Patch 1.4.2 in Early November - Page 3
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MattBarry
United States4006 Posts
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Probe1
United States17920 Posts
But if ppl push a little bit during blizzcon, especially with the "TL interview with Browder", they may add some balance changes. That is pure speculation. If they were to change the entire games balance based on interviews at Blizzcon it would either be magnanimous or terrifying. I'm going to go with terrifying, thinking it implies they failed to notice it being said a dozen times before. | ||
HaXXspetten
Sweden15718 Posts
wishfull thinking I know ![]() | ||
KDot2
United States1213 Posts
On October 21 2011 17:12 Tommylew wrote: yeh wont be a patch before HOTS, hopefully in HOTS they sort out every issue as this game is a joke at the moment. The new units need to change so many matchups. I think thats a little bit of an exaggeration. Its not perfect but its not a joke either. | ||
madestro
Costa Rica108 Posts
I also don't see HotS released this year or early next one, most likely at the end of next year so we will see some more changes in balance before the new ladder kicks in; here's hoping for a december or january release of Diablo 3 though, that'll blow my mind ![]() I do agree balance changes are not always good, the infestor change for instance was not good and protoss was already figuring out some ways to fight it, blizz needs to let the game develop a bit before changing balance issues, I know it takes time but the great players of SC2 are working on solving "overpowered" builds and then they throw a monkey wrench in their plans. Here's hoping the new units won't suck and my prayers of fixing the hydra so it's viable be answered !!! | ||
wiredrat
Spain4 Posts
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Reborn8u
United States1761 Posts
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forumtext
575 Posts
On October 21 2011 22:22 HaXXspetten wrote: hope they change map pool or LAN support or remove rocks or something wishfull thinking I know ![]() Destructible rocks now behaves like critters, they move around randomly all over the map. Zerg borrow units can now move under the rock for protection. Terran can build bunkers on top to increase bunker range by 1. Protoss zealot with charge will now push the rock at the direction of the charge. | ||
Sumadin
Denmark588 Posts
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Roxy
Canada753 Posts
Need to delay thermal lance they can still make a 1 base 2 colosus timing push before the 10 minute mark | ||
StarbugPilo
France37 Posts
Destructible rocks now behaves like critters, they move around randomly all over the map. Zerg borrow units can now move under the rock for protection. Terran can build bunkers on top to increase bunker range by 1. Protoss zealot with charge will now push the rock at the direction of the charge. There you go. I knew it would be bunker related. | ||
wiredrat
Spain4 Posts
Just because I'm in big problems against mass marine It doesn't mean that medivacs or stim should be nerfed. I would be very happy if they do, but I know that is just my issue and I have to deal with it. So, as someone else noted before, Blizzard tests balance changes and no tests has been done since 1.4.1. Don't expect balance changes. | ||
StarbugPilo
France37 Posts
Let's wait until it's released. We'll have material to discuss then. | ||
Quotidian
Norway1937 Posts
On October 21 2011 21:49 muzzy wrote: You kidding? No way, not even Blizzard would be that ridiculous. HOTS by end of 2012 at the latest. It'll likely be by Q2 2012, depending on D3 release date. They won't want to release both games simultaneously. I'm expecting HOTS to be out in roughly the same time frame as WOL. So somewhere between may and early august, I guess | ||
iky43210
United States2099 Posts
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Soulriser
United States192 Posts
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adrift
192 Posts
maybe reduce snipe range a little and small emp nerf | ||
Snowbear
Korea (South)1925 Posts
On October 21 2011 23:39 adrift wrote: hoping for small ghost nerf maybe reduce snipe range a little and small emp nerf And then you woke up, fighting broodlord infestor | ||
Toadvine
Poland2234 Posts
On October 21 2011 23:43 Snowbear wrote: And then you woke up, fighting broodlord infestor You're right man, it's impossible to snipe infestors or broodlords with 1 less range on snipe. I mean, Protoss have range 9 on Feedback and Colossi, and they lose to Broodlord/Infestor every time. Blizzard should probably nerf Broodlord range instead, cause Ghosts obviously aren't good enough against Zerg T3 yet. | ||
VIPMoon
Canada11 Posts
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