciality maps a tournament might have.

I would be bored senseless if there was the exact same limited map pool in every tournament. I also don't think the vast majority of 'pros' tailor their builds per map, regardless of what they might say, or at least not enough to differentiate the standard of play to a higher level. I also think theres value in seeing how a player handles themselves on a less familiar map and that in itself can be a way of judging the wheat from the chaff.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 03 2012 07:16 GMT
#7
I think tournaments need to be consistent with thier maps, as long as there is a rotation periodically (new maps come in seasonally or something).

But as far as like, "everyone needs to get rid of fucking gold bases", or "will this taldarim have low ground connecting the third and main"....yeah.

rocks I'm a little less concerned about, but in general some standard stuff just needs to be ruled on.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
February 03 2012 07:22 GMT
#8
http://www.teamliquid.net/forum/viewmessage.php?topic_id=289827

I'm all for a Universal Map Pool, which has been discussed many times before.
aka ChillyGonzalo / GnozL
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
February 03 2012 07:22 GMT
#9
I like less maps. I want to see the best quality play. Less mapa means the players can actually learn and practice the maps thoroughly instead of superficially. Hammerming out a small numbers of maps means we will learn more and more about map making as well and how it pertains to the balance of the game.

Then, the tourneys probably should be at least somewhat consistant. I like the idea a small pool, like 5 maps consistent, but each tourney could select 1 different, then the other 4 from GSL or something like that.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
Last Edited: 2012-02-03 07:26:13
February 03 2012 07:25 GMT
#10
Since we don't have a single governing body like KeSPA was for BW the tournament organizers really have to do their homework if not get together and form a comity on subjects such as this.
A simple example is the TSL 2. I think that was a beautiful format for a tournament. It consisted of 5 maps with 2 of them repeating at the end, ex. : Destination, Fighting Spirit, Andromeda, Tornado, Outsider SE, Destination*, Fighting Spirit*
Like it was mentioned on SOTG somehow people seem to have missed the point that players have to actually practice the maps, which are not a formality. In fact in BW maps were the primary tool for balance.
It is a known fact that practicing only one matchup on one map is a great way to learn fast. For the game to evolve faster strategically, a more concentrated tournament map pool system would benefit greatly.
There are three types of people in the universe: those who can count, and those who cant.
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 03 2012 07:28 GMT
#11
You're missing the big point. Blizzard has to have these on ladder, or it's a pain, and the map pool for tournaments doesn't really matter.
if happy ever afters did exist <3 @watamizu_
Vul
Profile Blog Joined April 2011
United States685 Posts
February 03 2012 07:30 GMT
#12
On February 03 2012 16:15 Elwar wrote:
I'm happy with the current state of tournament map pools. Theres a perfect mix of standardised maps common to almost all tournaments and those couple new/underused speciality maps a tournament might have.

I would be bored senseless if there was the exact same limited map pool in every tournament. I also don't think the vast majority of 'pros' tailor their builds per map, regardless of what they might say, or at least not enough to differentiate the standard of play to a higher level. I also think theres value in seeing how a player handles themselves on a less familiar map and that in itself can be a way of judging the wheat from the chaff.


I don't think that most pros tailor their builds currently, but I think that's because there are too many different maps. If you ladder and/or generally play in tournaments (my assumption of a pro player), then you've probably got about 15 maps to prepare for at a minimum, per month. Even small cups and online weekly tournaments have about 10 maps.

Right now, I know there are some map specific plays (like that push to your natural's ledge on Tal'Darim in ZvT) and some plays that are made more conducive by 'types' of maps (like air/drops on certain maps, mobile armies on big maps, etc.) But if they were only playing on 4 maps then I'm sure you would see many more map specific strategies from pro players.

I actually think small tournaments would benefit from this the most in terms of an increase in the level of play, because they're the tournaments which are less likely to be prepared for by professional players.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-02-03 07:41:29
February 03 2012 07:40 GMT
#13
Having different map pools for different tournaments IMO isn't too bad as long as there are degrees of overlap and all the maps in the map pools have went through high levels of testing. (kinda like how MSL, OSL and PL had different map pools).

I see why having a smaller map pool would give us better games, but I'm in favor of trying to diversify the map pool as much as possible as well.

The GSL map pool should be standard though, and other tournaments can replace 1 or 2 maps as they see fit.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
February 03 2012 07:48 GMT
#14
GSL map pool imo- ive been thinking about this for months actually- just been to lazy to make a thread- so I greatly appreciate this thread.
The GSL map pool is the best- it does not use old maps that everyone hates- it is constantly updating itself, and the maps are extremely macro oriented while still allowing for rushes- which makes the games very dynamic. I hope leagues start to standardize.
Long live the Boss Toss!
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 03 2012 08:04 GMT
#15
i think the big tournaments (GSL, MLG, DH, IPL etc )should agree on a mappool, maybe for 3 months each.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
February 03 2012 08:12 GMT
#16
If blizzard ever do a good job with their map pools then i think we should leave it up to them to create the map pool, but that is a little bit too much trust in blizzard that many people wouldn't be happy with.
Lavit2099
Profile Joined November 2011
United States390 Posts
February 03 2012 08:27 GMT
#17
I like longer best of's. Bo7 finals is a MUST. I think, take the largest number of "best-of's" you could have in a tournament (in this case 7) and add two, giving each player a veto. I love the veto idea because it keeps games off the horrid maps that aren't close to 50/50, plus it does allow for some personal flavor to roll in. Get rid of another disliked map and play on one you hate but make a quick cheese build that works for you on that map, for example.

Although yes, 9 maps is a bit much but 4 isn't enough, but that's just my opinion. What I dislike is that there is like 13 different flavors of "commonly used" maps. Why do the large tournament folks have to use their own versions? I say remove the gold in ALL maps, put the neutral depot at the base of each main ramp and ban close-by-ground positions. Let the rock locations be set by the mapmakers and not the tournament.
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