• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:04
CEST 14:04
KST 21:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13995 users

Designated Balance Discussion Thread - Page 1164

Forum Index > SC2 General
Post a Reply
Prev 1 1162 1163 1164 1165 1166 1266 Next
Tenks
Profile Joined April 2010
United States3104 Posts
October 22 2014 17:00 GMT
#23261
Stalkers aren't very good in straight up engagements because they pay for that with their extreme mobility
Wat
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-10-22 17:43:29
October 22 2014 17:42 GMT
#23262
Wait, are we really arguing Stalkers are too bad of a unit? They're some of the most veratile / powerful units in the game, they have a role in all stages of PvZ / PvT and scale exponentially with micro. They're the one unit Protoss has that I can always 100% tell the difference between a great pro and a medioce pro from their use. It was literally like 2-3 months ago that Terran's couldn't stop complaining about them being too strong.

Sure, they're bad in a straight up engagement against Maurader Medivac, but you never want to fight a MMM ball with pure Stalker... it would be like Terran trying to beat Collosi Zealot with pure Marine.
In Somnis Veritas
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
October 22 2014 17:52 GMT
#23263
On October 23 2014 02:42 Pursuit_ wrote:
Wait, are we really arguing Stalkers are too bad of a unit? They're some of the most veratile / powerful units in the game, they have a role in all stages of PvZ / PvT and scale exponentially with micro. They're the one unit Protoss has that I can always 100% tell the difference between a great pro and a medioce pro from their use. It was literally like 2-3 months ago that Terran's couldn't stop complaining about them being too strong.

Sure, they're bad in a straight up engagement against Maurader Medivac, but you never want to fight a MMM ball with pure Stalker... it would be like Terran trying to beat Collosi Zealot with pure Marine.

If you can't win by amoving a unit that unit is bad.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
antiRW
Profile Joined September 2011
United Kingdom117 Posts
October 22 2014 17:57 GMT
#23264
On October 23 2014 02:42 Pursuit_ wrote:
Wait, are we really arguing Stalkers are too bad of a unit? They're some of the most veratile / powerful units in the game, they have a role in all stages of PvZ / PvT and scale exponentially with micro. They're the one unit Protoss has that I can always 100% tell the difference between a great pro and a medioce pro from their use. It was literally like 2-3 months ago that Terran's couldn't stop complaining about them being too strong.

Sure, they're bad in a straight up engagement against Maurader Medivac, but you never want to fight a MMM ball with pure Stalker... it would be like Terran trying to beat Collosi Zealot with pure Marine.


No, only one or two people argue that. But you will find one or two people arguing for just about anything.
Eraz0rZ
Profile Joined December 2010
Netherlands47 Posts
October 22 2014 18:08 GMT
#23265
The difference between then (blink stalker micro maps) and now (widow mine buff, super Mcore nerf, mappool terrible)
+ the openings terrans are doing are very marauder heavy these days.

Is exacly why stalkers are very bad units in this meta.
Just another PROtoss u knowwaddamean
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 22 2014 18:21 GMT
#23266
I just realized pure muta comp can't fight MMM comp, let's buff muta guys!
Hark, what baseball through yonder window breaks?
Big J
Profile Joined March 2011
Austria16289 Posts
October 22 2014 18:23 GMT
#23267
On October 23 2014 03:21 Thieving Magpie wrote:
I just realized pure muta comp can't fight MMM comp, let's buff muta guys!

This objectively sounds like a great idea! I can't even remember the last game I saw this unit being built! lol
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 22 2014 18:35 GMT
#23268
On October 23 2014 03:23 Big J wrote:
Show nested quote +
On October 23 2014 03:21 Thieving Magpie wrote:
I just realized pure muta comp can't fight MMM comp, let's buff muta guys!

This objectively sounds like a great idea! I can't even remember the last game I saw this unit being built! lol


What's the worse that could happen when we buff a unit based on it bein used outside of it's intended design? Blizz should do it!
Hark, what baseball through yonder window breaks?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-10-22 20:57:12
October 22 2014 20:54 GMT
#23269
Gateway units are fine. Sure it's aggravating to lose to bio when all you have is gateway units because in that sense, they are utter trash (and that's probably when you'll hear this most said) but not having AoE vs. MMM means that you did SOMETHING wrong along the way and thus deserve to lose anyway.

Basically, gateway units are garbage, but that's not relevant to how the game is played because you should make HT/Colossus.

If they buffed the Stalker, to the point where it could fight MMM head on, there would be no point to making any other unit. You'd just do a Blink "allin" and if it didn't win you'd just keep upgrading and making more Stalkers...... the fact that Stalkers as a main combat unit have a shelf life (until Stim/Medivacs finish, until Hydras finish, until a couple of immortals/Voids are out) is what keeps them from being totally broken. Otherwise they'd be the Warhound.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-10-22 21:00:30
October 22 2014 20:59 GMT
#23270
On October 23 2014 05:54 DinoMight wrote:
Gateway units are fine. Sure it's aggravating to lose to bio when all you have is gateway units because in that sense, they are utter trash (and that's probably when you'll hear this most said) but not having AoE vs. MMM means that you did SOMETHING wrong along the way and thus deserve to lose anyway.

Basically, gateway units are garbage, but that's not relevant to how the game is played because you should make HT/Colossus.

If they buffed the Stalker, to the point where it could fight MMM head on, there would be no point to making any other unit. You'd just do a Blink "allin" and if it didn't win you'd just keep upgrading and making more Stalkers......


Well, moreso than that I really don't understand why everybody compares MMM to non-Templar Gateway units anyway. Marine Maurader (with stim / CS / Conc shells) vs Chargelot Blink Stalker is pretty even. If you add Medivacs, Terran's Tier 3 support unit, of course the Terran composition is stronger until Protoss also has their Tier 3 units added into the mix.
In Somnis Veritas
Big J
Profile Joined March 2011
Austria16289 Posts
October 22 2014 21:28 GMT
#23271
On October 23 2014 05:59 Pursuit_ wrote:
Show nested quote +
On October 23 2014 05:54 DinoMight wrote:
Gateway units are fine. Sure it's aggravating to lose to bio when all you have is gateway units because in that sense, they are utter trash (and that's probably when you'll hear this most said) but not having AoE vs. MMM means that you did SOMETHING wrong along the way and thus deserve to lose anyway.

Basically, gateway units are garbage, but that's not relevant to how the game is played because you should make HT/Colossus.

If they buffed the Stalker, to the point where it could fight MMM head on, there would be no point to making any other unit. You'd just do a Blink "allin" and if it didn't win you'd just keep upgrading and making more Stalkers......


Well, moreso than that I really don't understand why everybody compares MMM to non-Templar Gateway units anyway. Marine Maurader (with stim / CS / Conc shells) vs Chargelot Blink Stalker is pretty even. If you add Medivacs, Terran's Tier 3 support unit, of course the Terran composition is stronger until Protoss also has their Tier 3 units added into the mix.

Hm, infrastructure-wise getting to Colossi/HT is 50% more costly than to medivacs. Which is disregarding their crucial researches storm/range, which makes the setup you have to go through 100% costly than to get a reactored starport.

Though I agree with the reasoning, but could we please not try to water things down by making them sound equal in an assymetric game! One side needs medivacs, the other one Colossi. These things are achievable. That's really all there needs to be said. Just me nitpicking :-)
WombaT
Profile Blog Joined May 2010
Northern Ireland26468 Posts
October 22 2014 21:36 GMT
#23272
Why does this thread go from interesting discussion to 'stalkers are terrible' in the space of a page, argh!

Most of this stuff is interesting too, but falls way, way too far from the ostensible balance issue/potential balance solution remit of the topic. More the kind of discussion for a 'design' thread, the existence of such during the HoTs beta saw some interesting radical ideas
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 22 2014 21:46 GMT
#23273
On October 23 2014 05:59 Pursuit_ wrote:
Show nested quote +
On October 23 2014 05:54 DinoMight wrote:
Gateway units are fine. Sure it's aggravating to lose to bio when all you have is gateway units because in that sense, they are utter trash (and that's probably when you'll hear this most said) but not having AoE vs. MMM means that you did SOMETHING wrong along the way and thus deserve to lose anyway.

Basically, gateway units are garbage, but that's not relevant to how the game is played because you should make HT/Colossus.

If they buffed the Stalker, to the point where it could fight MMM head on, there would be no point to making any other unit. You'd just do a Blink "allin" and if it didn't win you'd just keep upgrading and making more Stalkers......


Well, moreso than that I really don't understand why everybody compares MMM to non-Templar Gateway units anyway. Marine Maurader (with stim / CS / Conc shells) vs Chargelot Blink Stalker is pretty even. If you add Medivacs, Terran's Tier 3 support unit, of course the Terran composition is stronger until Protoss also has their Tier 3 units added into the mix.


Eh, I'm not a fan of tiering systems. The game is asymmetrical and it doesn't really make sense.

Medivacs are much easier to get out in numbers than Colossus, and Terran units lack the "bullseye" factor. Meaning every single Marine/Marauder is just as effective, but the AoE units in the Protoss army will always have a giant "bullseye" on them. Take a Colossus down for slightly favorably (because it finished right as your drop was coming in, for example) and you gain a huge advantage immediately.

This is why gateway units vs bio is brought up -> because in that scenario losing one unit means the bio gets to shit all over you.

If everyone played "correctly" you'd never have to have this discussion.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 22 2014 21:47 GMT
#23274
On October 23 2014 06:36 Wombat_NI wrote:
Why does this thread go from interesting discussion to 'stalkers are terrible' in the space of a page, argh!

Most of this stuff is interesting too, but falls way, way too far from the ostensible balance issue/potential balance solution remit of the topic. More the kind of discussion for a 'design' thread, the existence of such during the HoTs beta saw some interesting radical ideas


I agree, "gateway units suck" is a stupid topic primarily because it will just lead to back to "warpgate sucks" which will lead back to "BW was better" and that's REALLY not something I want to get into.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
October 22 2014 22:06 GMT
#23275
On October 23 2014 06:28 Big J wrote:
Show nested quote +
On October 23 2014 05:59 Pursuit_ wrote:
On October 23 2014 05:54 DinoMight wrote:
Gateway units are fine. Sure it's aggravating to lose to bio when all you have is gateway units because in that sense, they are utter trash (and that's probably when you'll hear this most said) but not having AoE vs. MMM means that you did SOMETHING wrong along the way and thus deserve to lose anyway.

Basically, gateway units are garbage, but that's not relevant to how the game is played because you should make HT/Colossus.

If they buffed the Stalker, to the point where it could fight MMM head on, there would be no point to making any other unit. You'd just do a Blink "allin" and if it didn't win you'd just keep upgrading and making more Stalkers......


Well, moreso than that I really don't understand why everybody compares MMM to non-Templar Gateway units anyway. Marine Maurader (with stim / CS / Conc shells) vs Chargelot Blink Stalker is pretty even. If you add Medivacs, Terran's Tier 3 support unit, of course the Terran composition is stronger until Protoss also has their Tier 3 units added into the mix.

Hm, infrastructure-wise getting to Colossi/HT is 50% more costly than to medivacs. Which is disregarding their crucial researches storm/range, which makes the setup you have to go through 100% costly than to get a reactored starport.

Though I agree with the reasoning, but could we please not try to water things down by making them sound equal in an assymetric game! One side needs medivacs, the other one Colossi. These things are achievable. That's really all there needs to be said. Just me nitpicking :-)


Of course. The game is asymmetrical which is what makes it so interesting and fun. There are periods of strength and weakness based on relative timings. Gateway production is less expensive and time consuming than Bio production so Terran is typically passive until Medivacs are out. Medivacs are typically out faster than Protoss AoE (or Protoss cuts units to get AoE at the same time) so Terran has a powerful timing around the 10-11 minute mark that they usually use to get ahead in economy. Protoss has momentary army advantages while Terran has to get the corresponding counters to their army (Vikings vs Collosi, Ghosts vs HT, ect). There's a very obvious flow to standard TvP as a result of the asymmetrical design, probably the most explored and understood in the game since it's changed very little since 2010.

I'm just really tired of hearing 'Terran tier 1 beats everything' because it's not true at all. Like you said, it's not worth nitpicking since it will turn into a circular discussion, but Gateway units are far from 'garbage'.
In Somnis Veritas
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2014-10-22 23:48:00
October 22 2014 23:47 GMT
#23276
**Spoiler alert for WECG Korea ~Oct.21***

---
---
---

Given the recent TvP 0-6 of TY in the WECG semis and third place match, and 3 protoss in semis could we finally be seeing a minor adjustment to photon overcharge?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
WombaT
Profile Blog Joined May 2010
Northern Ireland26468 Posts
October 22 2014 23:52 GMT
#23277
No, definitely not.

TY yeah, he's a Proleague monster and brings out some sick and well-thought builds, but he often is way over-aggressive in games, especially with medivacs.

He does a lot of aggressive stuff that looks great to watch, dies and then people complain that the Protoss 'was outplayed all game'.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 22 2014 23:56 GMT
#23278
Here's something I find interesting. If I recall, Blizzard has often cited "tension" as an interesting factor in gameplay. Hence, there is typically a downside to doing something and thus the "tension" that you must struggle through with your opponent. For example, they want Terran to really think about how they use their Orbital energy.

But I ask, what is the downside of using photon overcharge? Does it slow down chrono energy replenishment? Does it slow down production at that nexus? Seems to me the only downside is the need to make a mothership core, and the energy on the mothership core (which would otherwise be used, defensively, for time warp). I'm just wondering whether there is enough tension in the photon overcharge. Seems to me the only downside is not having a time warp incase of a lazy boy push with scvs.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
WombaT
Profile Blog Joined May 2010
Northern Ireland26468 Posts
October 22 2014 23:59 GMT
#23279
I really dislike Photon Overcharge, and indeed the Mothership Core on the whole as I felt it was a Swiss Army Knife of a unit designed to plug a lot of holes for Protoss.

Imbalanced though I don't believe so currently.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 23 2014 00:11 GMT
#23280
"Imbalanced" is a discrete form in an analog world. Please caution.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Prev 1 1162 1163 1164 1165 1166 1266 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV525
IndyStarCraft 230
TKL 30
RotterdaM6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 230
SortOf 123
Rex 89
Railgan 36
MindelVK 34
TKL 30
RotterdaM 6
StarCraft: Brood War
Britney 42648
Sea 6503
Jaedong 1335
BeSt 546
Shuttle 437
actioN 357
Zeus 353
Stork 351
EffOrt 338
firebathero 316
[ Show more ]
Mini 305
Rush 287
Last 229
Killer 194
Hyuk 192
Light 148
ggaemo 140
Larva 132
ZerO 124
Dewaltoss 119
Soulkey 114
Hyun 104
ToSsGirL 104
PianO 98
JYJ 78
Backho 71
hero 66
sSak 65
Sharp 50
Sea.KH 44
Bale 38
sorry 35
HiyA 23
GoRush 19
Noble 16
Sacsri 15
Movie 14
ajuk12(nOOB) 13
IntoTheRainbow 12
Rock 12
SilentControl 10
ivOry 5
Aegong 4
Dota 2
Gorgc6179
XaKoH 593
XcaliburYe189
NeuroSwarm114
Counter-Strike
fl0m2822
shoxiejesuss2623
x6flipin302
Heroes of the Storm
Khaldor51
Other Games
FrodaN4574
singsing1903
B2W.Neo1377
Liquid`RaSZi350
crisheroes333
Fuzer 189
KnowMe142
Mew2King46
ZerO(Twitch)5
Organizations
Other Games
BasetradeTV13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV356
Upcoming Events
BSL
6h 57m
Replay Cast
11h 57m
Replay Cast
20h 57m
Afreeca Starleague
21h 57m
Light vs Calm
Royal vs Mind
Wardi Open
22h 57m
Monday Night Weeklies
1d 3h
OSC
1d 11h
Sparkling Tuna Cup
1d 21h
Afreeca Starleague
1d 21h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.