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Active: 6443 users

Patch 1.4.2 in Early November - Page 4

Forum Index > SC2 General
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adrift
Profile Joined August 2010
192 Posts
Last Edited: 2011-10-21 15:28:53
October 21 2011 15:26 GMT
#61
Ghosts aren't strong enough against late game protoss either. I think they should probably make emp remove 100% of shields instead of a flat amount. Also should probably let them be built out of reactors to make sure they can keep up with late game zerg production.

Its just too hard to make your deathball of ghosts while also pumping 20 marines out of a time out of all your reactors. We all know terran has a really hard time with mineral income and needing to build more barracks for tech labs is just too much.

User was warned for this post
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 15:26 GMT
#62
On October 22 2011 00:22 Toadvine wrote:
Show nested quote +
On October 21 2011 23:43 Snowbear wrote:
On October 21 2011 23:39 adrift wrote:
hoping for small ghost nerf

maybe reduce snipe range a little and small emp nerf


And then you woke up, fighting broodlord infestor


You're right man, it's impossible to snipe infestors or broodlords with 1 less range on snipe. I mean, Protoss have range 9 on Feedback and Colossi, and they lose to Broodlord/Infestor every time. Blizzard should probably nerf Broodlord range instead, cause Ghosts obviously aren't good enough against Zerg T3 yet.

Ghosts too good against lategame zerg? Better nerf toss.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 21 2011 15:27 GMT
#63
Best patch yet.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Leah
Profile Joined October 2011
Germany33 Posts
October 21 2011 15:29 GMT
#64
Maybe a New Icon for Burrow :D
Xaggah
Profile Joined October 2010
Canada45 Posts
October 21 2011 15:31 GMT
#65
I think this patch will be mainly maintenance and junk. Maybe introduce a new service? maybe... paid name change??
For The Swarm!!
Tropical Bob
Profile Joined August 2010
United States127 Posts
October 21 2011 16:05 GMT
#66
On October 21 2011 23:37 Soulriser wrote:
1.4.2.:fixed an issue where we made players keep using our shitty map pool on ladder

That would be the greatest patch they ever did or would release. Ever.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
October 21 2011 16:11 GMT
#67
On October 21 2011 15:27 Temporarykid wrote:
Show nested quote +
On October 21 2011 15:21 Za7oX wrote:
On October 21 2011 15:19 -orb- wrote:
I obviously can't assure/guarantee anything but I'm personally pretty certain there won't be any balance changes in that.

Could be wrong! Certainly not gonna bet my hair on it, that's for sure.


Why not?

You need to shave your hair and grow a chin strap to make it big in SC2!


Unless you're Nestea? : P


Nestea with a chinstrap and bulky muscles would be even more GODLIKE!
BabyCrusher
Profile Joined June 2011
United States25 Posts
October 23 2011 12:26 GMT
#68
David Kim already said they were nerfing the EMP radius.
"Only in death are we truly free"
Dalavita
Profile Joined August 2010
Sweden1113 Posts
October 23 2011 12:30 GMT
#69
On October 21 2011 15:28 Acritter wrote:
I know it's just the cynic in me, but I'm pretty sure 1.4.2 is going to be a patch just for the portrait and decal.

EDIT: Upon reading the patch summaries on Liquipedia to try and figure out what differentiates 1.X patches from 1.X.Y patches, I have come to the conclusion that it is editor improvements. Bugfixes and balance changes appear in 1.X.Y patches, meaning that only editor improvements appear exclusively in 1.X patches.

Now to wait for Blizzard to prove my lovely theory wrong.


Nothing cynical about it. They just want to add decals and portraits for the Blizzcon goers.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 23 2011 12:32 GMT
#70
Nerfing Snipe too would sound like a good idea to me.
+ Show Spoiler +

After watching MVP snipe like twenty broodlords from Nestea at Blizzcon I do feel Snipe works a bit too well against Zerg. It's effectively one unit that kills all of Zerg tier 2.5 and 3. (Ultralisk, Broodlord, Infestor).

Btw, I am beginning to understand the map selection they have in the GSL. Shattered Temple and Shakuras Platau don't really look like very good maps. Thank God GSL had the balls to start using their own maps.
mnck
Profile Joined April 2010
Denmark1518 Posts
October 23 2011 12:42 GMT
#71
On October 23 2011 21:26 BabyCrusher wrote:
David Kim already said they were nerfing the EMP radius.


A change like this I think will be for a major patch I think. But guess it's plausible to see such a change in a patch soon. I just got the feeling it was something they were still discussing. And I felt it was big enough change to put in a "minor" patch. Altho inconsistency in patch numbering wouldn't surprise me.
@Munck
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 23 2011 13:53 GMT
#72
David Kim did say that there will be more balance patches in WoL. He mentioned a nerf to EMP and a buff to protoss ground upgrades
you no take candle
setmeal
Profile Joined March 2011
162 Posts
October 23 2011 14:42 GMT
#73
On October 23 2011 22:53 sc2holar wrote:
David Kim did say that there will be more balance patches in WoL. He mentioned a nerf to EMP and a buff to protoss ground upgrades


Where did you hear this? This will be some really good news for Protosses.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 23 2011 14:45 GMT
#74
On October 23 2011 23:42 setmeal wrote:
Show nested quote +
On October 23 2011 22:53 sc2holar wrote:
David Kim did say that there will be more balance patches in WoL. He mentioned a nerf to EMP and a buff to protoss ground upgrades


Where did you hear this? This will be some really good news for Protosses.


personally.....


I heard it straight from David Kims mouth on the blizzcon paid stream
PopcornColonel
Profile Joined March 2011
United States769 Posts
October 23 2011 15:03 GMT
#75
It will be more than likely just bug fixes or tweaks... Hoping for a ghost change, though.
Zerg delenda est.
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
October 23 2011 17:01 GMT
#76
Easy fix. Snipe now does 30 damage to biological (+20 to light). Still ignores armor.

Still kills Marines, Workers(?), Zerglings, and does good damage to Zealots. Doesn't kill Tier 3 Zerg Tech units. You can shift around the base damage and bonus vs. light to balance it out.
Praemonitus, Praemunitus.
Khad
Profile Blog Joined July 2011
Venezuela27 Posts
October 23 2011 17:54 GMT
#77
I Want my portrait !!!! :D
Quiero volver a ver torneos en centros comerciales!
OhMyGawd
Profile Joined February 2011
United States264 Posts
Last Edited: 2011-10-23 18:03:04
October 23 2011 17:59 GMT
#78
My guess
-Ghost nerf (Snipe and EMP)
-Protoss buff
-Map changes; ie no close spawns
-Some small miscellaneous zerg buff/tweak
-And another change to bunker, maybe 50% salvage this time
zomg
TKHawkins
Profile Joined October 2011
United States103 Posts
October 23 2011 18:00 GMT
#79
On October 21 2011 15:26 Cuiu wrote:


I dont think that there would be a major balance Patch before Hots


HotS is still a ways away. We don't even have a release date yet. I doubt WoL will go for several months without any balance changes. Granted, this might depend on what you consider a "major" balance change as opposed to minor tweaks.
kevinmon
Profile Joined January 2011
United States540 Posts
October 23 2011 18:01 GMT
#80
On October 24 2011 02:59 OhMyGawd wrote:
My guess
-Ghost nerf (Snipe and EMP)
-Protoss buff
-Map changes; ie no close spawns
-Some small miscellaneous zerg buff
-And another change to bunker, maybe 50% salvage this time

Wishful thinking.
Protoss won't get buffed, and they definitely won't remove close spawns because Blizzard likes "fast more intense games".
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