And the Boxer wallpaper...OH. MY. GOD.
Photoshop w/ Futurefive (requests welcome) - Page 17
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Qwyn
United States2779 Posts
And the Boxer wallpaper...OH. MY. GOD. | ||
Torte de Lini
Germany38463 Posts
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nekoconeco
Australia359 Posts
On March 01 2012 10:13 FreudianTrip wrote: Can I ask you what your set-up is like? I'd love to be able to stream my own design work but the lag kills me. I've got a Quad-Core and 6 GB of RAM and still struggle. Windows 7 64bit Intel Core i7-2600K 16GB Ram OCZ Vertex 2 SSD GeForce GTX 460 SE Not sure where your bottleneck is I just get the best parts I can. Ram is cheap though and you always can do with more since Photoshop eats it fast (although once you get past 12+ GB it seems to be less of an issue). Obviously if you are upgrading go for more ram and better cpu over a new gpu. | ||
DeusMachina
Philippines2 Posts
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rea1ity
United Kingdom385 Posts
![]() You have inspired me to get back into photoshop after a year or so hiatus | ||
Sylfyre
Australia222 Posts
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FreudianTrip
Switzerland1983 Posts
On March 01 2012 12:44 nekoconeco wrote: Hey guys just been really busy with work this week but I will probably stream tomorrow night if I'm not too tired after work. I've been asked by Razor to do some wallpapers for them so I will be working on that. Windows 7 64bit Intel Core i7-2600K 16GB Ram OCZ Vertex 2 SSD GeForce GTX 460 SE Not sure where your bottleneck is I just get the best parts I can. Ram is cheap though and you always can do with more since Photoshop eats it fast (although once you get past 12+ GB it seems to be less of an issue). Obviously if you are upgrading go for more ram and better cpu over a new gpu. Jesus, what a monster. I needs me a job so I can get one of those bitches. | ||
Xacalite
Germany533 Posts
are you for real? Move to top of queue at once! This will be your true masterpiece. | ||
BaconofWar
United States369 Posts
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Memphis404
51 Posts
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English
United States475 Posts
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mrtomjones
Canada4020 Posts
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ArcticRaven
France1406 Posts
Please, could you do one with Stephano with a hand raised, giving orders/pointing a direction for roaches and lings rushing forward, with a legend under his name saying "The King Of Lings" ? Much thanks, and keep it up ! I'll be sure to tune in to the stream anytime you go live. Edit : Ghost sniping a high templar from a cliff for Rockztar HT feedbacking a ghost for xlava xD | ||
Djoze
Portugal11 Posts
seeing you using 3ds max to get the models for your wallpapers made me want to learn to use 3DS max (I do like to mess with photoshop ![]() can you help me with that? once again, awesome job, already using some of them as my wallpapers ![]() Keep it up | ||
nekoconeco
Australia359 Posts
On March 04 2012 16:19 Djoze wrote: you got some awesome skills, props to you seeing you using 3ds max to get the models for your wallpapers made me want to learn to use 3DS max (I do like to mess with photoshop ![]() can you help me with that? once again, awesome job, already using some of them as my wallpapers ![]() Keep it up Sounds like you haven't extracted the textures see http://forums.heroesofnewerth.com/showthread.php?t=228319 To get the files from Starcraft 2 you will need the mpq editor linked in the Getting Ready section. First, make sure you don't have SC2 open as it won't let you access the files if it is. Now, open up the MPQ editor and click File -> Open MPQ, then navigate to your Starcraft 2 directory. There will be two directories here where your model could be located; Campaigns\Liberty.SC2Campaign or Mods\Liberty.SC2Mod. The folder it is in depends on whether your model was only used in single player or if it's a standard multiplayer unit. If you aren't sure where it is, just check one folder and if you don't see it there then try the other one. In each folder you should see a Base.SC2Assets and another one that corresponds to your language. First, open up the base.SC2Assets file (it should be the largest file). After you open the MPQ, first find the model you want by expanding the Assets folder, then the Units folder. You should be able to find the folder you want from there. Once you've navigated to your units folder, you should see a file with a m3 extension. Right click on it and click extract, then choose a location where you want to extract the file. Now that you have the model, you will want to find the texture that goes with it. You can find all the textures in the Assets -> Textures folder inside base.SC2Assets. Open it up and search for the textures you think go with your model. You can filter through the files by using the File Mask box in the toolbar at the top. You need to use * as a wildcard, so for example, type in *zergling* to get all the textures for a zergling. Be sure you delete the mask after you find what you want or all the other folders will appear to be empty. Once you have the textures extracted, you will need to open them up with a compatible image editor (Paint.NET should work), and then re-save them as tga files. And finally, sounds. If you want sounds for your unit there are two locations where they could be located. Firstly, for sounds other than speech, simply look in the Assets\Sounds folder in the same MPQ that you found your model. For sounds which are related to a specific language, you will need to open up the MPQ archive for that language (i.e. enUS.SC2Assets) and then look in LocalizedData\sounds. Once you find the sounds you want, just extract them like you did with the model/texture. Don't bother re-saving them as .tga though since it is unnecessary you can just get dds plugins if you need them. Right now things are a bit hit and miss (some models need to manually retextured or have wierd issues) but once HotS is released Blizzard are providing official 3dsMax tooling so things should be a lot better. | ||
Djoze
Portugal11 Posts
![]() thanks for your help | ||
neoghaleon55
United States7435 Posts
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ThatGuyDoMo
Australia516 Posts
Throw in a genius vs DRG one that would be the coolest :D | ||
Canx
Singapore85 Posts
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raybasto
United States151 Posts
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