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New Protoss Unit in Heart Of The Swarm - Page 76

Forum Index > SC2 General
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haitike
Profile Joined June 2009
Spain2711 Posts
Last Edited: 2011-10-19 09:19:30
October 19 2011 09:18 GMT
#1501
Carriers are worst in SC2 because Vikings have more range and are more useful than wraiths, just that.

In BW Carriers were good jus because the Wraiths and Valkiries werent so effective, and you didnt build starports.
Amlitzer
Profile Joined August 2010
United States471 Posts
October 19 2011 09:34 GMT
#1502
Looks like it's going to be some air unit of some sort, must likely a spell caster to replace the arbiter unit from brood war. Well what ever it is, I'm sure it will be countered by marines and viking and thus rarely used.
"Not even justice, I want to get truth!"
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2011-10-19 09:37:30
October 19 2011 09:35 GMT
#1503
On October 19 2011 17:23 kickinhead wrote:
Show nested quote +
On October 19 2011 17:13 grappasc wrote:
On 19 2011 17:05 Terranist wrote:
On October 19 2011 16:58 grappasc wrote:
what's different about sc1 compared to sc2 ?


the interceptors remain deployed while moving in bw and they also regained shields when docking.

you mean they remained deployed beyond attack range while moving? because sc2 interceptors do keep attacking stuff as long as there's targets in range ( 9 I believe ), or if you issue targets they keep attacking them while you give the carrier move commands beyond 9 range. you just need to be in 9 range to give a new specific target.

so which part exactly was different? I don't have starcraft 1 I can't test it


I guess the SC2-Interceptors are more responsive and return to the carrier faster when you micro it back. In SCBW, you could "shake" the interceptors out and then micro back with your Carrier so it couldn't get sniped but the interceptors stayed and attacked the targets while the carrier was way back. In SC2, they return to the carrier faster when you try to micro it back, which means that the carrier needs to be closer to the opposing Units.

That + most Anti-Air is actually an Air-Unit makes microing the carrier very hard and essentially useless.

Could be an easy fix though: make interceptors stay out longer and maybe modify range/DMG of the viking and the Carrier is useful again.

I think that the carrier is way underused now though, especially in PvZ, where ppl begin to figure out that you actually can't beat mass-phoenix with Hydras and with the corruptor being horrible.


Also I think another thing that makes Carriers not as good is the maps. There was so much dead space on the edge of maps and cliffs you could hide up in broodwar, just look at Destination. Where as in current SC2 maps, there's not really anywhere to do what you could on destination.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 19 2011 09:36 GMT
#1504
Its the guardian from BW
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 19 2011 09:38 GMT
#1505
On October 19 2011 17:23 kickinhead wrote:
Show nested quote +
On October 19 2011 17:13 grappasc wrote:
On 19 2011 17:05 Terranist wrote:
On October 19 2011 16:58 grappasc wrote:
what's different about sc1 compared to sc2 ?


the interceptors remain deployed while moving in bw and they also regained shields when docking.

you mean they remained deployed beyond attack range while moving? because sc2 interceptors do keep attacking stuff as long as there's targets in range ( 9 I believe ), or if you issue targets they keep attacking them while you give the carrier move commands beyond 9 range. you just need to be in 9 range to give a new specific target.

so which part exactly was different? I don't have starcraft 1 I can't test it


I guess the SC2-Interceptors are more responsive and return to the carrier faster when you micro it back. In SCBW, you could "shake" the interceptors out and then micro back with your Carrier so it couldn't get sniped but the interceptors stayed and attacked the targets while the carrier was way back. In SC2, they return to the carrier faster when you try to micro it back, which means that the carrier needs to be closer to the opposing Units.

That + most Anti-Air is actually an Air-Unit makes microing the carrier very hard and essentially useless.

Could be an easy fix though: make interceptors stay out longer and maybe modify range/DMG of the viking and the Carrier is useful again.

I think that the carrier is way underused now though, especially in PvZ, where ppl begin to figure out that you actually can't beat mass-phoenix with Hydras and with the corruptor being horrible.


If you change the carrier to "attack while moving" it will behave more like BW carriers. Although more would need to be done, like stacking, regen, etc.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
fireproofazn
Profile Blog Joined September 2010
United States231 Posts
October 19 2011 09:48 GMT
#1506
a light fast ground harass based unit like the hellion
Terran<Protoss<Zerg
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 19 2011 09:55 GMT
#1507
If you somehow manage to get 6 carriers out in BW. It is usually gg. But in sc2, getting 6 carriers is throwing your lead away. There is a huge difference.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 19 2011 09:58 GMT
#1508
On October 19 2011 14:34 Ballistixz wrote:
Show nested quote +
On October 19 2011 14:22 NicolBolas wrote:
On October 19 2011 11:03 RogerChillingworth wrote:
On October 19 2011 10:57 OneOther wrote:
definitely looks like a stargate unit. probably some spellcaster?

but before anything, i really hope blizzard updates the Carriers so they can return to their old glory. how bad they are in SC2 (well, i guess except for a handful of specific situations) is really insulting to the entire Protoss race. the symbol of the legend of fall needs to be revived


Unfortunately, having carriers like they were in BW would break the game.


In what way? Carriers in SC2 are better than their SC1 equivalents. No carrying capacity upgrade, Intercepters do more damage, etc.

The problem isn't the Carriers themselves. The problem is that SC1 Carriers never had to deal with Corruptors and Vikings. So long as units like them exist, it will be more cost effective to kill Carriers than to keep them alive until you get enough to make a real Carrier-based push.



the problem with carriers is that

A) they are hard countered by 3-3 rines. litterally atk move the rines and all the interceptors vanish instantly.....

B) they take forever to build.

C) they are hard countered by vikings which can be produced 2 at a time.

D) they are hardcountered by corruptors.

E) hydras do "ok" against them as long as hydras are on creep.

F) they suck without upgrades in general for there cost.

in PvP they are ok i guess if PvP ever miracolously goes into the very late game as a "surprise". but then again enought blink stalkers can easily take care of carriers at that point. so ummm ya, G) blink stalkers.......


blizzard honestly made the wrong derp choice by buffing the Mship (a unit that needs to be REMOVED from the game) instead of carrier. now carriers either need to be removed and replaced or buffed.

ALSO, in SC1 carriers had to deal with scourge which were alot better then any anti air unit in SC2. devourers were also extremly good against carriers.


A: Same goes for SC1. Try it; Marines chew through Interceptors easily and cost effectively. The difference? Terrans actually go for Marines in TvP in SC2. You can't go for Marines in SC1 due to the threat of Reavers. It's hardly the fault of the Carrier that Terrans in SC2 can actually use Barracks units against Protoss.

B: No moreso than in SC1.

C: I mentioned that. Did you read more than one line of my post?

D: See above.

E: ... so? Should the Zerg be completely incapable of dealing with Carriers? Are you saying that Corruptors and Hydras, the only two anti-air units Zerg have, shouldn't be cost effective against Carriers? How the hell do you expect the Zerg to deal with them then?

F: Due only to everything else previously stated.

Very little of what you said is the fault of the Carrier as a unit. And your last point on Scourge is laughable. Vikings are far more cost-effective, because they both out-range Carriers and can survive successfully beating them. And they can even turn into ground units if you need a little extra ground DPS.

Scourge aren't nearly as cost effective. Many will die as they approach a carrier fleet; that's gas wasted. And it still takes lots of them to even kill a Carrier, and those units can't be used to kill other Carriers. The gas cost in Scourge to take out an 8 Carrier fleet could easily buy enough Vikings to kill them. And you'll still have units left over.

Also, you seem to be under some delusion that Blizzard buffing one unit somehow prevents them from buffing another. If they wanted to buff Carriers, their buffing Motherships would not prevent that.

On October 19 2011 14:40 0neder wrote:
Show nested quote +
On October 19 2011 14:37 OneOther wrote:
On October 19 2011 14:28 Skwid1g wrote:
On October 19 2011 12:34 OneOther wrote:
On October 19 2011 11:03 RogerChillingworth wrote:
On October 19 2011 10:57 OneOther wrote:
definitely looks like a stargate unit. probably some spellcaster?

but before anything, i really hope blizzard updates the Carriers so they can return to their old glory. how bad they are in SC2 (well, i guess except for a handful of specific situations) is really insulting to the entire Protoss race. the symbol of the legend of fall needs to be revived


Unfortunately, having carriers like they were in BW would break the game.

Maybe. Then I really think they either need to be replaced or changed drastically. If you are gonna have unit from Brood War that is now nearly obsolete, stop keeping that junk around. But I guess this is a whole another discussion.


People still think carriers are bad/useless? Makes me sad to hear that honestly.

I really hope this unit isn't another corsair though. Hope for an interesting spell caster, but I have doubts.

They are bad primarily because they are not micro-able as they were in Brood War. Again, this is a whole another topic of discussion because many units in SC2 are now less micro-able than they were in BW. I understand that Carriers have become relatively weaker due to Vikings and Corruptors, as well as Marines or Hydras or mentioned above. But that's not even really my point. Carriers in Brood War were actually quite vulnerable if you could not micro them well. But if you did perfect the micro, they became exponentially stronger, and that's what make them so "cool." I suppose the same thing applies to units like Mutas - watching a good Zerg player micro Mutas in BW were one of the greatest things in Starcraft. My bad for digressing but yea, it is what it is and we gotta deal with it, I will stop now.

Great point. The problem is that Blizzard has only attempted this once, with the phoenix, and the results were simultaneously horrendous and hilarious. Then again, maybe they fired the guy who gave Raven's HSM inverse dps AoE dispersion, and have a more competent guy now? We can only hope...


Right. Because a simple typo is a fire-able offense. Sure.

On October 19 2011 17:23 kickinhead wrote:
Show nested quote +
On October 19 2011 17:13 grappasc wrote:
On 19 2011 17:05 Terranist wrote:
On October 19 2011 16:58 grappasc wrote:
what's different about sc1 compared to sc2 ?


the interceptors remain deployed while moving in bw and they also regained shields when docking.

you mean they remained deployed beyond attack range while moving? because sc2 interceptors do keep attacking stuff as long as there's targets in range ( 9 I believe ), or if you issue targets they keep attacking them while you give the carrier move commands beyond 9 range. you just need to be in 9 range to give a new specific target.

so which part exactly was different? I don't have starcraft 1 I can't test it


I guess the SC2-Interceptors are more responsive and return to the carrier faster when you micro it back. In SCBW, you could "shake" the interceptors out and then micro back with your Carrier so it couldn't get sniped but the interceptors stayed and attacked the targets while the carrier was way back. In SC2, they return to the carrier faster when you try to micro it back, which means that the carrier needs to be closer to the opposing Units.

That + most Anti-Air is actually an Air-Unit makes microing the carrier very hard and essentially useless.

Could be an easy fix though: make interceptors stay out longer and maybe modify range/DMG of the viking and the Carrier is useful again.


Yes, easily fixed. Weakening Vikings won't cause many other gameplay problems, like Terrans not being able to deal with BCs and Broodlords or something.

You can't balance a game based on tunnel-vision. You can't say, "let's make Carriers used more" and just do whatever it takes to cause that to happen, because those changes have other consequences. That's why most balance changes are nerfs to a unit; it's easier to see the effect of a nerf directly to the problem unit or mechanic than it is to see what will happen if you buff the other 2 units that key on that one.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
tangwhat
Profile Joined May 2010
New Zealand446 Posts
October 19 2011 10:12 GMT
#1509

Also, you seem to be under some delusion that Blizzard buffing one unit somehow prevents them from buffing another. If they wanted to buff Carriers, their buffing Motherships would not prevent that.


With the latest situation report they specifically said they wanted to choose between buffing motherships or carriers and in the end they chose to buff motherships. So actually yeah buffing one unit did prevent them from buffing another. Thanks for playing.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-10-19 10:31:09
October 19 2011 10:25 GMT
#1510
It looks like something to plug on the head of someone (like the first stage of the Alien life form, though that normally should fit zerg better). So I'm thinking it could be an independent support unit, whose main utility is to be attached on top of another unit as either buff or debuff. And the way it's produced would be such, that you would want to make some of these, but would not be able to make them for all the units you wish them to be attached to, so you have to decide.

edit: What kind of buff? For example, units with it take 20% less damage to shields.
If you stand next to my head, you can hear the ocean. - Day[9]
simbot
Profile Joined August 2010
Australia95 Posts
October 19 2011 10:31 GMT
#1511
Flying shield battery?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 19 2011 10:34 GMT
#1512
Lol if it's the Carrier interceptor buff this is gonna be such a troll move by Blizz.

I'm personally thinking about a cheap fast flyer with a weak air-to ground only attack, maybe with either bonus to light/bio or a little AOE (like a siege tank). A suicide ability that deals huge damage at the center and smaller in the same AOE as before. That way it would serve as an early worker harass for protoss (much needed) and as a sniper of ghosts/infestors in the late game.

If it could also be warped from gates it would be too awesome I guess
Revolutionist fan
Big G
Profile Joined April 2011
Italy835 Posts
October 19 2011 10:39 GMT
#1513
On October 19 2011 19:12 tangwhat wrote:
Show nested quote +

Also, you seem to be under some delusion that Blizzard buffing one unit somehow prevents them from buffing another. If they wanted to buff Carriers, their buffing Motherships would not prevent that.


With the latest situation report they specifically said they wanted to choose between buffing motherships or carriers and in the end they chose to buff motherships. So actually yeah buffing one unit did prevent them from buffing another. Thanks for playing.

They chose the mothership because it was the safest way, with the lightest change possible. They're probably unsure about the Carrier, since it is more a matter of how it fits into the matchups than its very stats.
(As a side note, every buff at those stats could screw up team games very badly)

In my opinion, the general problem with carriers is that A) given the interceptors' double attack theh need to stay ahed on upgrades to be effective, but B) they are so far in the tech tree and take so long to produce that in the current game plan a 1/1 carrier usually faces 3/3 marines and/or 2/0 vikings at least.

coko
Profile Joined November 2002
United Kingdom570 Posts
October 19 2011 10:50 GMT
#1514
Has no one considered it might be a hover craft? Produced from a Robo? Maybe something fast and able to hop over small cliffs. Could almost be a phoenix on the ground?
oni_link
Profile Joined July 2010
Germany165 Posts
October 19 2011 10:56 GMT
#1515
i thought that it has to be stargate because p shouldnt get another "hopping" unit as they have blink stalker and colossi. let it be in their death ball but please flying and not ground
?:O
Vardant
Profile Joined November 2010
Czech Republic620 Posts
October 19 2011 10:57 GMT
#1516
On October 19 2011 19:50 coko wrote:
Has no one considered it might be a hover craft? Produced from a Robo? Maybe something fast and able to hop over small cliffs. Could almost be a phoenix on the ground?

It has been mentioned several times and for me, it makes much more sense.
kyriores
Profile Joined February 2011
Greece178 Posts
October 19 2011 10:59 GMT
#1517
It's gonna be the Protoss counterpart of the Raven. It will have detection and probably be able to cast some spells as well. Maybe some kind of light aoe damage spell that will help protoss deal with early Terran pushes. Could also be a cloaked flying unit similar to the Banshee, but I think the warp prism is sufficient for harassing already.
Very casual, Diamond Terran.
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 19 2011 11:02 GMT
#1518
On October 19 2011 19:34 Salteador Neo wrote:
Lol if it's the Carrier interceptor buff this is gonna be such a troll move by Blizz.



just looking at the silhouette and obvious high polygon count, there's no way it can be an interceptor-like unit. The game engine wouldn't be able to handle a huge amount of these things onscreen and still maintain the specs the game currently has.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
October 19 2011 12:19 GMT
#1519
Seriously do people actually think this is an interceptor? It's way too detailed, plus it's a weird design for an interceptor, plus Blizzard would release the unit that shoots the interceptors not the interceptors themselves.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 19 2011 12:25 GMT
#1520
how did such a huge part of this thread turn into a debate about SC2 carriers? -.-
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