Could someone explain to me what the point of ladder lock is?
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popsilique
United States71 Posts
Could someone explain to me what the point of ladder lock is? | ||
[N3O]r3d33m3r
Germany673 Posts
On October 18 2011 02:06 tehemperorer wrote: IMO they need to dump like 4 maps, since there seem to be at least 2 that no one high up really plays i think they should remove 2 maps, so it make a total of 7 maps, and having 2 vetoes. and remove tal'darim altar | ||
Lorch
Germany3666 Posts
I hope they shorten these locks to a week when they shorten seasons as well, I sure hope they get out some shitty maps. Atleast put in like 2-3 more gsl maps, the stupid bad kids have vetos for those if they don't wanna play them, it's not like I don't have to use mine to block shit like searing crater. | ||
willoc
Canada1530 Posts
On October 18 2011 02:25 Lorch wrote: Gosh this season lock starts to get annoying, I got into plat like 3 weeks before season lock, I only played 2 of those as I was on vacation and I am playing against diamand in every single ladder game, I'm sure without this dumb lock I'd already be diamond. I have never had a bonus pool above 0 on any given day since s3 started, as any active player does, and even when I was on vacation it literally took me like 6 games to kill a weeks worth of bonus pool >.> I hope they shorten these locks to a week when they shorten seasons as well, I sure hope they get out some shitty maps. Atleast put in like 2-3 more gsl maps, the stupid bad kids have vetos for those if they don't wanna play them, it's not like I don't have to use mine to block shit like searing crater. You are misinformed. The lock does not affect your MMR at all (the hidden rating that matches you up with other people). The lock simply keeps you in your current league. That's it. | ||
korona
1098 Posts
On October 18 2011 02:19 Emporio wrote: Does MMR become a little more variable during the ladder locks? I feel like during the last two locks is when I started playing higher league players, which I thought was a coincidence but now I'm starting to think both increasing and decreasing MMR is easier during the ladder lock. No, but it becomes more blurry to estimate the general level of the opponent based on their league & points (no demotions/promotions). It is less obvious if the opponents' MMR has increased or decreased since lock, even if you still get hints by checking his opponent's profiles. Thus it is harder to estimate are you facing higher or lower level opponents than before. | ||
TheRabidDeer
United States3806 Posts
On October 18 2011 02:21 popsilique wrote: Could someone explain to me what the point of ladder lock is? It is to establish a final rank for a season of play and to allow people to burn through any accumulated bonus pool. | ||
skatbone
United States1005 Posts
On October 18 2011 03:10 korona wrote: No, but it becomes more blurry to estimate the general level of the opponent based on their league & points (no demotions/promotions). It is less obvious if the opponents' MMR has increased or decreased since lock, even if you still get hints by checking his opponent's profiles. Thus it is harder to estimate are you facing higher or lower level opponents than before. How so? If you are playing an "even" opponent, you and your enemy share a similar MMR. League does not matter as the system pairs you against opponents that Blizz has calculated to be on the same level as you. If you play a lower league player and it says "even match," then you know exactly what the "general level of the opponent is": the same as you. tl;dr This confusion continues to exist regarding skill level and league. Blizz doesn't use you league to determine the evenness of a match. They use your MMR. You don't even need to check a profile. Blizz has already done the work for you in their calculations (not saying they are necessarily good or bad at it...but knowing league is not a better indication. | ||
korona
1098 Posts
On October 18 2011 03:28 skatbone wrote: How so? If you are playing an "even" opponent, you and your enemy share a similar MMR. League does not matter as the system pairs you against opponents that Blizz has calculated to be on the same level as you. If you play a lower league player and it says "even match," then you know exactly what the "general level of the opponent is": the same as you. tl;dr This confusion continues to exist regarding skill level and league. Blizz doesn't use you league to determine the evenness of a match. They use your MMR. You don't even need to check a profile. Blizz has already done the work for you in their calculations (not saying they are necessarily good or bad at it...but knowing league is not a better indication. Skatbone you missed the point. Based on the opponent league, adjusted points, his opponents adjusted points, etc. you can estimate your relative MMR level to your opponents. And of course it is always an estimate. You can refer e.g. Excalibur_Z's guide if you want to learn more about the league system, favored system & MMR. If there is no lock you will quickly find out the general adjusted point level of your opponents (of course there are exceptions as MMR is separated & hidden value). E.g. if most of your opponents are in wood league and have ~500 adjusted points, you can estimate that your MMR is somewhat similar to typical players who have around ~500 adjusted points in wood league at that moment (division modifiers make estimating this harder thought). If most of your opponents are from lower league you can estimate that your own MMR has decreased and there is a demotion risk. But when the league lock has been in place for some time, you start to face more and more opponents that are from different leagues & have sometimes big differences in their adjusted points to your other opponents'. This is because their MMR continues to change, but they are not promoted or demoted like they would be if the leagues were open. Thus it becomes more blurry to estimate your general opponent level and changes to your own MMR during the lock. (edit: refined wording in MMR level estimation example) | ||
Malpractice.248
United States734 Posts
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Kambing
United States1176 Posts
On October 18 2011 06:06 Malpractice.248 wrote: So it says the rewards for season 3 are locked. Does this mean i cant get the top 25 masters reward anymore? ![]() No. The locked part refers to promotion (e.g., going from bronze to silver). The end-of-season rewards are based on your rank when the servers go down for maintenance on the 27th. | ||
fyndor
United States159 Posts
Edit: Fixed typo | ||
Carnage2280204
Taiwan3 Posts
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Emporio
United States3069 Posts
On October 18 2011 09:19 Carnage2280204 wrote: since you only play 1 placement match next season, does that mean the "Hot Shot" achievement is no attainable anymore? You can get it through team placement matches if you chose different teammates. | ||
tuho12345
4482 Posts
On October 18 2011 02:24 [N3O]r3d33m3r wrote: i think they should remove 2 maps, so it make a total of 7 maps, and having 2 vetoes. and remove tal'darim altar Any reason why remove TDA? Best macro map in the game, why don't you like it? | ||
korona
1098 Posts
On October 18 2011 13:47 Emporio wrote: You can get it through team placement matches if you chose different teammates. Indeed it is possible to get that achievement also through arranged team game placements, if one has already done his 5 placements in 1v1, 2v2, 3v3 and 4v4 modes (more info in the dedicated thread). Even if achievements are not too important, I myself was little annoyed when I did not get the 'hot shots' achievement when I went 5-0 in 1v1 placements at the launch as they had not yet implemented it. They implemented the achievement month or two later, but never awarded it to those who had already gone through the placements. There might also be another possibility. Many players that I know were active during winter 2011 and started playing again during season 3 in EU server. They had to go through 5 placement matches, which means their MMR had been reset (they had done 5 placements already during season 1 in same game mode and were also originally from EU server). I have no knowledge what triggered this MMR reset. One could speculate that it was because they were inactive for a whole season or inactive for certain amount of months. I guess we get more information regarding this when the season 4 begins (if people who were active in S2, but inactive in S3 have their MMR reset). This was also noted in Excalibur_Z's ladder guide thread. | ||
VillageBC
322 Posts
Probably hated them because I'm Zerg. Something about these maps I just found stupidly frustrating to play on. Bad design, no flow, rocks f'n everywhere and most boring tile set to look at. | ||
sagefreke
United States241 Posts
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Keitzer
United States2509 Posts
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Sanchonator
Australia490 Posts
On October 18 2011 13:50 tuho12345 wrote: Any reason why remove TDA? Best macro map in the game, why don't you like it? probably hates 4gate :D taldarim pvp is just painful | ||
Qwix
531 Posts
On October 04 2011 14:24 Shade_CsT wrote: Shorter season = more dynamic map pool. I like it. That is if they change their map pool every season.. Blizzard has never been the one of releasing things on time, let alone in a rapid rate. | ||
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