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The future of the carrier - Page 2

Forum Index > SC2 General
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Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
November 29 2011 14:05 GMT
#21
10/10 for effort and 11/10 for content. Bravo ser, I look forward to more articles.

I don't have anything to add to the discussion other than I hope they rework the Carrier. I just felt I was obligated to post here to show my support for the OP and what he wrote, well done.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
November 29 2011 14:08 GMT
#22
On November 29 2011 22:57 Big J wrote:
Show nested quote +
On November 29 2011 22:13 Destructicon wrote:

The Carrier Flaws
First I'll enumerate each problem and then I'll start building the arguments.
1. The carrier is too slow to build.
2. The carrier is not micro friendly.
3. The carrier is the most dependent unit on upgrades and hit hardest by enemy upgrades.
4. The carrier is too easy to counter.
5. The carrier's role and weaknesses seem to overlap that of other units
6. The carrier's interceptors are too fragile.



Gonna go quickly over that, though I read most of the OP and know that much more discusable/interesting things have been written there:

ad 1) Yes and no... Chronoboost evens that out. With Zerg having no useful anticarrier T1 unit and hydralisks neither being a standard tech route for Zergs, nor good vs Carriers (that's true! Hydras get owned by Carriers BIG time... OP focused too much on how hydras are "only a little different from marines"... The truth is, that hydralisks are like 3-4times less costefficent than stim marines, even without hydrahardcounters on the battlefield), it become particulary hard to implement the carrier, as 2base carrierrushes could become quite powerful. Yet I think a little bit could be done about that. (small build time/cost buff)

ad 2) Yes. But on the other hand, in most situations I feel like it wouldn't change too much. Flagships as composition unit vs zerg are always a rather bad idea due to corruptors. If Carriers suddenly could beat corruptors on the other hand, the game would turn into a a big joke, with Protoss maxing on 2base carriers, as they would beat everything from zerg.
For vT... The Carrier really shouldn't be able to be playable vs bio+vikings... It's the strongest antiair build in the game, if carriers where still playable against it, terrans couldn't even react to them, as they are already playing as hardcore AA as possible.


I would even go further and say that Carriers are viable against bio + vikings if you combine them with storms. It's an even deadlier combo than Broodlord/Infestor because Carriers can't be sniped. The Problem is just getting there.
I want to be with those who share secret things or else alone.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2011-11-29 14:09:46
November 29 2011 14:08 GMT
#23
I don't see how you can justify 120 Carrier build time because "Chronoboost evens that out". Chronoboost is meant to compete with inject larva/mules, not an excuse for Protoss units to build slower. For comparison, Battlecruisers build in 90.

Even after the Carrier is out, it takes another 32 seconds to fill it with intercepters.
MMA: The true King of Wings
NoobSkills
Profile Joined August 2009
United States1603 Posts
November 29 2011 14:09 GMT
#24
The main issue with carriers and to a larger extent all late game units are just not worth it compared to the damage, speed, and mass of the T1 and T2 units.

Carrier vs T - Vikings and Marines dominate them.
Carrier vs Z - mutas and corruptors again dominate also hydras eliminate interceptors very quickly.
Carrier vs P - VR and blink stalkers

Issue is that late game units are not the late game units of BW

Why build BC, Thors, Carriers, Mothership, Ultras and even Broodlords.
Broodlords and Thors are built more often, but they're not what they would have been in BW. Broodlords have the ability to siege an area, but unless they have a substantial ground army below them they are weak. Thors are made to prevent mutas from stacking, but they're actually not that effective in killing mutas when split. Again not worth it.
Chargelot
Profile Blog Joined December 2010
2275 Posts
November 29 2011 14:11 GMT
#25
Guys, this is Blizzard. If you need any evidence that the Carrier may end up remaining in the game, or returning in the future, go read all of the WoW patch notes ever published.

Some abilities have been changed 30 times, removed, re-added, altered, and then readjusted, and they ended up being the same as their original forms.

Seriously, it could come back, or never leave at all.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
TheStonedGuest
Profile Joined February 2011
United States19 Posts
November 29 2011 14:11 GMT
#26
Great post, I'd agree that the problem with the carrier mostly lies in interceptor AI and the stat attributes of the carrier and the interceptor (slow build, slow move, weak as crap vs. armored, interceptors no longer heal in carrier, interceptors only 2 range, etc).

Also if you're going to post this on b.net forums with the hopes of attracting the devs attention, perhaps you should emphasize the unit mechanic points first rather than the metagame ones interspersed. By your own admission, and I agree wholeheartedly, the metagame points are necessary but almost moot to a point because we've never seen any incentive to actually seriously use carrier transitions because they suck so hard. For similar reasons you never see carrier builds that you'd see back in BW (jangbi's final win with 2base carrier against fantasy this last OSL comes readily to mind...) because 'skyprotoss' is just too much of a joke after the midgame. Anyways, just my .02 cents on article structure

I do hope that blizz actually tries to bother fixing the carrier rather than throwing in the towel and replacing it with the just-as-boring-as-the-colossus tempest -_-
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
Last Edited: 2011-11-29 14:15:09
November 29 2011 14:12 GMT
#27
Dustin Browder has said again and again that if you want to play BW then you should play BW. The carrier is a BW unit that has no place in SC2. For better or for worse Blizzard didn't attempt to recreate the race dynamics that made the carrier useful in BW and I don't see this changing. At least carrier fans can be glad that it's just being removed in it's original state instead of being left to suffer in gimped form like the hydralisk.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
November 29 2011 14:19 GMT
#28
The only way I could see the carrier have a role is if they gave to him a strong bonus vs massive units
ejozl
Profile Joined October 2010
Denmark3481 Posts
November 29 2011 14:20 GMT
#29
U can easily use the carrier, it just has to be the end get unit, in a particular build made for getting the Carrier.
I currently use it quite a bit vs zerg and when i see terrans going mech (never happens.)

Though i've always been against the Carrier staying in the game, since beta.
The voidray/colossus/carrier roles are too closely related in terms of roles.

There does however have to be the need for getting the fleet beacon and air upgrades and a proper end game counter to mech and other similiar death balls.
In broodwar however i much rather loved the option of going arbiters vs mech and as the mothership is on the way out, i'd love some kind of arbiter with non already existing abilities.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
November 29 2011 14:23 GMT
#30
My main problem with the tempest is the micro potential and excitement .... This is how i see the protoss units and why i dispise the colossus.

Zealot: Standard unit functionally a bit boring but in my eyes its a pretty "cool" unit.
Stalker: Boring unit but has alot of micro potential making it quite a good unit. Microable
Sentry: Good forcefields can swing a game in your favour great unit. Microable
High templar: Fun spellcasting unit storms can be great no standard attack and is squishy. Microable
Dark templar: Cloaked unit deals tons of damage easily killed. Needs to be micro'd to focus down detection or specific units.
Immortal: Beefy unit needed the range upgrade but has the potential to be the meaty backbone of an army.
Colossus: I hate this unit, It forces the deathball reduces mobility on the map and the only real micro is to pull it to the back or away from anti air.
Archon: Fun transition from a dt or a ht when you need a unit to actually fight in your forces.
Warp prism: Increases army mobility ... forces more multi tasking.
Phoenix: Incredibly fun unit can give alot of harassment potential, map control and forces multi tasking.
Voidray: Bit of a boring unit but keeping the charge going atleast gives it "micro potential" .
Mothership: Fun spellcasting unit also promotes mobility on the map.

I left the carrier out because the OP does a good explanation of the carrier. Honestly i believe that if the carrier was more cost effective, more time effective or microable. It could be a great backbone of the protoss "fleet".

Now looking at the replacement for the carrier "the tempest" while the "stats" of the tempest might change the idea is the problem.

The tempest appears to be a large slow unit slow units in general arnt that microable. Add onto it that it would probabaly be a costly investment. Both of these lead it to be more favoured in a deathball situation where it can be protected. Additionally the tempest in general appears to be just a boring "deals alot of damage unit without much functionality unit"

Personally id much rather they removed the colossus and fixed the carrier just going by the concept a microable carrier could provide much more enjoyment then a tempest.

The tempest also appears to fill quite a niche spot (mainly vs mutalisks). The problem with the "phoenix vs mutas" situation (which the tempest seems to be specifically designed for) is when the mutas get to a large enough number that 1 micro slip up and you lost multiple phoenix's in 1 shot. But on the same token theres a number of factors that specifically lead to that. If you end up in a phoenix vs muta situation, Your less likely to get air upgrades just because your late game air tech isnt as valuable as lategame ground. Fixing the carrier would give more of a reason to get these air upgrades. Also if the "muta problem" still appears to be an issue add a minor splash to the phoenix (something like 2 damage in a small range to punish clumped up mutas but not enough of an increase that it removes the micro needed to keep the nix's alive).

I really really hope they dont remove the carrier and find some way to fix it, the tempest is a dull replacement for the carrier and would just lead to more deathballs. Add a minor splash to the phoenix and fix the carriers micro ability or something just dont get rid of the carrier. If the carrier must go then the tempest in its current form just isnt a good enough replacement.

Wow i cant believe i typed so much hopefully it makes sense and wasnt too "rambley".
I'm in the bubblewrap league ... i just keep getting popped
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-29 14:25:01
November 29 2011 14:24 GMT
#31
On November 29 2011 23:12 BrosephBrostar wrote:
Dustin Browder has said again and again that if you want to play BW then you should play BW. The carrier is a BW unit that has no place in SC2. For better or for worse Blizzard didn't attempt to recreate the race dynamics that made the carrier useful in BW and I don't see this changing. At least carrier fans can be glad that it's just being removed in it's original state instead of being left to suffer in gimped form like the hydralisk.

That's crap. The only reason the Carrier was included in SC2 was because of BW nostalgia to start with... Further, the article isn't calling for the BW carrier to return rather that we don't let the carrier simply be removed without any shred of effort to improve the unit. I mean, the BC is getting a fucking redline reactor for crying out loud and ultralisks are getting charge. Adding a skill gradient to the carrier (while making it marginally more accessible) would go a long way to improving the unit and improving the game.
Administrator~ Spirit will set you free ~
Levistus
Profile Joined December 2009
1134 Posts
November 29 2011 14:26 GMT
#32
Replace the Mothership with the motherfucking Carrier hailing "Carrier has arrived!" to change the tide of battle, which will be the case of the future Thor(Thor is here!). Just make the interceptors invincible or something. I just love the carrier and its interceptors and its "Carrier has arrived" when made. Also they should use broodwar arbiter's voice.

hey man just curious
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
Last Edited: 2011-11-29 14:29:59
November 29 2011 14:29 GMT
#33
On November 29 2011 23:24 Plexa wrote:
Show nested quote +
On November 29 2011 23:12 BrosephBrostar wrote:
Dustin Browder has said again and again that if you want to play BW then you should play BW. The carrier is a BW unit that has no place in SC2. For better or for worse Blizzard didn't attempt to recreate the race dynamics that made the carrier useful in BW and I don't see this changing. At least carrier fans can be glad that it's just being removed in it's original state instead of being left to suffer in gimped form like the hydralisk.

That's crap. The only reason the Carrier was included in SC2 was because of BW nostalgia to start with

Back before SC2 came out the community that they were responding to were old BW fans who loved the carrier, BW fans are now a tiny minority of the SC2 scene, there is no longer the nostalgia for the carrier. To SC2 fans the carrier is a slow, boring, useless unit who's only purpose is massing in 4v4s.

It's time has come and gone, let something new replace it.
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
November 29 2011 14:34 GMT
#34
On November 29 2011 23:29 TheButtonmen wrote:
Show nested quote +
On November 29 2011 23:24 Plexa wrote:
On November 29 2011 23:12 BrosephBrostar wrote:
Dustin Browder has said again and again that if you want to play BW then you should play BW. The carrier is a BW unit that has no place in SC2. For better or for worse Blizzard didn't attempt to recreate the race dynamics that made the carrier useful in BW and I don't see this changing. At least carrier fans can be glad that it's just being removed in it's original state instead of being left to suffer in gimped form like the hydralisk.

That's crap. The only reason the Carrier was included in SC2 was because of BW nostalgia to start with

Back before SC2 came out the community that they were responding to were old BW fans who loved the carrier, BW fans are now a tiny minority of the SC2 scene, there is no longer the nostalgia for the carrier. To SC2 fans the carrier is a slow, boring, useless unit who's only purpose is massing in 4v4s.

It's time has come and gone, let something new replace it.


But replace it with the tempest? The tempest is a slow and even more boring unit. I'd rather see them attempt to make the carrier a useful unit then get rid of it and replace it with a much less exciting unit designed to fulfill 1 role.
I'm in the bubblewrap league ... i just keep getting popped
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
November 29 2011 14:35 GMT
#35
On November 29 2011 23:29 TheButtonmen wrote:
Show nested quote +
On November 29 2011 23:24 Plexa wrote:
On November 29 2011 23:12 BrosephBrostar wrote:
Dustin Browder has said again and again that if you want to play BW then you should play BW. The carrier is a BW unit that has no place in SC2. For better or for worse Blizzard didn't attempt to recreate the race dynamics that made the carrier useful in BW and I don't see this changing. At least carrier fans can be glad that it's just being removed in it's original state instead of being left to suffer in gimped form like the hydralisk.

That's crap. The only reason the Carrier was included in SC2 was because of BW nostalgia to start with

Back before SC2 came out the community that they were responding to were old BW fans who loved the carrier, BW fans are now a tiny minority of the SC2 scene, there is no longer the nostalgia for the carrier. To SC2 fans the carrier is a slow, boring, useless unit who's only purpose is massing in 4v4s.

It's time has come and gone, let something new replace it.

Bwohoho at the bolded

What's wrong with wanting a T3 unit whose effectiveness increases with the player's ability to micro? Is that the antithesis of what this supposed majority of non-BW-fan SC2 players want?
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Big J
Profile Joined March 2011
Austria16289 Posts
November 29 2011 14:41 GMT
#36
On November 29 2011 23:34 Archybaldie wrote:
Show nested quote +
On November 29 2011 23:29 TheButtonmen wrote:
On November 29 2011 23:24 Plexa wrote:
On November 29 2011 23:12 BrosephBrostar wrote:
Dustin Browder has said again and again that if you want to play BW then you should play BW. The carrier is a BW unit that has no place in SC2. For better or for worse Blizzard didn't attempt to recreate the race dynamics that made the carrier useful in BW and I don't see this changing. At least carrier fans can be glad that it's just being removed in it's original state instead of being left to suffer in gimped form like the hydralisk.

That's crap. The only reason the Carrier was included in SC2 was because of BW nostalgia to start with

Back before SC2 came out the community that they were responding to were old BW fans who loved the carrier, BW fans are now a tiny minority of the SC2 scene, there is no longer the nostalgia for the carrier. To SC2 fans the carrier is a slow, boring, useless unit who's only purpose is massing in 4v4s.

It's time has come and gone, let something new replace it.


But replace it with the tempest? The tempest is a slow and even more boring unit. I'd rather see them attempt to make the carrier a useful unit then get rid of it and replace it with a much less exciting unit designed to fulfill 1 role.


how much have you played with the tempest in its final state?
targ
Profile Blog Joined December 2010
Malaysia445 Posts
November 29 2011 14:42 GMT
#37
If the battlecruiser can get redline reactor and the ultralisk gets charge, I say the carrier can get a new spell as well.

Give it the wormhole transit that the mothership had in beta! The one that lets it teleport to any place with a pylon field. That way carriers could strike around the map like mutas, and it would go well with warp-in too. That kind of mobility would really give players to use carriers instead of colossi for certain strats.
http://billyfoong.blogspot.com/ my other opinions are here
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-11-29 14:46:07
November 29 2011 14:43 GMT
#38
haha you summed up the problems quiet nicely, atleast those that are made up by people that got frustrated with carriers after they noticed they aren't that easy to control then they were in bw. (and since they are considered weak in bw by alot of people, of course there would be more hate in sc2)

Maybe you should have tried them out until you could say with no doubt that this is true.
So they are slow to build, true because they are op in the early game and chronoboost is the problem for most production times toss has. So lategame, you are able to chrono 4 interceptors, basically that way its faster then bw yay.
And i am not sure, but my interceptors return to my carrier if i reach the range of 13 from the target, so lovely, you can actually micro when your interceptors return yay, no more losing interceptors.
Basically you need really good control for it ;o .
The upgrades agreed it sucks for t3,5 units to have same upgrades as the opponent, but again this is because early game +1 carriers (+1 is super easy to get) owns the opponent who can't have +1 by that time.

Hehe easy to conter is funny, you can chase vikings enough to let the interceptors kill them, you can pull back and swiftly turn around for another wave after you returned your interceptors. Thats because vikings have a bad acceleration. If vikings chase you they die like flies if you still have enough interceptors (which is one issue by the way, interceptor production time).
Oh another easy to counter think is, there is this 3 colossi is perfect because of the viking amount to conter them. 1 carrier forces an even bigger amount of vikings. Marines and hydras do well against the interceptors, but nothing against the carrier itself, making it the perfect super range unit to snipe ghosts and without ghosts, yay storm time gainst marines.

Corrupter same as for the viking, you need to many to counter a few carriers.

Carriers role overlaps yes, but yay it can fly and has super long range. and can retreat while shooting, which the voidray cannot.
Yeah interceptors die fast, but you can easily prevent sending them into their doom, and if they wouldn't die fast, there would be no weakness on carriers near cliffs, since vikings for example are absolutely no threat to them without support.

I enjoy using carriers and bcs lategame and i use them all the time if the lategame allows it. And strangely i have no problem using those units. But i am not playing them bw like, get 4 stargates and pump 8 carriers with +0 and hope you don't get scouted. And carriers take alot of micro out of me to be really effective and a few tricks as well.

edit: of course that is just my masterish experience with them, which doesn't mean alot. But then again i only know one fulltime protoss that actually uses carriers and often successful without being ahead, hmmm strange...
M2
Profile Joined December 2002
Bulgaria4140 Posts
November 29 2011 14:47 GMT
#39
Blizzard could have developed a story line that protoss decided to redesign the carrier and tempest is what came out and it could be still called carrier coz its carrying that blue ball or something)))))) and everyone will be happy coz we would have still have the carrier but actually useful)
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Souljah
Profile Blog Joined November 2010
United States423 Posts
November 29 2011 14:47 GMT
#40
If they would address the non-micro issue, it would change the unit drastically IMO. Being able to inflict damage while retreating would make for some interesting engagements. Do broodlings retreat when the broodlords do? No.. why make the the interceptors do the same?
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