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Blue flame hellion analysis - Page 6

Forum Index > SC2 General
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PredY
Profile Joined September 2009
Czech Republic1731 Posts
August 26 2011 08:47 GMT
#101
what, this change doesnt mean mech in tvt is not viable anymore
marines will get raped anyway
http://www.twitch.tv/czelpredy
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 26 2011 08:54 GMT
#102
I really don't think it'll affect TvT much. Hellion/Tank/Viking is still infinitely superior to Marine/Medivac/Tank, though we might see more attempts at 1/2 base bio timing pushes. The hellions no longer 2 shotting SCVs isn't that big of a deal either. If you just make sure you harass with 3~4 hellions (blue flame isn't really required), it'll yield you similar results. Still, not reacting to hellions in your mineral line immediately is more forgiving, so that's nice in a way. Gives TvTs a little more breathing space in the early game.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-08-26 08:58:09
August 26 2011 08:56 GMT
#103
On August 26 2011 17:47 PredY wrote:
what, this change doesnt mean mech in tvt is not viable anymore
marines will get raped anyway



This. It essentially makes biomech viable again, without killing off mech, and thus allows for more playstyles in TvT (marines+medivacs+tanks) vs (hellions+vikings+tanks) rather than the hellions+tanks autowinning as it currently is. The medivacs will be able to heal the marines a lot easier now that hellions deal less damage per shot, which is what makes the main difference with this patch.
archangel967
Profile Joined November 2010
Canada111 Posts
August 26 2011 16:51 GMT
#104
I think part of the nerf may have to do with team games as well. My brother and I have noticed a huge increase in the number of terrans that make BFH and go for early drops. Some of the new maps (especially Green Acres) are really, really good for BFH because you typically are defending your front and if you don't have much defense near your mineral line you're toast.

I don't use this as an excuse to justify the change since you are responsible for defending your base but I'm sure this was considered in the decision.
When you're ahead, get further ahead.
Spitfire
Profile Joined September 2009
South Africa442 Posts
August 26 2011 17:25 GMT
#105
On August 26 2011 17:47 PredY wrote:
what, this change doesnt mean mech in tvt is not viable anymore
marines will get raped anyway


Glad to hear it
MileyCyrus
Profile Joined August 2010
United States285 Posts
August 26 2011 19:30 GMT
#106
As a zerg player, all i can do is smile =)

vvv-gaming.com
statikg
Profile Joined May 2010
Canada930 Posts
August 26 2011 20:57 GMT
#107
What a garbage change, how many people did you see playing mech in TvP or TvZ. I was finally developing this styles to work for me and yes it does depend on doing alot of bfh drops/harass, many of which fail, but same thing with bio drops, thats how terran is played.

Now with workers taking 3shots instead of 2 without upgrades and in tvt always taking 3 the entire mech style is seriously nerfed, and I don't know if it will still be viable.

Strike cannon and energy nerf screwed up my ability to go heavy thors vs protoss and now this basically just ends my hope for mech.

The random victory argument is garbage, one sweet forcefield trap can "randomly" end the game. One baneling bomb on a mineral line or one burrowed baneling trap can do the same.

Guess its back to MMM and marine tank only, thanks blizzard your awful.
Evantas
Profile Joined December 2010
Singapore61 Posts
August 28 2011 16:08 GMT
#108
Just wondering, Terran Weapon lvl 2 is 175/175, only marginally more costly than BF upgrade. The hellion gets +1/+1 instead of +5, but the upgrade benefits all mech units instead of just the hellion.

I imagine I would rather upgrade lvl 2 weapons first?
Naohia
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
August 28 2011 16:21 GMT
#109
I have to say reading the OP I'm actually more confident in the nerf decision now. It seems like something as destructive as the BFH as it stands was simply coming out too early in the game and this change is clever in that it results in the damage scaling more appropriately as the game goes on and makes early game drops far more forgiving, though still something dangerous.

When you hear they've "halved the upgrade" that sounds extreme, but reading through how it actually effects the various situations it seems like it makes sense.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Shamrock_
Profile Blog Joined January 2011
South Africa276 Posts
August 28 2011 16:47 GMT
#110
I am really upset about the change primarily for one reason: TvT

I always use vileEchoic's TvT 2fact/2port build because I hate tank-on-tank situations. This is a huge nerf against that strategy.
This is my rifle, this is my gun; this is for fighting, this is for fun
peedidyy
Profile Joined July 2011
United States11 Posts
August 28 2011 16:54 GMT
#111
i feel like terran is completely based off of what happens at mlg or any major tournaments. Every game i have played against terran has had no uniqueness to it or play style like zerg/protoss. When i used to see a rush on blue flame i am now seeing use of reapers with bunkers followed by ravens using point defense. Am i the only one that thinks this or are there others as well.
if they every tell my story let them say i walked with giants
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