• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:37
CEST 16:37
KST 23:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202550RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams5Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week
Tourneys
Esports World Cup 2025 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams Ginuda's JaeDong Interview Series [Update] ShieldBattery: 1v1 Fastest Support! ASL20 Preliminary Maps
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Post Pic of your Favorite Food! Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 895 users

The Rhino in the Room - Page 39

Forum Index > SC2 General
Post a Reply
Prev 1 37 38 39 40 41 55 Next
crms
Profile Joined February 2010
United States11933 Posts
July 15 2011 05:24 GMT
#761
What are people even arguing anymore? BW is more than about the simple mechanics. SC2 is NOT EASY. Jesus.

I have a serious question to the die hard must have mechanics for every thing or game is shit crowd. What if SC2 was simply a revamped BW. Meaning the units are all the same. However, you can select more in each control group, auto mine and mbs is still added and the units are actually controllable (no dumb goons).

Would this game be a terrible abomination? Or would it simply bring an amazing game into the 21st century. I have a feeling people shit on SC2 and cite reasons like MBS, automine when they really just hate sc2 because the units are shitty compared to BW units. This makes the game less appealing then they cite random reasons the game is terrible when really it just makes it better.

Is the importance in mechanical function to select workers at regular intervals and click each building worth the time and attention over having more mechanical function to control your units, execute drops, setup position etc? I don't see how someone could think that it is.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 15 2011 05:26 GMT
#762
On July 15 2011 09:13 puppykiller wrote:
Show nested quote +
On July 15 2011 08:31 lorkac wrote:
BW: macro was hard but the game forgives you for
making mistakes.

SC2: Macro is easy but the game rewards
perfect play.

I wonder which sounds more appealing?


The game isnt what forgives you... your good play after making one mistake is what forgives you.


What good play? If you're not only making mistakes, but playing tactics whose design is to counteract the mistakes you already knew you were going to make, then where is the good play?

"Since I know I'll mess up I'll make some lurkers just in case"

that's you're "good play after making one mistake"

Is it a bad thing that the game design and the map design of BW maps allows you the "Oh Shit!" button? No, of course not. It's called being a DIFFERENT game. BW players like feeling safe. SC2 players enjoy perfecting execution.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 15 2011 05:29 GMT
#763
On July 15 2011 09:57 RebirthOfLeGenD wrote:
Show nested quote +
On July 13 2011 19:05 Petninja wrote:
I think one of the problems with the idea that we aren't seeing any Flashes or Jaedongs in SC2 is precisely because they don't play SC2. It's not exactly like they were commonplace in BW. While I don't want to sound like I'm devaluing hard work, there is a certain degree of natural talent that can't be denied that makes players like Flash. It shouldn't be a shock that if such rare finds are still playing BW that SC2 just doesn't have that caliber player because there hasn't been time for new talent at that level to surface.

We won't be able to see what the skill ceiling looks like in SC2 vs BW unless we have someone who has legendary status like Flash come to SC2 from BW(while in his prime). It wouldn't surprise me at all if these legendary pokemon made the switch to SC2 the other pro players wouldn't have enough pokeballs to catch any of them.

Basically we need to wait until someone appears that can really bump their head on the skill ceiling before we can claim that it is, in fact, a problem.

I don't like this assumption at all, players like moon and grubby switched over to SC2 who were considered similar to what jaedong/flash were considered. The statement like that assumes that only 2/6 billion people can play the way they do, which I believe is a fallacy.


I like how you mention MOON and Grubby even though Moon still practices WC3 and Grubby only just started playing lol
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Deathberry
Profile Joined August 2010
United States10 Posts
July 15 2011 05:32 GMT
#764
On July 15 2011 13:36 Steveling wrote:

It's a strategy game, apm/micro/macro and all that juzz is just side effects.


It is a real-time strategy game. In case you still don't understand, it is a Real-time strategy game.

Lets say we're 500 years into the future. We can now upload our thoughts directly into machines.
This mechanics discussion is obsolete. The best player is the cleverest player, exactly like in chess.


What the FUCK is this?! You are trying to prove that mechanics is unnecessary in an RTS game by using a fucking hypothetical that is 500 years from now. Also, your hypothetical is shit.

Conclusion, mechanics are not what make a Strategy game better, strategy and ability to think is.


You know what would make this discussion better? If you had the ability to think.
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists...I guess the best way to attract people these days is to make things easy and simple." -Midas
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
July 15 2011 05:37 GMT
#765
On July 15 2011 14:32 Deathberry wrote:
Show nested quote +
On July 15 2011 13:36 Steveling wrote:

It's a strategy game, apm/micro/macro and all that juzz is just side effects.


It is a real-time strategy game. In case you still don't understand, it is a Real-time strategy game.

Show nested quote +
Lets say we're 500 years into the future. We can now upload our thoughts directly into machines.
This mechanics discussion is obsolete. The best player is the cleverest player, exactly like in chess.


What the FUCK is this?! You are trying to prove that mechanics is unnecessary in an RTS game by using a fucking hypothetical that is 500 years from now. Also, your hypothetical is shit.

Show nested quote +
Conclusion, mechanics are not what make a Strategy game better, strategy and ability to think is.


You know what would make this discussion better? If you had the ability to think.


Mate, regardless of the dude's point, you need to calm down. This is just a forum, no need to go all Die Hard on us.

"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 15 2011 05:41 GMT
#766
On July 15 2011 12:47 Royalcommand wrote:
Show nested quote +
On July 15 2011 12:10 Yaotzin wrote:
On July 15 2011 12:07 starcraft911 wrote:
I don't think it's necessarily a bad thing, but I don't expect to see a Flash of SC2 any time soon and even if flash came to sc2 during beta I don't think he would have an easy time being dominant.

Nestea, Bomber, MC etc all have very similar win rates to Flash. What is this mythical Flash level dominance that is allegedly impossible in SC2?


trying adding 200+ games buddy ----____----


Actually, we're trying. You know, that "Give the game more time!" comment so that the players can reach 200+ games.

But think about this. If SC2 is so luck based, then why are there so many players with such high winrates not only at the top of the foodchain, but always bumping into each other constantly on that chain?

Oh right--because most people who play SC2 aren't that good and can't get that kind of record yet. And this is while the game is still in its infancy.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
bovi
Profile Joined May 2010
Japan208 Posts
Last Edited: 2011-07-15 05:45:00
July 15 2011 05:42 GMT
#767
to the OP

thanks for writing this article. valid points.

i guess in the grand scheme of things, a game that truely highlights player ability would allow for a match where game units do not hard counter each other so much (damage, bonus damage + automatic surrounds etc) and took a significant amount of skill to execute certain play, so that the mechanically better player can win even using "inferior units".

this is when gameplay will be really refined and the best get to show off the highest skill level.

its like in any sport, say football/soccer. because the ball cant do anything by itself, we have players like messi who can thrill the rest of the world with his skill. if balls automatically stuck close to your feet, messi wouldn't even be a pro.

sc2 with its easier interface make it easier for normal ppl like me to enjoy the game at a decent level. i appreciate that.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-07-15 05:52:22
July 15 2011 05:44 GMT
#768
Since the mods are clearly fine with this being a SC2 vs BW debate i'll throw something in.

I do think that SC2 has plenty skill ceiling potential to make it a great game for years to come. I don't think that it loses out in strategy in any way, save of the fact that the current metagame has so much 1base/allin play which is just shit to watch.

The real thing SC2 lacks compared to BW isn't strategy or the ability to micro at a high level, it's that it has horrible fucking units. Colossi, mothership, hellion, marauders, stalkers and roaches are fucking atrocious. Blizzard felt every race needed a dragoon so there you go. Then you go and remove every interesting and unique class from BW (lurker, reaver, arb, vessel, DA, defiler, etc). Almost every single interesting and fun unit in all of BW was removed for SC2 and replaced with, imo, categorically worse, less interesting and less dynamic units.

That is the real area where SC2 fails and the one area that has a chance to get majorly fixed with the uncoming expansions. Hopefully they remove multiple units and give us some new ones.

(I enjoy both games thoroughly but I do think many sc2 defenders in this type of debate are at a huge intellectual (can't think of a better word) disadvantage since many seem to have never played BW or never followed BW play for any serious amount of time whereas many BW players watch both)
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 15 2011 05:49 GMT
#769
I have asked this twice now, this will be the third time. BW supporters have not responded yet.

If mechanics are so important and easy mode stuff like hotkeys so evil, why even plug in the keyboard?

If the important part of BW is that things are hard and not easy, why even have a keyboard? I'm asking honestly here. Would the BW scene be better without the keyboard? Why and why not?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
rift
Profile Blog Joined September 2007
1819 Posts
July 15 2011 05:52 GMT
#770
On July 15 2011 14:49 lorkac wrote:
I have asked this twice now, this will be the third time. BW supporters have not responded yet.

If mechanics are so important and easy mode stuff like hotkeys so evil, why even plug in the keyboard?

If the important part of BW is that things are hard and not easy, why even have a keyboard? I'm asking honestly here. Would the BW scene be better without the keyboard? Why and why not?


Think for a second. Would this raise the skill ceiling by making the game harder, or lower it because it's just not possible to execute all the possible actions in the game to the greatest degree without one? I think you can answer it yourself.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-07-15 05:55:10
July 15 2011 05:54 GMT
#771
On July 15 2011 14:49 lorkac wrote:
I have asked this twice now, this will be the third time. BW supporters have not responded yet.

If mechanics are so important and easy mode stuff like hotkeys so evil, why even plug in the keyboard?

If the important part of BW is that things are hard and not easy, why even have a keyboard? I'm asking honestly here. Would the BW scene be better without the keyboard? Why and why not?


Stop talking in absolutes.

bw people absolute = play with zero hotkeys and mouse only

sc2 absolute = just start the game with 200/200 and see who has better strat

There is an obvious middle-ground which people are either too stupid or too stubborn to discuss. BW works. Simple as that. It is how it was made and that is what people play. SC2 seems to work but since it is based off of BW there is some obvious conflict since it isn't the exact same and encourages different type of play.

SC2 clearly has the potential to be great if it is balanced. If not then it's wc3.
babylon
Profile Blog Joined April 2011
8765 Posts
July 15 2011 05:57 GMT
#772
On July 15 2011 14:54 On_Slaught wrote:
Show nested quote +
On July 15 2011 14:49 lorkac wrote:
I have asked this twice now, this will be the third time. BW supporters have not responded yet.

If mechanics are so important and easy mode stuff like hotkeys so evil, why even plug in the keyboard?

If the important part of BW is that things are hard and not easy, why even have a keyboard? I'm asking honestly here. Would the BW scene be better without the keyboard? Why and why not?


Stop talking in absolutes.

bw people absolute = play with zero hotkeys and mouse only

sc2 absolute = just start the game with 200/200 and see who has better strat

There is an obvious middle-ground which people are either too stupid or too stubborn to discuss. BW works. Simple as that. It is how it was made and that is what people play. SC2 seems to work but since it is based off of BW there is some obvious conflict since it isn't the exact same and encourages different type of play.

SC2 clearly has the potential to be great if it is balanced. If not then it's wc3.

Now, now, let's not turn this into a WC3 vs. SC2 vs. BW (vs. WC2) debate, all right? WC3's balance isn't absolute shit, after all, and balancing four races is certainly more difficult than balancing three.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 15 2011 06:01 GMT
#773
On July 15 2011 14:44 On_Slaught wrote:
Since the mods are clearly fine with this being a SC2 vs BW debate i'll throw something in.

I do think that SC2 has plenty skill ceiling potential to make it a great game for years to come. I don't think that it loses out in strategy in any way, save of the fact that the current metagame has so much 1base/allin play which is just shit to watch.

The real thing SC2 lacks compared to BW isn't strategy or the ability to micro at a high level, it's that it has horrible fucking units. Colossi, marauders, stalkers and roaches are fucking atrocious. Blizzard felt every race needed a dragoon so there you go. Then you go and remove every interesting and unique class from BW (lurker, reaver, arb, vessel, DA, defiler, etc). Almost every single interesting and fun unit in all of BW was removed for SC2 and replaced with, imo, categorically worse, less interesting and less dynamic units.

That is the real area where SC2 fails and the one area that has a chance to get majorly fixed with the uncoming expansions. Hopefully they remove multiple units and give us some new ones.


(I enjoy both games thoroughly but I do think many sc2 defenders in this type of debate are at a huge intellectual (can't think of a better word) disadvantage since many seem to have never played BW or never followed BW play for any serious amount of time whereas many BW players watch both)


The bolded portion is something even players who know nothing of BW complain about.

There are many things wrong with SC2, many. A lot of BW supporters think it's that it's easier--and they don't listen to any logic against that statement. But they're wrong.

Difficulty of execution does not make the executed action better.

However, there things wrong with SC2, such as the point you cited. The answer is not to bring back old units like Lurkers and Spidermines because that doesn't solve the actual problem--unit dynamics. What would the lurkers do in SC2? The terran would scan and one shot them with Maruaders. What would Shuttle/Reaver do against 9 range Vikings? Defiler? To do what? Smart casting on Siege tanks actually spreads out the AoE of splash so efficiently SC2 tanks had to have a massive damage nerf to them just to prevent anarchy.

It's not that SC2 is missing BW units, it's that the unit dynamics have not been fully figured out yet. We are still stuck trying to either replicate BW or follow the +damage modifiers to a T. Do you think the game designers thought Banelings would carpet bomb stalkers? That Phoenixes would be used to kill small packs of Hydralisks? Or that the Immortal would mainly be used for DPS and not as a tank?

The further away from the BW unit mentality SC2 gets, the better it will be for the SC2 metagame.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2011-07-15 06:10:25
July 15 2011 06:01 GMT
#774
On July 15 2011 13:36 Steveling wrote:
Show nested quote +
On July 15 2011 13:20 101toss wrote:
On July 15 2011 12:15 Yaotzin wrote:
On July 15 2011 12:11 101toss wrote:
On July 15 2011 12:06 Yaotzin wrote:
On July 15 2011 12:05 101toss wrote:
On July 15 2011 12:01 Yaotzin wrote:
BW trolls are so boring. Saddening that they survive bans for some reason.

Not really, seeing as a lot of the criticism is objectively correct

If I commented in BW forums that BW has shit graphics/ui etc, it would be objectively true and would also - rightly - get me banned.

Stop shitting up forums for a game you apparently don't like. It's stupid.

It's fucking retarded that people get dropped during tournaments because B.net 0.2 is so bad and there are no alternatives/LAN. It's not trolling, it's a fact.

It's off topic and nobody gives a shit. It's trolling.

Also, the SC2 skill ceiling is lower. That's a fact. It's not trolling, it's providing an explanation to the current proscene scenario

That's opinion, not that I expect you to understand the difference.

Does MBS/autoworkerrally/smartcast not reduce the need for apm/multitasking ability? No, it does reduce it, it's not an opinion.

If anything is trolling, it's calling me stupid with your last line, unnecessary flame bait


It's a strategy game, apm/micro/macro and all that juzz is just side effects.

Lets say we're 500 years into the future. We can now upload our thoughts directly into machines.
This mechanics discussion is obsolete. The best player is the cleverest player, exactly like in chess.

Conclusion, mechanics are not what make a Strategy game better, strategy and ability to think is.


Starcraft is a real time strategy game. The mechanical component, i.e. how fast/efficently you do stuff, will always be a component.

If you want a pure strategy game I'd suggest Chess or Go over any video game... lol
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-15 06:05:31
July 15 2011 06:04 GMT
#775
There are a lot of BW fans who love the mechanical aspect of the game. They love clicking on buildings really fast, sending workers to mine, its the same sensation as playing a physical sport. You don't actually think a lot, and when you are in crazy rage uber focused mode you will play much much better.

You don't get this feeling in SC2, you could be super focused, but because physical aspect of the game doesn't make anywhere as much difference, it feels really awkward and frustrating. I'm sure IdrA feels this the most, he even said the one thing he would change in SC2 is MBS.

Then there are the BW fans who don't really care about the macro mechanical aspects, but the units/spells/etc. SC2 removed many of the APM intensive tasks, but it doesn't help that there is nothing else to take that up. 4 prong drops with medivacs? Sure, but its nothing like drops in BW where 1 tank and 2 vultures could take out 8 dragoons and an entire main, or 1 darkswarm flipping the game from almost a complete loss and puts Zerg very much back into the game.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
July 15 2011 06:05 GMT
#776
On July 15 2011 15:01 lorkac wrote:
Show nested quote +
On July 15 2011 14:44 On_Slaught wrote:
Since the mods are clearly fine with this being a SC2 vs BW debate i'll throw something in.

I do think that SC2 has plenty skill ceiling potential to make it a great game for years to come. I don't think that it loses out in strategy in any way, save of the fact that the current metagame has so much 1base/allin play which is just shit to watch.

The real thing SC2 lacks compared to BW isn't strategy or the ability to micro at a high level, it's that it has horrible fucking units. Colossi, marauders, stalkers and roaches are fucking atrocious. Blizzard felt every race needed a dragoon so there you go. Then you go and remove every interesting and unique class from BW (lurker, reaver, arb, vessel, DA, defiler, etc). Almost every single interesting and fun unit in all of BW was removed for SC2 and replaced with, imo, categorically worse, less interesting and less dynamic units.

That is the real area where SC2 fails and the one area that has a chance to get majorly fixed with the uncoming expansions. Hopefully they remove multiple units and give us some new ones.


(I enjoy both games thoroughly but I do think many sc2 defenders in this type of debate are at a huge intellectual (can't think of a better word) disadvantage since many seem to have never played BW or never followed BW play for any serious amount of time whereas many BW players watch both)


The bolded portion is something even players who know nothing of BW complain about.

There are many things wrong with SC2, many. A lot of BW supporters think it's that it's easier--and they don't listen to any logic against that statement. But they're wrong.

Difficulty of execution does not make the executed action better.

However, there things wrong with SC2, such as the point you cited. The answer is not to bring back old units like Lurkers and Spidermines because that doesn't solve the actual problem--unit dynamics. What would the lurkers do in SC2? The terran would scan and one shot them with Maruaders. What would Shuttle/Reaver do against 9 range Vikings? Defiler? To do what? Smart casting on Siege tanks actually spreads out the AoE of splash so efficiently SC2 tanks had to have a massive damage nerf to them just to prevent anarchy.

It's not that SC2 is missing BW units, it's that the unit dynamics have not been fully figured out yet. We are still stuck trying to either replicate BW or follow the +damage modifiers to a T. Do you think the game designers thought Banelings would carpet bomb stalkers? That Phoenixes would be used to kill small packs of Hydralisks? Or that the Immortal would mainly be used for DPS and not as a tank?

The further away from the BW unit mentality SC2 gets, the better it will be for the SC2 metagame.


Yep, the real problem of SC2 is not mechanics, it is boring units. I watch SC2 more than BW, but I believe Roach, Marauder and Colossus are units that should be removed.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
July 15 2011 06:06 GMT
#777
There are some points I agree with the article, though saying BW was anything but strategy is wrong. If you had read "God of the Battlefield", an article written about Savior and his brilliant tactical manoeuvres then you may come to realise that BW was anything but just insane mechanics (Savior also had one of the lower APMs among the bonjwas).

But yeah, SC2 can't possibly be better than BW in the same fashion. BW was far too limiting back then, when you could only select a certain group of units and click on buildings individually to build. And let's face it, had SC2 have the same mechanics as BW then it would have flopped in the mainstream market, because it was friggin hard and its aged.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 15 2011 06:06 GMT
#778
On July 15 2011 14:54 On_Slaught wrote:
Show nested quote +
On July 15 2011 14:49 lorkac wrote:
I have asked this twice now, this will be the third time. BW supporters have not responded yet.

If mechanics are so important and easy mode stuff like hotkeys so evil, why even plug in the keyboard?

If the important part of BW is that things are hard and not easy, why even have a keyboard? I'm asking honestly here. Would the BW scene be better without the keyboard? Why and why not?


Stop talking in absolutes.

bw people absolute = play with zero hotkeys and mouse only

sc2 absolute = just start the game with 200/200 and see who has better strat

There is an obvious middle-ground which people are either too stupid or too stubborn to discuss. BW works. Simple as that. It is how it was made and that is what people play. SC2 seems to work but since it is based off of BW there is some obvious conflict since it isn't the exact same and encourages different type of play.

SC2 clearly has the potential to be great if it is balanced. If not then it's wc3.


My point exactly. The aim is a middle ground. Middle grounds are inherently abstract and grey as to its definition. You can't say a game is bad because it doesn't have enough mechanics because doing so leads to the rabbit hole of 1 mouse no keyboard no right click. SC2 players are simply saying it's okay to have easier macro. BW players respond by starting threads that talk about how SC2 is an inferior game because the player who makes mistakes loses.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 15 2011 06:12 GMT
#779
On July 15 2011 15:01 zawk9 wrote:
Show nested quote +
On July 15 2011 13:36 Steveling wrote:
On July 15 2011 13:20 101toss wrote:
On July 15 2011 12:15 Yaotzin wrote:
On July 15 2011 12:11 101toss wrote:
On July 15 2011 12:06 Yaotzin wrote:
On July 15 2011 12:05 101toss wrote:
On July 15 2011 12:01 Yaotzin wrote:
BW trolls are so boring. Saddening that they survive bans for some reason.

Not really, seeing as a lot of the criticism is objectively correct

If I commented in BW forums that BW has shit graphics/ui etc, it would be objectively true and would also - rightly - get me banned.

Stop shitting up forums for a game you apparently don't like. It's stupid.

It's fucking retarded that people get dropped during tournaments because B.net 0.2 is so bad and there are no alternatives/LAN. It's not trolling, it's a fact.

It's off topic and nobody gives a shit. It's trolling.

Also, the SC2 skill ceiling is lower. That's a fact. It's not trolling, it's providing an explanation to the current proscene scenario

That's opinion, not that I expect you to understand the difference.

Does MBS/autoworkerrally/smartcast not reduce the need for apm/multitasking ability? No, it does reduce it, it's not an opinion.

If anything is trolling, it's calling me stupid with your last line, unnecessary flame bait


It's a strategy game, apm/micro/macro and all that juzz is just side effects.

Lets say we're 500 years into the future. We can now upload our thoughts directly into machines.
This mechanics discussion is obsolete. The best player is the cleverest player, exactly like in chess.

Conclusion, mechanics are not what make a Strategy game better, strategy and ability to think is.


Starcraft is a real time strategy game. The mechanical component, i.e. how fast/efficently you do stuff, will always be a component.


He's suggesting that what should matter more is the order you decide to do things and not how hard it is to execute it. At no point does he wish for an instant 200/200 food army in his analogy.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 15 2011 06:13 GMT
#780
On July 15 2011 15:06 Meteora.GB wrote:
There are some points I agree with the article, though saying BW was anything but strategy is wrong. If you had read "God of the Battlefield", an article written about Savior and his brilliant tactical manoeuvres then you may come to realise that BW was anything but just insane mechanics (Savior also had one of the lower APMs among the bonjwas).

But yeah, SC2 can't possibly be better than BW in the same fashion. BW was far too limiting back then, when you could only select a certain group of units and click on buildings individually to build. And let's face it, had SC2 have the same mechanics as BW then it would have flopped in the mainstream market, because it was friggin hard and its aged.


Here's a question.

If BW had the mechanics that are present in SC2 upon release--would Korea have been the only country to support it in the way they did?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Prev 1 37 38 39 40 41 55 Next
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 3
Maru vs CureLIVE!
herO vs Solar
Clem vs Classic
EWC_Arena12011
ComeBackTV 2776
TaKeTV 625
JimRising 434
Hui .407
3DClanTV 306
Rex279
EnkiAlexander 209
Berry_CruncH184
mcanning169
CranKy Ducklings125
Reynor93
SpeCial87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena12011
JimRising 434
Hui .407
Rex 279
mcanning 169
Reynor 93
SpeCial 87
UpATreeSC 86
ProTech57
StarCraft: Brood War
Bisu 3613
Sea 2735
Flash 2485
TY 1250
BeSt 997
EffOrt 923
Jaedong 818
Mini 644
ggaemo 438
ZerO 326
[ Show more ]
Stork 307
Hyuk 273
Soulkey 256
Soma 253
Zeus 219
Mind 174
Snow 165
Larva 154
Pusan 148
ToSsGirL 90
sorry 87
Light 84
Hyun 80
JulyZerg 69
Sharp 51
JYJ51
Sea.KH 44
sas.Sziky 36
Movie 36
yabsab 25
zelot 22
Dewaltoss 21
soO 18
Terrorterran 14
Sacsri 13
scan(afreeca) 13
IntoTheRainbow 11
Dota 2
syndereN375
420jenkins352
XcaliburYe287
League of Legends
febbydoto11
Counter-Strike
fl0m3199
ScreaM736
sgares420
zeus100
markeloff94
edward18
Other Games
singsing2398
B2W.Neo1397
hiko1018
Beastyqt705
crisheroes408
Happy217
QueenE67
ArmadaUGS59
KnowMe43
ZerO(Twitch)15
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4143
• WagamamaTV620
League of Legends
• Nemesis3168
• Jankos1208
Upcoming Events
Esports World Cup
20h 24m
OSC
23h 24m
CranKy Ducklings
1d 19h
BSL20 Non-Korean Champi…
1d 23h
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.