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How to know which Warpgates to Chrono Boost

Forum Index > SC2 General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 26 2011 21:59 GMT
#1
So recently I met a person at a LAN that lives near me and has become my SC2 buddy. We talk lots of strat, and everything SCII. The other day he posed a question that stumped me. To explain it, I will put in some pretty pictures!

So here you are as a fellow Brotoss getting ready to make a quick expansion off of a 3 gate expand.

[image loading]

You see an attack incoming and realize you are woefully unprepared for this attack. You only have 2 stalkers!

So you warp in 2 Zealots and a Sentry, which is still not probably enough.

[image loading]

You rally your warping in units to the natural to help in the defense but knowing you are still outgunned you need MORE! You glance at your chrono boost and notice you have 50 energy, and 2 of your 3 warpgates will be ready quicker then the 3rd (because they made Zealots). So you want to use the 50 energy on the two that warped the zealots.

Now comes the question:

[image loading]

Now normally before I did some experimentation I would have just said "idk and I'm not clicking each one individually so I'll just chrono a random 2 and hope it works!"

Now I can tell you however:

[image loading]

What? How do I know? Because of where I spawned the units. Yes that is the key. The closest Warpgate to the place being warped in is the one being used. If you look back to step 2 I spawned the left Zealot first, right Zealot second, and the Sentry third. Based of the location where I spawned them you get this:

[image loading]

Don't believe me, here's the proof:

[image loading]

For the record, I tested also this theroy with hotkeying the gates in a sub optimal way, and even with tons of X-Y plane testing. It's how it works.

Since I found this out a whole 3 days ago I never have to look at gates anymore to chrono the right one, and I've begun experimenting with different end game warpgate layouts to optimize the searching process.

So I know this isn't like change everything huge, but it should help some people out, as I know it's helped me out!

Much <3 TL
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2011-07-26 22:01:02
July 26 2011 22:00 GMT
#2
This is great to know, but you gotta wonder why blizzard couldn't just give us a cooldown bar over the warpgates just like every other race gets progress bars for their units building...

Thanks for figuring it out pat <3
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
IcedBacon
Profile Joined May 2011
Canada906 Posts
July 26 2011 22:01 GMT
#3
Nice find, every little fact helps :>
"I went Zerg because Artosis is a douchebag." -IdrA
TheAlchemist89
Profile Blog Joined December 2010
160 Posts
July 26 2011 22:01 GMT
#4
Interesting, thanks for the heads up :D
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
July 26 2011 22:02 GMT
#5
useful little piece of information! thanks! :D
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
skatbone
Profile Joined August 2010
United States1005 Posts
July 26 2011 22:02 GMT
#6
Interesting find. I can see this being helpful. In the heat of the moment, I don't have to time to click and compare. I often end up randomly clicking. Nice work.
Mercurial#1193
Yngvis
Profile Joined September 2009
Norway26 Posts
July 26 2011 22:05 GMT
#7
Hey, this is really useful to know! especially in hectic early-game pressure, thanks for the enlightenment
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
July 26 2011 22:05 GMT
#8
Awesome thank you I've actually been wondering about this for quite a while. Wish they could make it clearer though
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
o29
Profile Joined November 2010
United States220 Posts
Last Edited: 2011-07-26 22:07:57
July 26 2011 22:06 GMT
#9
Now normally before I did some experimentation I would have just said "idk and I'm not clicking each one individually so I'll just chrono a random 2 and hope it works!"


Your new method is interesting, but I've always just clicked the hotkey for warpgates, then clicked the individual gate that had the longest cooldown period remaining (you can glance at every warpgate's cooldown at once if they're selected). You can then click the "unit portrait" area to center your screen on the warpgate you've selected, i.e. the one with the most cooldown remaining, and chronoboost from there. This may be less efficient if you have multiple chronoboosts to be used however, since you'd have to click warpgate hotkey > warpgate with most cooldown > unit portrait > nexus hotkey > c > click > back to warpgate hotkey > next warpgate with most cooldown > unit portait > nexus hotkey> c > click, etc.
itsTheSituatioN
Profile Joined June 2011
United States70 Posts
July 26 2011 22:07 GMT
#10
only problem is this works out nicely for the first warp in. but afterwards, the cooldowns on everything will be staggered.

thus, the wg used is not the closest, but the closest that is NOT ON COOLDOWN, which could be any where
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 26 2011 22:07 GMT
#11
On July 27 2011 07:06 o29 wrote:
Show nested quote +
Now normally before I did some experimentation I would have just said "idk and I'm not clicking each one individually so I'll just chrono a random 2 and hope it works!"


Your new method is interesting, but I've always just clicked the hotkey for warpgates, then clicked the individual gate that had the longest cooldown period remaining (you can glance at every warpgate's cooldown at once if they're selected). You can then click the "unit portrait" area to center your screen on the warpgate you've selected, i.e. the one with the most cooldown remaining, and chronoboost from there. This may be less efficient if you have multiple chronoboosts to be used however, since you'd have to click warpgate hotkey > warpgate with most cooldown > unit portrait > c > click > back to warpgate hotkey > next warpgate with most cooldown > unit portait > c > click, etc.


Yes but that's still more time wasted. Plus in the late game with tons of gates it becomes less and less effective to of that method. This method holds true all game and only becomes a pain if you have gates all over the map.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DISHU
Profile Blog Joined April 2010
United Kingdom348 Posts
July 26 2011 22:08 GMT
#12
is the old method hotkeying all your gates pressing w then u see which one is behind in cooldown click on that gate and it will highligh it and then chrono it .
Time flies like an arrow, fruit flies like a banana. But what are timeflies and why do they like an arrow?
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
July 26 2011 22:08 GMT
#13
Surprisingly effective way actually to keep tabs on cooldowns, nice find there. I can see this being a real helper in PvP especially.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
o29
Profile Joined November 2010
United States220 Posts
July 26 2011 22:08 GMT
#14
On July 27 2011 07:07 iCCup.Diamond wrote:
Show nested quote +
On July 27 2011 07:06 o29 wrote:
Now normally before I did some experimentation I would have just said "idk and I'm not clicking each one individually so I'll just chrono a random 2 and hope it works!"


Your new method is interesting, but I've always just clicked the hotkey for warpgates, then clicked the individual gate that had the longest cooldown period remaining (you can glance at every warpgate's cooldown at once if they're selected). You can then click the "unit portrait" area to center your screen on the warpgate you've selected, i.e. the one with the most cooldown remaining, and chronoboost from there. This may be less efficient if you have multiple chronoboosts to be used however, since you'd have to click warpgate hotkey > warpgate with most cooldown > unit portrait > c > click > back to warpgate hotkey > next warpgate with most cooldown > unit portait > c > click, etc.


Yes but that's still more time wasted. Plus in the late game with tons of gates it becomes less and less effective to of that method. This method holds true all game and only becomes a pain if you have gates all over the map.


Agreed, I was just pointing out a potentially better method than your previous method. I do agree that this new method is probably the most efficient once you get used to it.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 26 2011 22:09 GMT
#15
On July 27 2011 07:00 -orb- wrote:
This is great to know, but you gotta wonder why blizzard couldn't just give us a cooldown bar over the warpgates just like every other race gets progress bars for their units building...

Thanks for figuring it out pat <3


Seriously would be helpful I'd say. Good thing to know though, even if I'm not toss.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Razamataz
Profile Joined October 2007
Canada135 Posts
July 26 2011 22:10 GMT
#16
I found this thread to be extremely informative, thanks for taking the time!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
July 26 2011 22:11 GMT
#17
very interesting! this something i've always wondered about myself. thanks for putting in the work op
When they see MC Probe, all the ladies disrobe.
duk3
Profile Joined September 2010
United States807 Posts
July 26 2011 22:11 GMT
#18
That is pretty cool, thanks for figuring this out and making a post about it.
Time flies like an arrow; fruit flies like a banana.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 26 2011 22:13 GMT
#19
On July 27 2011 07:06 o29 wrote:
Show nested quote +
Now normally before I did some experimentation I would have just said "idk and I'm not clicking each one individually so I'll just chrono a random 2 and hope it works!"


Your new method is interesting, but I've always just clicked the hotkey for warpgates, then clicked the individual gate that had the longest cooldown period remaining (you can glance at every warpgate's cooldown at once if they're selected). You can then click the "unit portrait" area to center your screen on the warpgate you've selected, i.e. the one with the most cooldown remaining, and chronoboost from there. This may be less efficient if you have multiple chronoboosts to be used however, since you'd have to click warpgate hotkey > warpgate with most cooldown > unit portrait > c > click > back to warpgate hotkey > next warpgate with most cooldown > unit portait > c > click, etc.


IMO this would take too long. It takes me about 2 seconds to go to my gates, and then nexus shift c click click click click double tap army hotkey. If I ever get around to learning to use camera hotkeys I could probably reduce this to ~1.5ish.

I would like a cooldown bar, possibly like the inject timer on a hatch, would make split second decision making more vital. Rather than blindly chronoing the first 2 gates under my cursor, taking the 200ms to decide which 2 gates would finish first is a small buff to the best players, although I feel chrono isn't a resource which is too important after the first 8 minutes of the game.
Porouscloud - NA LoL
Olsson
Profile Joined April 2011
Sweden931 Posts
July 26 2011 22:13 GMT
#20
On July 27 2011 07:00 -orb- wrote:
This is great to know, but you gotta wonder why blizzard couldn't just give us a cooldown bar over the warpgates just like every other race gets progress bars for their units building...

Thanks for figuring it out pat <3


Because the other races dont get to be able to spawn units anywhere on the map without having the whole construction building there.
Naniwa <3
Philip2110
Profile Joined April 2010
Scotland798 Posts
Last Edited: 2011-07-26 22:14:54
July 26 2011 22:14 GMT
#21
Thats pretty awesome, i always thought it was random but never actually checked!
Master Sc2 - Diamond LoL - Eu W
Leeto
Profile Joined August 2007
United States1320 Posts
July 26 2011 22:17 GMT
#22
Wow that's interesting. Good to know. I only see it coming in handy in a few early pvp situations but every little bit counts!
Jushyfruit
Profile Joined June 2011
United States67 Posts
July 26 2011 22:19 GMT
#23
This is interesting I was just thinking about this yesterday and I thought it might work from like left to right top to bottom placement of the WG but good job doing all the testing.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 26 2011 22:20 GMT
#24
Also for the record when you have multiple Nexi hotkey'd they follow the same rule for which Nexi uses it's chrono. Although I see no situations where that matters, but still interesting.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Moki.tv
Profile Joined September 2010
United States38 Posts
July 26 2011 22:21 GMT
#25
this is how smart casting works FYI, it's the same concept
Lumi
Profile Blog Joined August 2009
United States1612 Posts
July 26 2011 22:27 GMT
#26
Great job
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
GMonster
Profile Blog Joined May 2011
686 Posts
July 26 2011 22:29 GMT
#27
this is going to be one of those things which doesn't matter at all in the lower leagues but will be the difference between holding a 3 barracks allin, off of a 1 gate expand,

aka

You will be Huk!
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 26 2011 22:32 GMT
#28
On July 27 2011 07:20 iCCup.Diamond wrote:
Also for the record when you have multiple Nexi hotkey'd they follow the same rule for which Nexi uses it's chrono. Although I see no situations where that matters, but still interesting.


This is only an issue when you aren't fully utilizing chrono, and one nexus hits 100 while the other closer one has enough energy for chrono. Usually at that point in the game though, chrono's are a if I have time thing.
Porouscloud - NA LoL
Bizarro252
Profile Joined January 2011
180 Posts
July 26 2011 22:32 GMT
#29
Amazing, I am always struggling with this, and clicking on each on takes WAY to long so I just do what you were saying just chrono and hope, thanks for the great tip!
iseefor
Profile Joined September 2010
United States162 Posts
July 26 2011 22:33 GMT
#30
this is amazing.. makes sense if you think about it though, i mean creep works the same way, same with casting units.. well i think right?
.CJ.herO lifer.
MyOwnPrison
Profile Joined April 2011
United States17 Posts
July 26 2011 22:34 GMT
#31
nice discovery my friend! should be useful :D
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
July 26 2011 22:34 GMT
#32
I'm not sure how practical this is, but its a cool find. If you're in a situation where you need to chronoboost your warpgates, all of them should be on cooldown. Why would you chronoboost a warp gate if you have one not on cooldown?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
July 26 2011 22:34 GMT
#33
Seems like Nexus and Gates are similar in that respective. Your main Nexus is always empty because you chronoboost buildings that are close to your first nexus, while other expos stack energy.

Seems like same for gates as well
[TLNY]Mahjong Club Thread
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-07-26 22:36:00
July 26 2011 22:35 GMT
#34
On July 27 2011 07:34 EZjijy wrote:
I'm not sure how practical this is, but its a cool find. If you're in a situation where you need to chronoboost your warpgates, all of them should be on cooldown. Why would you chronoboost a warp gate if you have one not on cooldown?


Not with unit staggering. Look at the situation in the OP, it's 100% made up, but is a situation I could easily see coming up in game. In that case you want to make sure you chrono the 2 gates that made Zealots otherwise you will reinforce slower in a bad situation.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Stipulation
Profile Blog Joined April 2009
United States587 Posts
July 26 2011 22:35 GMT
#35
This is so cool! I'm seriously so pumped about this. I thought that you had to group the nexus witht he wgs or click on them to figure it out.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
July 26 2011 22:38 GMT
#36
ow wow that's actually GREAT to know <3
can see it being a little hard to see which WG is closest in some situations though, but still awesome
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 26 2011 22:38 GMT
#37
Neat fact, thanks for the heads up
Your strength is just an accident arising from the weakness of others -Heart of Darkness
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 26 2011 22:39 GMT
#38
god this is good to know. thanks alot bro!
unrev
Profile Joined August 2009
Canada46 Posts
July 26 2011 22:41 GMT
#39
I like little finds like that
thanks!
SLTR.Maverick
Profile Joined June 2011
Canada142 Posts
July 26 2011 22:43 GMT
#40
Awesome man, I'll keep it in mind when I'm panicking under attack.

:D
[S]laughter Gaming
ScaSully
Profile Joined April 2011
United States488 Posts
July 26 2011 22:43 GMT
#41
its going to be hard to do this cause in a game im not going to go omg w click click click ok which unit was closest... ill probly just be microing my units into postion and other things like this
¯\_(ツ)_/¯
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
July 26 2011 22:47 GMT
#42
nice job figuring this out pat... certainly helpful!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
doodle
Profile Joined August 2010
Netherlands14 Posts
July 26 2011 22:52 GMT
#43
Awesome find! Thanks!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 26 2011 23:07 GMT
#44
On July 27 2011 07:43 Drazzyo wrote:
its going to be hard to do this cause in a game im not going to go omg w click click click ok which unit was closest... ill probly just be microing my units into postion and other things like this


You don't need to know specific orders, just how many gates are on cooldown and number of gates total. If you have 10 and only 4 are ready you know what area you should be looking in for the gates on cooldown.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
NonY
Profile Blog Joined June 2007
8748 Posts
July 27 2011 00:25 GMT
#45
Nice catch, useful information!
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2011 00:28 GMT
#46
On July 27 2011 09:25 Liquid`Tyler wrote:
Nice catch, useful information!


Well ok I officially don't feel silly now. I was going to make this two days ago but figured all the pros would just say "yea dude, we knew that forever, common knowledge." <3 <3
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
UnitedKronos
Profile Blog Joined January 2011
139 Posts
July 27 2011 00:31 GMT
#47
That's actually a neat little find, thanks the thread ^_^
Oh hai. ¯\_(ツ)_/¯
ATrain64
Profile Joined July 2011
United States15 Posts
July 27 2011 00:34 GMT
#48
This is very useful, thanks a bunch for the information!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2011 01:08 GMT
#49
Also the idea I had for late game I'll show here, it might suck, but it made sense to me.

Instead of grouping all your gateways in a "sqaure" laying them down in staggered lines.

Ex: You set up your gateways like this.

[image loading]

Then if anything warps not right above or below your gates, you can basically split the map in two.

[image loading]

I don't know maybe I'm just overthinking this however.......
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
July 27 2011 01:14 GMT
#50
this is awesome to know, thank you so much!

I wonder if this will affect base layouts for aware players in the future (making their gates in slightly more of a line toward opponent for example, rather than just placing them somewhere in base).
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Cow
Profile Joined May 2010
Canada1104 Posts
July 27 2011 02:36 GMT
#51
This is some useful information, always wondered but ended up just randomly clicking. Thanks for finding out and sharing!
R.I.P. Nujabes ♫
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-07-27 03:12:17
July 27 2011 03:10 GMT
#52
On July 27 2011 07:00 -orb- wrote:
This is great to know, but you gotta wonder why blizzard couldn't just give us a cooldown bar over the warpgates just like every other race gets progress bars for their units building...


It's funny you should say this because I've always wondered why Zerg can't get an idle larva counter in the bottom right, like protoss gets an idle warpgate counter.

Anyways, this is a great find and I'll be using it when offracing.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 27 2011 04:37 GMT
#53
jaw = drop... great find. I knew there are some trick into it from beta but i have never had a chance to test stuff out. Question: what if the distance is equal?
Im daed. Follow me @TL_NB
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2011 04:56 GMT
#54
On July 27 2011 13:37 NB wrote:
jaw = drop... great find. I knew there are some trick into it from beta but i have never had a chance to test stuff out. Question: what if the distance is equal?


I got to imagine the odds of the distance being 100% equal is pretty low and I don't even know if I could replicate that (or don't know how).
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Uncultured
Profile Joined September 2010
United States1340 Posts
July 27 2011 05:31 GMT
#55
Oh my god, this was something that irritated me so bad in game. Now all I got to do is line up my gateways and I'll probably never worry about this again. Amazing.
Don't you rage when you lose too? -FruitDealer
Eldrythan
Profile Joined December 2010
18 Posts
July 27 2011 10:24 GMT
#56
Heh. Thanks for sharing, this is actually kinda useful. I know I'll benefit from it. Cheers!
FenneK
Profile Joined November 2010
France1231 Posts
July 27 2011 10:26 GMT
#57
nice, i had no idea
good luck have batman
SiDX
Profile Joined July 2009
New Zealand1975 Posts
Last Edited: 2011-07-27 10:31:09
July 27 2011 10:30 GMT
#58
I will try to get use to this although I hope a cd bar is put in
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
July 27 2011 10:34 GMT
#59
Wow, well done, too bad I switched race but this is great to know.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44599 Posts
July 27 2011 10:37 GMT
#60
Nice deduction! I've found myself wondering this on several occasions, actually. Thank you
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
RedHair Outlaw
Profile Joined July 2011
United Kingdom11 Posts
July 27 2011 10:39 GMT
#61
Thanks for the effort of figuring out this little detail
Belha
Profile Joined December 2010
Italy2850 Posts
July 27 2011 10:49 GMT
#62
Nice tip!! :D
Chicken gank op
Cosmos
Profile Joined March 2010
Belgium1077 Posts
July 27 2011 10:57 GMT
#63
On July 27 2011 07:00 -orb- wrote:
This is great to know, but you gotta wonder why blizzard couldn't just give us a cooldown bar over the warpgates just like every other race gets progress bars for their units building...

Thanks for figuring it out pat <3



Gotta wonder why other races cannot directly warp units near a depot/overlord. I give you my cooldown bar against your warping anytime.
http://www.twitch.tv/becosmos
escruting
Profile Joined June 2010
Spain229 Posts
July 27 2011 11:05 GMT
#64
Great find man, thanks.
My Life for Aiur
Bleb
Profile Joined August 2010
Croatia278 Posts
July 27 2011 11:06 GMT
#65
Although I knew that is true for ccs, nexuses etc I never figured it out for wgs : )
ty for find
zul
Profile Blog Joined February 2010
Germany5427 Posts
July 27 2011 11:11 GMT
#66
I love those little details. good find sir.
keep it deep! @zulison
Paper117
Profile Joined June 2010
United States210 Posts
July 27 2011 16:43 GMT
#67
On July 27 2011 07:00 -orb- wrote:
This is great to know, but you gotta wonder why blizzard couldn't just give us a cooldown bar over the warpgates just like every other race gets progress bars for their units building...

Thanks for figuring it out pat <3


Yeah, but then I'd also ask for a larva count icon, like the one you guys get for available warpgates.
: P
For the Swarm!
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
July 27 2011 17:20 GMT
#68
funny cos if i warped in units near my 4th base for expample - even though id probably have gateways at my second third and fourth base, id still go back to my main and chrono those ones. This is good to know though
Binabik
Profile Joined January 2011
Germany686 Posts
Last Edited: 2011-07-27 17:44:35
July 27 2011 17:44 GMT
#69
On July 28 2011 01:43 Paper117 wrote:
Yeah, but then I'd also ask for a larva count icon, like the one you guys get for available warpgates.
: P

There's a icon for that? :x
Never noticed it ^^


Cool guide btw, I'm just going to build 1 Gateway in a corner by now and start chrono boosting this one. 2 seconds of a higher stalker count in PvP is worth it I guess.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
Last Edited: 2011-07-28 15:42:02
July 28 2011 15:26 GMT
#70
good find, cant believe took that long to find out lol....

so if you have 4 gateways in a row it goes from left to right if u were warping in to the left and right to left if u warp into their right?
Live and Let Die!
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 29 2011 06:05 GMT
#71
while this is useful for when youre close to your gates, cross map with gates at different places, it can be a bitch trying to figure out which gates are closest. though generally if i need to chono, im warping in constantly, so it doesnt matter.

This info will come in handy though, thanks!
https://twitter.com/#!/IrisAnother
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
July 29 2011 06:07 GMT
#72
interesting question, i was thinking it had to do something with a convenient hotkey and just looking at which warpgate cooldown was longest (you can do that actually right? but it takes a couple extra clicks I guess)

Thanks for sharing haha
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Yew
Profile Blog Joined July 2011
United States940 Posts
July 29 2011 06:10 GMT
#73
Nice little tip. I probably won't use it though, and just chrono random gates when I play as toss xD
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