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New HotS Units/Abilities in Blizzcon - Page 25

Forum Index > SC2 General
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Ansinjunger
Profile Joined November 2010
United States2451 Posts
October 21 2011 16:34 GMT
#481
On October 22 2011 01:22 windsupernova wrote:
Show nested quote +
On October 22 2011 01:21 JoeAWESOME wrote:
On October 22 2011 01:18 flodeskum wrote:
On October 22 2011 01:16 Tyree wrote:
On October 22 2011 01:15 gurrpp wrote:
Is it confirmed these will both be multiplayer units? It will be interesting to see how fast the swarm host spawns units and what those units are. Hopefully the units will be like broodlings, so they don't take up supply. Adding the ability to pull units around seems kind of pointless for the viper. Its kind of hard to think of a situation where its worthwhile to put a support unit on the front lines to pull a friendly unit back or grab a single enemy unit.



Nothing is really confirmed, i personally could believe they are adding 3 units per race (in multiplayer). They still might take a few units out, like Reaper, Corrupter and some Toss unit nobody uses (CARRIER?)

I hope they are adding all these

Well it does say 'multiplayer' in all caps above the units so I think it's a fair assumption.



Dont forget that they said that they will remove units too...


But lets not get ahead of ourselves, it most likely won´t be 1 unit our per unit in. Only one I see being replaced based on this are overseer, Thors and Mammaship/Carriers


If true, then evens it out, unless people actually considered overseers a fun unit. Zerg loses 1 crappy unit and gets 2 really good ones. Terran loses a really good, if boring, unit in exchange for 3 and Protoss air is basically revamped to something that hopefully works, plus they get those bot thingies. Net gain is 2-"0" for overseer for Z, 3-1 for T, and 3-2 for P, and protoss already had the most units.

Frankly, I always felt Zerg had ridiculously terrible mobile detection, seeing how overseers don't do anything in a battle if they're near your army for detection, unless you happen to be fighting by production facilities. Even then, gooping buildings was pretty uninteresting and judging from how often it's used, not worth the overseer or APM cost.

Imo, it looks like they went a bit less for "Cool" abilities and opted for "good" instead, while letting the artists let the units take care of "cool."
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
October 21 2011 16:34 GMT
#482
On October 22 2011 01:30 Cain0 wrote:
Show nested quote +
On October 22 2011 01:16 FrostedMiniWheats wrote:
lmfao it actually was a transformer hellion....


Who would have thought lol. The Zerg units look awsome, The Protoss units look meh and Terran units look OK. Some of the units make me think that they will be for campaign only, like the terran one that make a whilwind that destroys everything...


They're all for multiplayer. Which is awesome, because I want to make a whirlwind that destroys everything.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
bLooD.
Profile Joined November 2010
Germany470 Posts
October 21 2011 16:34 GMT
#483
holy..... this is gonna be cool
hunts
Profile Joined September 2010
United States2113 Posts
October 21 2011 16:34 GMT
#484
I hope that's not all the units, would make me kinda sad if Z gets less than the other 2 in the Z expansion when Z already has the least ammount of actual units. :/ Still look pretty awesome though and I can't wait to see those units in action.
twitch.tv/huntstv 7x legend streamer
ETisME
Profile Blog Joined April 2011
12853 Posts
October 21 2011 16:34 GMT
#485
Nydus will be even less usable without overseer.
I hope viper has a good flying speed
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
skatbone
Profile Joined August 2010
United States1005 Posts
October 21 2011 16:34 GMT
#486
On October 22 2011 01:16 Durp wrote:
Hmmm I envision the replicant being used to fake HTs to waste EMPs


Oh, interesting. I was assuming the Replicant could copy enemy units, but I think I see your take on it now. Maybe this will replace hallucination?
Mercurial#1193
DarkPlasmaBall
Profile Blog Joined March 2010
United States46294 Posts
October 21 2011 16:34 GMT
#487
On October 22 2011 01:32 Odal wrote:
So now that it would appear that mech is entirely viable. Anyone else switching to terran? It was the only thing holding me back..


Really? Terran wasn't good enough before?

I'm definitely gonna try out all the races, but I hope that Protoss is a little stronger with these new units.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
setzer
Profile Joined March 2010
United States3284 Posts
October 21 2011 16:34 GMT
#488
They need to redesign the look of the Replicant. It looks exactly like the WoL science vessel model and that is just pretty stupid. Overall most units sound interesting on paper but I'll have to see how they play out in game. I'm disappointed with the terran units though. Who would want a slower hellion? that makes no sense for a harassment unit. The Warhound sounds exactly like the Thor. I'd prefer if these just removed both units entirely and added the Goliath.

They really need to consider removing units though. Give me units that have more utility than just a-moving. Derp units like the roach, marauder and colossus have to go.
jubil
Profile Blog Joined March 2011
United States2602 Posts
October 21 2011 16:34 GMT
#489
Once again I'm impressed by Blizzard's creativity here. Some of this stuff might just turn out to be cutesy/useless in practice (specifically thinking of the oracle and replicant) but they definitely deserve credit for trying to push the envelope.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Vindicate
Profile Joined January 2011
United States169 Posts
October 21 2011 16:34 GMT
#490
Feels like Blizzard designed these units based more on their "theme" for the races rather than actual need, barring Protoss. I'm really excited for them; their harassment and numbers (meaning the available units on field) needed some work, and they got what they needed here. Terran replacements seem.. underwhelming, although granted they have a wide variety of options as is. I'm concerned the zerg units will just be more gas-intensive, late tier units, which the zerg don't need. They've already got strong late game and instead need help with scouting (somewhat mitigated w/ overseer fix), anti-caster, and general anti-air (especially early game, though this Viper might be a fabulous anti-air unit for later in the game).
meowmeow-
Profile Blog Joined October 2011
Germany291 Posts
October 21 2011 16:34 GMT
#491
When people say "it's the shit" does that actually mean good?

God your language confuses me to a great extend...
Life is short, waste it wisely.
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 16:34 GMT
#492
On October 22 2011 01:33 Roe wrote:
Show nested quote +
On October 22 2011 01:31 -_- wrote:
I think the thor is gone, the marauder is gone, the carrier is gone, and the overseer is gone.

you mean you hope the marauder is gone. what reason would there be for it to be gone?

Given the marine's strength against anything on the ground, I can see the battle-hellion replacing the marauder as the armored ground unit.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2011-10-21 16:35:04
October 21 2011 16:34 GMT
#493
Tempest sounds lie a Carrier replacement. Two capital ships? Doubt it....

Same with Warhound and Thor. Two mech-aoe-anti-air units? Likely not.
Sighstorm
Profile Joined December 2010
Netherlands116 Posts
October 21 2011 16:34 GMT
#494
Nice!

I'm really looking forward to see how these units will effect the game, especially the Protoss units, but that's probably because i play 'toss. The Oracle intriques me most... I really hope it will be possible to make them in the early/early-mid game.

The warhound looks a but funky to me, because of it's height compare to it's width. But it's good that it can't be repaired by an infinite number of SCVs.

Lastly i want to comment on the Shredder... i guess the dev/design team really like tripods (or quadpods). Terran was lacking a tripod. HotS will finally fix this major problem.
tofucake
Profile Blog Joined October 2009
Hyrule19242 Posts
October 21 2011 16:34 GMT
#495
Shredder is clearly a controllable spider mine dropped from a Raven with the same fancy "try not to kill friendlies" stuff as tanks.
Liquipediaasante sana squash banana
ramon
Profile Joined April 2011
Germany4842 Posts
October 21 2011 16:35 GMT
#496
FUCK YEAH DEFILERish

also protoss units looking interesting, new tempest which actually doesn't get raped by vikings? and an air caster uhhh
bisu
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-10-21 16:35:25
October 21 2011 16:35 GMT
#497
On October 22 2011 01:33 ELA wrote:
Remember guys, that only one unit was shown in the silluette.. Its very likely, that only 1 of these units will be in multiplayer, meaning that Terran gets Hellion-transformer, Zerg gets Swarm Lord, Protoss gets Tempest..


All the images are on pages with the title:

Multiplayer
RACE
DuB phool
Profile Joined April 2011
United States1003 Posts
October 21 2011 16:35 GMT
#498
On October 22 2011 01:32 xsevR wrote:
Show nested quote +
On October 22 2011 01:29 obiwong wrote:
On October 22 2011 01:28 Tyree wrote:
Anyone think the Tempest might replace the Colossus? Since i know the team dosent like that unit much.

Cause i really cant wait to see the AoE on Colossi, Storm and Tempest


it says Tempest is a capital ship so it sounds like you can only have 1 like the mothership


Aren't Carriers and BC's considered capital ships?

Yes. Honestly I think that the only-1-of-unit at a time thing was a pretty bad idea.
I really hope they're useful... they look so cool! I wanna see plenty of them.
"overwatch is jesus" - motbob 2016
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 21 2011 16:35 GMT
#499
Are those all the new units?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51249 Posts
October 21 2011 16:35 GMT
#500
On October 22 2011 01:33 Tyree wrote:
The SHREDDER!?
+ Show Spoiler +

[image loading]


Its interesting how its traps (whatever they may be, bombs, banana peels) wont work if friendly units are close or at the zone where the traps are. That will make it pretty micro intensive


OMG the puns on that one!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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