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Designated Balance Discussion Thread - Page 978

Forum Index > SC2 General
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Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
May 04 2014 18:00 GMT
#19541
On May 05 2014 02:17 RampancyTW wrote:
If you're going to rip on foreigners beating Koreans, picking guys that have at some point or another played in GSL code S is probably not your best idea. They're the exact players that when in playing shape can knock games (and thus occasionally matches) off of top players.


Well okay, Snute is beating First now aswell
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Rainmansc
Profile Joined August 2011
Netherlands216 Posts
May 04 2014 18:06 GMT
#19542
On May 05 2014 03:00 Glorfindel! wrote:
Show nested quote +
On May 05 2014 02:17 RampancyTW wrote:
If you're going to rip on foreigners beating Koreans, picking guys that have at some point or another played in GSL code S is probably not your best idea. They're the exact players that when in playing shape can knock games (and thus occasionally matches) off of top players.


Well okay, Snute is beating First now aswell

OH yeh and Socke took out MC too! Has to be Z imba!
TheDwf
Profile Joined November 2011
France19747 Posts
May 04 2014 18:17 GMT
#19543
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?
Mindcrime
Profile Joined July 2004
United States6899 Posts
May 04 2014 18:26 GMT
#19544
On May 05 2014 02:21 Thieving Magpie wrote:
Show nested quote +
On May 05 2014 02:03 ROOTFayth wrote:
boxer winning vs yellow 3-0 was disgusting too since he bunker rushed all 3 times


July's triple 6pool win was also pretty epic


when did that happen?
That wasn't any act of God. That was an act of pure human fuckery.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
May 04 2014 19:07 GMT
#19545
Fucking swarmhosts zzzzzzzzzzzzzzzzzzzzzzz.
I think esports is pretty nice.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 04 2014 19:59 GMT
#19546
On May 05 2014 03:17 TheDwf wrote:
Show nested quote +
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
May 04 2014 21:25 GMT
#19547
On May 05 2014 04:59 ROOTFayth wrote:
Show nested quote +
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.
Taeja the one true Byunjwa~
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 04 2014 21:28 GMT
#19548
On May 05 2014 04:59 ROOTFayth wrote:
Show nested quote +
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable
It's both the decision making and micro (ability to execute your decision and adjust to the situation). Look no further than Korean TvZ, the games they win, the games they lose. The original post was correct, watch a serious of 2rax vs top zergs and you can gauge their general play pretty accurately.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Luolis
Profile Blog Joined May 2012
Finland7155 Posts
May 04 2014 21:41 GMT
#19549
On May 05 2014 02:55 Faust852 wrote:
Show nested quote +
On May 05 2014 02:45 ROOTFayth wrote:
skill ceiling of 2 rax is very very high LOOOOOOOOOOOOOOOOOOOOOOOL

you are totally not biased


I think that's the build that has the highest skill ceiling in the game.
Noone can 2 rax like Maru for instance.

Fuzer
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-05-04 22:11:16
May 04 2014 22:11 GMT
#19550
On May 05 2014 06:41 Luolis wrote:
Show nested quote +
On May 05 2014 02:55 Faust852 wrote:
On May 05 2014 02:45 ROOTFayth wrote:
skill ceiling of 2 rax is very very high LOOOOOOOOOOOOOOOOOOOOOOOL

you are totally not biased


I think that's the build that has the highest skill ceiling in the game.
Noone can 2 rax like Maru for instance.

Fuzer


Not because Fuzer can only 2 rax that he does it better than Maru
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
Last Edited: 2014-05-04 22:19:31
May 04 2014 22:14 GMT
#19551
On May 05 2014 06:25 PinheadXXXXXX wrote:
Show nested quote +
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.

I'll take a wild guess you play terran, anyway im done with this thread, everybody's extremely biased
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-05-04 22:33:31
May 04 2014 22:24 GMT
#19552
On May 05 2014 06:25 PinheadXXXXXX wrote:
Show nested quote +
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-05-04 22:40:11
May 04 2014 22:36 GMT
#19553
On May 05 2014 07:24 Big J wrote:
Show nested quote +
On May 05 2014 06:25 PinheadXXXXXX wrote:
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.


Come on now. Anyone can see that 2 rax in no way, shape, or form compares to all the Protoss shenanigans that can instakill Terrans.

2 Rax, if scouted and defended, puts you further behind than if a Protoss opens proxy oracles, gets scouted and defended.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
May 04 2014 22:50 GMT
#19554
On May 05 2014 07:24 Big J wrote:
Show nested quote +
On May 05 2014 06:25 PinheadXXXXXX wrote:
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.

Alright, maybe so, perhaps I exaggerated the difficulty of the decision making. To be fair, however, the followup to a 2rax is very difficult to judge and consistently execute well for both serg and terran.

But I still stick by my point of 2rax micro being insanely difficult to do perfectly, and the build's incredibly high skill ceiling.
Taeja the one true Byunjwa~
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2014 22:51 GMT
#19555
On May 05 2014 07:36 plogamer wrote:
Show nested quote +
On May 05 2014 07:24 Big J wrote:
On May 05 2014 06:25 PinheadXXXXXX wrote:
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.


Come on now. Anyone can see that 2 rax in no way, shape, or form compares to all the Protoss shenanigans that can instakill Terrans.

2 Rax, if scouted and defended, puts you further behind than if a Protoss opens proxy oracles, gets scouted and defended.

The builds themselves are very compareable. The difference is that with 2rax you always know it is a 2rax if you scout the enemy main, while with proxy oracles, unless you scout the SG you dont know. it could be other stuff too.
Not to mention there is only one real 2rax timing, but plenty of SG timings. Scouting a 2rax with a main base scout is like scouting a SG the moment it starts building. So you have way more information about the enemy build.

That's what makes 2rax so much less stupid, you know what and when. Even though it can still kill you, but you're not going to face blink stalkers with turrets, but marines with the defense of your choice.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-05-04 23:06:34
May 04 2014 23:02 GMT
#19556
On May 05 2014 07:51 Big J wrote:
Show nested quote +
On May 05 2014 07:36 plogamer wrote:
On May 05 2014 07:24 Big J wrote:
On May 05 2014 06:25 PinheadXXXXXX wrote:
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.


Come on now. Anyone can see that 2 rax in no way, shape, or form compares to all the Protoss shenanigans that can instakill Terrans.

2 Rax, if scouted and defended, puts you further behind than if a Protoss opens proxy oracles, gets scouted and defended.

The builds themselves are very compareable. The difference is that with 2rax you always know it is a 2rax if you scout the enemy main, while with proxy oracles, unless you scout the SG you dont know. it could be other stuff too.
Not to mention there is only one real 2rax timing, but plenty of SG timings. Scouting a 2rax with a main base scout is like scouting a SG the moment it starts building. So you have way more information about the enemy build.

That's what makes 2rax so much less stupid, you know what and when. Even though it can still kill you, but you're not going to face blink stalkers with turrets, but marines with the defense of your choice.


You forgot that Terran has no way to punish failed Protoss proxies but failed 2 Rax is very punishable for any Protoss. Photon overcharge man.

/edit

Just look at any recent TvP at the top level. Where do you see 2 rax smashing Protoss left and right? To call it comparable is an exaggeration.

/edit

The lack of predictability doesn't just make Protoss openers different. You brush it aside as minor difference but any RTS player knows that kind of intel is HUGE. It makes the Protoss openers stronger in practice (over paper) because it adds a level of challenge that 2 rax does not have.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-05-04 23:24:33
May 04 2014 23:23 GMT
#19557
On May 05 2014 08:02 plogamer wrote:
Show nested quote +
On May 05 2014 07:51 Big J wrote:
On May 05 2014 07:36 plogamer wrote:
On May 05 2014 07:24 Big J wrote:
On May 05 2014 06:25 PinheadXXXXXX wrote:
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.


Come on now. Anyone can see that 2 rax in no way, shape, or form compares to all the Protoss shenanigans that can instakill Terrans.

2 Rax, if scouted and defended, puts you further behind than if a Protoss opens proxy oracles, gets scouted and defended.

The builds themselves are very compareable. The difference is that with 2rax you always know it is a 2rax if you scout the enemy main, while with proxy oracles, unless you scout the SG you dont know. it could be other stuff too.
Not to mention there is only one real 2rax timing, but plenty of SG timings. Scouting a 2rax with a main base scout is like scouting a SG the moment it starts building. So you have way more information about the enemy build.

That's what makes 2rax so much less stupid, you know what and when. Even though it can still kill you, but you're not going to face blink stalkers with turrets, but marines with the defense of your choice.


You forgot that Terran has no way to punish failed Protoss proxies but failed 2 Rax is very punishable for any Protoss. Photon overcharge man.

/edit

Just look at any recent TvP at the top level. Where do you see 2 rax smashing Protoss left and right? To call it comparable is an exaggeration.

/edit

The lack of predictability doesn't just make Protoss openers different. You brush it aside as minor difference but any RTS player knows that kind of intel is HUGE. It makes the Protoss openers stronger in practice (over paper) because it adds a level of challenge that 2 rax does not have.


The comparison is between a TvZ 2rax (as was the original point of Pinhead) and an oracle rush (what you pointed out).
TvP 2rax is dead and requires incredible greed or missplay from the Protoss.

Scouting is not a minor difference in a game. But it doesnt influence the skill ceiling of a rush. Winning because your opponent didnt scout it doesnt lower the ceiling, it raises the minimum requirement to beat it for the opponent. And of course its average strenght (since people make mistakes). But that has nothing to do with you being able to execute the rush better if training it harder.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
May 04 2014 23:50 GMT
#19558
On May 05 2014 08:23 Big J wrote:
Show nested quote +
On May 05 2014 08:02 plogamer wrote:
On May 05 2014 07:51 Big J wrote:
On May 05 2014 07:36 plogamer wrote:
On May 05 2014 07:24 Big J wrote:
On May 05 2014 06:25 PinheadXXXXXX wrote:
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.


Come on now. Anyone can see that 2 rax in no way, shape, or form compares to all the Protoss shenanigans that can instakill Terrans.

2 Rax, if scouted and defended, puts you further behind than if a Protoss opens proxy oracles, gets scouted and defended.

The builds themselves are very compareable. The difference is that with 2rax you always know it is a 2rax if you scout the enemy main, while with proxy oracles, unless you scout the SG you dont know. it could be other stuff too.
Not to mention there is only one real 2rax timing, but plenty of SG timings. Scouting a 2rax with a main base scout is like scouting a SG the moment it starts building. So you have way more information about the enemy build.

That's what makes 2rax so much less stupid, you know what and when. Even though it can still kill you, but you're not going to face blink stalkers with turrets, but marines with the defense of your choice.


You forgot that Terran has no way to punish failed Protoss proxies but failed 2 Rax is very punishable for any Protoss. Photon overcharge man.

/edit

Just look at any recent TvP at the top level. Where do you see 2 rax smashing Protoss left and right? To call it comparable is an exaggeration.

/edit

The lack of predictability doesn't just make Protoss openers different. You brush it aside as minor difference but any RTS player knows that kind of intel is HUGE. It makes the Protoss openers stronger in practice (over paper) because it adds a level of challenge that 2 rax does not have.


The comparison is between a TvZ 2rax (as was the original point of Pinhead) and an oracle rush (what you pointed out).
TvP 2rax is dead and requires incredible greed or missplay from the Protoss.

Scouting is not a minor difference in a game. But it doesnt influence the skill ceiling of a rush. Winning because your opponent didnt scout it doesnt lower the ceiling, it raises the minimum requirement to beat it for the opponent. And of course its average strenght (since people make mistakes). But that has nothing to do with you being able to execute the rush better if training it harder.


I just don't see anyone who can think of 2 rax being as equally difficult for Zergs as Protoss openers are for Terrans. That's the point of the discussion. Discussion with you is turning semantic at this point. "Lower skill ceiling" vs "minimum requirement". Sheesh.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-05-05 00:05:00
May 05 2014 00:03 GMT
#19559
On May 05 2014 08:50 plogamer wrote:
Show nested quote +
On May 05 2014 08:23 Big J wrote:
On May 05 2014 08:02 plogamer wrote:
On May 05 2014 07:51 Big J wrote:
On May 05 2014 07:36 plogamer wrote:
On May 05 2014 07:24 Big J wrote:
On May 05 2014 06:25 PinheadXXXXXX wrote:
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
On May 05 2014 02:51 ROOTFayth wrote:
not any higher than what huk has been doing

for obvious reasons

Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.


Come on now. Anyone can see that 2 rax in no way, shape, or form compares to all the Protoss shenanigans that can instakill Terrans.

2 Rax, if scouted and defended, puts you further behind than if a Protoss opens proxy oracles, gets scouted and defended.

The builds themselves are very compareable. The difference is that with 2rax you always know it is a 2rax if you scout the enemy main, while with proxy oracles, unless you scout the SG you dont know. it could be other stuff too.
Not to mention there is only one real 2rax timing, but plenty of SG timings. Scouting a 2rax with a main base scout is like scouting a SG the moment it starts building. So you have way more information about the enemy build.

That's what makes 2rax so much less stupid, you know what and when. Even though it can still kill you, but you're not going to face blink stalkers with turrets, but marines with the defense of your choice.


You forgot that Terran has no way to punish failed Protoss proxies but failed 2 Rax is very punishable for any Protoss. Photon overcharge man.

/edit

Just look at any recent TvP at the top level. Where do you see 2 rax smashing Protoss left and right? To call it comparable is an exaggeration.

/edit

The lack of predictability doesn't just make Protoss openers different. You brush it aside as minor difference but any RTS player knows that kind of intel is HUGE. It makes the Protoss openers stronger in practice (over paper) because it adds a level of challenge that 2 rax does not have.


The comparison is between a TvZ 2rax (as was the original point of Pinhead) and an oracle rush (what you pointed out).
TvP 2rax is dead and requires incredible greed or missplay from the Protoss.

Scouting is not a minor difference in a game. But it doesnt influence the skill ceiling of a rush. Winning because your opponent didnt scout it doesnt lower the ceiling, it raises the minimum requirement to beat it for the opponent. And of course its average strenght (since people make mistakes). But that has nothing to do with you being able to execute the rush better if training it harder.


I just don't see anyone who can think of 2 rax being as equally difficult for Zergs as Protoss openers are for Terrans. That's the point of the discussion. Discussion with you is turning semantic at this point. "Lower skill ceiling" vs "minimum requirement". Sheesh.

The discussion has been about skill ceiling of 2rax all along. Not about the power of P rushes. It's been about the difficulty of the execution, not about the difficulty of holding it. It's not semantic, it's a whole different discussion that you want to go into which was never my point, since I have been very clear on that topic for ages now.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-05-05 00:22:57
May 05 2014 00:22 GMT
#19560
On May 05 2014 09:03 Big J wrote:
Show nested quote +
On May 05 2014 08:50 plogamer wrote:
On May 05 2014 08:23 Big J wrote:
On May 05 2014 08:02 plogamer wrote:
On May 05 2014 07:51 Big J wrote:
On May 05 2014 07:36 plogamer wrote:
On May 05 2014 07:24 Big J wrote:
On May 05 2014 06:25 PinheadXXXXXX wrote:
On May 05 2014 04:59 ROOTFayth wrote:
On May 05 2014 03:17 TheDwf wrote:
[quote]
Reasons so obvious you won't bother to get off your high horse and share the knowledge with us, I presume?

you have exactly 1 type of unit to micro while macroing off 2 barracks, how hard can it really get, I mean seriously, small amount of marines aren't extremely hard to micro, sure some people can fuck up more than others but saying the skill ceiling is very high is laughable

This would be true except for the fact that no one, and I mean no one, can micro marines perfectly. Their attack delay is so short that not even Maru or Marineking can stutterstep flawlessly, and probably only about 7 terrans in the world at most can stutter-step close to perfectly while simultaneously holding position on scvs, switching scv position to surround, and block off carefully chosen specific angles.
Also, 2rax is very positioning-dependent. You must make on-the-fly decisions in where to build bunkers, where to position scvs, where to stutter-step to, and then you have to make further decisions in deciding when to retreat, when to back off, when to press forward and go for the kill, when to kill lings instead of the hatch, when to kill the hatch instead of lings or drones, etc. etc.

The difficulty of this build is evidenced by the very, very small group of terrans who can make a 2rax work by outplaying their opponent even if scouted. The majority of all terrans can't pull that off because they aren't good enough, and even those who can consistently win with it even when scouted (maybe 4) still don't do it perfectly.


Oh please... 2rax has been all ober the ladder for 3years now. It works because it is a strong build, even if scouted (though naturally stronger when not)
It's not half as hard as you make it sound. All the decisions involves like attacking the lings or attacking the hatch - sometimes either is right or either is wrong.
It's strength mainly results of a lot of tiny, often blind and mapdependend decisions people make. Most of the stuff you can influence is simple knowledge that you get from practicing the build like any other rush. Very compareable to a canonrush. MKP and Maru are Prime examples because they are known for grinding them like no others. It's the same story for any build - though builds weaker in its nature like a 1base 4gate are hardly worth the training.


Come on now. Anyone can see that 2 rax in no way, shape, or form compares to all the Protoss shenanigans that can instakill Terrans.

2 Rax, if scouted and defended, puts you further behind than if a Protoss opens proxy oracles, gets scouted and defended.

The builds themselves are very compareable. The difference is that with 2rax you always know it is a 2rax if you scout the enemy main, while with proxy oracles, unless you scout the SG you dont know. it could be other stuff too.
Not to mention there is only one real 2rax timing, but plenty of SG timings. Scouting a 2rax with a main base scout is like scouting a SG the moment it starts building. So you have way more information about the enemy build.

That's what makes 2rax so much less stupid, you know what and when. Even though it can still kill you, but you're not going to face blink stalkers with turrets, but marines with the defense of your choice.


You forgot that Terran has no way to punish failed Protoss proxies but failed 2 Rax is very punishable for any Protoss. Photon overcharge man.

/edit

Just look at any recent TvP at the top level. Where do you see 2 rax smashing Protoss left and right? To call it comparable is an exaggeration.

/edit

The lack of predictability doesn't just make Protoss openers different. You brush it aside as minor difference but any RTS player knows that kind of intel is HUGE. It makes the Protoss openers stronger in practice (over paper) because it adds a level of challenge that 2 rax does not have.


The comparison is between a TvZ 2rax (as was the original point of Pinhead) and an oracle rush (what you pointed out).
TvP 2rax is dead and requires incredible greed or missplay from the Protoss.

Scouting is not a minor difference in a game. But it doesnt influence the skill ceiling of a rush. Winning because your opponent didnt scout it doesnt lower the ceiling, it raises the minimum requirement to beat it for the opponent. And of course its average strenght (since people make mistakes). But that has nothing to do with you being able to execute the rush better if training it harder.


I just don't see anyone who can think of 2 rax being as equally difficult for Zergs as Protoss openers are for Terrans. That's the point of the discussion. Discussion with you is turning semantic at this point. "Lower skill ceiling" vs "minimum requirement". Sheesh.

The discussion has been about skill ceiling of 2rax all along. Not about the power of P rushes. It's been about the difficulty of the execution, not about the difficulty of holding it. It's not semantic, it's a whole different discussion that you want to go into which was never my point, since I have been very clear on that topic for ages now.


2 rax was brought up in comparison in reply to a post on the power of P rushes.
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