Patch 1.4.2 in Early November - Page 5
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DreamChaser
1649 Posts
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LuckyFool
United States9015 Posts
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Noxie
United States2227 Posts
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k!llua
Australia895 Posts
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Qxz
Canada189 Posts
- Replaced Searing Crater with Belshir Beach - Replaced Abyssal Cavern with TestBug - Replaced Backwater Gulch with Dual Sight - Replaced TalDarim Altar with Terminus RE - Replaced The Shattered Temple with Crossfire - Replaced Xel Naga Caverns with DayBreak 8) | ||
Yoshi Kirishima
United States10292 Posts
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lowercase
Canada1047 Posts
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happyness
United States2400 Posts
On October 24 2011 03:57 Qxz wrote: Patch 1.4.2: - Replaced Searing Crater with Belshir Beach - Replaced Abyssal Cavern with TestBug - Replaced Backwater Gulch with Dual Sight - Replaced TalDarim Altar with Terminus RE - Replaced The Shattered Temple with Crossfire - Replaced Xel Naga Caverns with DayBreak 8) Belshir Beach and Dual Sight aren't very good maps. They would be better than abyssal and gulch though(but I thought they took gulch out already?). Plus, besides the power of 1-1-1, Xel Naga is a good map. Overall the replacements would be a nice change, but most of the GSL maps aren't great either | ||
Yoshi Kirishima
United States10292 Posts
On October 24 2011 04:09 lowercase wrote: I heard chatter about them reducing the radius of EMP because it was dealing too much damage, which isn't not really supposed to do. This is about the only thing I can think of that will certainly be patched. Oh yeah I can see this, either that or make EMP slower (unlikely) or make it cost like 100 energy instead cus 75 is really cheap o.o (unlikely since they want it to cost 75 energy like fungal and psy storm) Also I can see them putting a 1-2 second cooldown on the snipe ability, ghosts are extremely flexible and have really strong late game power. | ||
Whalecore
Norway1110 Posts
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Lorch
Germany3667 Posts
-Lower EMP radius -Make +2/+3 Toss upgrades cheaper Dunno if that's hots or the future of wol. I'd rather see map changes though, some of the current ladder maps are really terrible. | ||
Ownos
United States2147 Posts
On October 21 2011 21:49 muzzy wrote: You kidding? No way, not even Blizzard would be that ridiculous. HOTS by end of 2012 at the latest. It'll likely be by Q2 2012, depending on D3 release date. They won't want to release both games simultaneously. I believe it. The progress they showed for multiplayer is extremely abysmal. I watched all the panels and I don't know if they mentioned all this is really early or late. I think at the art panel they mentioned one or two units was done a week or so ago... so looks like some units were scrapped together to show for Blizzcon. Especially the 2 protoss units... really? We get 2 more snow globe units? Sentry wasn't enough? Generic mechwarrior bot in the warhound? | ||
Yosen3002
35 Posts
On October 24 2011 04:12 happyness wrote: Belshir Beach and Dual Sight aren't very good maps. They would be better than abyssal and gulch though(but I thought they took gulch out already?). Plus, besides the power of 1-1-1, Xel Naga is a good map. Overall the replacements would be a nice change, but most of the GSL maps aren't great either ? Most of the GSL maps are really good imho which is quite natural given they actually know something about esport maps. And Xelnaga is absolutely not fine, its really really bad TvZ. Thats the reason its out of most of the tournament pools. | ||
Like a Boss
502 Posts
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Ben...
Canada3485 Posts
On October 24 2011 05:43 Yosen3002 wrote: I think he's talking about how Dual Sight is notoriously anti-Protoss. In GSL Protoss have well under 50% win/loss because of how open it is (I'm trying to find the stat but I'm having no luck, I read it on here somewhere). I can't comment on the new Belshir Beach, but the old was considered Zerg favoured and was vetoed a lot. And yes, you're right, Xel'Naga was phased out for a good reason.? Most of the GSL maps are really good imho which is quite natural given they actually know something about esport maps. And Xelnaga is absolutely not fine, its really really bad TvZ. Thats the reason its out of most of the tournament pools. | ||
SoKHo
Korea (South)1081 Posts
On October 24 2011 03:57 Qxz wrote: Patch 1.4.2: - Replaced Searing Crater with Belshir Beach - Replaced Abyssal Cavern with TestBug - Replaced Backwater Gulch with Dual Sight - Replaced TalDarim Altar with Terminus RE - Replaced The Shattered Temple with Crossfire - Replaced Xel Naga Caverns with DayBreak 8) A man can only wish................... sigh.... | ||
blabber
United States4448 Posts
most likely a very small radius decrease for EMP | ||
Yoshi Kirishima
United States10292 Posts
On October 24 2011 07:45 blabber wrote: i spoke with david kim a little bit at blizzcon and he said a balance patch is coming within the next "few weeks" most likely a very small radius decrease for EMP ohh rly ? nice i wonder why they dont just start season 4 with the patch =/ lol | ||
Razultull
United States36 Posts
On October 24 2011 03:02 DreamChaser wrote: Look i dont care about any balance changes. All i want to know is if my in-game graphics are going to be fixed since 1.4 i've been playing with graphics and words that look like SANSKRIT haha. You'd be surprised how many games derive "alien" looking languages from sanskritic fonts. I you were to look at a lot of Star Wars material, most of the alien languages have a hindi script. | ||
HaXXspetten
Sweden15718 Posts
On October 24 2011 05:36 Ownos wrote: I believe it. The progress they showed for multiplayer is extremely abysmal. I watched all the panels and I don't know if they mentioned all this is really early or late. I think at the art panel they mentioned one or two units was done a week or so ago... so looks like some units were scrapped together to show for Blizzcon. Especially the 2 protoss units... really? We get 2 more snow globe units? Sentry wasn't enough? Generic mechwarrior bot in the warhound? 2+ years out is way too much though, despite it not looking very finished. That's what the beta is for, which will probably be out by Q1 2012. Sooo the real game will prob be out by Q3 2012 I'd guess. | ||
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