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Lag hack on NA ladder - Page 34

Forum Index > SC2 General
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CellTech
Profile Joined June 2010
Canada396 Posts
July 02 2011 14:08 GMT
#661
On July 02 2011 20:28 Mykill wrote:
oh boo smurf hacking really hurts the players. =(


Are you retarded?

The ladder is being locked on Wednesday and everyone is trying to squeeze in games to be promoted / finish with a higher score during the long weekend. This is theee worst time for an increase (100 fold mind you) in hacks on Bnet

User was temp banned for this post.
^ Probably a Troll Post
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
July 02 2011 14:20 GMT
#662
Could some people who experience the recent lag hack (not the drop hack - instead where you just have unplayable lag throughout the game) pm me with the game rep, and realtime taken (i.e. if a 20 in-game minute game took 30 irl minutes). Any other details, i.e. link to the opponent's bnet profile, and other related info would be nice as well.

Have certain suspicions due to a demonstration prototype I made and tested on a couple friends, and confirmed that it was a possible method.

Thx for any useful detailed PMs

I'll be going over them sparingly until I get back to the US in ~4 days, then I will be able to look over them thoroughly.

In summary:

1) Game rep
2) Game Length (in-game time)
3) Game Legnth (irl time) - might be only approximate for obvious reasons
4) Any other information, such as link to the offendor's bnet or sc2ranks profile page, or even their name, and whatever else you think is relevant.
HoMM
Profile Joined July 2010
Estonia636 Posts
Last Edited: 2011-07-02 14:28:03
July 02 2011 14:24 GMT
#663
On July 02 2011 19:12 kusto wrote:
Show nested quote +
On July 02 2011 19:03 HoMM wrote:

I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you.

"You're taking away a big part of the skill requirement, which is making conclusions out of limited information."
What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub " instead.


One uses scouting for this, just like every non-cheater does.

Show nested quote +
On July 02 2011 19:03 HoMM wrote:
In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.


One uses replays for this, just like every non-cheater does.

I think the point of cheating is to gain success without effort - they don't want to improve in any way, they want success and they want it NOW. For drop-hackers it's maybe exciting because they can jerk off to the fact that they got a win-icon against some pro gamers.

EDIT VC himself wrote that he hates losing, so that's the point. If it could be achieved so easily in other things, he would do it aswell.


1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.

2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.

3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.

I don't cheat and I don't recommend cheating, but the ignorant views in this thread are pretty bad imo. I can understand why you'd be frustrated but no need to start insulting people, you wont accomplish anything with it.
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
Olinim
Profile Joined March 2011
4044 Posts
July 02 2011 14:27 GMT
#664
On July 02 2011 23:24 HoMM wrote:
Show nested quote +
On July 02 2011 19:12 kusto wrote:
On July 02 2011 19:03 HoMM wrote:

I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you.

"You're taking away a big part of the skill requirement, which is making conclusions out of limited information."
What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub " instead.


One uses scouting for this, just like every non-cheater does.

On July 02 2011 19:03 HoMM wrote:
In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.


One uses replays for this, just like every non-cheater does.

I think the point of cheating is to gain success without effort - they don't want to improve in any way, they want success and they want it NOW. For drop-hackers it's maybe exciting because they can jerk off to the fact that they got a win-icon against some pro gamers.

EDIT VC himself wrote that he hates losing, so that's the point. If it could be achieved so easily in other things, he would do it aswell.


1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.

2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.

3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.

All of the above is part of the game...what are you even arguing? They do it because they're giant douchebags that like to cheat, nothing more nothing less.
VenerableSpace
Profile Joined May 2010
United States463 Posts
July 02 2011 14:34 GMT
#665
On July 02 2011 23:24 HoMM wrote:
Show nested quote +
On July 02 2011 19:12 kusto wrote:
On July 02 2011 19:03 HoMM wrote:

I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you.

"You're taking away a big part of the skill requirement, which is making conclusions out of limited information."
What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub " instead.


One uses scouting for this, just like every non-cheater does.

On July 02 2011 19:03 HoMM wrote:
In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.


One uses replays for this, just like every non-cheater does.

I think the point of cheating is to gain success without effort - they don't want to improve in any way, they want success and they want it NOW. For drop-hackers it's maybe exciting because they can jerk off to the fact that they got a win-icon against some pro gamers.

EDIT VC himself wrote that he hates losing, so that's the point. If it could be achieved so easily in other things, he would do it aswell.


1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.

2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.

3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.

I don't cheat and I don't recommend cheating, but the ignorant views in this thread are pretty bad imo. I can understand why you'd be frustrated but no need to start insulting people, you wont accomplish anything with it.


nothing wrong with insulting cheaters and criminals.
Conti
Profile Joined November 2010
Germany2516 Posts
July 02 2011 14:35 GMT
#666
On July 02 2011 23:24 HoMM wrote:
1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.

2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.

3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.

Don't play the fucking game if you disagree with its core gameplay elements. It's that simple.

There's nothing to "understand" about cheating, it ruins the fun for those who are not cheating. It's a selfish, arrogant act and deserves all the insults we can come up with.
HoMM
Profile Joined July 2010
Estonia636 Posts
July 02 2011 14:43 GMT
#667
On July 02 2011 23:35 Conti wrote:
Show nested quote +
On July 02 2011 23:24 HoMM wrote:
1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.

2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.

3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.

Don't play the fucking game if you disagree with its core gameplay elements. It's that simple.

There's nothing to "understand" about cheating, it ruins the fun for those who are not cheating. It's a selfish, arrogant act and deserves all the insults we can come up with.


I don't disagree with the core gameplay elements.
I don't play the game also.

"it ruins the fun for those who are not cheating"
and that's a problem how? umad??????

User was temp banned for this post.
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
Last Edited: 2011-07-02 14:50:08
July 02 2011 14:49 GMT
#668
On July 02 2011 23:43 HoMM wrote:
Show nested quote +
On July 02 2011 23:35 Conti wrote:
On July 02 2011 23:24 HoMM wrote:
1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.

2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.

3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.

Don't play the fucking game if you disagree with its core gameplay elements. It's that simple.

There's nothing to "understand" about cheating, it ruins the fun for those who are not cheating. It's a selfish, arrogant act and deserves all the insults we can come up with.


I don't disagree with the core gameplay elements.
I don't play the game also.

"it ruins the fun for those who are not cheating"
and that's a problem how? umad??????


You don't play the game so you don't have a problem with other's people entertainment being ruined? How selfless of you
Conti
Profile Joined November 2010
Germany2516 Posts
Last Edited: 2011-07-02 14:50:38
July 02 2011 14:50 GMT
#669
On July 02 2011 23:43 HoMM wrote:
"it ruins the fun for those who are not cheating"
and that's a problem how? umad??????

Q.E.D.
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 02 2011 14:51 GMT
#670
On July 02 2011 11:05 Entropic wrote:
RapDawg let me win a game lol (am I that 1 loss :D). But right now he's dropping me after a failed 6pool on shakuras.

Hit him 3 times in 6-7 games now -_-


I hit this guy on ladder yesterday too. He's a mega doosh lag/drophacker. He either does it at the start of game, or when he's losing.

These hacks are getting ridiculously out of control...
Sup
DennyR
Profile Joined July 2010
Germany379 Posts
Last Edited: 2011-07-02 15:12:37
July 02 2011 14:52 GMT
#671
On July 02 2011 23:24 HoMM wrote:
Show nested quote +
On July 02 2011 19:12 kusto wrote:
On July 02 2011 19:03 HoMM wrote:

I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you.

"You're taking away a big part of the skill requirement, which is making conclusions out of limited information."
What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub " instead.


One uses scouting for this, just like every non-cheater does.

On July 02 2011 19:03 HoMM wrote:
In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.


One uses replays for this, just like every non-cheater does.

I think the point of cheating is to gain success without effort - they don't want to improve in any way, they want success and they want it NOW. For drop-hackers it's maybe exciting because they can jerk off to the fact that they got a win-icon against some pro gamers.

EDIT VC himself wrote that he hates losing, so that's the point. If it could be achieved so easily in other things, he would do it aswell.


1.) Scouting costs. Sacrificing a worker is 50 minerals + lost potential mining time. Using a scan is potential 270 minerals. Even upon doing all, even the very top pro players still can't always achieve perfect scouting and often times can be caught off guard: imagine say DT's.

2.) You can actually have fun, you can play the way you want to play. You can just macro up instead of getting early-game cheesed.

3.) Sure, you could use replays, but you can't test what your opponent would react if you had made another decision upon knowing what he was doing. In addition, viewing replays takes time. Time is money. Save time by breaking Blizzards ToS? Sounds good to me.

I don't cheat and I don't recommend cheating, but the ignorant views in this thread are pretty bad imo. I can understand why you'd be frustrated but no need to start insulting people, you wont accomplish anything with it.


you should get your ass banned just like cheaters and cheatcoders. there is nothing wrong with insulting cheaters, cheatercoders and ppl that say cheaters are ok.
eohs
Profile Blog Joined May 2010
United States677 Posts
July 02 2011 14:54 GMT
#672
What people do , just to get 15mins of fame.. then they use a "Pro Players" name , to try and make them look bad. Its just man people have no lives and its just amazing. This shit happened in Counter Strike in scrims so many people wall hacked. I just hope to god that blizzard does another mass ban and end this shit because laddering is a JOKE right now.
WELCOME TO THE PARTY
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
July 02 2011 14:58 GMT
#673
As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks.
Common sense is the collection of prejudices acquired by the age of 18
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
July 02 2011 15:02 GMT
#674
On July 02 2011 23:58 K_Dilkington wrote:
As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks.


While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game.
rotegirte
Profile Joined April 2011
Germany2859 Posts
July 02 2011 15:06 GMT
#675
On July 03 2011 00:02 Excludos wrote:
Show nested quote +
On July 02 2011 23:58 K_Dilkington wrote:
As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks.


While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game.


On the other hand they run the risk of loosing both existing and potential customers
sick_transit
Profile Blog Joined November 2010
United States195 Posts
July 02 2011 15:15 GMT
#676
On July 03 2011 00:02 Excludos wrote:
Show nested quote +
On July 02 2011 23:58 K_Dilkington wrote:
As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks.


While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game.


Cap trial accounts at a lower league like silver or gold. This would eliminate a big incentive for the idiots who do this (notoriety of drop hacking GMs). Not a complete solution but it would help.
War is a drug.
Olinim
Profile Joined March 2011
4044 Posts
July 02 2011 15:17 GMT
#677
On July 03 2011 00:15 sick_transit wrote:
Show nested quote +
On July 03 2011 00:02 Excludos wrote:
On July 02 2011 23:58 K_Dilkington wrote:
As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks.


While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game.


Cap trial accounts at a lower league like silver or gold. This would eliminate a big incentive for the idiots who do this (notoriety of drop hacking GMs). Not a complete solution but it would help.

They would still get matched with GM's with their MMR. And if you lock their MMR too, the legit players might get to like diamond + really fast then just own everyone in gold...doesn't seem like a good solution to me.
edc
Profile Blog Joined May 2011
United States666 Posts
July 02 2011 15:23 GMT
#678
Down with PiQLiQ! Seriously, I fucking hate hackers so much, especially SC2 ones.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
sick_transit
Profile Blog Joined November 2010
United States195 Posts
July 02 2011 15:38 GMT
#679
On July 03 2011 00:17 Olinim wrote:
Show nested quote +
On July 03 2011 00:15 sick_transit wrote:
On July 03 2011 00:02 Excludos wrote:
On July 02 2011 23:58 K_Dilkington wrote:
As stated earlier Blizzard needs to limit guest accounts to only custom games. They also need to put alot of resources in tracking and banning any player that use these hacks.


While I actually agree with you, I can see why they wont. Blizzard is quite proud of their ladder matchmaking system after all, and wishes to show it to as many people as they can. + theres a chance people with trial accounts will get hooked on trying to get better through the ladder, and thus a bigger chance of people actually ending up buying the game.


Cap trial accounts at a lower league like silver or gold. This would eliminate a big incentive for the idiots who do this (notoriety of drop hacking GMs). Not a complete solution but it would help.

They would still get matched with GM's with their MMR. And if you lock their MMR too, the legit players might get to like diamond + really fast then just own everyone in gold...doesn't seem like a good solution to me.


Good point about MMR, but if you capped it then at least the people who are in it for the notoriety of doing it on streams might be discouraged. I admit it's not a complete solution but it might diminish the hacker pool.

The more I think about this the more I think Blizzard screwed the figurative pooch on this given two facts:
1. They had the experience of the WC ladder (never played it myself so I rely on what others have said);
and
2. They had 10+ years to develop this game.

Given all that time how could they not have anticipated this problem given how they set up the ladder? Seems like a huge failure in thinking to me.
War is a drug.
Sgtmt
Profile Joined May 2011
United States72 Posts
July 02 2011 15:52 GMT
#680
Anyone else feel bad for the people actually Hacking? There lives are so desolate and sad that they only get enjoyment out of making other people feel as bad as they do.

I think what we need to do is help them all get treatment, they obviously have no one that cares about them.

We need to show them that the hollow laughter they get after they pee on a slide ,hack a game, or kick a puppy, is not real happiness.

So please reach out to these people, give them a hug, and let them know it'll be ok.
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