How to know which Warpgates to Chrono Boost - Page 2
Forum Index > SC2 General |
Philip2110
Scotland798 Posts
| ||
Leeto
United States1320 Posts
| ||
Jushyfruit
United States67 Posts
| ||
Diamond
United States10796 Posts
| ||
Moki.tv
United States38 Posts
| ||
Lumi
United States1612 Posts
| ||
GMonster
686 Posts
aka You will be Huk! | ||
Amui
Canada10558 Posts
On July 27 2011 07:20 iCCup.Diamond wrote: Also for the record when you have multiple Nexi hotkey'd they follow the same rule for which Nexi uses it's chrono. Although I see no situations where that matters, but still interesting. This is only an issue when you aren't fully utilizing chrono, and one nexus hits 100 while the other closer one has enough energy for chrono. Usually at that point in the game though, chrono's are a if I have time thing. | ||
Bizarro252
180 Posts
| ||
iseefor
United States162 Posts
| ||
MyOwnPrison
United States17 Posts
| ||
EZjijy
United States1039 Posts
| ||
Blasterion
China10272 Posts
Seems like same for gates as well | ||
Diamond
United States10796 Posts
On July 27 2011 07:34 EZjijy wrote: I'm not sure how practical this is, but its a cool find. If you're in a situation where you need to chronoboost your warpgates, all of them should be on cooldown. Why would you chronoboost a warp gate if you have one not on cooldown? Not with unit staggering. Look at the situation in the OP, it's 100% made up, but is a situation I could easily see coming up in game. In that case you want to make sure you chrono the 2 gates that made Zealots otherwise you will reinforce slower in a bad situation. | ||
Stipulation
United States587 Posts
| ||
HaXXspetten
Sweden15718 Posts
can see it being a little hard to see which WG is closest in some situations though, but still awesome | ||
Sanguinarius
United States3427 Posts
| ||
IIIOmegaIII
Sweden319 Posts
| ||
unrev
Canada46 Posts
thanks! | ||
SLTR.Maverick
Canada142 Posts
:D | ||
| ||