|
On July 02 2011 20:28 Mykill wrote: oh boo smurf hacking really hurts the players. =(
Are you retarded?
The ladder is being locked on Wednesday and everyone is trying to squeeze in games to be promoted / finish with a higher score during the long weekend. This is theee worst time for an increase (100 fold mind you) in hacks on Bnet
User was temp banned for this post.
|
Could some people who experience the recent lag hack (not the drop hack - instead where you just have unplayable lag throughout the game) pm me with the game rep, and realtime taken (i.e. if a 20 in-game minute game took 30 irl minutes). Any other details, i.e. link to the opponent's bnet profile, and other related info would be nice as well.
Have certain suspicions due to a demonstration prototype I made and tested on a couple friends, and confirmed that it was a possible method.
Thx for any useful detailed PMs 
I'll be going over them sparingly until I get back to the US in ~4 days, then I will be able to look over them thoroughly.
In summary:
1) Game rep 2) Game Length (in-game time) 3) Game Legnth (irl time) - might be only approximate for obvious reasons 4) Any other information, such as link to the offendor's bnet or sc2ranks profile page, or even their name, and whatever else you think is relevant.
|
On July 02 2011 19:12 kusto wrote:Show nested quote +On July 02 2011 19:03 HoMM wrote:I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you. "You're taking away a big part of the skill requirement, which is making conclusions out of limited information." What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub  " instead. One uses scouting for this, just like every non-cheater does. Show nested quote +On July 02 2011 19:03 HoMM wrote: In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.
One uses replays for this, just like every non-cheater does. I think the point of cheating is to gain success without effort - they don't want to improve in any way, they want success and they want it NOW. For drop-hackers it's maybe exciting because they can jerk off to the fact that they got a win-icon against some pro gamers. EDIT VC himself wrote that he hates losing, so that's the point. If it could be achieved so easily in other things, he would do it aswell.
1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.
2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.
3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.
I don't cheat and I don't recommend cheating, but the ignorant views in this thread are pretty bad imo. I can understand why you'd be frustrated but no need to start insulting people, you wont accomplish anything with it.
|
On July 02 2011 23:24 HoMM wrote:Show nested quote +On July 02 2011 19:12 kusto wrote:On July 02 2011 19:03 HoMM wrote:I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you. "You're taking away a big part of the skill requirement, which is making conclusions out of limited information." What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub  " instead. One uses scouting for this, just like every non-cheater does. On July 02 2011 19:03 HoMM wrote: In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.
One uses replays for this, just like every non-cheater does. I think the point of cheating is to gain success without effort - they don't want to improve in any way, they want success and they want it NOW. For drop-hackers it's maybe exciting because they can jerk off to the fact that they got a win-icon against some pro gamers. EDIT VC himself wrote that he hates losing, so that's the point. If it could be achieved so easily in other things, he would do it aswell. 1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's. 2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed. 3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me. All of the above is part of the game...what are you even arguing? They do it because they're giant douchebags that like to cheat, nothing more nothing less.
|
On July 02 2011 23:24 HoMM wrote:Show nested quote +On July 02 2011 19:12 kusto wrote:On July 02 2011 19:03 HoMM wrote:I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you. "You're taking away a big part of the skill requirement, which is making conclusions out of limited information." What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub  " instead. One uses scouting for this, just like every non-cheater does. On July 02 2011 19:03 HoMM wrote: In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.
One uses replays for this, just like every non-cheater does. I think the point of cheating is to gain success without effort - they don't want to improve in any way, they want success and they want it NOW. For drop-hackers it's maybe exciting because they can jerk off to the fact that they got a win-icon against some pro gamers. EDIT VC himself wrote that he hates losing, so that's the point. If it could be achieved so easily in other things, he would do it aswell. 1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's. 2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed. 3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me. I don't cheat and I don't recommend cheating, but the ignorant views in this thread are pretty bad imo. I can understand why you'd be frustrated but no need to start insulting people, you wont accomplish anything with it.
nothing wrong with insulting cheaters and criminals.
|
On July 02 2011 23:24 HoMM wrote: 1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.
2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.
3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.
Don't play the fucking game if you disagree with its core gameplay elements. It's that simple.
There's nothing to "understand" about cheating, it ruins the fun for those who are not cheating. It's a selfish, arrogant act and deserves all the insults we can come up with.
|
On July 02 2011 23:35 Conti wrote:Show nested quote +On July 02 2011 23:24 HoMM wrote: 1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.
2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.
3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.
Don't play the fucking game if you disagree with its core gameplay elements. It's that simple. There's nothing to "understand" about cheating, it ruins the fun for those who are not cheating. It's a selfish, arrogant act and deserves all the insults we can come up with.
I don't disagree with the core gameplay elements. I don't play the game also.
"it ruins the fun for those who are not cheating" and that's a problem how? umad??????
User was temp banned for this post.
|
On July 02 2011 23:43 HoMM wrote:Show nested quote +On July 02 2011 23:35 Conti wrote:On July 02 2011 23:24 HoMM wrote: 1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.
2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.
3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.
Don't play the fucking game if you disagree with its core gameplay elements. It's that simple. There's nothing to "understand" about cheating, it ruins the fun for those who are not cheating. It's a selfish, arrogant act and deserves all the insults we can come up with. I don't disagree with the core gameplay elements. I don't play the game also. "it ruins the fun for those who are not cheating" and that's a problem how? umad??????
You don't play the game so you don't have a problem with other's people entertainment being ruined? How selfless of you 
|
On July 02 2011 23:43 HoMM wrote: "it ruins the fun for those who are not cheating" and that's a problem how? umad?????? Q.E.D.
|
On July 02 2011 11:05 Entropic wrote: RapDawg let me win a game lol (am I that 1 loss :D). But right now he's dropping me after a failed 6pool on shakuras.
Hit him 3 times in 6-7 games now -_-
I hit this guy on ladder yesterday too. He's a mega doosh lag/drophacker. He either does it at the start of game, or when he's losing.
These hacks are getting ridiculously out of control...
|
On July 02 2011 23:24 HoMM wrote:Show nested quote +On July 02 2011 19:12 kusto wrote:On July 02 2011 19:03 HoMM wrote:I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you. "You're taking away a big part of the skill requirement, which is making conclusions out of limited information." What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub  " instead. One uses scouting for this, just like every non-cheater does. On July 02 2011 19:03 HoMM wrote: In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.
One uses replays for this, just like every non-cheater does. I think the point of cheating is to gain success without effort - they don't want to improve in any way, they want success and they want it NOW. For drop-hackers it's maybe exciting because they can jerk off to the fact that they got a win-icon against some pro gamers. EDIT VC himself wrote that he hates losing, so that's the point. If it could be achieved so easily in other things, he would do it aswell. 1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's. 2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed. 3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me. I don't cheat and I don't recommend cheating, but the ignorant views in this thread are pretty bad imo. I can understand why you'd be frustrated but no need to start insulting people, you wont accomplish anything with it.
you should get your ass banned just like cheaters and cheatcoders. there is nothing wrong with insulting cheaters, cheatercoders and ppl that say cheaters are ok.
|
What people do , just to get 15mins of fame.. then they use a "Pro Players" name , to try and make them look bad. Its just man people have no lives and its just amazing. This shit happened in Counter Strike in scrims so many people wall hacked. I just hope to god that blizzard does another mass ban and end this shit because laddering is a JOKE right now.
|
As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks.
|
On July 02 2011 23:58 K_Dilkington wrote: As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks.
While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game.
|
On July 03 2011 00:02 Excludos wrote:Show nested quote +On July 02 2011 23:58 K_Dilkington wrote: As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks. While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game.
On the other hand they run the risk of loosing both existing and potential customers
|
On July 03 2011 00:02 Excludos wrote:Show nested quote +On July 02 2011 23:58 K_Dilkington wrote: As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks. While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game.
Cap trial accounts at a lower league like silver or gold. This would eliminate a big incentive for the idiots who do this (notoriety of drop hacking GMs). Not a complete solution but it would help.
|
On July 03 2011 00:15 sick_transit wrote:Show nested quote +On July 03 2011 00:02 Excludos wrote:On July 02 2011 23:58 K_Dilkington wrote: As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks. While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game. Cap trial accounts at a lower league like silver or gold. This would eliminate a big incentive for the idiots who do this (notoriety of drop hacking GMs). Not a complete solution but it would help. They would still get matched with GM's with their MMR. And if you lock their MMR too, the legit players might get to like diamond + really fast then just own everyone in gold...doesn't seem like a good solution to me.
|
Down with PiQLiQ! Seriously, I fucking hate hackers so much, especially SC2 ones.
|
On July 03 2011 00:17 Olinim wrote:Show nested quote +On July 03 2011 00:15 sick_transit wrote:On July 03 2011 00:02 Excludos wrote:On July 02 2011 23:58 K_Dilkington wrote: As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks. While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game. Cap trial accounts at a lower league like silver or gold. This would eliminate a big incentive for the idiots who do this (notoriety of drop hacking GMs). Not a complete solution but it would help. They would still get matched with GM's with their MMR. And if you lock their MMR too, the legit players might get to like diamond + really fast then just own everyone in gold...doesn't seem like a good solution to me.
Good point about MMR, but if you capped it then at least the people who are in it for the notoriety of doing it on streams might be discouraged. I admit it's not a complete solution but it might diminish the hacker pool.
The more I think about this the more I think Blizzard screwed the figurative pooch on this given two facts: 1. They had the experience of the WC ladder (never played it myself so I rely on what others have said); and 2. They had 10+ years to develop this game.
Given all that time how could they not have anticipated this problem given how they set up the ladder? Seems like a huge failure in thinking to me.
|
Anyone else feel bad for the people actually Hacking? There lives are so desolate and sad that they only get enjoyment out of making other people feel as bad as they do.
I think what we need to do is help them all get treatment, they obviously have no one that cares about them.
We need to show them that the hollow laughter they get after they pee on a slide ,hack a game, or kick a puppy, is not real happiness.
So please reach out to these people, give them a hug, and let them know it'll be ok.
|
|
|
|