• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:05
CET 08:05
KST 16:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League100
StarCraft 2
General
No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR? Behind the Blue - Team Liquid History Book 5.0.17 Patch Notes - October 7, 2026 Evil Geniuses - shutting down
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War How SKT1 S-Tiers Felt To Be Swept By Flash Top Players of October 2026 (EBPD Rankings) BW General Discussion Sagi.gg Launcher Released
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Men's Fashion Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10173 users

[D]Are mutalisks overpowered in WOL?? - Page 91

Forum Index > SC2 General
Post a Reply
Prev 1 89 90 91 92 93 103 Next
RehnFreemark
Profile Joined August 2011
Italy144 Posts
December 14 2011 13:28 GMT
#1801
On December 14 2011 21:55 Jermstuddog wrote:
Can people stop suggesting that Phoenix's need to be better vs Mutalisks?

Comparing the units directly:

Phoenix costs 50 more minerals.
Phoenix are faster.
Phoenix attack faster.
Phoenix have longer range.
Phoenix hit harder.
Phoenix scale better with upgrades
Phoenix have more health
Phoenix build faster
Phoenix can fire while moving

There is literally no way Mutalisks can beat Phoenix in a straight-up, even fight. For that specific unit relationship, the Phoenix is more than OK.

Stop suggesting it needs a buff.


There is literally no way a straight up, even fight can exist between mutas and phoenix because of mobility and difference production capability. Phoenix need to be able to stop mutas harassment, not simply win in a fight that will never take place.
... He leads me on light years away, through astral nights, galactic days...
Dfgj
Profile Joined May 2008
Singapore5922 Posts
December 14 2011 14:11 GMT
#1802
On December 14 2011 21:55 Jermstuddog wrote:
Can people stop suggesting that Phoenix's need to be better vs Mutalisks?

Comparing the units directly:

Phoenix costs 50 more minerals.
Phoenix are faster.
Phoenix attack faster.
Phoenix have longer range.
Phoenix hit harder.
Phoenix scale better with upgrades
Phoenix have more health
Phoenix build faster
Phoenix can fire while moving

There is literally no way Mutalisks can beat Phoenix in a straight-up, even fight. For that specific unit relationship, the Phoenix is more than OK.

Stop suggesting it needs a buff.

Stalkers beat mutas straight up too, but that's not the point people are making. Mutas can be produced en masse faster, can be tech switched into far easier, and mutas can actually kill your opponent. Making 20 phoenixes to counter 30 mutas is not a reasonable option. The main 'issue', if there is one, would be that phoenixes don't scale in the way, say, corsairs did: more mutas = individual sairs are stronger. Thus, while they didn't shut mutas down (and zerg had other units to handle them), they provided a cost-effective way to defend.
Meff
Profile Joined June 2010
Italy287 Posts
December 14 2011 14:23 GMT
#1803
On December 14 2011 22:28 RehnFreemark wrote:
There is literally no way a straight up, even fight can exist between mutas and phoenix because of mobility and difference production capability. Phoenix need to be able to stop mutas harassment, not simply win in a fight that will never take place.

Because of mobility? What are you talking about? Phoenixes are more mobile than mutalisks and can shoot while moving. Mutas have literally no way to escape without taking heavy losses.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 14 2011 14:56 GMT
#1804
On December 14 2011 22:28 RehnFreemark wrote:
Show nested quote +
On December 14 2011 21:55 Jermstuddog wrote:
Can people stop suggesting that Phoenix's need to be better vs Mutalisks?

Comparing the units directly:

Phoenix costs 50 more minerals.
Phoenix are faster.
Phoenix attack faster.
Phoenix have longer range.
Phoenix hit harder.
Phoenix scale better with upgrades
Phoenix have more health
Phoenix build faster
Phoenix can fire while moving

There is literally no way Mutalisks can beat Phoenix in a straight-up, even fight. For that specific unit relationship, the Phoenix is more than OK.

Stop suggesting it needs a buff.


There is literally no way a straight up, even fight can exist between mutas and phoenix because of mobility and difference production capability. Phoenix need to be able to stop mutas harassment, not simply win in a fight that will never take place.


Your argument makes no sense.

Phoenix dictate when battles happen due to their superior mobility as well as win those fights they choose to engage in due to their superior combat prowess.

Phoenix are also available earlier according to typical building build times and considering gas is the limiting factor in muta production, not larva or hatcheries, being able to build mutas 14 at a time is irrelevant because you can never afford that.

The phoenix is a fine counter to the mutalisk, stop crying.
As it turns out, marines don't actually cost any money -Jinro
msjakofsky
Profile Joined June 2011
1169 Posts
December 14 2011 15:26 GMT
#1805
On December 14 2011 22:28 RehnFreemark wrote:
Show nested quote +
On December 14 2011 21:55 Jermstuddog wrote:
Can people stop suggesting that Phoenix's need to be better vs Mutalisks?

Comparing the units directly:

Phoenix costs 50 more minerals.
Phoenix are faster.
Phoenix attack faster.
Phoenix have longer range.
Phoenix hit harder.
Phoenix scale better with upgrades
Phoenix have more health
Phoenix build faster
Phoenix can fire while moving

There is literally no way Mutalisks can beat Phoenix in a straight-up, even fight. For that specific unit relationship, the Phoenix is more than OK.

Stop suggesting it needs a buff.


There is literally no way a straight up, even fight can exist between mutas and phoenix because of mobility and difference production capability. Phoenix need to be able to stop mutas harassment, not simply win in a fight that will never take place.


phoenix attack only scales better if the mutalisks have zero armor upgrade. at even armor vs attack upgrades they have absolutely the same damage as at 0/0, and they do virtually no damage to corruptors.

also phoenix ground attack value is so much worse than mutalisk it's not even comparable. you can have 30 supply in phoenix and make mutalisks obsolete but you'll have a 30% smaller ground army.

you're right though in that, mutalisks can't fight phoenix at even numbers.
msjakofsky
Profile Joined June 2011
1169 Posts
December 14 2011 15:29 GMT
#1806
also, want to clarify to everyone that archon toilet doesn't work vs mutas
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
December 14 2011 15:49 GMT
#1807
On December 15 2011 00:29 msjakofsky wrote:
also, want to clarify to everyone that archon toilet doesn't work vs mutas


this doesnt make them op and the reason the toilet works vs broodlords is because they are super slow and they unstack/stack ultra slowly
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
msjakofsky
Profile Joined June 2011
1169 Posts
December 14 2011 15:53 GMT
#1808
On December 15 2011 00:49 ZeromuS wrote:
Show nested quote +
On December 15 2011 00:29 msjakofsky wrote:
also, want to clarify to everyone that archon toilet doesn't work vs mutas


this doesnt make them op and the reason the toilet works vs broodlords is because they are super slow and they unstack/stack ultra slowly


i'm very much aware of that. just was saying it cuz some people were implying that it works vs mutas when in fact it doesn't.

vortex/cloak is good ofc but it's good vs everything, not just mutas.
Nourek
Profile Joined February 2011
Germany188 Posts
December 14 2011 15:55 GMT
#1809
The main reason phoenix don't work as well as the stats suggest as a response to mutas is production time and fungal in my opinion.
Elean
Profile Joined October 2010
689 Posts
December 14 2011 15:55 GMT
#1810
If the protoss scout the spire shortly after it starts building, he has time to double stargate, get 8 phoenixes, and +1 air attack before the muta reaches his base.

8 A-move +1 phoenixes win against 15muta. So, for players above platinium, 6 phoenixes should be enough to defend against 15muta.

So yeah, pheonixes hard counter muta really effeciently.
Now, it's true that if you have 15muta arriving in your base, phoenixes won't save you if you don't already have double stargates.

But you know, when a zerg has 15helions at his front, he won't be able to stop it either by putting down a roach warren.

If protoss doen't scout, he deserve to loose. Even if you scout it late, it's still simple to deal with : just attack to force the zerg to spend his ressources on other units.

Most of the time when you see muta in ZvP, the zerg goes muta AFTER getting the advantage in the game (e.g. after crushing a push, or after a huge army trade in the game where the zerg had a clear economic advantage). Although, it's true there are some specific maps where muta are good.








Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-12-14 16:02:53
December 14 2011 15:57 GMT
#1811
On December 14 2011 23:56 Jermstuddog wrote:
The phoenix is a fine counter to the mutalisk, stop crying.


Not practically. Because there's basically two scenariis:

1. Protoss got phoenixes earlier than Zerg, Zerg can tech switch to something else or just defend and drone, phoenixes become quickly useless.

2. Protoss got phoenixes later than Zerg, in which case he won't ever catch up in prod, and can't defend the harass.

There's pretty much no middle ground here, that's the problem. If Protoss could react with a stargate and still have chances versus a mass mutas army in the mid game, nobody would complain. As it is now, it's just not possible.
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
December 14 2011 15:57 GMT
#1812
Is this the Nadas body thread of SC2? Son, I am dissapoint.
www.youtube.com/gryffes - Random Gaming Videos.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 14 2011 15:59 GMT
#1813
On December 15 2011 00:57 Luckbox wrote:
Is this the Nadas body thread of SC2? Son, I am dissapoint.

word

Face it, this thread is meaningless. In a way, mutas are op. In a way, they are not. That's it. Can we please stop debating this? It's been like 100 pages and months of discussion, and we've come absolutely nowhere...
RehnFreemark
Profile Joined August 2011
Italy144 Posts
Last Edited: 2011-12-14 16:18:48
December 14 2011 16:18 GMT
#1814
On December 14 2011 23:56 Jermstuddog wrote:
Your argument makes no sense.

Phoenix dictate when battles happen due to their superior mobility as well as win those fights they choose to engage in due to their superior combat prowess.

Phoenix are also available earlier according to typical building build times and considering gas is the limiting factor in muta production, not larva or hatcheries, being able to build mutas 14 at a time is irrelevant because you can never afford that.

The phoenix is a fine counter to the mutalisk, stop crying.


Yeah phoenix is a fine counter to the mutalisk, no single protoss pro player ever makes phoenix as a counter to the mutalisk because they are dumb.
Do we even play the same game? There is absolutely no realistic scenario where you can produce a high enough number of phoenix to counter a mass muta play, because to do that you would have to cut stalkers, which are the only fast producing enough units you can use as anti air to defend your bases, and even if you tried by the time you go 10 or so phoenix the zerg could easily have 40 mutas if he chose. If he saw you go heavy into phoenix (easy since he can scout you any time he wants with mutas) he can even easily decides to transition into hydras or at the very least zergling/banelings and you would have wasted tons of time and resources into useless phoenix until then, especially because, ONCE AGAIN, when you are under heavy muta harassment you cannot pressure him in ANY way and he is free to expand and tech as much as he wants.

Stop looking at the 100vs100 youtube battles and start playing the real game please.

LOL @ "being able to produce 14 mutalisks at a time is irrelevant"
... He leads me on light years away, through astral nights, galactic days...
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-12-14 16:19:48
December 14 2011 16:19 GMT
#1815
On December 14 2011 22:28 RehnFreemark wrote:
Show nested quote +
On December 14 2011 21:55 Jermstuddog wrote:
Can people stop suggesting that Phoenix's need to be better vs Mutalisks?

Comparing the units directly:

Phoenix costs 50 more minerals.
Phoenix are faster.
Phoenix attack faster.
Phoenix have longer range.
Phoenix hit harder.
Phoenix scale better with upgrades
Phoenix have more health
Phoenix build faster
Phoenix can fire while moving

There is literally no way Mutalisks can beat Phoenix in a straight-up, even fight. For that specific unit relationship, the Phoenix is more than OK.

Stop suggesting it needs a buff.


There is literally no way a straight up, even fight can exist between mutas and phoenix because of mobility and difference production capability. Phoenix need to be able to stop mutas harassment, not simply win in a fight that will never take place.




If you are a god from the machine.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
RehnFreemark
Profile Joined August 2011
Italy144 Posts
December 14 2011 16:22 GMT
#1816
On December 15 2011 00:57 Nyast wrote:
2. Protoss got phoenixes later than Zerg, in which case he won't ever catch up in prod, and can't defend the harass.


Naaaaa man you kidding'? 14 mutas at a time is irrelevant when you can go double stargate!
... He leads me on light years away, through astral nights, galactic days...
Big J
Profile Joined March 2011
Austria16289 Posts
December 14 2011 16:24 GMT
#1817
On December 15 2011 00:26 msjakofsky wrote:
Show nested quote +
On December 14 2011 22:28 RehnFreemark wrote:
On December 14 2011 21:55 Jermstuddog wrote:
Can people stop suggesting that Phoenix's need to be better vs Mutalisks?

Comparing the units directly:

Phoenix costs 50 more minerals.
Phoenix are faster.
Phoenix attack faster.
Phoenix have longer range.
Phoenix hit harder.
Phoenix scale better with upgrades
Phoenix have more health
Phoenix build faster
Phoenix can fire while moving

There is literally no way Mutalisks can beat Phoenix in a straight-up, even fight. For that specific unit relationship, the Phoenix is more than OK.

Stop suggesting it needs a buff.


There is literally no way a straight up, even fight can exist between mutas and phoenix because of mobility and difference production capability. Phoenix need to be able to stop mutas harassment, not simply win in a fight that will never take place.


phoenix attack only scales better if the mutalisks have zero armor upgrade. at even armor vs attack upgrades they have absolutely the same damage as at 0/0, and they do virtually no damage to corruptors.

also phoenix ground attack value is so much worse than mutalisk it's not even comparable. you can have 30 supply in phoenix and make mutalisks obsolete but you'll have a 30% smaller ground army.

you're right though in that, mutalisks can't fight phoenix at even numbers.


but the armor upgrade starts to deny the bounce, as bounce is only upgraded by +0.333/+0.111. So like with every mutalisk vs "unit" comparison the upgrade battle is favored for the "unit". (--> 3/3 vs 3/3 mutalisks only do 9/1 damage, while 0/0 vs 0/0 mutalisks do 9/3/1 which is a ~23% decrease in damage; for phoenix the damage output stays completly the same 5(+5)*2)

Furthermore: 30 of 200 supply is 15%. If you assume 70workers it is still 30/130 which is still only 23,1%.
Also if you have the phoenixes and he has the mutalisks, he will have the same supply problem...

But again I want to point out, that even with the phoenix being a great mutalisk counter, I'm not saying you should throw down double starport as reaction to mutalisks. You should only build phoenixes against mutalisks if you already happen to have 2starports up. Btw, the same would be true for a corsairlike unit in SC2 in my opinion... (corsair vs mutalisk was only reasonable because the corsair was part of the protoss gameplan all along and you didn't need 2starports, due to the reduced zerg production and the fact that it was not possible to go for more than 12 mutalisks; and due to the 12mutalisk boundary there was no way to reasonably magicbox in sc:bw against splash)
QNdie
Profile Joined June 2011
Poland210 Posts
December 14 2011 16:29 GMT
#1818
While mutas might be overpowered in some ways, they simply cannot be nerfed, there is no way to do so without making it completely useless, what the hell do you want to do? Reduce damage or speed? It will make mutas so retarded, PvZ will again be something so simple for toss, that it will make no sense to lose anymore.
RandomAccount139135
Profile Joined January 2011
40 Posts
December 14 2011 16:30 GMT
#1819
--- Nuked ---
msjakofsky
Profile Joined June 2011
1169 Posts
December 14 2011 16:31 GMT
#1820
On December 15 2011 01:24 Big J wrote:
Show nested quote +
On December 15 2011 00:26 msjakofsky wrote:
On December 14 2011 22:28 RehnFreemark wrote:
On December 14 2011 21:55 Jermstuddog wrote:
Can people stop suggesting that Phoenix's need to be better vs Mutalisks?

Comparing the units directly:

Phoenix costs 50 more minerals.
Phoenix are faster.
Phoenix attack faster.
Phoenix have longer range.
Phoenix hit harder.
Phoenix scale better with upgrades
Phoenix have more health
Phoenix build faster
Phoenix can fire while moving

There is literally no way Mutalisks can beat Phoenix in a straight-up, even fight. For that specific unit relationship, the Phoenix is more than OK.

Stop suggesting it needs a buff.


There is literally no way a straight up, even fight can exist between mutas and phoenix because of mobility and difference production capability. Phoenix need to be able to stop mutas harassment, not simply win in a fight that will never take place.


phoenix attack only scales better if the mutalisks have zero armor upgrade. at even armor vs attack upgrades they have absolutely the same damage as at 0/0, and they do virtually no damage to corruptors.

also phoenix ground attack value is so much worse than mutalisk it's not even comparable. you can have 30 supply in phoenix and make mutalisks obsolete but you'll have a 30% smaller ground army.

you're right though in that, mutalisks can't fight phoenix at even numbers.


but the armor upgrade starts to deny the bounce, as bounce is only upgraded by +0.333/+0.111. So like with every mutalisk vs "unit" comparison the upgrade battle is favored for the "unit". (--> 3/3 vs 3/3 mutalisks only do 9/1 damage, while 0/0 vs 0/0 mutalisks do 9/3/1 which is a ~23% decrease in damage; for phoenix the damage output stays completly the same 5(+5)*2)

Furthermore: 30 of 200 supply is 15%. If you assume 70workers it is still 30/130 which is still only 23,1%.
Also if you have the phoenixes and he has the mutalisks, he will have the same supply problem...

But again I want to point out, that even with the phoenix being a great mutalisk counter, I'm not saying you should throw down double starport as reaction to mutalisks. You should only build phoenixes against mutalisks if you already happen to have 2starports up. Btw, the same would be true for a corsairlike unit in SC2 in my opinion... (corsair vs mutalisk was only reasonable because the corsair was part of the protoss gameplan all along and you didn't need 2starports, due to the reduced zerg production and the fact that it was not possible to go for more than 12 mutalisks; and due to the 12mutalisk boundary there was no way to reasonably magicbox in sc:bw against splash)


glaive damage argument is kinda moot since it's so vs every single unit in the game, it's not a muta vs penis problem

and i assumed 70 workers and said a rough number so yeah it's just 23,1 %. but it's not the same supply problem for zerg since mutalisks can act as an anti ground force much better (penix are good vs hydras in small numbers and that's it basically). you can kill buildings, massive units, harass nonstop etc vs mutas

still not saying they're op but they're absolutely not the same as phoenix in the vs ground regard
Prev 1 89 90 91 92 93 103 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft542
Codebar 40
StarCraft: Brood War
Rain 2230
Hyuk 325
ProTech158
Pusan 76
Killer 60
Bale 34
ToSsGirL 32
ZergMaN 25
Noble 21
Icarus 9
[ Show more ]
Force[name] 5
Dota 2
NeuroSwarm212
League of Legends
JimRising 599
Counter-Strike
fl0m3491
olofmeister9
Other Games
summit1g9842
XaKoH 419
C9.Mang0250
Happy181
Sick91
Mew2King73
Organizations
Other Games
gamesdonequick487
Counter-Strike
PGL250
[ Show 14 non-featured ]
StarCraft 2
• practicex 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2508
League of Legends
• Rush1180
• Lourlo962
• Stunt434
Upcoming Events
Patches Events
5h 55m
PiGosaur Cup
17h 55m
Kung Fu Cup
1d 3h
Replay Cast
1d 15h
The PondCast
2 days
KCM Race Survival
2 days
OSC
2 days
IntoTheTV X SOOP
4 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
4 days
IPSL
4 days
WorsT vs nOmaD
Dewalt vs andersOn
[ Show More ]
IntoTheTV X SOOP
5 days
WardiTV Invitational
5 days
IPSL
5 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.