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1.4.2 Patch notes PTR - Page 53

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 51 52 53 54 55 123 Next
SheerStress
Profile Joined July 2010
84 Posts
October 26 2011 01:28 GMT
#1041
we ll see how this patch works out, hopefully protoss can stop complaining after this (looking at you SOTG). I wonder how the emp nerf will affect TvZ though.

btw can zergs please shut the hell up about ghosts. Ghosts are problematic vs protoss cause of EMP. I dont understand why zerg complain about ghost. What else outside of ghosts beats broodlord infestor, tell me? the answer is nothing. Ghost counters zerg T3 true, so what? thats the onyl unit that does.

The only evidence vs ghosts is one game vs july wehre july thought a million ultras vs an army of ghosts with no support was a good idea. and one where MVP lost super slow to darkforce until darkforce decided to make... *gasp* lings and a moved to victory.
theaxis12
Profile Joined March 2011
United States489 Posts
October 26 2011 01:29 GMT
#1042
The EMP change is a step in the right direction but it doesn't stop the carpet EMP you just have to have like 1 more ghost.

What they really need to do is make it so you can't get EMP'd multiple times in a row. The EMP is the only spellcaster AOE that "stacks" because it happens instantly. They need to give an EMP'd unit an immunity to EMP buff when they get hit that wears off after a short time.
Shut your mouth and put your head back in the clouds.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 26 2011 01:31 GMT
#1043
On October 26 2011 10:29 theaxis12 wrote:
The EMP change is a step in the right direction but it doesn't stop the carpet EMP you just have to have like 1 more ghost.

What they really need to do is make it so you can't get EMP'd multiple times in a row. The EMP is the only spellcaster AOE that "stacks" because it happens instantly. They need to give an EMP'd unit an immunity to EMP buff when they get hit that wears off after a short time.


QFT.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 01:32 GMT
#1044
On October 26 2011 10:29 theaxis12 wrote:
The EMP change is a step in the right direction but it doesn't stop the carpet EMP you just have to have like 1 more ghost.

What they really need to do is make it so you can't get EMP'd multiple times in a row. The EMP is the only spellcaster AOE that "stacks" because it happens instantly. They need to give an EMP'd unit an immunity to EMP buff when they get hit that wears off after a short time.


Don't think it matters. Any units that get hit by the EMP are dead "after a short time".
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Link_Drako
Profile Joined April 2011
United States53 Posts
October 26 2011 01:33 GMT
#1045
On October 26 2011 10:16 lariat wrote:
Show nested quote +
On October 26 2011 10:15 Link_Drako wrote:
On October 26 2011 10:10 Cloud9157 wrote:
On October 26 2011 10:06 Link_Drako wrote:
This is going to destroy PvZ. Now what will happen in most match ups is this: Toss will one base a 2/2/0 or 2/0/2 or if your really unlucky 3/3/3 and this will happen by mid-game. Zerg already can do nothing to them for the first 6mins of a game. Now your basically saying when they do decided to come out, they will have out done Zerg in upgrades, which was the only thing keeping us afloat.

This is by far the worst patch to Toss I have seen. I am astounded that they worry about PvT when it's plain as day that ZvP is unbalanced in favor of Toss. Toss had methods of dealing with Terran. Zerg is the one who is hurting the most, yet not a single patch has fixed the issues. No real help has come to them at all.

This patch won't last. Mark my words, Toss will be unbalanced now for sure. (Like they weren't before).


LOLOLOLOLOL

You must be trolling. One basing 2/2? So what does Zerg do if they scout that?

Oh thats right. Expand. Get 3 bases and just mass produce units. Protoss will not have the ability to beat you when they have so few units, no matter how powerful they are.


How do scout it without an Overlord? Oh.. And less we forget that Zerg CANNOT scout early game against toss once the sentry is down. But what do we do if we can scout? NOTHING. Toss is the only race in the game that can SPEED UP upgrade research.

BTW, I do know about the "Push Through Worker" scouting method. Doesn't matter on a Pro level, why would it matter anywhere else? Zerg has the worst W/L ratio against all races, and this is by MLG/GSL/TSL standards. Before you call me a Troll, do some research.

No, in korea, most specifically gsl zvt is 50% and zvp is like 60-70%. Quit making baseless complaints.
Show nested quote +
On October 26 2011 10:16 XRaDiiX wrote:
On October 26 2011 10:06 Link_Drako wrote:
This is going to destroy PvZ. Now what will happen in most match ups is this: Toss will one base a 2/2/0 or 2/0/2 or if your really unlucky 3/3/3 and this will happen by mid-game. Zerg already can do nothing to them for the first 6mins of a game. Now your basically saying when they do decided to come out, they will have out done Zerg in upgrades, which was the only thing keeping us afloat.

This is by far the worst patch to Toss I have seen. I am astounded that they worry about PvT when it's plain as day that ZvP is unbalanced in favor of Toss. Toss had methods of dealing with Terran. Zerg is the one who is hurting the most, yet not a single patch has fixed the issues. No real help has come to them at all.

And by the way, Toss has such a low win rate in Korea due to their being so few Toss. Of course the win ratio will be bad.

This patch won't last. Mark my words, Toss will be unbalanced now for sure. (Like they weren't before).


100% true if anything this is going to encourage two base timing pushes with double/triple forge not to mention how powerful this already is seeing Protoss use it consistently with like 80% win rate in esv matches which was a PvP finals btw

Wow can't believe this path add this onto how difficult forcefields are to de with forcing Zerg to lose a good chunk of their army and I'm gonna guess 70% win rate vs Zerg in protoss favor.

I'm in masters and Ive already got a 30% win rate vs toss .

Meanwhile I crush high masters terran not sure how bliss gonna allow this one through.

Sorry for grammar on phone

This is just your fault. If you can hold a 2 base 2 forge timing attack, you can hold it off after 1.4.2 when protoss pushes with an extra half of a sentry.


There is nothing baseless about it. The most recent graphs DID NOT show those win rates. I cannot find the post on TL, but your wrong. Dead wrong in fact. Nestea/Idra/Losira/etc.. all say that there are some imbalances to ZvP. If you are going to jump in, do it with some real statistics. Not ones you pull off the top of your head.

And as far as what you said to
To get smarter, you first have to play a smarter opponent. -Fundamentals of Chess (1883)
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
October 26 2011 01:33 GMT
#1046
this is unbelievable, do they really think that this is balancing?
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
chocolatebunny
Profile Joined September 2011
301 Posts
October 26 2011 01:33 GMT
#1047
i expect some cool timing attacks for protoss!!
NexCa
Profile Joined March 2011
Germany954 Posts
October 26 2011 01:34 GMT
#1048
these changes wont change the imbalance that Z = T > P
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Supdude
Profile Joined August 2011
244 Posts
October 26 2011 01:34 GMT
#1049
Good, anything to fix the T imbaness is a plus
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 01:35 GMT
#1050
On October 26 2011 10:33 renaissanceMAN wrote:
this is unbelievable, do they really think that this is balancing?


Guess you play terran.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
SmundY
Profile Joined October 2011
United States6 Posts
October 26 2011 01:35 GMT
#1051
On October 26 2011 10:17 DeepElemBlues wrote:
i play zerg i dont think this makes protoss OP

brotosses already upgrade like mad if theyre good anyway, i mean you have a spell that can increase research time no one good is going to pass up on that

the difference in time/money is so small that its not going to have much of an effect


Exactly. I am a zerg player as well but don't see how this going to make that drastic of a change. Going 3 forge off of just 2 base shouldn't be a big deal considering how many less units the P will have.

The EMP radius decrease seems like a good change but like every other patch we'll just have to see how it plays out.
theaxis12
Profile Joined March 2011
United States489 Posts
Last Edited: 2011-10-26 01:35:59
October 26 2011 01:35 GMT
#1052
On October 26 2011 10:32 ayaz2810 wrote:
Show nested quote +
On October 26 2011 10:29 theaxis12 wrote:
The EMP change is a step in the right direction but it doesn't stop the carpet EMP you just have to have like 1 more ghost.

What they really need to do is make it so you can't get EMP'd multiple times in a row. The EMP is the only spellcaster AOE that "stacks" because it happens instantly. They need to give an EMP'd unit an immunity to EMP buff when they get hit that wears off after a short time.


Don't think it matters. Any units that get hit by the EMP are dead "after a short time".


It matters for Archons and guarantees that a full energy HT will get a storm off.
Shut your mouth and put your head back in the clouds.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 01:37 GMT
#1053
On October 26 2011 10:35 theaxis12 wrote:
Show nested quote +
On October 26 2011 10:32 ayaz2810 wrote:
On October 26 2011 10:29 theaxis12 wrote:
The EMP change is a step in the right direction but it doesn't stop the carpet EMP you just have to have like 1 more ghost.

What they really need to do is make it so you can't get EMP'd multiple times in a row. The EMP is the only spellcaster AOE that "stacks" because it happens instantly. They need to give an EMP'd unit an immunity to EMP buff when they get hit that wears off after a short time.


Don't think it matters. Any units that get hit by the EMP are dead "after a short time".


It matters for Archons and guarantees that a full energy HT will get a storm off.


Ah okay I see what was meant now. I misunderstood.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
forsooth
Profile Joined February 2011
United States3648 Posts
October 26 2011 01:38 GMT
#1054
I'm going to die so hard to mass chargelot/archon every game if this patch goes through. Looks like it's time to start working on different 1/1/1 variations.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
October 26 2011 01:38 GMT
#1055
Why haven't we seen any fast +1 attack +1 shield armor for blink stalker timings? Makes more sense than armor upgrades..
andrea20
Profile Joined September 2010
Canada441 Posts
Last Edited: 2011-10-26 01:45:48
October 26 2011 01:40 GMT
#1056
On October 26 2011 10:38 phiinix wrote:
Why haven't we seen any fast +1 attack +1 shield armor for blink stalker timings? Makes more sense than armor upgrades..


There's more HP than shields for zealots (which you'll build anyway), and armor upgrades are cheaper. Sure, it's cute when protoss buildings have +3 shields, but +2 terran building armor is rarely researched anyway. In addition, armor starts at 1 for most units, while shields start at 0.

Shields are really only worth it if you want to transition to air, since the upgrades keep. Or if you have archons.
below66
Profile Joined October 2009
United States1761 Posts
Last Edited: 2011-10-26 01:43:05
October 26 2011 01:41 GMT
#1057
It's amazing how this community automatically assumes anyone still arguing about P or T automatically has to playing the opposite race. Please realize that a lot of people are saying their OWN race is the one that needs more fixing sometimes, like stephano did today when speaking of burrowed moving banelings. Some P's are saying there own upgrade buff seem like a bit much and some T's are saying there own ghost are still a bit too powerful.

Stop assuming everyone is the opposite race because you assume everything to be QQ or because they have a little outdated icon next to there alias. It downgrades the whole community and reduces the real mature balance discussion from progressing.
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 26 2011 01:43 GMT
#1058
Wow I just got on PTR. Emp is the size of a supply depot.

What a fucking joke.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45351 Posts
October 26 2011 01:44 GMT
#1059
On October 26 2011 10:43 SolidMoose wrote:
Wow I just got on PTR. Emp is the size of psionic storm.

What a fucking joke.


Fixed
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
October 26 2011 01:45 GMT
#1060
About the change on Ghosts.

The EMP radius reduction was to nerf the effectiveness of the early EMP builds that many, many terrans have adapted recently on ladder.

With a 2 radius, you could EMP about 6 stalkers if clumped, now you probably can hit 3-4. Big difference when it's an early game fight
sup
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