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On August 16 2014 07:46 pure.Wasted wrote:Show nested quote +On August 16 2014 05:33 DinoMight wrote:On August 16 2014 04:55 pure.Wasted wrote:On August 16 2014 00:08 DinoMight wrote: Aaaaand Pure Wasted doesn't even play the game. How am I not surprised. Please ignore everything he says from now on. He really has no idea what he's talking about. As an observer... as someone who is only watching a broadcasted game of StarCraft and making assumptions about what it takes to play the game at this level... how can you honestly think that your opinion of which race is more mechanically demanding matters at all?
There's a reason all sport commentators are former players. They have no credibility otherwise. Oh my. I'm shocked at this unforeseen turn of events. You jump desperately onto information I give up willingly when no one asked me for it, and use that information as a life raft to continue talking out of your ass and ignoring actual research that completely invalidates what you believe. How can you honestly think that YOUR opinion matters? You're not a Korean pro, so the amount you know from personal experience is only marginally higher than what I know. Only GSL champions should be allowed to talk in this thread. This whole forum, even! Who are we to have any opinions at all? Who are we to look at a game and make observations? In fact, GSL champions are probably biased as fuck, and what they do know, they know on an instinctive level that they can't vocalize outside of a game. So nobody in the entire universe is qualified to talk about game mechanics or game balance. If it makes you feel any better, I was in Gold league in WOL. But I'm sure that now that HOTS is out, I'm no longer capable of noticing things that happen on the screen. On August 16 2014 00:40 DinoMight wrote:On August 16 2014 00:26 Foxxan wrote:On August 16 2014 00:08 DinoMight wrote: Aaaaand Pure Wasted doesn't even play the game. How am I not surprised. Please ignore everything he says from now on. He really has no idea what he's talking about. As an observer... as someone who is only watching a broadcasted game of StarCraft and making assumptions about what it takes to play the game at this level... how can you honestly think that your opinion of which race is more mechanically demanding matters at all?
There's a reason all sport commentators are former players. They have no credibility otherwise. Can you stop with your stupid comments like this? It brings the thread down alot. The interest i have right now is the numbers from pure. Maybe he is wrong, maybe he is right but atleast he has something it seems. And you talk out of your ass. If a sport commentator hasnt even played the sport he is commentating. If the man decides to study the strategies involved, why the players move like they do. Iam sure that man could become an expert in understanding the sport, the strategies behind it and even the mindgames behind it. As a player you know things from personal experience that you can't possibly know as a viewer. For example, you know how much harder it is to make a simple pass on a wet soccer field. Or how hard it can be at times to tell if a player is off-sides or not. Or how looking away from a battle to warp in Protoss units while the fight is going on leaves you vulnerable to severe micro fuckups. Again - there is a reason all sports commentators are former players. But we're not talking about strategy. We're not talking about decisions. We're talking strictly and exclusively about mechanical clicking. We're talking about actions in combat.I paused the battle every two seconds and rewound to make sure I missed as little as possible. If you still think I missed something, WATCH THE GAME AND TELL ME I MISSED IT. That is how simple your counter-argument is. Stop being lazy and talking out of your ass, go watch the game, and prove me wrong. And if you can find 40 missed actions for Zest and 0 for Maru, then Zest and Maru will be on equal footing and I will absolutely concede that high level PvT takes the same amount of mechanical skill from both sides. You are so wrong on so many different levels. First of all, you've chosen Maru as your example. Maru's whole strategy revolves around the fact that he has ungodly APM and can beat people down with pure mechanics. So your example doesn't show that Terran takes more mechanical skill than Protoss. It shows that if one chooses to play a style that requires and rewards mechanical skill, they will probably need more mechanics than their opponent. Which is a given. Maru vs Zest. Isn't Zest the be-all end-all of Protoss micro in macro games? If Zest doesn't measure up, which Protoss could?! Which series do you want me to look at? What would be a more fair example? Innovation vs herO or Zest from last season GSL? Polt vs Classic or Rain at IEM Cologne? Flash vs herO at San Disk Invitational? But wait, all of these Terrans are known for ungodly micro, so I guess none of those games would prove anything to you. Huh. What a magical coincidence. And no Protoss is known for measuring up to that level of micro. Huh. What a coincidence. Or maybe it's not a crazy coincidence... and is actually a result of the way the races are designed? Which is something that we can observe and then criticize? I'm sure I'm blowing your mind. Show nested quote +Second, you don't have the experience to know what you're looking at. It's obvious by your methodology. You're counting the number of times things on the screen move. Like I said before, there are things that need to be done that you, the viewer, don't get to see. Zest needs to make sure that while this battle is happening he's not also being dropped in one of his bases (because that's a really probable event) so he needs to be glancing at his minimap during the fight. Zest also has to look away from the fight in order to warp in more units (something Maru doesn't have to do). That's not mechanics. We're talking about ONLY MECHANICS. ONLY MECHANICS. This has been stated a THOUSAND TIMES already. Please, for the love of God, don't quote this and say with great shock and startlement, "But I didn't know we were talking about ONLY MECHANICS! If I did I would have never gotten into this discussion because ONLY MECHANICS are meaningless!" Literally the only thing I care about in this conversation is how many times players have to click in combat. The more clicks you have to make, the higher the chance that you'll click wrong or fail to click in time, the higher the margin of error, the more risk that something will go horribly wrong unless you're 100% on top of your game. By the way, if you actually watched the game, you'd see that Maru paid a lot more attention to his newly-built units than Zest did, because he microed the hell out of his reinforcements that came under attack, while Zest did zero counter-micro. And you'd also see that Zest was doing Zealot runbys of Maru, like the one that targeted Maru's reinforcements, so Maru had to pay just as much attention to his minimap as Zest did. Show nested quote +Third, there are many ways of playing Protoss. Some revolve around trickery and strategy. Some revolve around having INSANE micro (I refer you to Arium's Blink allin on Catallena, WCS AM). And some rely on out multitasking your opponent to death (Liquid Hero vs. Xigua on Deadwing). You can see him harassing 3 bases at once (including a storm drop, which isn't an a-move thing) while his main army is attacking.
I may not be a GSL veteran, but I play this game on a daily basis at a high enough level to recognize that you have no idea what you're talking about.
EDIT - I know both examples I gave were PvZ but those are fresh on my mind as I've been busy and haven't watched much lately. You're moving the goal posts on this argument. I don't care about all the ways you can play Protoss, you can have a billion and one if you want, the only thing I care about is that every single one of them is as mechanically challenging as playing Terran in TvP. Please provide a link to the Hero vs Xigua game, I'd like to check it out. Although, the fact that you have to bring this particular example up at all really should tell you something. I could comfortably pick a Proleague TvP at random, and as long as it's a macro game I'd be sure to find at least two drops happening at the same time at least once in the game, if not also a Marauder runby on the third Nexus. Regardless of which Terran is playing. This shouldn't be a special thing for Protoss. This should have to happen every single game.
You have proven your point, don't continue to argue with someone who doesn't read what you are writing, what I would like to see is you doing some more analysis on other TvP games. It's very hard to have belivable evidence from 1 game.
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On August 16 2014 09:36 kiLen wrote:Show nested quote +On August 16 2014 07:46 pure.Wasted wrote:On August 16 2014 05:33 DinoMight wrote:On August 16 2014 04:55 pure.Wasted wrote:On August 16 2014 00:08 DinoMight wrote: Aaaaand Pure Wasted doesn't even play the game. How am I not surprised. Please ignore everything he says from now on. He really has no idea what he's talking about. As an observer... as someone who is only watching a broadcasted game of StarCraft and making assumptions about what it takes to play the game at this level... how can you honestly think that your opinion of which race is more mechanically demanding matters at all?
There's a reason all sport commentators are former players. They have no credibility otherwise. Oh my. I'm shocked at this unforeseen turn of events. You jump desperately onto information I give up willingly when no one asked me for it, and use that information as a life raft to continue talking out of your ass and ignoring actual research that completely invalidates what you believe. How can you honestly think that YOUR opinion matters? You're not a Korean pro, so the amount you know from personal experience is only marginally higher than what I know. Only GSL champions should be allowed to talk in this thread. This whole forum, even! Who are we to have any opinions at all? Who are we to look at a game and make observations? In fact, GSL champions are probably biased as fuck, and what they do know, they know on an instinctive level that they can't vocalize outside of a game. So nobody in the entire universe is qualified to talk about game mechanics or game balance. If it makes you feel any better, I was in Gold league in WOL. But I'm sure that now that HOTS is out, I'm no longer capable of noticing things that happen on the screen. On August 16 2014 00:40 DinoMight wrote:On August 16 2014 00:26 Foxxan wrote:On August 16 2014 00:08 DinoMight wrote: Aaaaand Pure Wasted doesn't even play the game. How am I not surprised. Please ignore everything he says from now on. He really has no idea what he's talking about. As an observer... as someone who is only watching a broadcasted game of StarCraft and making assumptions about what it takes to play the game at this level... how can you honestly think that your opinion of which race is more mechanically demanding matters at all?
There's a reason all sport commentators are former players. They have no credibility otherwise. Can you stop with your stupid comments like this? It brings the thread down alot. The interest i have right now is the numbers from pure. Maybe he is wrong, maybe he is right but atleast he has something it seems. And you talk out of your ass. If a sport commentator hasnt even played the sport he is commentating. If the man decides to study the strategies involved, why the players move like they do. Iam sure that man could become an expert in understanding the sport, the strategies behind it and even the mindgames behind it. As a player you know things from personal experience that you can't possibly know as a viewer. For example, you know how much harder it is to make a simple pass on a wet soccer field. Or how hard it can be at times to tell if a player is off-sides or not. Or how looking away from a battle to warp in Protoss units while the fight is going on leaves you vulnerable to severe micro fuckups. Again - there is a reason all sports commentators are former players. But we're not talking about strategy. We're not talking about decisions. We're talking strictly and exclusively about mechanical clicking. We're talking about actions in combat.I paused the battle every two seconds and rewound to make sure I missed as little as possible. If you still think I missed something, WATCH THE GAME AND TELL ME I MISSED IT. That is how simple your counter-argument is. Stop being lazy and talking out of your ass, go watch the game, and prove me wrong. And if you can find 40 missed actions for Zest and 0 for Maru, then Zest and Maru will be on equal footing and I will absolutely concede that high level PvT takes the same amount of mechanical skill from both sides. You are so wrong on so many different levels. First of all, you've chosen Maru as your example. Maru's whole strategy revolves around the fact that he has ungodly APM and can beat people down with pure mechanics. So your example doesn't show that Terran takes more mechanical skill than Protoss. It shows that if one chooses to play a style that requires and rewards mechanical skill, they will probably need more mechanics than their opponent. Which is a given. Maru vs Zest. Isn't Zest the be-all end-all of Protoss micro in macro games? If Zest doesn't measure up, which Protoss could?! Which series do you want me to look at? What would be a more fair example? Innovation vs herO or Zest from last season GSL? Polt vs Classic or Rain at IEM Cologne? Flash vs herO at San Disk Invitational? But wait, all of these Terrans are known for ungodly micro, so I guess none of those games would prove anything to you. Huh. What a magical coincidence. And no Protoss is known for measuring up to that level of micro. Huh. What a coincidence. Or maybe it's not a crazy coincidence... and is actually a result of the way the races are designed? Which is something that we can observe and then criticize? I'm sure I'm blowing your mind. Second, you don't have the experience to know what you're looking at. It's obvious by your methodology. You're counting the number of times things on the screen move. Like I said before, there are things that need to be done that you, the viewer, don't get to see. Zest needs to make sure that while this battle is happening he's not also being dropped in one of his bases (because that's a really probable event) so he needs to be glancing at his minimap during the fight. Zest also has to look away from the fight in order to warp in more units (something Maru doesn't have to do). That's not mechanics. We're talking about ONLY MECHANICS. ONLY MECHANICS. This has been stated a THOUSAND TIMES already. Please, for the love of God, don't quote this and say with great shock and startlement, "But I didn't know we were talking about ONLY MECHANICS! If I did I would have never gotten into this discussion because ONLY MECHANICS are meaningless!" Literally the only thing I care about in this conversation is how many times players have to click in combat. The more clicks you have to make, the higher the chance that you'll click wrong or fail to click in time, the higher the margin of error, the more risk that something will go horribly wrong unless you're 100% on top of your game. By the way, if you actually watched the game, you'd see that Maru paid a lot more attention to his newly-built units than Zest did, because he microed the hell out of his reinforcements that came under attack, while Zest did zero counter-micro. And you'd also see that Zest was doing Zealot runbys of Maru, like the one that targeted Maru's reinforcements, so Maru had to pay just as much attention to his minimap as Zest did. Third, there are many ways of playing Protoss. Some revolve around trickery and strategy. Some revolve around having INSANE micro (I refer you to Arium's Blink allin on Catallena, WCS AM). And some rely on out multitasking your opponent to death (Liquid Hero vs. Xigua on Deadwing). You can see him harassing 3 bases at once (including a storm drop, which isn't an a-move thing) while his main army is attacking.
I may not be a GSL veteran, but I play this game on a daily basis at a high enough level to recognize that you have no idea what you're talking about.
EDIT - I know both examples I gave were PvZ but those are fresh on my mind as I've been busy and haven't watched much lately. You're moving the goal posts on this argument. I don't care about all the ways you can play Protoss, you can have a billion and one if you want, the only thing I care about is that every single one of them is as mechanically challenging as playing Terran in TvP. Please provide a link to the Hero vs Xigua game, I'd like to check it out. Although, the fact that you have to bring this particular example up at all really should tell you something. I could comfortably pick a Proleague TvP at random, and as long as it's a macro game I'd be sure to find at least two drops happening at the same time at least once in the game, if not also a Marauder runby on the third Nexus. Regardless of which Terran is playing. This shouldn't be a special thing for Protoss. This should have to happen every single game. You have proven your point, don't continue to argue with someone who doesn't read what you are writing, what I would like to see is you doing some more analysis on other TvP games. It's very hard to have belivable evidence from 1 game.
That's fair enough, I think I'll take a look at some of those games I brought up, next. Never caught the San Disk finals anyway.
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On August 16 2014 10:55 pure.Wasted wrote:Show nested quote +On August 16 2014 09:36 kiLen wrote:On August 16 2014 07:46 pure.Wasted wrote:On August 16 2014 05:33 DinoMight wrote:On August 16 2014 04:55 pure.Wasted wrote:On August 16 2014 00:08 DinoMight wrote: Aaaaand Pure Wasted doesn't even play the game. How am I not surprised. Please ignore everything he says from now on. He really has no idea what he's talking about. As an observer... as someone who is only watching a broadcasted game of StarCraft and making assumptions about what it takes to play the game at this level... how can you honestly think that your opinion of which race is more mechanically demanding matters at all?
There's a reason all sport commentators are former players. They have no credibility otherwise. Oh my. I'm shocked at this unforeseen turn of events. You jump desperately onto information I give up willingly when no one asked me for it, and use that information as a life raft to continue talking out of your ass and ignoring actual research that completely invalidates what you believe. How can you honestly think that YOUR opinion matters? You're not a Korean pro, so the amount you know from personal experience is only marginally higher than what I know. Only GSL champions should be allowed to talk in this thread. This whole forum, even! Who are we to have any opinions at all? Who are we to look at a game and make observations? In fact, GSL champions are probably biased as fuck, and what they do know, they know on an instinctive level that they can't vocalize outside of a game. So nobody in the entire universe is qualified to talk about game mechanics or game balance. If it makes you feel any better, I was in Gold league in WOL. But I'm sure that now that HOTS is out, I'm no longer capable of noticing things that happen on the screen. On August 16 2014 00:40 DinoMight wrote:On August 16 2014 00:26 Foxxan wrote:On August 16 2014 00:08 DinoMight wrote: Aaaaand Pure Wasted doesn't even play the game. How am I not surprised. Please ignore everything he says from now on. He really has no idea what he's talking about. As an observer... as someone who is only watching a broadcasted game of StarCraft and making assumptions about what it takes to play the game at this level... how can you honestly think that your opinion of which race is more mechanically demanding matters at all?
There's a reason all sport commentators are former players. They have no credibility otherwise. Can you stop with your stupid comments like this? It brings the thread down alot. The interest i have right now is the numbers from pure. Maybe he is wrong, maybe he is right but atleast he has something it seems. And you talk out of your ass. If a sport commentator hasnt even played the sport he is commentating. If the man decides to study the strategies involved, why the players move like they do. Iam sure that man could become an expert in understanding the sport, the strategies behind it and even the mindgames behind it. As a player you know things from personal experience that you can't possibly know as a viewer. For example, you know how much harder it is to make a simple pass on a wet soccer field. Or how hard it can be at times to tell if a player is off-sides or not. Or how looking away from a battle to warp in Protoss units while the fight is going on leaves you vulnerable to severe micro fuckups. Again - there is a reason all sports commentators are former players. But we're not talking about strategy. We're not talking about decisions. We're talking strictly and exclusively about mechanical clicking. We're talking about actions in combat.I paused the battle every two seconds and rewound to make sure I missed as little as possible. If you still think I missed something, WATCH THE GAME AND TELL ME I MISSED IT. That is how simple your counter-argument is. Stop being lazy and talking out of your ass, go watch the game, and prove me wrong. And if you can find 40 missed actions for Zest and 0 for Maru, then Zest and Maru will be on equal footing and I will absolutely concede that high level PvT takes the same amount of mechanical skill from both sides. You are so wrong on so many different levels. First of all, you've chosen Maru as your example. Maru's whole strategy revolves around the fact that he has ungodly APM and can beat people down with pure mechanics. So your example doesn't show that Terran takes more mechanical skill than Protoss. It shows that if one chooses to play a style that requires and rewards mechanical skill, they will probably need more mechanics than their opponent. Which is a given. Maru vs Zest. Isn't Zest the be-all end-all of Protoss micro in macro games? If Zest doesn't measure up, which Protoss could?! Which series do you want me to look at? What would be a more fair example? Innovation vs herO or Zest from last season GSL? Polt vs Classic or Rain at IEM Cologne? Flash vs herO at San Disk Invitational? But wait, all of these Terrans are known for ungodly micro, so I guess none of those games would prove anything to you. Huh. What a magical coincidence. And no Protoss is known for measuring up to that level of micro. Huh. What a coincidence. Or maybe it's not a crazy coincidence... and is actually a result of the way the races are designed? Which is something that we can observe and then criticize? I'm sure I'm blowing your mind. Second, you don't have the experience to know what you're looking at. It's obvious by your methodology. You're counting the number of times things on the screen move. Like I said before, there are things that need to be done that you, the viewer, don't get to see. Zest needs to make sure that while this battle is happening he's not also being dropped in one of his bases (because that's a really probable event) so he needs to be glancing at his minimap during the fight. Zest also has to look away from the fight in order to warp in more units (something Maru doesn't have to do). That's not mechanics. We're talking about ONLY MECHANICS. ONLY MECHANICS. This has been stated a THOUSAND TIMES already. Please, for the love of God, don't quote this and say with great shock and startlement, "But I didn't know we were talking about ONLY MECHANICS! If I did I would have never gotten into this discussion because ONLY MECHANICS are meaningless!" Literally the only thing I care about in this conversation is how many times players have to click in combat. The more clicks you have to make, the higher the chance that you'll click wrong or fail to click in time, the higher the margin of error, the more risk that something will go horribly wrong unless you're 100% on top of your game. By the way, if you actually watched the game, you'd see that Maru paid a lot more attention to his newly-built units than Zest did, because he microed the hell out of his reinforcements that came under attack, while Zest did zero counter-micro. And you'd also see that Zest was doing Zealot runbys of Maru, like the one that targeted Maru's reinforcements, so Maru had to pay just as much attention to his minimap as Zest did. Third, there are many ways of playing Protoss. Some revolve around trickery and strategy. Some revolve around having INSANE micro (I refer you to Arium's Blink allin on Catallena, WCS AM). And some rely on out multitasking your opponent to death (Liquid Hero vs. Xigua on Deadwing). You can see him harassing 3 bases at once (including a storm drop, which isn't an a-move thing) while his main army is attacking.
I may not be a GSL veteran, but I play this game on a daily basis at a high enough level to recognize that you have no idea what you're talking about.
EDIT - I know both examples I gave were PvZ but those are fresh on my mind as I've been busy and haven't watched much lately. You're moving the goal posts on this argument. I don't care about all the ways you can play Protoss, you can have a billion and one if you want, the only thing I care about is that every single one of them is as mechanically challenging as playing Terran in TvP. Please provide a link to the Hero vs Xigua game, I'd like to check it out. Although, the fact that you have to bring this particular example up at all really should tell you something. I could comfortably pick a Proleague TvP at random, and as long as it's a macro game I'd be sure to find at least two drops happening at the same time at least once in the game, if not also a Marauder runby on the third Nexus. Regardless of which Terran is playing. This shouldn't be a special thing for Protoss. This should have to happen every single game. You have proven your point, don't continue to argue with someone who doesn't read what you are writing, what I would like to see is you doing some more analysis on other TvP games. It's very hard to have belivable evidence from 1 game. That's fair enough, I think I'll take a look at some of those games I brought up, next. Never caught the San Disk finals anyway.
Some games from Dear last year could be interesting, those vs Taeja at Blizzcon mostly, maybe some of the famous ones vs Maru as well.
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I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage.
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I have no idea what's being argued here, but if DinoMight is arguing, he is most likely wrong.
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On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use.
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On August 16 2014 15:14 PinheadXXXXXX wrote:Show nested quote +On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use.
Well, sort of.
The problem is that tanks don't kill Protoss units fast enough while marines need to kite to stop from dying immediately. Because of this, marine tank requires marines that run away to absorb damage for tanks that can't kill enemy units.
Versus zerg it makes sense since tanks kill zerg units fast enough that its worth absorbing fire with marines. But versus protoss, what's the point?
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On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Protoss entire race is designed to counter tanks.
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On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. You really don't understand the game don't you ? You just argue here for the sake of arguing.
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On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage.
what did I just read?
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lolololol Dino, you made my morning. thank you!
"Protoss has the same mechanical requirements as Terran", said no one ever until Dino.Might on August 15, 2014.
Dino.might is a visionary, with other works such as: "Zealot Micro - It's Harder Than You Think." "Collosus - The New Reaver/Shuttle?" "A Lesson In Expert Game Design Pt. 1 - The Warp Gate" "A Lesson in Expert Game Design Pt. 2 - The MSC" "The Ghost - Overpowered, Broken, or Both?" "Unreachable - Insights Into The Protoss Skill Ceiling"
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On August 16 2014 20:09 FanaticCZ wrote:Show nested quote +On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. what did I just read?
Silver league level insight into the TvP matchup.
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On August 16 2014 15:14 PinheadXXXXXX wrote:Show nested quote +On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use.
nah, Im on the leading fringes of meta. Ever try marauder banshee around 8-9 minute vs protoss? It wrecks their shit up, bro. I also got this build for TvZ which is landed vikings and tanks in tank mode in front vs zerg with stim rines 1-0 behind and it's a parade reinforce steamroll around 8-9 minutes.
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On August 17 2014 01:50 Socup wrote:Show nested quote +On August 16 2014 15:14 PinheadXXXXXX wrote:On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use. nah, Im on the leading fringes of meta. Ever try marauder banshee around 8-9 minute vs protoss? It wrecks their shit up, bro. I also got this build for TvZ which is landed vikings and tanks in tank mode in front vs zerg with stim rines 1-0 behind and it's a parade reinforce steamroll around 8-9 minutes. It is fantastic that less than high level players have the audacity and intelligence to use their superior game knowledge over pro players to find new, 100% viable builds that shake the very heart of the metagame. Without them we would be lost.
In all seriousness, I strongly suspect your builds are far from viable, but I cannot tell without more information. Neither of them would work as a stable macro composition, however.
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On August 17 2014 01:50 Socup wrote:Show nested quote +On August 16 2014 15:14 PinheadXXXXXX wrote:On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use. nah, Im on the leading fringes of meta. Ever try marauder banshee around 8-9 minute vs protoss? It wrecks their shit up, bro. I also got this build for TvZ which is landed vikings and tanks in tank mode in front vs zerg with stim rines 1-0 behind and it's a parade reinforce steamroll around 8-9 minutes. The arrogance. Can't tell if serious or trolling.
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On August 17 2014 02:34 Dangermousecatdog wrote:Show nested quote +On August 17 2014 01:50 Socup wrote:On August 16 2014 15:14 PinheadXXXXXX wrote:On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use. nah, Im on the leading fringes of meta. Ever try marauder banshee around 8-9 minute vs protoss? It wrecks their shit up, bro. I also got this build for TvZ which is landed vikings and tanks in tank mode in front vs zerg with stim rines 1-0 behind and it's a parade reinforce steamroll around 8-9 minutes. The arrogance. Can't tell if serious or trolling. Don't you see the brilliance of the landed viking parade push??
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On August 17 2014 02:41 Grumbels wrote:Show nested quote +On August 17 2014 02:34 Dangermousecatdog wrote:On August 17 2014 01:50 Socup wrote:On August 16 2014 15:14 PinheadXXXXXX wrote:On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use. nah, Im on the leading fringes of meta. Ever try marauder banshee around 8-9 minute vs protoss? It wrecks their shit up, bro. I also got this build for TvZ which is landed vikings and tanks in tank mode in front vs zerg with stim rines 1-0 behind and it's a parade reinforce steamroll around 8-9 minutes. The arrogance. Can't tell if serious or trolling. I Don't you see the brilliance of the landed viking parade push??
#geniusterran #obviouslynotatrollterran #thatsnotabridgeitsalifestylechoiceterran
#Bestlaughoutloudmomentofmyday.
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On August 17 2014 02:41 Grumbels wrote:Show nested quote +On August 17 2014 02:34 Dangermousecatdog wrote:On August 17 2014 01:50 Socup wrote:On August 16 2014 15:14 PinheadXXXXXX wrote:On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use. nah, Im on the leading fringes of meta. Ever try marauder banshee around 8-9 minute vs protoss? It wrecks their shit up, bro. I also got this build for TvZ which is landed vikings and tanks in tank mode in front vs zerg with stim rines 1-0 behind and it's a parade reinforce steamroll around 8-9 minutes. The arrogance. Can't tell if serious or trolling. Don't you see the brilliance of the landed viking parade push??
You are a troll and not a very good one at that.
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On August 17 2014 04:05 Loccstana wrote:Show nested quote +On August 17 2014 02:41 Grumbels wrote:On August 17 2014 02:34 Dangermousecatdog wrote:On August 17 2014 01:50 Socup wrote:On August 16 2014 15:14 PinheadXXXXXX wrote:On August 16 2014 14:16 Socup wrote: I don't know why people go bio anyway and then get upset over TvP matchups. Terrans got strong midgame advantage with tanks. Just siege them and do tons of damage. Bio+tanks is slaughtered by any composition with chargelots, and only does somewhat ok against blinkstalker-colussus. Tanks without support lose to just 4 immortals, and even with non-bio support this is mech which is clearly very weak against a competent player. Tanks are not an option and do not offer terran a midgame advantage. You really don't seem to strongly understand this matchup, because if you did you would realize Terrran's options are few and far between, and all that are viable are already in use. nah, Im on the leading fringes of meta. Ever try marauder banshee around 8-9 minute vs protoss? It wrecks their shit up, bro. I also got this build for TvZ which is landed vikings and tanks in tank mode in front vs zerg with stim rines 1-0 behind and it's a parade reinforce steamroll around 8-9 minutes. The arrogance. Can't tell if serious or trolling. Don't you see the brilliance of the landed viking parade push?? You are a troll and not a very good one at that. That's a different person and I think he may be being sarcastic.
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I like the direction TvP has gone in this new patch. Just a few weeks ago, losing a single engagement as Terran would instantly end the game due to warp gate, while the protoss had several chances to push back due to their faster production.
The addition of widow mines gives terran the time to rebuild, and phoenix/collosus styles are a lot more dynamic as well since losing your air or ground forces will end the push even if you win the fight.
Or maybe Hero and Cure just put on a good show.
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