On November 21 2011 04:02 TT1 wrote:
no i dont
no i dont
TT1 I respect you far too much to see you waste your time talking to people who only want to waste your time and mock you, please stop feeding the trolls. That is all.
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Kefka.dancingmad
Canada262 Posts
On November 21 2011 04:02 TT1 wrote: no i dont TT1 I respect you far too much to see you waste your time talking to people who only want to waste your time and mock you, please stop feeding the trolls. That is all. | ||
shinarit
Hungary900 Posts
On November 21 2011 05:31 Kefka.dancingmad wrote: TT1 I respect you far too much to see you waste your time talking to people who only want to waste your time and mock you, please stop feeding the trolls. That is all. Troll: everyone who is not agreeing with me. Btw, I didnt whine about this thread, because i always find BW-elitists amusing (not talking about TT1, but the people in the thread). | ||
synapse
China13814 Posts
On November 21 2011 00:16 tetracycloide wrote: Show nested quote + On November 20 2011 20:31 synapse wrote: On November 20 2011 02:03 tetracycloide wrote: I keep reading comments like 'the replicant doesn't fit in the Starcraft universe' and wonder if this people cannot grasp the obvious similarity with mind control from Brood War and Nural Parasite. Obviously there are slight differences between the three but the end result is the same: control of an enemy unit. Hardly seems out of place IMHO. The difference is that mind control and neural parasite (NPing a worker -> nexus/cc) are both incredibly difficult and situational; with a replicator, you just need to have vision and that zerg / terran base is yours. There's much less risk-reward--if you want a siege tank BAM you have it. Two problems, you are addressing a different point than I was. Ease of use is irrelevant to the points I was responding to that questioned the units existence and not just the mechanical circumstances under which it operated. Second, those mechanics can, and in all likelihood will, change. I can't imagine why someone would argue that they don't fit lore-wise, if that's what you're saying...? | ||
sluggaslamoo
Australia4494 Posts
On November 21 2011 06:34 shinarit wrote: Show nested quote + On November 21 2011 05:31 Kefka.dancingmad wrote: TT1 I respect you far too much to see you waste your time talking to people who only want to waste your time and mock you, please stop feeding the trolls. That is all. Troll: everyone who is not agreeing with me. Btw, I didnt whine about this thread, because i always find BW-elitists amusing (not talking about TT1, but the people in the thread). BW-elitist: A person who has played a decent amount both BW and SC2 and can apply a well grounded perspective as to how SC2 can be improved in X area, citing an example of BW feature Y. ![]() On November 21 2011 02:34 rei wrote: TT1 whining is nothing new, he hasn't changed much at all since he was caught hacking a couple years ago, he was whining before he got caught hacking, and he was kicking and screaming after he got caught hacking. When Sc2 came out he had been whining ever since, and he wonder why he hasn't won anything, it has nothing to do with balancing, TT1 just doesn't have the right mind set to improve his game. He choose to ease his failure on game design, and place no burden on himself playing bad at whatever match up that he's whining about. I saw TT1's response to this, but I have to say. Whether or not his post makes a difference to the game design, its not going to make Protoss better or worse and can only be good for the game. We need more units that fit within the game. This applies to all races, there are plenty of units that I believe do not belong to a particular race, and thus make that race boring in particular aspects, or the lines between the races are completely blurred. It actually negatively affects competitions, nowadays you don't look at Zerg players as really uber-aggressive, micro-oriented players (Jaedong, Hydra, and Effort are all scary looking people when they play ![]() For example, the Roach is just a boring version of the Hydra. Atleast Hydras had a dynamic of being the perfect all rounder unit, while still retaining the typical zerg weakness of low HP and massed in high numbers. Roach is kinda the same, only that it can't shoot air, doesn't have the same defensive weakness, and they are 2 supply thus you can't make many of them. This transcends to the type of players you get playing zerg as well. Zerg is no longer scary anymore, and neither are the players. | ||
HK_TPZ
48 Posts
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Zirith
Canada403 Posts
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TrainSamurai
339 Posts
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dsousa
United States1363 Posts
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Bill Murray
United States9292 Posts
what are your thoughts on micro in SC2 vs SC1? - I'd like to note I've seen you win off of a 4 probe rush opening vs an opponent who would probably beat me Do you feel that the way units clump in SC2 in and of itself lend to them having to make "cute" units for protoss to balance away from protoss players who simply 1a? Do you feel the imperfection of the SC1 A.I.ended up being a good thing for micro? | ||
WGT-Baal
France3319 Posts
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karpo
Sweden1998 Posts
On November 21 2011 06:59 sluggaslamoo wrote: Show nested quote + On November 21 2011 06:34 shinarit wrote: On November 21 2011 05:31 Kefka.dancingmad wrote: TT1 I respect you far too much to see you waste your time talking to people who only want to waste your time and mock you, please stop feeding the trolls. That is all. Troll: everyone who is not agreeing with me. Btw, I didnt whine about this thread, because i always find BW-elitists amusing (not talking about TT1, but the people in the thread). BW-elitist: A person who has played a decent amount both BW and SC2 and can apply a well grounded perspective as to how SC2 can be improved in X area, citing an example of BW feature Y. ![]() Show nested quote + On November 21 2011 02:34 rei wrote: TT1 whining is nothing new, he hasn't changed much at all since he was caught hacking a couple years ago, he was whining before he got caught hacking, and he was kicking and screaming after he got caught hacking. When Sc2 came out he had been whining ever since, and he wonder why he hasn't won anything, it has nothing to do with balancing, TT1 just doesn't have the right mind set to improve his game. He choose to ease his failure on game design, and place no burden on himself playing bad at whatever match up that he's whining about. I saw TT1's response to this, but I have to say. Whether or not his post makes a difference to the game design, its not going to make Protoss better or worse and can only be good for the game. We need more units that fit within the game. This applies to all races, there are plenty of units that I believe do not belong to a particular race, and thus make that race boring in particular aspects, or the lines between the races are completely blurred. It actually negatively affects competitions, nowadays you don't look at Zerg players as really uber-aggressive, micro-oriented players (Jaedong, Hydra, and Effort are all scary looking people when they play ![]() For example, the Roach is just a boring version of the Hydra. Atleast Hydras had a dynamic of being the perfect all rounder unit, while still retaining the typical zerg weakness of low HP and massed in high numbers. Roach is kinda the same, only that it can't shoot air, doesn't have the same defensive weakness, and they are 2 supply thus you can't make many of them. This transcends to the type of players you get playing zerg as well. Zerg is no longer scary anymore, and neither are the players. First of all your bit about BW elitists bringing well rounded arguments isn't true as the suggestions are almost always mixed with subjective opinions about BW>SC2, your own post perfectly shows what i mean. I played alot of SC and BW when they were released and my opinion is that SC2 units are doing fine as it is. You prefer something that SC2 isn't and just can't let go regardless of how many times Blizzard devs or forum members explain that. The part about players not being scary is BS as players like JulyZerg and DRG do play agressively and it's scary when a great zerg that gets their production rolling. Players like MC/MVP/MMA already mixes all kinds of styles and do it well. | ||
FuRRyChoBo
United States218 Posts
On November 21 2011 00:30 shinarit wrote: Show nested quote + On November 20 2011 02:30 FuRRyChoBo wrote: why is it such a stretch to consider BW the best game ever? it's been played competitively on a relatively large scale longer than any other video game, and it's evolved to the point of requiring an incredible amount of skill simply to play at a "recreational" level. i think if nothing less, brood war is the best RTS ever made. How is that relevant to being the best game? Koreans made the game big, and they would have make any other game big if the game has the appropriate complexity and developer team, and ladder, never forget the ladder (or any type of matchmaking). It doesnt make a game good, and i wouldnt even call BW RTS, as i wouldnt call any "rts" RTS, they are not really about strategy. But even in the genre there are different type of games, which you cant compare, because well, they are different type. So calling one game the best RTS is like calling Fallout the best RPG. You cant do that, because there are sooo many different type of RPGs. BW is the most successful RTS. since a game's primary purpose is to appeal to the masses and creating a competitive environment like the one created around BW has made it a timeless classic that millions of people around the world will remember forever, i'd say that what i mentioned is pretty goddamn relevant as to one of the reasons it's the best game. and your point about not calling any rts an rts or not calling fallout an rpg is retarded at best. that's like saying ozzy osbourne isn't a rock artist, because he's metal, but he's not a metal artist, because it's more heavy metal, but it's also classic, blah blah blah. "rts" and "rpg" are genres of games; of course there's going to be variation within the genre as to how different aspects of games pan out. | ||
HuKPOWA
United States1604 Posts
Top 4 have all 3 races....deal with the imbalance "slight balance" and move on....BW wasn't perfect BY far for all races.....deal with it...work with what u have and be glad u arent paying 15 dollars a month to play like WoW, especially for a constantly updated game that is somewhat near balanced | ||
FuRRyChoBo
United States218 Posts
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bowmansx
United States26 Posts
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Share_The_Land
Canada152 Posts
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Nizzy
United States839 Posts
That's simply because you can hotkey 120 food+ of your entire army in one hotkey. So everything moves together as one. It's not the pathing as much as it is the mass-multi selecting/grouping. You can be a pro player in this game by just using 1-3 on the keyboard. I believe stephano only uses like 1-4. I don't want to talk about the balance of this game too much however ever since MC got like 13 sentries, 2 zealot, 2 stalker and would timing push all the gsl zerg's and beat like 40 roaches I don't know how they were never nerfed/changed. I agree with TT1, way to many casting units/spells in this game. It needs to be more pure/rough attacking units. Spaced out too. I wonder how different this game would be if unit control groups/selections were limited to 12 like BW. Plus I still think the majority of the solo maps are too small. | ||
warblob004
United States198 Posts
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Shiori
3815 Posts
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FuRRyChoBo
United States218 Posts
On November 21 2011 10:22 Nizzy wrote: Lets be honest here, SC2 control wise is a noob game compared to BW. Literally a noob game when the controls are compared. People complain about there being too many "death ball" type armies. That's simply because you can hotkey 120 food+ of your entire army in one hotkey. So everything moves together as one. It's not the pathing as much as it is the mass-multi selecting/grouping. You can be a pro player in this game by just using 1-3 on the keyboard. I believe stephano only uses like 1-4. I don't want to talk about the balance of this game too much however ever since MC got like 13 sentries, 2 zealot, 2 stalker and would timing push all the gsl zerg's and beat like 40 roaches I don't know how they were never nerfed/changed. I agree with TT1, way to many casting units/spells in this game. It needs to be more pure/rough attacking units. Spaced out too. I wonder how different this game would be if unit control groups/selections were limited to 12 like BW. Plus I still think the majority of the solo maps are too small. Agreed 99% besides the pathing idea. I think the units move too well, if that's possible...because of how well they move and how much they clump together, splash damage does way too much. One of the biggest problems I personally have with SC2 (and why I find myself constantly going to back to BW) is that there's just WAY too much splash/AoE damage in the game as a whole. Again, with clumping the units, one baneling can easily take out a handful of zerglings or marines without the need for any sort of actual control. Every Terran factory unit does an obscene amount of splash damage, and fungals negating micro is simply laughable in my opinion (especially given the combination of fungal+banelings or brood lords). I realize it's a young game and there will be more units added/changed/removed in the expansions, but as of right now the game is extremely tilting to play because of the lack of control needed on the whole. | ||
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