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Spawkuring
Profile Joined July 2008
United States755 Posts
October 27 2011 14:49 GMT
#661
On October 27 2011 23:34 pezit wrote:
Show nested quote +
On October 27 2011 23:12 Lightspeaker wrote:
On October 27 2011 22:45 k10forgotten wrote:
People hate colossus because it's a unit that you can just a-move. There's no micro, no special ability, no nothing. A-move, that's it. It's uninteresting, since you have warp-prism (two modes), high templar (feedback and storm), you can lift units with phoenix... Even the carrier requires you to focus fire, to have maximum DPS.

And it is the most important unit in the Protoss composition - since it deals AoE damage (I always read "Age of Empires damage" first T_T). If, I don't know, it was more fragile (than it already is) it would require a warp prism babysitting it (like reavers and shuttles)... But it can be attacked by air and ground... So.. removing the "armored" type also to prevent vikings to huge damage? Then what about corruptors and void rays? I don't know. It seems like it doesn't have anything they could do to fix the colossus besides removing it (or taking a long time to see what could be done to make the colossus interesting). Which they can't, since it became "iconic" and there are many players that would go crazy. "Y U REMOVED COLOSSUS" blah blah blah


Yeah, I get all that but what I mean is that I honestly think its workable as an idea, its just horrendously executed. But without it Protoss would be kinda crippled as it is currently set up so its incredibly hard to remove.

I'm not saying its going to be a small change that'll fix it. It'd have to be something drastic, a combination of things to ensure its a potent weapon but that more micro is needed to keep it alive. As a hesitant guess a combination of tweaks to range, HP, tags and speed might work but I'm not a game designer so I couldn't say exactly what tweaks would be needed.

I just think people are too quick to flat out call for removal; especially given that removal is unlikely unless they seriously rework most of how Protoss is set up. It'd be a much better use of everyone's time to try and brainstorm some ideas that someone important might pick up on.


The colossus is unsalvageable because it is bad design from the ground up. We have this deathball problem and here's this unit that cannot act alone, it walks on top of other units, it's just an a-move unit and it overlaps with stargate units because it's countered by AA. But no, let's remove the carrier instead because the colossus fills its role so much better


The colossus can be saved, especially since I think that Blizzard holds too much sentimental attachment to the unit to remove it. It definitely needs a rework though, as colossi are the #1 cause of deathball syndrome in the game. Perhaps replace its attack, or dramatically change its stats. I'm hoping something at least something changes so they require some actual micro.
Hider
Profile Blog Joined May 2010
Denmark9442 Posts
Last Edited: 2011-10-27 15:26:03
October 27 2011 15:25 GMT
#662
On October 27 2011 23:12 Lightspeaker wrote:
Show nested quote +
On October 27 2011 22:45 k10forgotten wrote:
People hate colossus because it's a unit that you can just a-move. There's no micro, no special ability, no nothing. A-move, that's it. It's uninteresting, since you have warp-prism (two modes), high templar (feedback and storm), you can lift units with phoenix... Even the carrier requires you to focus fire, to have maximum DPS.

And it is the most important unit in the Protoss composition - since it deals AoE damage (I always read "Age of Empires damage" first T_T). If, I don't know, it was more fragile (than it already is) it would require a warp prism babysitting it (like reavers and shuttles)... But it can be attacked by air and ground... So.. removing the "armored" type also to prevent vikings to huge damage? Then what about corruptors and void rays? I don't know. It seems like it doesn't have anything they could do to fix the colossus besides removing it (or taking a long time to see what could be done to make the colossus interesting). Which they can't, since it became "iconic" and there are many players that would go crazy. "Y U REMOVED COLOSSUS" blah blah blah


Yeah, I get all that but what I mean is that I honestly think its workable as an idea, its just horrendously executed. But without it Protoss would be kinda crippled as it is currently set up so its incredibly hard to remove.

I'm not saying its going to be a small change that'll fix it. It'd have to be something drastic, a combination of things to ensure its a potent weapon but that more micro is needed to keep it alive. As a hesitant guess a combination of tweaks to range, HP, tags and speed might work but I'm not a game designer so I couldn't say exactly what tweaks would be needed.

I just think people are too quick to flat out call for removal; especially given that removal is unlikely unless they seriously rework most of how Protoss is set up. It'd be a much better use of everyone's time to try and brainstorm some ideas that someone important might pick up on.


Hmm, I actually like the "looks" of the collosus as it does look pretty cool (def. cooler than the reaver), but thats about the positive thing I have to say about that unit.

Regarding tweaking stats to make it interesting: Maybe if the collosus had an instant attack but medium low range, low health, and which you had to constantly "attack - move back - attack" , to make it work efficiently (like making it attack while moving).

But then AA shouldn't be able to counter it, and wouldn't that be much more fun actually? Now you could use warp prisms much more as well, which adds for even more micro (since terran most likely wont h ave a lot of vikings out).

This should result in collosus being a hard counter to bio if microed well (even harder than now), but should lose to mech, as mech dont care about collosus get microed.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 27 2011 15:32 GMT
#663
On October 28 2011 00:25 Hider wrote:
Show nested quote +
On October 27 2011 23:12 Lightspeaker wrote:
On October 27 2011 22:45 k10forgotten wrote:
People hate colossus because it's a unit that you can just a-move. There's no micro, no special ability, no nothing. A-move, that's it. It's uninteresting, since you have warp-prism (two modes), high templar (feedback and storm), you can lift units with phoenix... Even the carrier requires you to focus fire, to have maximum DPS.

And it is the most important unit in the Protoss composition - since it deals AoE damage (I always read "Age of Empires damage" first T_T). If, I don't know, it was more fragile (than it already is) it would require a warp prism babysitting it (like reavers and shuttles)... But it can be attacked by air and ground... So.. removing the "armored" type also to prevent vikings to huge damage? Then what about corruptors and void rays? I don't know. It seems like it doesn't have anything they could do to fix the colossus besides removing it (or taking a long time to see what could be done to make the colossus interesting). Which they can't, since it became "iconic" and there are many players that would go crazy. "Y U REMOVED COLOSSUS" blah blah blah


Yeah, I get all that but what I mean is that I honestly think its workable as an idea, its just horrendously executed. But without it Protoss would be kinda crippled as it is currently set up so its incredibly hard to remove.

I'm not saying its going to be a small change that'll fix it. It'd have to be something drastic, a combination of things to ensure its a potent weapon but that more micro is needed to keep it alive. As a hesitant guess a combination of tweaks to range, HP, tags and speed might work but I'm not a game designer so I couldn't say exactly what tweaks would be needed.

I just think people are too quick to flat out call for removal; especially given that removal is unlikely unless they seriously rework most of how Protoss is set up. It'd be a much better use of everyone's time to try and brainstorm some ideas that someone important might pick up on.


Hmm, I actually like the "looks" of the collosus as it does look pretty cool (def. cooler than the reaver), but thats about the positive thing I have to say about that unit.

Regarding tweaking stats to make it interesting: Maybe if the collosus had an instant attack but medium low range, low health, and which you had to constantly "attack - move back - attack" , to make it work efficiently (like making it attack while moving).

But then AA shouldn't be able to counter it, and wouldn't that be much more fun actually? Now you could use warp prisms much more as well, which adds for even more micro (since terran most likely wont h ave a lot of vikings out).

This should result in collosus being a hard counter to bio if microed well (even harder than now), but should lose to mech, as mech dont care about collosus get microed.

That'd also make it a hard counter to zerg O_o unless the viper is meant to be the only counter (to a fast unit? Pull him in or lose yay!)
"You seem to think about this game a lot"
CosmicHippo
Profile Blog Joined August 2010
United States547 Posts
October 27 2011 15:34 GMT
#664
I agree with you about sc2 becoming in easier game, not a good thing, and i hope they balance some more of this stuff out so its not as easy for players to do.
Yeah i've got your zerg riiiight here! *gulps beer*
VPVash
Profile Joined August 2011
United States139 Posts
October 27 2011 15:37 GMT
#665
On October 28 2011 00:34 CosmicHippo wrote:
I agree with you about sc2 becoming in easier game, not a good thing, and i hope they balance some more of this stuff out so its not as easy for players to do.

Tell me how these units are going to make this game...."easier" and not more competitive and open tons of new strategies and make the game harder?
"This is the strangest life I've ever known."
Logros
Profile Joined September 2010
Netherlands9913 Posts
Last Edited: 2011-10-27 15:40:33
October 27 2011 15:40 GMT
#666
On October 27 2011 23:49 Spawkuring wrote:
Show nested quote +
On October 27 2011 23:34 pezit wrote:
On October 27 2011 23:12 Lightspeaker wrote:
On October 27 2011 22:45 k10forgotten wrote:
People hate colossus because it's a unit that you can just a-move. There's no micro, no special ability, no nothing. A-move, that's it. It's uninteresting, since you have warp-prism (two modes), high templar (feedback and storm), you can lift units with phoenix... Even the carrier requires you to focus fire, to have maximum DPS.

And it is the most important unit in the Protoss composition - since it deals AoE damage (I always read "Age of Empires damage" first T_T). If, I don't know, it was more fragile (than it already is) it would require a warp prism babysitting it (like reavers and shuttles)... But it can be attacked by air and ground... So.. removing the "armored" type also to prevent vikings to huge damage? Then what about corruptors and void rays? I don't know. It seems like it doesn't have anything they could do to fix the colossus besides removing it (or taking a long time to see what could be done to make the colossus interesting). Which they can't, since it became "iconic" and there are many players that would go crazy. "Y U REMOVED COLOSSUS" blah blah blah


Yeah, I get all that but what I mean is that I honestly think its workable as an idea, its just horrendously executed. But without it Protoss would be kinda crippled as it is currently set up so its incredibly hard to remove.

I'm not saying its going to be a small change that'll fix it. It'd have to be something drastic, a combination of things to ensure its a potent weapon but that more micro is needed to keep it alive. As a hesitant guess a combination of tweaks to range, HP, tags and speed might work but I'm not a game designer so I couldn't say exactly what tweaks would be needed.

I just think people are too quick to flat out call for removal; especially given that removal is unlikely unless they seriously rework most of how Protoss is set up. It'd be a much better use of everyone's time to try and brainstorm some ideas that someone important might pick up on.


The colossus is unsalvageable because it is bad design from the ground up. We have this deathball problem and here's this unit that cannot act alone, it walks on top of other units, it's just an a-move unit and it overlaps with stargate units because it's countered by AA. But no, let's remove the carrier instead because the colossus fills its role so much better


The colossus can be saved, especially since I think that Blizzard holds too much sentimental attachment to the unit to remove it. It definitely needs a rework though, as colossi are the #1 cause of deathball syndrome in the game. Perhaps replace its attack, or dramatically change its stats. I'm hoping something at least something changes so they require some actual micro.

They would really need to fix something in the Protoss race if they remove/change the Colossus though. They're pretty much required to fight any large number of roach/hydra/ling and marine/marauder.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2011-10-27 17:02:07
October 27 2011 17:01 GMT
#667
On October 28 2011 00:40 Logros wrote:
Show nested quote +
On October 27 2011 23:49 Spawkuring wrote:
On October 27 2011 23:34 pezit wrote:
On October 27 2011 23:12 Lightspeaker wrote:
On October 27 2011 22:45 k10forgotten wrote:
People hate colossus because it's a unit that you can just a-move. There's no micro, no special ability, no nothing. A-move, that's it. It's uninteresting, since you have warp-prism (two modes), high templar (feedback and storm), you can lift units with phoenix... Even the carrier requires you to focus fire, to have maximum DPS.

And it is the most important unit in the Protoss composition - since it deals AoE damage (I always read "Age of Empires damage" first T_T). If, I don't know, it was more fragile (than it already is) it would require a warp prism babysitting it (like reavers and shuttles)... But it can be attacked by air and ground... So.. removing the "armored" type also to prevent vikings to huge damage? Then what about corruptors and void rays? I don't know. It seems like it doesn't have anything they could do to fix the colossus besides removing it (or taking a long time to see what could be done to make the colossus interesting). Which they can't, since it became "iconic" and there are many players that would go crazy. "Y U REMOVED COLOSSUS" blah blah blah


Yeah, I get all that but what I mean is that I honestly think its workable as an idea, its just horrendously executed. But without it Protoss would be kinda crippled as it is currently set up so its incredibly hard to remove.

I'm not saying its going to be a small change that'll fix it. It'd have to be something drastic, a combination of things to ensure its a potent weapon but that more micro is needed to keep it alive. As a hesitant guess a combination of tweaks to range, HP, tags and speed might work but I'm not a game designer so I couldn't say exactly what tweaks would be needed.

I just think people are too quick to flat out call for removal; especially given that removal is unlikely unless they seriously rework most of how Protoss is set up. It'd be a much better use of everyone's time to try and brainstorm some ideas that someone important might pick up on.


The colossus is unsalvageable because it is bad design from the ground up. We have this deathball problem and here's this unit that cannot act alone, it walks on top of other units, it's just an a-move unit and it overlaps with stargate units because it's countered by AA. But no, let's remove the carrier instead because the colossus fills its role so much better


The colossus can be saved, especially since I think that Blizzard holds too much sentimental attachment to the unit to remove it. It definitely needs a rework though, as colossi are the #1 cause of deathball syndrome in the game. Perhaps replace its attack, or dramatically change its stats. I'm hoping something at least something changes so they require some actual micro.

They would really need to fix something in the Protoss race if they remove/change the Colossus though. They're pretty much required to fight any large number of roach/hydra/ling and marine/marauder.


Thats pretty much why I think the Colossus should be more considered for reworking than removal. If it gets reworked then the other Protoss units can be tweaked to rebalance around it. However if it gets entirely removed then they'd pretty much have to rebuild Protoss from scratch because so many of the matchups rely on Colossi and/or Templar. And if your only answer to bioballs is Templar you're probably going to end up in trouble, not to mention the fact it would mean every single Terran and Zerg playing against a Protoss would know exactly what to expect in every single vP game.

About the only way I could see actually removing Colossi working is if they added something that is practically identical or if they buffed Archons to the point where they can take the place of Colossi. But again you'd be Templar route every single vT or vZ.

Anyway, kinda inadvertantly hijacked the thread a bit here. I apologise.


Back on topic: I already mentioned about units not being what Protoss needs or wants earlier but I forgot to mention arc shield. Frankly I just don't know on this one. I actually kinda like the concept because Protoss could really use something to help defend early game without having to commit a considerable amount of resources to cannons, the use of which later in the game can be quite questionable depending upon their positioning (for comparison: Terrans get bunkers which are salvageable and Zerg get spine crawlers which are permanent but can be moved around and thus used throughout the game).

That said, balancing it is going to be a nightmare I think. Especially in the Nexus energy stakes. Too much and its just going to massively put you behind with chrono. Too little and it could just be overpowered and potentially shut down all early plays.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 27 2011 17:06 GMT
#668
On October 27 2011 23:49 Spawkuring wrote:
Show nested quote +
On October 27 2011 23:34 pezit wrote:
On October 27 2011 23:12 Lightspeaker wrote:
On October 27 2011 22:45 k10forgotten wrote:
People hate colossus because it's a unit that you can just a-move. There's no micro, no special ability, no nothing. A-move, that's it. It's uninteresting, since you have warp-prism (two modes), high templar (feedback and storm), you can lift units with phoenix... Even the carrier requires you to focus fire, to have maximum DPS.

And it is the most important unit in the Protoss composition - since it deals AoE damage (I always read "Age of Empires damage" first T_T). If, I don't know, it was more fragile (than it already is) it would require a warp prism babysitting it (like reavers and shuttles)... But it can be attacked by air and ground... So.. removing the "armored" type also to prevent vikings to huge damage? Then what about corruptors and void rays? I don't know. It seems like it doesn't have anything they could do to fix the colossus besides removing it (or taking a long time to see what could be done to make the colossus interesting). Which they can't, since it became "iconic" and there are many players that would go crazy. "Y U REMOVED COLOSSUS" blah blah blah


Yeah, I get all that but what I mean is that I honestly think its workable as an idea, its just horrendously executed. But without it Protoss would be kinda crippled as it is currently set up so its incredibly hard to remove.

I'm not saying its going to be a small change that'll fix it. It'd have to be something drastic, a combination of things to ensure its a potent weapon but that more micro is needed to keep it alive. As a hesitant guess a combination of tweaks to range, HP, tags and speed might work but I'm not a game designer so I couldn't say exactly what tweaks would be needed.

I just think people are too quick to flat out call for removal; especially given that removal is unlikely unless they seriously rework most of how Protoss is set up. It'd be a much better use of everyone's time to try and brainstorm some ideas that someone important might pick up on.


The colossus is unsalvageable because it is bad design from the ground up. We have this deathball problem and here's this unit that cannot act alone, it walks on top of other units, it's just an a-move unit and it overlaps with stargate units because it's countered by AA. But no, let's remove the carrier instead because the colossus fills its role so much better


The colossus can be saved, especially since I think that Blizzard holds too much sentimental attachment to the unit to remove it. It definitely needs a rework though, as colossi are the #1 cause of deathball syndrome in the game. Perhaps replace its attack, or dramatically change its stats. I'm hoping something at least something changes so they require some actual micro.

yeah they need to make it slow, do hella aoe dmg, and require micro. oh wait, that sounds familiar. i guess protoss is the only race that doesn't get the good shit from BW while the other races get that + improvements.

feels good man
"God fights on the side with the best artillery." - Napoleon Bonaparte
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 27 2011 17:15 GMT
#669
On October 27 2011 23:49 Spawkuring wrote:
Show nested quote +
On October 27 2011 23:34 pezit wrote:
On October 27 2011 23:12 Lightspeaker wrote:
On October 27 2011 22:45 k10forgotten wrote:
People hate colossus because it's a unit that you can just a-move. There's no micro, no special ability, no nothing. A-move, that's it. It's uninteresting, since you have warp-prism (two modes), high templar (feedback and storm), you can lift units with phoenix... Even the carrier requires you to focus fire, to have maximum DPS.

And it is the most important unit in the Protoss composition - since it deals AoE damage (I always read "Age of Empires damage" first T_T). If, I don't know, it was more fragile (than it already is) it would require a warp prism babysitting it (like reavers and shuttles)... But it can be attacked by air and ground... So.. removing the "armored" type also to prevent vikings to huge damage? Then what about corruptors and void rays? I don't know. It seems like it doesn't have anything they could do to fix the colossus besides removing it (or taking a long time to see what could be done to make the colossus interesting). Which they can't, since it became "iconic" and there are many players that would go crazy. "Y U REMOVED COLOSSUS" blah blah blah


Yeah, I get all that but what I mean is that I honestly think its workable as an idea, its just horrendously executed. But without it Protoss would be kinda crippled as it is currently set up so its incredibly hard to remove.

I'm not saying its going to be a small change that'll fix it. It'd have to be something drastic, a combination of things to ensure its a potent weapon but that more micro is needed to keep it alive. As a hesitant guess a combination of tweaks to range, HP, tags and speed might work but I'm not a game designer so I couldn't say exactly what tweaks would be needed.

I just think people are too quick to flat out call for removal; especially given that removal is unlikely unless they seriously rework most of how Protoss is set up. It'd be a much better use of everyone's time to try and brainstorm some ideas that someone important might pick up on.


The colossus is unsalvageable because it is bad design from the ground up. We have this deathball problem and here's this unit that cannot act alone, it walks on top of other units, it's just an a-move unit and it overlaps with stargate units because it's countered by AA. But no, let's remove the carrier instead because the colossus fills its role so much better


The colossus can be saved, especially since I think that Blizzard holds too much sentimental attachment to the unit to remove it. It definitely needs a rework though, as colossi are the #1 cause of deathball syndrome in the game. Perhaps replace its attack, or dramatically change its stats. I'm hoping something at least something changes so they require some actual micro.


Maybe make it a ground only unit, that fires plasma balls that suffer from insanely bad AI, and gets stuck in minerals and just fade away? Balance cost and supply accordingly.
Sounds solid to me.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
October 27 2011 17:17 GMT
#670
TT1 is exactly right guys.

That was my first impression when I saw the new units unveiled: too many gimmicky units/mechanics and not enough emphasis on the core concepts of an RTS (e.g. art of war stuff here). WoL is very close to being perfectly balanced and in terms of game design, while largely inferior with respect to BW, it's actually stronger in some areas (e.g. detection being more balanced). These proposed changes from HotS are taking SC2 further away from the core of a great RTS.

Though, as a pro, you should really voice your concern to Blizzard directly.
pezit
Profile Joined October 2010
Sweden302 Posts
October 27 2011 17:19 GMT
#671
On October 28 2011 02:01 Lightspeaker wrote:
Show nested quote +
On October 28 2011 00:40 Logros wrote:
On October 27 2011 23:49 Spawkuring wrote:
On October 27 2011 23:34 pezit wrote:
On October 27 2011 23:12 Lightspeaker wrote:
On October 27 2011 22:45 k10forgotten wrote:
People hate colossus because it's a unit that you can just a-move. There's no micro, no special ability, no nothing. A-move, that's it. It's uninteresting, since you have warp-prism (two modes), high templar (feedback and storm), you can lift units with phoenix... Even the carrier requires you to focus fire, to have maximum DPS.

And it is the most important unit in the Protoss composition - since it deals AoE damage (I always read "Age of Empires damage" first T_T). If, I don't know, it was more fragile (than it already is) it would require a warp prism babysitting it (like reavers and shuttles)... But it can be attacked by air and ground... So.. removing the "armored" type also to prevent vikings to huge damage? Then what about corruptors and void rays? I don't know. It seems like it doesn't have anything they could do to fix the colossus besides removing it (or taking a long time to see what could be done to make the colossus interesting). Which they can't, since it became "iconic" and there are many players that would go crazy. "Y U REMOVED COLOSSUS" blah blah blah


Yeah, I get all that but what I mean is that I honestly think its workable as an idea, its just horrendously executed. But without it Protoss would be kinda crippled as it is currently set up so its incredibly hard to remove.

I'm not saying its going to be a small change that'll fix it. It'd have to be something drastic, a combination of things to ensure its a potent weapon but that more micro is needed to keep it alive. As a hesitant guess a combination of tweaks to range, HP, tags and speed might work but I'm not a game designer so I couldn't say exactly what tweaks would be needed.

I just think people are too quick to flat out call for removal; especially given that removal is unlikely unless they seriously rework most of how Protoss is set up. It'd be a much better use of everyone's time to try and brainstorm some ideas that someone important might pick up on.


The colossus is unsalvageable because it is bad design from the ground up. We have this deathball problem and here's this unit that cannot act alone, it walks on top of other units, it's just an a-move unit and it overlaps with stargate units because it's countered by AA. But no, let's remove the carrier instead because the colossus fills its role so much better


The colossus can be saved, especially since I think that Blizzard holds too much sentimental attachment to the unit to remove it. It definitely needs a rework though, as colossi are the #1 cause of deathball syndrome in the game. Perhaps replace its attack, or dramatically change its stats. I'm hoping something at least something changes so they require some actual micro.

They would really need to fix something in the Protoss race if they remove/change the Colossus though. They're pretty much required to fight any large number of roach/hydra/ling and marine/marauder.


Thats pretty much why I think the Colossus should be more considered for reworking than removal. If it gets reworked then the other Protoss units can be tweaked to rebalance around it. However if it gets entirely removed then they'd pretty much have to rebuild Protoss from scratch because so many of the matchups rely on Colossi and/or Templar. And if your only answer to bioballs is Templar you're probably going to end up in trouble, not to mention the fact it would mean every single Terran and Zerg playing against a Protoss would know exactly what to expect in every single vP game.

About the only way I could see actually removing Colossi working is if they added something that is practically identical or if they buffed Archons to the point where they can take the place of Colossi. But again you'd be Templar route every single vT or vZ.


They only need a unit that doesn't get hit by air and does long range AoE damage. Maybe they could have it move really slowly but as a trade off have a lot of damage...
Escape
Profile Joined April 2010
Canada306 Posts
Last Edited: 2011-10-27 17:22:35
October 27 2011 17:19 GMT
#672
I am agree many of TT1's points as well.

An idea I have is that instead of Arc-Shield. Would a cloaking field that can only be casted on a nexus be better? Maybe with a radius enough to cover the mineral fields. This would limit the use to buy time for the slow toss army to get back in time to defend. But can not be used for offensivly like the arc-shield.

Mass cloaking has been part of the game for so long, now that the Mothership is taken out, this maybe the best way to bring this ability back.

My 2 cents.
LavendrGooms
Profile Joined May 2011
United States134 Posts
October 27 2011 17:39 GMT
#673
I love all these QQ threads that keep popping up about HotS. The game isn't even in beta and people are already complaining.
www.twitch.tv/lavendrgooms
Monkeyballs25
Profile Joined October 2010
531 Posts
October 27 2011 17:42 GMT
#674
I get that Protoss get a raw with deal their 3 new units, but isn't it a bit early to be saying "New Unit X makes old strategy Y invalid"?
RedBlargh
Profile Joined July 2011
99 Posts
October 27 2011 18:02 GMT
#675
I gotta agree with the people who have said that Colossi fucked over Protoss's possibilities in units and army composition. I want a new offensive unit =(
TheGlassface
Profile Joined November 2010
United States612 Posts
October 27 2011 18:02 GMT
#676
On October 28 2011 02:39 Rinkor16 wrote:
I love all these QQ threads that keep popping up about HotS. The game isn't even in beta and people are already complaining.


There were countless Beta Tournaments when WoL was coming around. If there can be prize winning tourneys, there can be some discussion.
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 18:03 GMT
#677
On October 28 2011 03:02 RedBlargh wrote:
I gotta agree with the people who have said that Colossi fucked over Protoss's possibilities in units and army composition. I want a new offensive unit =(

If it wasn't the colossus, it would be another easy to use AoE heavy hitter. It's either that, or bump warpgate research way the hell back.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
Last Edited: 2011-10-27 18:06:18
October 27 2011 18:05 GMT
#678
I only like the oracle from the protoss units, but I think the beta will fix everything.
The replicant shouldn't make it into the game, it will be retarded lategame being able to copy enemy workers or high tech units.
Imagine playing ZvP you morph your broodlords you go to attack with your army and see a death ball more broodlords than yours :D Idk if they intend on making the replicant be able to copy anything, but if they do it's not possible to balance.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2011-10-27 18:09:10
October 27 2011 18:06 GMT
#679
On October 28 2011 02:39 Rinkor16 wrote:
I love all these QQ threads that keep popping up about HotS. The game isn't even in beta and people are already complaining.

Because once a unit is in beta, it's going to be hard pressed to actually remove it from the game. Chances are if it goes into beta, it's going to be in the game.

On October 28 2011 03:05 Ksyper wrote:
I only like the oracle from the protoss units, but I think the beta will fix everything.
The replicant shouldn't make it into the game, it will be retarded lategame being able to copy enemy workers or high tech units.
Imagine playing ZvP you morph your broodlords you go to attack with your army and see a death ball more broodlords than yours :D Idk if they intend on making the replicant be able to copy anything, but if they do it's not possible to balance.

It's very annoying when people don't read the notes about the game and give their opinion on it. For the umpteenth time, replicators cannot morph into massive units. How long this goes on, probably for a month or 2 after the replicator is actually into the game. People continue to comment while being completely uninformed.
"God fights on the side with the best artillery." - Napoleon Bonaparte
oZe
Profile Joined January 2011
Sweden492 Posts
October 27 2011 18:22 GMT
#680
Incase you have broken the key on your keyboards here are some; QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
just cut'n'paste as needed. If you run out reload the page to get a fresh batch.


User was warned for this post
The worst kinds of organized crime are religion & government.
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