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Lag hack on NA ladder - Page 44

Forum Index > SC2 General
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JoeJin
Profile Joined September 2010
United States77 Posts
Last Edited: 2011-07-03 20:26:46
July 03 2011 20:25 GMT
#861
Done a little trolling around the drop hackers match history and found that there is times when they actually get each other... It's getting sad really, how many people are choosing to just ruin the ladder with a drop hack like this. I'm hoping that it will soon be a resolved problem, but for now it is a little depressing to watch a favorite streamer of mine and have it ruined by having the game turn out the way it does.

I blame WoW.

agreed.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
July 03 2011 20:27 GMT
#862
On July 04 2011 05:23 Furlqt wrote:
Show nested quote +

I couldn't defend it with a Phenom X6 and 8 MB down.


Well, either my huge guesses are wrong (likely), or it's someone with a larger upload. I'd figure the amount of damage scales exponentially with upload bandwidth, too (since that's the nature of CPU-level DoSing)--maybe at 384kB it's indefensible, who knows.

Regardless, this is something pretty easy to fix on Blizzard's end, and that kills me x-x. Not to mention that NowGtTheFkUp guy has yet to be banned--really? I blame WoW.


i got drop hacked by that guy as well
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Soloturtle
Profile Joined February 2011
Canada333 Posts
July 03 2011 20:36 GMT
#863
The lag hackers in GM on NA are NowGtTheFkUp, LiquidHuK (smurf) and rapdawg
Cool
novabossa
Profile Blog Joined August 2010
United States350 Posts
July 03 2011 20:40 GMT
#864
On July 04 2011 05:13 Musketeer wrote:
Show nested quote +
On July 04 2011 04:22 Furlqt wrote:
Made an account to try and clarify some thing about what exactly the Lag/Drop Hack is and how it works.

Essentially, the Battle.Net protocol is based around players sending events to the server and the server sending those events back to all the players in a match. These events all have unique IDs, and the codes for these events are relatively sparse (that is to say, if you pick a random number between 1 and 24 million, chances are it's not a valid event). However, the server does no filtering as to whether an event is valid--it sends the event down the pipe regardless of validity.

So, the drop hack works, essentially, by abusing this system to DoS your client. It spams the B.Net server with gibberish event IDs as fast as the Drop-Hacker's network can handle, and the B.Net server sends this back to your client, where your client is left confused trying to figure out why the server sent it a gibberish event. It looks up the event in all the game files and goes through all the rhetoric--but, these gibberish events are coming down the pipe so fast that the client locks itself up through this.

I think, also, but I'm not sure, that when a client encounters a gibberish event it tries to ask the server to resend the event, meaning one gibberish event might strike a chain of events that can't stop itself.

Now, this is also why when you're looking at a replay of these hackers that it slows down your client, since the replay is just a copy of the events that your client received during the match. A small test in a custom game showed that about 5 seconds of using one of these Drop-hacks on myself, through my very low bandwidth connection, produced a replay with an events file that was 917KB long (this gets compressed substantially, since the gibberish is produced in a very simple manner), compared to a normal replay which would be about 100KB of events uncompressed over 30 minutes.


All that would be required for Blizzard to fix this is to do a very simple filtering on events. I highly doubt this would slow down their server very much at all, if properly implemented, and it would take a 3-year-old about 2 minutes to implement. Why they have yet to patch their server, I have no idea.

[edit/addendum] The only limiting factor for the drop hacker is his upload bandwidth. The limiting factors for the person being drop hacked are his download bandwidth and his CPU speed. If the drop hacker has your average American cable connection, his upload bandwidth is maybe 384kBps. The person being drophacked would need something like a 1MBps download and something like an i7 to properly fend against it. Running SC2 from a SSD (hard drive) probably doesn't hurt, either.


I couldn't defend it with a Phenom X6 and 8 MB down.


Then the person drop-hacking you probably had a comparable or better upload/CPU....the point is that you need to have a far better CPU / download bandwidth to negate the hack.
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
tsuxiit
Profile Joined July 2010
1305 Posts
July 03 2011 20:42 GMT
#865
I'm curious why the lag seems to intensify as the game gets longer.
JoeJin
Profile Joined September 2010
United States77 Posts
July 03 2011 20:45 GMT
#866
On July 04 2011 05:42 tsuxiit wrote:
I'm curious why the lag seems to intensify as the game gets longer.


more and more packets to increase the "clogging"
novabossa
Profile Blog Joined August 2010
United States350 Posts
July 03 2011 20:47 GMT
#867
Yea sounds like a positive feedback loop that floods your client.
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
Furlqt
Profile Joined July 2011
United States23 Posts
July 03 2011 20:49 GMT
#868
On July 04 2011 05:42 tsuxiit wrote:
I'm curious why the lag seems to intensify as the game gets longer.


If I keep kicking you relatively softly, the pain from the kicks grows over time.

One thread of the SC2 process is reading the network packets as they come down the line and sending the instructions over to another thread in the process. This second thread must block the execution of all other game logic threads, since the outcome of one event affects the outcomes of the next events. So, you have one core of your 2/4/8-core processor churning away at all these useless events, blocking the execution of other game logic events, while the queue of events that this thread must process grows longer and longer.

This illustration is slightly exaggerated, though--the overlap in time between when the thread finishes processing an event and the next event is queued is usually zero, and in this case is probably very miniscule. But, as you continue to add these miniscule lags into the game, the amount your client is behind in events grows larger and larger until, eventually, the server gives up on the client and drops the client from the game.
Taurent
Profile Blog Joined May 2003
Canada401 Posts
July 03 2011 21:09 GMT
#869
2 drophacks in my last 2 games zzzz this is still ridiculously rampant...
rfoster
Profile Joined December 2010
United States1005 Posts
July 03 2011 21:11 GMT
#870
I was browsing a thread on the hacker site titled I was banned or something along the lines of that, and discouragingly they all seem to just shell out 60 bucks after 60 bucks for new cd keys. Or they steal them from wall mart. Makes me sick. I was hoping that once they were banned they`re IP would not be allowed back on battle.net. A friend of mine from Korea said that your video games are tied to your social security, so if you are banned once you can never play again. I think that might be a superior way for the bans to function although it would never happen in America.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
July 03 2011 21:15 GMT
#871
Blizzard is a HORRIBLE company that makes AMAZING games.
-No, not oxymoronic.
bigggl
Profile Joined January 2011
Canada47 Posts
July 03 2011 21:20 GMT
#872
NowGtTheFkUp just played SixRaxTerran LOL, I guess when two drop hackers meet, it's who loads their program faster? This is getting out of hand, so frustrating.... if you're a high master it's inevitable you run into one of these clowns...
cekkmt
Profile Joined November 2010
United States352 Posts
July 03 2011 21:23 GMT
#873
i just thought of something kinda funny. Ever since the blizzard patch where only diamond and above see their wins and losses, since that patch was a long time ago, and they were in silver last season. maybe they think that no one can see their losses on their profile, so it would lessen the suspision of them hacking.
Stijn
Profile Joined October 2010
Netherlands363 Posts
Last Edited: 2011-07-03 21:26:40
July 03 2011 21:26 GMT
#874
Got to admit, SixRaxTerran is a pretty awesome spoof name, on par with "Manofonebase"
http://www.fuzic.nl - Up-to-date viewer numbers for Starcraft 2 live streams
Corrosive
Profile Joined August 2010
Canada3741 Posts
July 03 2011 21:26 GMT
#875
Just watching rainbows stream, he went to check out the ladder, Nowgtthefkup is 1st grandmaster. Blizzard is mental for not doing something about this! i saw something they posted about how they are banning drophackers... well it doesn't seem like it if one can get to the top of NA ladder without being banned, seriously.
Maruprime.
novabossa
Profile Blog Joined August 2010
United States350 Posts
July 03 2011 21:27 GMT
#876
On July 04 2011 06:23 cekkmt wrote:
i just thought of something kinda funny. Ever since the blizzard patch where only diamond and above see their wins and losses, since that patch was a long time ago, and they were in silver last season. maybe they think that no one can see their losses on their profile, so it would lessen the suspision of them hacking.


Most of the drop-hacking accounts are new or from guest passes.
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 03 2011 21:28 GMT
#877
What's most shocking to me is how slow blizz's response has been. I can't believe they have waited so long to deal with this. They should put some of the team liquid staff on the ban team. Kennigit and Manifesto would have this cleared up in a half hour lol.
Call me Marge Simpson cuz I love you homie
iPBioOrMech
Profile Joined May 2010
Turkey297 Posts
July 03 2011 21:29 GMT
#878
Bo3 showmatch vs laghacker vs laghacker ?
i created scan BM, MvP created mule drop.
turamn
Profile Blog Joined October 2010
United States1374 Posts
July 03 2011 21:33 GMT
#879
On July 04 2011 06:28 PassiveAce wrote:
What's most shocking to me is how slow blizz's response has been. I can't believe they have waited so long to deal with this. They should put some of the team liquid staff on the ban team. Kennigit and Manifesto would have this cleared up in a half hour lol.


I'd wager to guess that they are incredibly understaffed this weekend, seeing that it's a holiday. I wouldn't expect anything til the end of this week at the very least, if that soon
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
July 03 2011 21:34 GMT
#880
Just got hacked by "EGIdrA"... -_______- these guys breaking my record on new account :l
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
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