SC2 on center Main Stage at MLG Anaheim - Page 5
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Dexxy
Sweden45 Posts
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Jampackedeon
United States2053 Posts
Keep improving this stuff MLG, really impressed by your commitment to esports and SC2 (and their fans)! | ||
DtorR
Australia171 Posts
However deep down I am glad SC2 is becoming the number 1 Pro game. | ||
Yareq
United States39 Posts
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Shaok
297 Posts
On July 27 2011 02:22 King of Kings wrote: Halo was a Mainstage Game? Halo and Call of Duty are only played by the americans, smart people don't play this casualshooters on consoles WITH A GAMEPAD oO You're a troll and clearly a casual player on the console games otherwise you wouldn't be talking trash about any game. I understand the joystiq is hard to use when you have a crappy thumb and haven't played a console game your entire life. Look at the guy from WCG ultimate gamer that played CS professionally... he played against an amateur girl halo player in reach and got destroyed like 20-1. Humiliating. Grats SC, but keep the stupid PC elitism out of it. | ||
HeIios
Sweden2523 Posts
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Otolia
France5805 Posts
On July 27 2011 02:11 Slasher wrote: Special Activities Ever want to play StarCraft 2 while sitting inside a Hummer? Of course you have; who hasn’t? And now you can. The all-new Alienware Hummer will be parked right in the venue, and it will be decked out with Alienware PCs and monitors, on which you can play StarCraft 2 and a variety of other games. And to make the deal even sweeter, team Dignitas will be on hand, giving out autographs on Friday and Saturday (see the full schedule for specific times). While putting SC2 in the highlight is good, it would be wise not to spam people with unnecessary advertising. Such as this 'Hummer' ... Why not set a 'history of gaming' area, or a 'casual games' area ? So that you can do your part for the society and help changes the view that most people have on gamers ... I must say that though I won't attend the MLG, I am quite disappointed. | ||
Herculix
United States946 Posts
On July 27 2011 03:19 Micket wrote: yea, imagine if you had to play SC2, but you could only hotkey a limited amount of units per control group, and you could only hotkey 1 building, and you had to send each worker to mine manually. who the fuck would want to play that? Ahh true true, but notice he said less precise. This is talking about mouse precision vs analog stick precision and has nothing to do with the game itself. He is simply talking about how it was silly people were using inferior control schemes which are mathematically inferior to a mouse/keyboard in every way. Instead of comparing SC2 to SC1, its more like comparing SC2 to SC2 without the keyboard (like Losira vs Incontrol lol).[/QUOTE] what i was basically alluding to is the idea that having a better interface doesn't make a better game. it just makes it easier to manage. i rarely debate this with elitist PC gamers, it's something you would never understand if you haven't felt what it's like to play console games at a high enough level to master controller aiming and be able to compare it to mouse aiming, but it's really not much different in the end. it comes down a lot more to the individual game. PC shooters can use maps that consoles have to use (most CS maps i've seen played remind me of "console" maps) but not the other way around, because a joystick can not be used to swing 180 degrees with quality aiming like you would need to in a game like Quake. on a console, you need maps like they have in Halo and Call of Duty where routes are somewhat predictable and your aim is already almost at the right spot, which negates the advantage of a mouse having much cleaner aiming. good map design disguises it well enough but it's something every good console player on any shooter takes advantage of. it basically doesn't matter that, on a mouse, you have a significantly greater range of high accuracy if you're playing 80% of the maps based on prediction and timing rather than reflexes. for example, most Halo players play on small amounts of sensitivity because they are good enough to guess where you will be 95% of the time after enough practice on the map, and they just need their aim to be steady. one of the main reasons i liked Halo: CE and Halo 2 are they overcame the incredibly low skill cap this creates by, in Halo: CE's case, having really wonky spawning (so minimal prediction), open maps, no auto aim at all, really fast move speed, and a really high skill cap general weapon. Halo 2 overcame it unintentionally with various button glitches that introduced a mechanical skill, so even if you got predicted, you could outplay your opponent. Halo 3 and Reach have none of that. | ||
Crais
Canada2136 Posts
On July 27 2011 03:56 Otolia wrote: While putting SC2 in the highlight is good, it would be wise not to spam people with unnecessary advertising. Such as this 'Hummer' ... Why not set a 'history of gaming' area, or a 'casual games' area ? So that you can do your part for the society and help changes the view that most people have on gamers ... I must say that though I won't attend the MLG, I am quite disappointed. Lol people will always find something to whine about.... Can't wait for MLG ![]() | ||
CidO
United States695 Posts
Source Live online broadcast of weekend tournament serves nearly double the streams of the 2011 NFL Draft To think, last year that had SC2 fans sitting on the ground :D and now we're the main attraction. | ||
DrakeFZX3
United States925 Posts
On July 27 2011 03:55 TheOne85 wrote: You're a troll and clearly a casual player on the console games otherwise you wouldn't be talking trash about any game. I understand the joystiq is hard to use when you have a crappy thumb and haven't played a console game your entire life. Look at the guy from WCG ultimate gamer that played CS professionally... he played against an amateur girl halo player in reach and got destroyed like 20-1. Humiliating. Grats SC, but keep the stupid PC elitism out of it. You know, going from keyboard and mouse where you have full control over your actions to a gamepad WITH assisted auto-aim is gonna be difficult. Being beat by an amateur says a lot more about the game of Halo and its auto-aim than it does about being beat by an amateur. | ||
T0fuuu
Australia2275 Posts
On July 27 2011 03:56 Otolia wrote: While putting SC2 in the highlight is good, it would be wise not to spam people with unnecessary advertising. Such as this 'Hummer' ... Why not set a 'history of gaming' area, or a 'casual games' area ? So that you can do your part for the society and help changes the view that most people have on gamers ... I must say that though I won't attend the MLG, I am quite disappointed. That's cost you are in france so of course you are not going to attend mlg lol. MLG is obviously for American viewers more than the french. Pimped suvs with sc2 is hot. Anyways I'm surprised halo isn't being pushed as hard. I guess there is more growth in sc2 and the halo golden age has passed. Sad to see it go away. Its prolly one of the last quasi DM games that has a huge following. If cod ever takes the main stage *shudder*... | ||
bobzx
14 Posts
On July 27 2011 03:49 L3gendary wrote: Can any of the halo guys explain what significant changes were made between halo 2 and 3/reach. Coming from a cod background i can say the drop in recoil, and addition of killstreaks and perks from cod1/2 to cod4 really ruined it competitively. Only heavy modding saved cod4. Pretty much going from Halo 2 to Halo 3, all the glitches you could do went out the door, bxr,bxb, double shot. These were considered very hard to pull off at such a high level of play, and made the game very entertaining. Also the Halo 3 battle rifle was some what flawed because they changed the burst to a bullet spread so a fight were there was a definate 4 shot it sometimes just wouldn't work. In all honesty wasn't to much different from Halo 2 tho and didn't lose to much of the community. When Reach came out is when the community took a big loss tho. With the addition of so many new things like all the new abilities and bloom to all the weapons, alot of the community just didn't think it felt like Halo. There's still a decent following and I think there always will be but I don't know if it'll ever have that awesome period like Halo 1, 2 and 3 had. | ||
shtdisturbance
Canada613 Posts
On July 27 2011 02:37 SLTR.Maverick wrote: Not everyone here hates it. I'm sure most people here like Halo. I agree, I for one used to be a crazy halo fanboy. I was a starcraft player way before then but still. I still love halo, well that is until they put out reach. First halo game i did not buy. | ||
Gingerninja
United Kingdom1339 Posts
On July 27 2011 03:49 L3gendary wrote: Can any of the halo guys explain what significant changes were made between halo 2 and 3/reach. Coming from a cod background i can say the drop in recoil, and addition of killstreaks and perks from cod1/2 to cod4 really ruined it competitively. Only heavy modding saved cod4. Halo 1. Maps were very bland and basic.. ie no gimmicks to get in the way (AKA awesome fps maps.. except chiron.. dear god that map is only used at lan parts for invisible shotguns and other stupidness). Very little auto aim. Pistol was a 3 shot kill if wielded accuratly enough. Gameplay was slow, but deliberate. Lots of glitches, backpack reloading, double melee, quick reload. The physics engine was such that things always reacted the same. So you could learn grenade spots and perfectly land a weapon at your feet from the other side of the map. Awesome feature (altho not intended) lot of other stuff, like the 2v2 spawning system, could be learned and used to your advantage. Halo 2. added dual wielding, nerfed the pistol to the floor.. added the battle rifle Taking 4 shots to kills someone. Glitches were removed but new ones were found, BxR BxB Double shot. Gameplay was sped up. Auto-aim added. (don't argue.. sweep sniping says it all) but then arguably the game became about teamwork rather than individual skill. Despite Karma proving time and time again to be the best 1v1'er so there had to be a skill level there too despite the naysayers. map set was good, few gimmicks added but mostly the map pool was solid. Halo 3 added powerups you could pick up and use, and a bunch of weapons. Also most of the maps sucked.. but forge was used to create better maps.. they just looked all the same. Gameplay wasn't bad.. but was a lot slower than Halo 2. Also removed the glitches which added a skill level to the game. Halo: Reach.. took these powerups and added them to your character.. like a CoD loadout. You could choose, speed, armour lock (argh..) Jetpack and... invis. Pretty much just ruining the core gameplay of Halo. They also changed the amount of shots needed to kill someone. (Halo 1.. 3 Halo 2/3..4 Halo: Reach...5 ) but not having the glitches that halo 2 had.. ie double shotting, BXR, BxB the skill level is incredibly low. The maps once again are terrible, but this time forge is really good for making maps.. and ironically the maps mostly used in competition are remakes of Halo 2 maps. They all just look exactly the same to the uninitiated because they can only be created using one tile set, despite how versatile it is. Bit of a ramble sorry ![]() | ||
Herculix
United States946 Posts
On July 27 2011 04:01 DrakeFZX3 wrote: You know, going from keyboard and mouse where you have full control over your actions to a gamepad WITH assisted auto-aim is gonna be difficult. Being beat by an amateur says a lot more about the game of Halo and its auto-aim than it does about being beat by an amateur. rofl this therad is getting really off topic, i'm not gonna make another post about mouse vs. controller after this, but it's really obvious you haven't ever played with a controller seriously before. you make it sound like using a controller is akin to having an AI play the game for you. auto-aim does very little to help worse players, it's more of a burden at times if you're actually good at console shooters, and you can turn it off in 99% of games. and it's 1 thing to say, 'an amateur can win, therefore, game is low skill.' but uhhh... he went 1-20. that's not close. clearly one person was better than another person by a massive margin. | ||
Ansinjunger
United States2451 Posts
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tanggehot
China26 Posts
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coddan
Estonia890 Posts
On July 27 2011 03:56 Otolia wrote: While putting SC2 in the highlight is good, it would be wise not to spam people with unnecessary advertising. Such as this 'Hummer' ... Why not set a 'history of gaming' area, or a 'casual games' area ? So that you can do your part for the society and help changes the view that most people have on gamers ... I must say that though I won't attend the MLG, I am quite disappointed. Yeah, how dare they have sponsors! The audacity of these people... | ||
Gingerninja
United Kingdom1339 Posts
Except I played Halo 1 PC with my Xbox 360 controller (in 2005, I played Halo 1 at LANS and on XBC prior.. didn't buy the PC version until much later) ... and got kicked from plenty of servers for "hacking" (and thoroughly destroyed a friend 15-1 on wizard despite him saying console kiddies are "noobs".) basically PC kids didn't know how to play halo. You'd see them trying to play like it was CS1.6 and I'd charge, couple grendades in and get a 3SK, and get called a cheater. Keyboard and Mouse is better, but Halo was never designed for mouse and keyboard, and you can tell. Even with no Auto-aim at all. (Halo 1 on console didn't have that much anyway to be fair) I was able to do better against PC players consistently than I ever did playing over XBC. | ||
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