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New Protoss Unit in Heart Of The Swarm - Page 75

Forum Index > SC2 General
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Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 19 2011 05:44 GMT
#1481
On October 19 2011 12:34 OneOther wrote:
Show nested quote +
On October 19 2011 11:03 RogerChillingworth wrote:
On October 19 2011 10:57 OneOther wrote:
definitely looks like a stargate unit. probably some spellcaster?

but before anything, i really hope blizzard updates the Carriers so they can return to their old glory. how bad they are in SC2 (well, i guess except for a handful of specific situations) is really insulting to the entire Protoss race. the symbol of the legend of fall needs to be revived


Unfortunately, having carriers like they were in BW would break the game.

Maybe. Then I really think they either need to be replaced or changed drastically. If you are gonna have unit from Brood War that is now nearly obsolete, stop keeping that junk around. But I guess this is a whole another discussion.


are we talking about hydras or carriers
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
sandyph
Profile Joined September 2010
Indonesia1640 Posts
October 19 2011 05:58 GMT
#1482
I say its an air spellcaster that have a spell that stop interaction between air and ground for a radius of it + range (cant move while spell is active)

so marines/stalkers cant attack air, voids/banshee cant attack ground and medishield cant heal or pickup any ground units

imagine all the interesting micro you can do with it, cast it on top of the mm balls and make medivac cant heal while the gateways army engage, or cast it near your voids/mothership to protect them from marines/stalkers

Put quote here for readability
NiNLicorice
Profile Joined July 2011
Sweden84 Posts
October 19 2011 06:00 GMT
#1483
It could be a sort of air baneling.
I know there was something like this in BW for zerg, but it'd be intresting if protoss had it.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 19 2011 06:01 GMT
#1484
On October 19 2011 14:58 sandyph wrote:
I say its an air spellcaster that have a spell that stop interaction between air and ground for a radius of it + range (cant move while spell is active)

so marines/stalkers cant attack air, voids/banshee cant attack ground and medishield cant heal or pickup any ground units

imagine all the interesting micro you can do with it, cast it on top of the mm balls and make medivac cant heal while the gateways army engage, or cast it near your voids/mothership to protect them from marines/stalkers


Basically, return of the Corsair. Disruption web.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Silahsor
Profile Joined January 2011
Turkey59 Posts
October 19 2011 07:38 GMT
#1485
Since this is Protoss, it can only be an air melee unit. Or something just as useful.
grappasc
Profile Joined September 2011
Belgium86 Posts
October 19 2011 07:58 GMT
#1486
what's different about sc1 carrier micro compared to sc2 carrier micro?
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 19 2011 08:05 GMT
#1487
On October 19 2011 16:58 grappasc wrote:
what's different about sc1 carrier micro compared to sc2 carrier micro?


the interceptors remain deployed while moving in bw and they also regained shields when docking.
The Show of a Lifetime
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
October 19 2011 08:06 GMT
#1488
On October 18 2011 22:52 K_osss wrote:
i'm hoping it's an "anti-caster" with 2 abilities

1) Fry Ghost - Uses a powerful laser to zap ghosts doing 150 damage" Range 20, self casting.
2) Cook Infestor - Uses a microwave generator to spontaneously cook infestors doing 120 damage" Range 20, self casting.

To balance the unit's utility these abilities will be given 0.5 sec cooldowns.




Yeah i would enjoy screams of ghost much more with this baby on board :D
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Ksi
Profile Joined May 2010
357 Posts
October 19 2011 08:11 GMT
#1489
Don't interceptors still repair themselves in SC2? I thought the problem was just that the interceptors no longer automatically return to the carrier everytime you move it, and you need to hit the stop button to retreat the interceptors. In some ways makes it harder to kite with them, but at the same time they are also able to "stray" farther from the carrier in SC2 than in BW.
grappasc
Profile Joined September 2011
Belgium86 Posts
Last Edited: 2011-10-19 08:14:10
October 19 2011 08:13 GMT
#1490
On 19 2011 17:05 Terranist wrote:
Show nested quote +
On October 19 2011 16:58 grappasc wrote:
what's different about sc1 compared to sc2 ?


the interceptors remain deployed while moving in bw and they also regained shields when docking.

you mean they remained deployed beyond attack range while moving? because sc2 interceptors do keep attacking stuff as long as there's targets in range ( 9 I believe ), or if you issue targets they keep attacking them while you give the carrier move commands beyond 9 range. you just need to be in 9 range to give a new specific target.

so which part exactly was different? I don't have starcraft 1 I can't test it
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-10-19 08:24:15
October 19 2011 08:23 GMT
#1491
On October 19 2011 17:13 grappasc wrote:
Show nested quote +
On 19 2011 17:05 Terranist wrote:
On October 19 2011 16:58 grappasc wrote:
what's different about sc1 compared to sc2 ?


the interceptors remain deployed while moving in bw and they also regained shields when docking.

you mean they remained deployed beyond attack range while moving? because sc2 interceptors do keep attacking stuff as long as there's targets in range ( 9 I believe ), or if you issue targets they keep attacking them while you give the carrier move commands beyond 9 range. you just need to be in 9 range to give a new specific target.

so which part exactly was different? I don't have starcraft 1 I can't test it


I guess the SC2-Interceptors are more responsive and return to the carrier faster when you micro it back. In SCBW, you could "shake" the interceptors out and then micro back with your Carrier so it couldn't get sniped but the interceptors stayed and attacked the targets while the carrier was way back. In SC2, they return to the carrier faster when you try to micro it back, which means that the carrier needs to be closer to the opposing Units.

That + most Anti-Air is actually an Air-Unit makes microing the carrier very hard and essentially useless.

Could be an easy fix though: make interceptors stay out longer and maybe modify range/DMG of the viking and the Carrier is useful again.

I think that the carrier is way underused now though, especially in PvZ, where ppl begin to figure out that you actually can't beat mass-phoenix with Hydras and with the corruptor being horrible.
https://soundcloud.com/thesamplethief
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
Last Edited: 2011-10-19 08:23:55
October 19 2011 08:23 GMT
#1492
Blizzard, ripping off other sci-fi worlds since 1996!

Nice cylon raider T_T
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
October 19 2011 08:24 GMT
#1493
On October 19 2011 14:44 Gamegene wrote:
Show nested quote +
On October 19 2011 12:34 OneOther wrote:
On October 19 2011 11:03 RogerChillingworth wrote:
On October 19 2011 10:57 OneOther wrote:
definitely looks like a stargate unit. probably some spellcaster?

but before anything, i really hope blizzard updates the Carriers so they can return to their old glory. how bad they are in SC2 (well, i guess except for a handful of specific situations) is really insulting to the entire Protoss race. the symbol of the legend of fall needs to be revived


Unfortunately, having carriers like they were in BW would break the game.

Maybe. Then I really think they either need to be replaced or changed drastically. If you are gonna have unit from Brood War that is now nearly obsolete, stop keeping that junk around. But I guess this is a whole another discussion.


are we talking about hydras or carriers


Both of them either need to get the fuck out of sc2, or be changed so as to live up to their old glory
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-10-19 08:31:13
October 19 2011 08:29 GMT
#1494
On October 19 2011 17:24 TheAntZ wrote:
Show nested quote +
On October 19 2011 14:44 Gamegene wrote:
On October 19 2011 12:34 OneOther wrote:
On October 19 2011 11:03 RogerChillingworth wrote:
On October 19 2011 10:57 OneOther wrote:
definitely looks like a stargate unit. probably some spellcaster?

but before anything, i really hope blizzard updates the Carriers so they can return to their old glory. how bad they are in SC2 (well, i guess except for a handful of specific situations) is really insulting to the entire Protoss race. the symbol of the legend of fall needs to be revived


Unfortunately, having carriers like they were in BW would break the game.

Maybe. Then I really think they either need to be replaced or changed drastically. If you are gonna have unit from Brood War that is now nearly obsolete, stop keeping that junk around. But I guess this is a whole another discussion.


are we talking about hydras or carriers


Both of them either need to get the fuck out of sc2, or be changed so as to live up to their old glory


Well, maybe the new Zerg-Unit will have a nice synergy with the Hydras... I Mean, Hydras just get pwned by Collossi and Storm too hard and in the recent history, we've seen that 2-gate mass phoenix is actually unbeatable with Hydras. If the new Unit could somehow drain energy of HT's/Phoenix and/or protect Hydras from Splash or give them additional range or movement-speed, it could actually be good again. Also, the Corruptor is too weak of an Anti-Air if you need very good anti-air so that your Hydras don't get raped.

It's actually a pretty fragile thing though, cuz Hydras are very good IF the Toss doesn't have the right counters... We've not seen how mass Armor/Shield Upgrades+Guardian Shield do against Hydras, so Toss would have another Option to beat Hydras than just go Collossi all the time.
https://soundcloud.com/thesamplethief
Archontas
Profile Joined September 2010
United States319 Posts
October 19 2011 08:38 GMT
#1495
On October 19 2011 17:29 kickinhead wrote:
Show nested quote +
On October 19 2011 17:24 TheAntZ wrote:
On October 19 2011 14:44 Gamegene wrote:
On October 19 2011 12:34 OneOther wrote:
On October 19 2011 11:03 RogerChillingworth wrote:
On October 19 2011 10:57 OneOther wrote:
definitely looks like a stargate unit. probably some spellcaster?

but before anything, i really hope blizzard updates the Carriers so they can return to their old glory. how bad they are in SC2 (well, i guess except for a handful of specific situations) is really insulting to the entire Protoss race. the symbol of the legend of fall needs to be revived


Unfortunately, having carriers like they were in BW would break the game.

Maybe. Then I really think they either need to be replaced or changed drastically. If you are gonna have unit from Brood War that is now nearly obsolete, stop keeping that junk around. But I guess this is a whole another discussion.


are we talking about hydras or carriers


Both of them either need to get the fuck out of sc2, or be changed so as to live up to their old glory


Well, maybe the new Zerg-Unit will have a nice synergy with the Hydras... I Mean, Hydras just get pwned by Collossi and Storm too hard and in the recent history, we've seen that 2-gate mass phoenix is actually unbeatable with Hydras. If the new Unit could somehow drain energy of HT's/Phoenix and/or protect Hydras from Splash or give them additional range or movement-speed, it could actually be good again. Also, the Corruptor is too weak of an Anti-Air if you need very good anti-air so that your Hydras don't get raped.

It's actually a pretty fragile thing though, cuz Hydras are very good IF the Toss doesn't have the right counters... We've not seen how mass Armor/Shield Upgrades+Guardian Shield do against Hydras, so Toss would have another Option to beat Hydras than just go Collossi all the time.


Yeah, that's right! Zerg needs a way to hold Protoss air units in place... let's say, an AOE spell of some kind... then you could shoot down his whole fleet pretty easily from outside their range with Hydras!

Oh... wait...
If you ban me, I will become more powerful than you can possibly imagine.
grappasc
Profile Joined September 2011
Belgium86 Posts
Last Edited: 2011-10-19 09:03:39
October 19 2011 08:40 GMT
#1496
oh I think I got it now...

it seems they come back if you're moving right after they've just destroyed something. I guess that's when they need a new command and they dock, because you're moving. I guess there's something different about this in BW

edit: I think you can avoid this by moving them by mixing attack moves between move commands. you use move command to not let it decelerate, so it keeps moving, and you spam some a-moves in there so the interceptors keep fighting while you move, and they constantly change targets too. when you don't need to move the carrier anymore, you can let it stop and at that point it doesn't matter if they destroy something

edit2: testing it and it looks like you can destroy a unit, then issue a new attack command and then move again before the carrier decelerates to a halt
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
Last Edited: 2011-10-19 09:08:34
October 19 2011 09:07 GMT
#1497
There's a couple other things which make carriers almost laughable in design. Interceptors fly into vortexes, meaning the last thing you want with carriers is the mothership as you'll lose all your DPS once they fly in.

About 2 fungals will kill all the interceptors if you catch them right. I've seen a pro get so far ahead that he made about 70 food worth of carriers, and still came inches away from losing after a couple fungals reduced all the interceptors to red health within seconds.

I really hope the unit is removed, I think the mothership is a much better unit in this game. Especially for PvZ and PvP.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 19 2011 09:09 GMT
#1498
On October 19 2011 17:24 TheAntZ wrote:
Show nested quote +
On October 19 2011 14:44 Gamegene wrote:
On October 19 2011 12:34 OneOther wrote:
On October 19 2011 11:03 RogerChillingworth wrote:
On October 19 2011 10:57 OneOther wrote:
definitely looks like a stargate unit. probably some spellcaster?

but before anything, i really hope blizzard updates the Carriers so they can return to their old glory. how bad they are in SC2 (well, i guess except for a handful of specific situations) is really insulting to the entire Protoss race. the symbol of the legend of fall needs to be revived


Unfortunately, having carriers like they were in BW would break the game.

Maybe. Then I really think they either need to be replaced or changed drastically. If you are gonna have unit from Brood War that is now nearly obsolete, stop keeping that junk around. But I guess this is a whole another discussion.


are we talking about hydras or carriers


Both of them either need to get the fuck out of sc2, or be changed so as to live up to their old glory
Hydras do have their niche. I actually like the SC2 hydra concept.
You don't choose to play zerg. The zerg choose you.
Holy_AT
Profile Joined July 2010
Austria978 Posts
Last Edited: 2011-10-19 09:15:19
October 19 2011 09:10 GMT
#1499
Reminds me of a cylon attack fighter, even the cockpit looks the same.

[image loading]


The bad thing is that you cant judge its size based on the picture.
It could be a slow moving phat thing that fires a doomsday shock like a bomber where this energy charges, although I dont think toss needs such a unit.
Or it could be a fighter like the scout ? But toss also doesnt really need this.

Disruption web ? I think that the base defenses are weak in sc2 so a web ability rendering them inert is a waste in my opinion.
Could be a mass cloak like the arbiter/mothership or some kind of mass teleportation device but this is unlikely because giving protoss such a mobility advantage would make it unbeatable.

Could be a caster that strengthens defense, something like the sentry to help against mmm, or something to boost attack speed or power ?
Maybe its a unit that can cast lockdown or somthing along the line, but this can also very simmilar to phoenix.

If its some hovering groundbased vehicle, it has to be some fast or long range harass vehicle or a support caster. But since it looks very tecy it will not be a psionic spell like mind control or whatever, maybe some stasis or unit buff, or mass dispell against fungle growth and marine stim ?
This unit is really difficult to read.


P.s.:
If the terran unit with its shields or wings can transform into a Viper we need to call the DEA !
gruff
Profile Joined September 2010
Sweden2276 Posts
October 19 2011 09:13 GMT
#1500
On October 19 2011 18:07 AnalThermometer wrote:
There's a couple other things which make carriers almost laughable in design. Interceptors fly into vortexes, meaning the last thing you want with carriers is the mothership as you'll lose all your DPS once they fly in.

About 2 fungals will kill all the interceptors if you catch them right. I've seen a pro get so far ahead that he made about 70 food worth of carriers, and still came inches away from losing after a couple fungals reduced all the interceptors to red health within seconds.

I really hope the unit is removed, I think the mothership is a much better unit in this game. Especially for PvZ and PvP.


I agree removing it would probably be the best choice. The other options (as I see it) is to make them uber strong (opopop) or make them easier accessable, meaning they'll probably have to get gimped to the the point of just being a shadow it's former self. Then what's the point?
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