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1.4.2 Patch Live - Page 55

Forum Index > SC2 General
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The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 10 2011 21:56 GMT
#1081
Sweet. Can't wait to play with the cheap upgrades!
ModeratorI am still alive, somehow
TL+ Member
gosuMalicE
Profile Joined March 2011
Canada676 Posts
November 10 2011 22:05 GMT
#1082
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-11-11 10:15:00
November 11 2011 10:13 GMT
#1083
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.

And I don't care. I'm just sick of protss players who aren't korean progamers whining that their race is weak. Grow up, seriously. You have a lot more problems before you can even THINK about game design as an issue.

"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Quintum_
Profile Joined May 2011
United States669 Posts
November 11 2011 10:28 GMT
#1084
On November 11 2011 19:13 Honeybadger wrote:
Show nested quote +
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
November 11 2011 10:48 GMT
#1085
On November 11 2011 19:28 Quintum_ wrote:
Show nested quote +
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.
secretary bird
Profile Joined September 2011
447 Posts
November 11 2011 11:08 GMT
#1086
Do you mean a maximum shield damage by emp? like 50 or something? I think a bigger radius with less damage would be much better for terran than this much smaller radius as you could emp again if necessary and against zealots it wouldnt even be needed while it would make no difference from pre-patch for energy removal.

And ghosts are expensive as terran needs those minerals and its 50% more resources than HTs.

Sarang
Profile Blog Joined September 2010
Australia2363 Posts
November 11 2011 11:25 GMT
#1087
On November 11 2011 19:48 Mandalor wrote:
Show nested quote +
On November 11 2011 19:28 Quintum_ wrote:
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.


you realise there's been a ton of balance patches and protoss players have started doing better already, right?

might be a good idea to wait a bit before we start nerfing terran and buffing protoss even more.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-11 11:39:57
November 11 2011 11:29 GMT
#1088
On November 11 2011 19:48 Mandalor wrote:
Show nested quote +
On November 11 2011 19:28 Quintum_ wrote:
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.


EMP only effects a certain amount of HP the Shields . So after the EMP hit it will never be an issue again in the fight. And Protoss units have enough HP even without Shields , especially the Zealot to without getting hit by EMP and still manage to live very long . Long enough for the Protoss AOE to kick in. Protoss Units even without shields still do reasonably well enough considering reeinforcing them is alot faster and easier . I mean most of the EMP damage on non-melee units ( sans Collossi if Vikings are around ) will partly have regenerated once they actually get hit . Since the Terran Bio needs to kite and get rid of the Zealots and Archons before getting to the rest of the army.

Zealot tank very well even without Shields tanks more then decent enough that is would be very hard / next to impossible to engage Zealot on full Shields everytime especially since all the Units that actually deal well with Zealots will be dead very quick once the AOE hits.

Yes Sentrys/Stalkers/Templar etc die very fast but so do Marines ( that are the damage of the Terran army). Look at the HP with Shields of the Protoss units and then look at the HP of Terran Units ( and alot of times you can subtract 10 HP from Marines and 20 from Marauders thanks to Stim ) . Yes the Terran Bio does more damage but thanks to AOE-damage that will at least partly hit the HP of the Terran army will be even lower in the actual fight . So alot of Bio will die nevertheless.

Terran only has a few Units with High HP and those are usually not all that usefull since they cost enough that Bio build instead will have ~equal HP while actually doing more damage beeing more mobile and having more combined Armor. The High HP Units don't even have an AOE to make up for it just good single target DPS something that isn't all that great in big fights.
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
Last Edited: 2011-11-11 12:06:14
November 11 2011 12:04 GMT
#1089
On November 11 2011 20:29 s3rp wrote:
Show nested quote +
On November 11 2011 19:48 Mandalor wrote:
On November 11 2011 19:28 Quintum_ wrote:
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.


EMP only effects a certain amount of HP the Shields . So after the EMP hit it will never be an issue again in the fight. And Protoss units have enough HP even without Shields , especially the Zealot to without getting hit by EMP and still manage to live very long . Long enough for the Protoss AOE to kick in. Protoss Units even without shields still do reasonably well enough considering reeinforcing them is alot faster and easier . I mean most of the EMP damage on non-melee units ( sans Collossi if Vikings are around ) will partly have regenerated once they actually get hit . Since the Terran Bio needs to kite and get rid of the Zealots and Archons before getting to the rest of the army.

Zealot tank very well even without Shields tanks more then decent enough that is would be very hard / next to impossible to engage Zealot on full Shields everytime especially since all the Units that actually deal well with Zealots will be dead very quick once the AOE hits.

Yes Sentrys/Stalkers/Templar etc die very fast but so do Marines ( that are the damage of the Terran army). Look at the HP with Shields of the Protoss units and then look at the HP of Terran Units ( and alot of times you can subtract 10 HP from Marines and 20 from Marauders thanks to Stim ) . Yes the Terran Bio does more damage but thanks to AOE-damage that will at least partly hit the HP of the Terran army will be even lower in the actual fight . So alot of Bio will die nevertheless.

Terran only has a few Units with High HP and those are usually not all that usefull since they cost enough that Bio build instead will have ~equal HP while actually doing more damage beeing more mobile and having more combined Armor. The High HP Units don't even have an AOE to make up for it just good single target DPS something that isn't all that great in big fights.


Protoss units having "enough HP even without Shields" is sooo subjective. I can't argue with you on that one. That's like me saying terran units do enough damage without Stim.
Shields will not have partly regenerated once kiting has ended unless your entire army consists of zealots. I don't have the numbers at hand and I'm to lazy to check liquipedia, but shields take a decent time to even start regenerating and they don't exactly regenerate fast. If by "partly regenerated" you mean they'll have regained 1/10th of their full shields, then yeah - probably.
Marines are supposed to die fast. They only cost you 50 minerals afterall, but I'm not here to discuss the balance of marines (I think they're fine actually).

All I'm saying is EMP is incredibly strong and this patch won't change the problematic laaaategame. I welcome it, since I will most likely get a storm or two more off midgame since it's harder to hit specific targets now if they're spread out, but I still feel like the very lategame is still strongly in favor of terran and I don't think the patch will affect that. At all.

On November 11 2011 20:25 Sarang wrote:
Show nested quote +
On November 11 2011 19:48 Mandalor wrote:
On November 11 2011 19:28 Quintum_ wrote:
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.


you realise there's been a ton of balance patches and protoss players have started doing better already, right?

might be a good idea to wait a bit before we start nerfing terran and buffing protoss even more.


Last time I checked they didn't do better. They did reasonably well in Code A this week, but I think it's way too early to say that this is a general trend. But yeah I'm in favor of waiting some time and seeing if this patch really helped. I don't think it will, but I'm willing to accept that I was wrong if the results prove it.

On November 11 2011 20:08 secretary bird wrote:
Do you mean a maximum shield damage by emp? like 50 or something? I think a bigger radius with less damage would be much better for terran than this much smaller radius as you could emp again if necessary and against zealots it wouldnt even be needed while it would make no difference from pre-patch for energy removal.

And ghosts are expensive as terran needs those minerals and its 50% more resources than HTs.



Exactly. This wouldn't be a gigantic nerf, but it would take terran to emp several times to completely remove all shields. That would take more skill and that's something I like peronally. It would still be a great spell and that's fine.

Gas is the issue. Not minerals. Especially if you have mules.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-11-11 12:13:07
November 11 2011 12:10 GMT
#1090
On November 11 2011 19:13 Honeybadger wrote:
Show nested quote +
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.


shields don't recharge when units are taking damage. how easy is it to run away from a bio army? not very, considering the terran has MARAUDERS

edit: after reading these posts after this guy, i can't believe so many people don't even know that SHIELDS DONT RECHARGE WHEN THE UNIT IS TAKING DAMAGE UNLIKE ZERG REGEN AND HOW SHIELDS WORK IN BROOD WAR

also, shields recharge fast, faster than they did in brood war, but it's NO WAY near a rate fast enough to have compensate for the ridiculous dps that MMM can do
I AM THE UNIVERSAL CONSTANT
Atreides
Profile Joined October 2010
United States2393 Posts
Last Edited: 2011-11-11 12:14:44
November 11 2011 12:12 GMT
#1091
On November 11 2011 21:04 Mandalor wrote:
+ Show Spoiler +
On November 11 2011 20:29 s3rp wrote:
Show nested quote +
On November 11 2011 19:48 Mandalor wrote:
On November 11 2011 19:28 Quintum_ wrote:
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.


EMP only effects a certain amount of HP the Shields . So after the EMP hit it will never be an issue again in the fight. And Protoss units have enough HP even without Shields , especially the Zealot to without getting hit by EMP and still manage to live very long . Long enough for the Protoss AOE to kick in. Protoss Units even without shields still do reasonably well enough considering reeinforcing them is alot faster and easier . I mean most of the EMP damage on non-melee units ( sans Collossi if Vikings are around ) will partly have regenerated once they actually get hit . Since the Terran Bio needs to kite and get rid of the Zealots and Archons before getting to the rest of the army.

Zealot tank very well even without Shields tanks more then decent enough that is would be very hard / next to impossible to engage Zealot on full Shields everytime especially since all the Units that actually deal well with Zealots will be dead very quick once the AOE hits.

Yes Sentrys/Stalkers/Templar etc die very fast but so do Marines ( that are the damage of the Terran army). Look at the HP with Shields of the Protoss units and then look at the HP of Terran Units ( and alot of times you can subtract 10 HP from Marines and 20 from Marauders thanks to Stim ) . Yes the Terran Bio does more damage but thanks to AOE-damage that will at least partly hit the HP of the Terran army will be even lower in the actual fight . So alot of Bio will die nevertheless.

Terran only has a few Units with High HP and those are usually not all that usefull since they cost enough that Bio build instead will have ~equal HP while actually doing more damage beeing more mobile and having more combined Armor. The High HP Units don't even have an AOE to make up for it just good single target DPS something that isn't all that great in big fights.


Protoss units having "enough HP even without Shields" is sooo subjective. I can't argue with you on that one. That's like me saying terran units do enough damage without Stim.
Shields will not have partly regenerated once kiting has ended unless your entire army consists of zealots. I don't have the numbers at hand and I'm to lazy to check liquipedia, but shields take a decent time to even start regenerating and they don't exactly regenerate fast. If by "partly regenerated" you mean they'll have regained 1/10th of their full shields, then yeah - probably.
Marines are supposed to die fast. They only cost you 50 minerals afterall, but I'm not here to discuss the balance of marines (I think they're fine actually).

All I'm saying is EMP is incredibly strong and this patch won't change the problematic laaaategame. I welcome it, since I will most likely get a storm or two more off midgame since it's harder to hit specific targets now if they're spread out, but I still feel like the very lategame is still strongly in favor of terran and I don't think the patch will affect that. At all.

On November 11 2011 20:25 Sarang wrote:
Show nested quote +
On November 11 2011 19:48 Mandalor wrote:
On November 11 2011 19:28 Quintum_ wrote:
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.


you realise there's been a ton of balance patches and protoss players have started doing better already, right?

might be a good idea to wait a bit before we start nerfing terran and buffing protoss even more.


Last time I checked they didn't do better. They did reasonably well in Code A this week, but I think it's way too early to say that this is a general trend. But yeah I'm in favor of waiting some time and seeing if this patch really helped. I don't think it will, but I'm willing to accept that I was wrong if the results prove it.

On November 11 2011 20:08 secretary bird wrote:
Do you mean a maximum shield damage by emp? like 50 or something? I think a bigger radius with less damage would be much better for terran than this much smaller radius as you could emp again if necessary and against zealots it wouldnt even be needed while it would make no difference from pre-patch for energy removal.

And ghosts are expensive as terran needs those minerals and its 50% more resources than HTs.



Exactly. This wouldn't be a gigantic nerf, but it would take terran to emp several times to completely remove all shields. That would take more skill and that's something I like peronally. It would still be a great spell and that's fine.

Gas is the issue. Not minerals. Especially if you have mules.


That just totally invalidates everything you might ever have to say about the matchup... I mean its so stupid I don't even know how someone can say it. Minerals are ALLWAYS the limiting factor in TvP. No one even takes all their gases. Terran isn't protoss. The only gas expensive unit that Terran even wants is medivacs. EVERYTHING else is at least 2-1 minerals-gas ratio (ghost/viking) 4-1 (marauder) 1-0 (marine).

(gas is limiting factor in 1-1-1 all-in but that is the only tvp build where it is this case since tanks and banshees are gas heavy)
secretary bird
Profile Joined September 2011
447 Posts
November 11 2011 12:14 GMT
#1092
Well you already have to emp several times against archons or to remove all energy but okay.

And mules dont matter they are just like 4 extra mineral workers so you can use your actual scvs to take
4-6 gases ASAP if you choose to do that which no terran does because terran isnt Protoss and needs those
minerals.
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
November 11 2011 12:27 GMT
#1093
On November 11 2011 21:12 Atreides wrote:
Show nested quote +
On November 11 2011 21:04 Mandalor wrote:
+ Show Spoiler +
On November 11 2011 20:29 s3rp wrote:
Show nested quote +
On November 11 2011 19:48 Mandalor wrote:
On November 11 2011 19:28 Quintum_ wrote:
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.


EMP only effects a certain amount of HP the Shields . So after the EMP hit it will never be an issue again in the fight. And Protoss units have enough HP even without Shields , especially the Zealot to without getting hit by EMP and still manage to live very long . Long enough for the Protoss AOE to kick in. Protoss Units even without shields still do reasonably well enough considering reeinforcing them is alot faster and easier . I mean most of the EMP damage on non-melee units ( sans Collossi if Vikings are around ) will partly have regenerated once they actually get hit . Since the Terran Bio needs to kite and get rid of the Zealots and Archons before getting to the rest of the army.

Zealot tank very well even without Shields tanks more then decent enough that is would be very hard / next to impossible to engage Zealot on full Shields everytime especially since all the Units that actually deal well with Zealots will be dead very quick once the AOE hits.

Yes Sentrys/Stalkers/Templar etc die very fast but so do Marines ( that are the damage of the Terran army). Look at the HP with Shields of the Protoss units and then look at the HP of Terran Units ( and alot of times you can subtract 10 HP from Marines and 20 from Marauders thanks to Stim ) . Yes the Terran Bio does more damage but thanks to AOE-damage that will at least partly hit the HP of the Terran army will be even lower in the actual fight . So alot of Bio will die nevertheless.

Terran only has a few Units with High HP and those are usually not all that usefull since they cost enough that Bio build instead will have ~equal HP while actually doing more damage beeing more mobile and having more combined Armor. The High HP Units don't even have an AOE to make up for it just good single target DPS something that isn't all that great in big fights.


Protoss units having "enough HP even without Shields" is sooo subjective. I can't argue with you on that one. That's like me saying terran units do enough damage without Stim.
Shields will not have partly regenerated once kiting has ended unless your entire army consists of zealots. I don't have the numbers at hand and I'm to lazy to check liquipedia, but shields take a decent time to even start regenerating and they don't exactly regenerate fast. If by "partly regenerated" you mean they'll have regained 1/10th of their full shields, then yeah - probably.
Marines are supposed to die fast. They only cost you 50 minerals afterall, but I'm not here to discuss the balance of marines (I think they're fine actually).

All I'm saying is EMP is incredibly strong and this patch won't change the problematic laaaategame. I welcome it, since I will most likely get a storm or two more off midgame since it's harder to hit specific targets now if they're spread out, but I still feel like the very lategame is still strongly in favor of terran and I don't think the patch will affect that. At all.

On November 11 2011 20:25 Sarang wrote:
Show nested quote +
On November 11 2011 19:48 Mandalor wrote:
On November 11 2011 19:28 Quintum_ wrote:
On November 11 2011 19:13 Honeybadger wrote:
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.


I'll stop thinking of EMP as OP when protoss stop saying it does damage. Shields recharge. Fast. You have storms, zerg has fungal. Both can kill units. Our damaging AOE spell comes from an awkward upgrade, slow, flying, vulnerable unit that has better spells in an engagement and the damage spell itself has a range of about nine inches.



I know, what was everyone thinking, clearly the 1000+ shields that emp takes away in an instant from a protoss army is just cosmetic, And seeing as a protoss army is faster then stimed bio it is just so easy for them to not only get out of combat but stay out of combat for the 30 to 40 seconds it would take to get there army back to full shields. Gezz all these sc2 noobs, what are they thinking.


haha I just had the exact same argument with a clanmate. Running away from a Terran bio army to recharge your shields. Lmao, try that yourself, just once. It's way better to just suicide your army to buy some time to rebuild some of it.

This entire EMP nerf is stupid. I don't get why Blizzard nerfed the radius as if that made a difference. The problems with EMP come late late game when terran easily has enough ghosts to carpet emp the entire protoss army and just remove all their shields in a split second. I'd much rather see them nerf the damage to shields and give them their old radius back. They could even broaden the radius, I wouldn't care. I'd just love my stalkers to not have half their hitpoints because of a spell that doesn't have to be researched, cannot be avoided, has an energy upgrade and can come from a potentially cloaked unit that isn't even THAT expensive.


you realise there's been a ton of balance patches and protoss players have started doing better already, right?

might be a good idea to wait a bit before we start nerfing terran and buffing protoss even more.


Last time I checked they didn't do better. They did reasonably well in Code A this week, but I think it's way too early to say that this is a general trend. But yeah I'm in favor of waiting some time and seeing if this patch really helped. I don't think it will, but I'm willing to accept that I was wrong if the results prove it.

On November 11 2011 20:08 secretary bird wrote:
Do you mean a maximum shield damage by emp? like 50 or something? I think a bigger radius with less damage would be much better for terran than this much smaller radius as you could emp again if necessary and against zealots it wouldnt even be needed while it would make no difference from pre-patch for energy removal.

And ghosts are expensive as terran needs those minerals and its 50% more resources than HTs.



Exactly. This wouldn't be a gigantic nerf, but it would take terran to emp several times to completely remove all shields. That would take more skill and that's something I like peronally. It would still be a great spell and that's fine.

Gas is the issue. Not minerals. Especially if you have mules.


That just totally invalidates everything you might ever have to say about the matchup... I mean its so stupid I don't even know how someone can say it. Minerals are ALLWAYS the limiting factor in TvP. No one even takes all their gases. Terran isn't protoss. The only gas expensive unit that Terran even wants is medivacs. EVERYTHING else is at least 2-1 minerals-gas ratio (ghost/viking) 4-1 (marauder) 1-0 (marine).

(gas is limiting factor in 1-1-1 all-in but that is the only tvp build where it is this case since tanks and banshees are gas heavy)


Yeah, you're right. I wasn't factoring in the entirety of terran unit costs. Ghosts are expensive. But they should be with the ablilites they have.
I don't think that invalidates everything else I said, tho.
msjakofsky
Profile Joined June 2011
1169 Posts
November 11 2011 12:28 GMT
#1094
just want to add that while the protoss army regains shields the ghosts also regain energy to emp again
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-11-11 14:39:37
November 11 2011 14:36 GMT
#1095
On November 11 2011 21:28 msjakofsky wrote:
just want to add that while the protoss army regains shields the ghosts also regain energy to emp again


I don't think Energy regenerates as fast as Shields though.


All i'm saying here btw is that EMP is absolutely neccessary in Terran lategame against any Protoss army to win. There had been several Protoss-players ( i presume ) trying to argue otherwise and crying "OFMG 1000! IMBA bla bla" . While thats alot it's still actually neccessary . Would it still work if it was over time ? Probably but it wouldn't make a like of difference overall. It does it's damage instantly and after shields are gone and there's no target with Energy to EMP it's useless unlike Storm or Fungal .
RinconH
Profile Joined April 2010
United States512 Posts
November 11 2011 14:38 GMT
#1096
The terran whine in this thread is akin to the "1%" whine against the occupy wall street protesters.
ThaSlayer
Profile Joined March 2011
707 Posts
November 11 2011 14:41 GMT
#1097
On November 11 2011 07:05 gosuMalicE wrote:
Man I cannot believe the massive amount of Terran balance whine in this thread (like every other post) Just suck it up guys, basically everyone, including most terrans, agreed that emp was overpowered, why don't you just try the new version of the spell instead of bitching about it.

Not mentioning that protosses and zergs had their fair share of whining too. Its part and parcel after every new patch...
Nightshake
Profile Joined November 2010
France412 Posts
November 11 2011 15:36 GMT
#1098
On November 11 2011 21:28 msjakofsky wrote:
just want to add that while the protoss army regains shields the ghosts also regain energy to emp again


Yeah and how fast ?

Can't understand why Protoss is whining against Terran in late game. What about doing Colossus ? Vikings ? OK, let's do units that are bad on ground. Oh, now he is making lot of Archons, shit ! No, i have EMP, it's still ok. I lost my Vikings, and I need more Ghosts cuz i don't have EMP, but I killed the Colossus. He is doing DT's, can't use my energy for EMP, I scan ! No more scans, I have to move. He Has LOT of Archons, this is bad. Need EMP !! Gogo EMP, yaaay.


4 seconds later, 5 Colossus come in and you die.


And I didnt even talk about the "Oh shit he stormed my army !". Yes, it happens, even if you're good at micro your army can die because of 3 Storms.

When you're Protoss : "Oh shit, he EMP'ed my whole army, I'm gonna fucking rage on TL because im unable to split my army and I didnt heard about going back !"

Seriously, you guys are ridiculous sometimes.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2011-11-11 15:57:29
November 11 2011 15:57 GMT
#1099
I actually want terrans to just shut up. What was until now OP they consider rightfully theirs and now that Blizzard took care of the problem (at least maybe) they are all OMG the NERFZ!!!. No dudes, it's called balance so that the mighty terrans come to the earthly zergs and protoss.

Man up and learn new strategies, but that should be easy cause all the t players are the smartest anyway.

Mess with the best, die like the rest.
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-11-11 16:04:43
November 11 2011 16:04 GMT
#1100
On November 12 2011 00:57 ceaRshaf wrote:
I actually want terrans to just shut up. What was until now OP they consider rightfully theirs and now that Blizzard took care of the problem (at least maybe) they are all OMG the NERFZ!!!. No dudes, it's called balance so that the mighty terrans come to the earthly zergs and protoss.

Man up and learn new strategies, but that should be easy cause all the t players are the smartest anyway.


Too bad tanks suck balls vs Protoss and Air just gets demolished by blink stalkers/HT

Seriously, have you ever tried going mech vs Protoss? Or even bio mech? Chargelots rape the shit out of you.

EDIT: So bio is pretty much the only viable army until the ultra late game.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
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