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Lag hack on NA ladder - Page 33

Forum Index > SC2 General
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skunk_works
Profile Joined April 2011
United States109 Posts
July 02 2011 10:14 GMT
#641
if there are a production tab hack it kind of make sense to me, some of my recent games, i try something that nobody would ever see coming, and it gets countered perfect hmmm. how is that fair lol
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
Last Edited: 2011-07-02 10:15:13
July 02 2011 10:14 GMT
#642
I'm thinking this ValiantChaos is aka Zynastor (and after some backtracing trough the interwebs it seems his name is "Jack ***") has been selling hacks for years. Didn't Blizzard want to sue this guy along with some other hackers? Seems this might be something to email to their cyberpolice.
Provocateur
Profile Joined October 2010
Sweden1665 Posts
July 02 2011 10:18 GMT
#643
On July 02 2011 19:03 HoMM wrote:
Show nested quote +
On July 02 2011 18:04 eteran wrote:
On July 02 2011 17:17 ValiantChaos wrote:
Ruining the game it may seem like that to you but for me and the users of my work it makes the game better for us with the users providing many ideas to help improve the hack. I like to win, and hate being cheesed so you can imagine how much maphack and production tab helps.


It's funny how you try to justify actions to yourself that cannot be justified. You're taking away a big part of the skill requirement, which is making conclusions out of limited information. With this advantage you're elevating yourself to a skill level where you do not belong, but that doesn't make you win any more than playing at your real skill level because you're bad at other aspects of the game aswell. So overall, you're not having more fun, you do not win more and you're not getting better at playing SC2. Only your coding skills and the ability to lie to yourself raise.



I don't cheat in SC2 but I understand the mentality why someone would cheat, unlike you.

"You're taking away a big part of the skill requirement, which is making conclusions out of limited information."
What if that's a good thing? I know many many people on TL hate cheese. Knowing a proxy 2gate, 6pool or banshee rush is coming can turn that into "lol I pwned that cheeser nub " instead.

In addition, maphacking can help learn the gameplay of other players. You'll know the timings of everything what the other player is doing and you'll see patterns in everyones gameplay. Using those patterns you'll be able to use them to do better against opponents even when you are not cheating.

+ comparison to cs if anyone plays it: maphack is like a wallhack and drophack is like rage/multihack. There's your reasoning why people use drophack: to just pwn the other people without any effort.

Knowing 2gate or 6pool is coming and beating it should rather turn into "lol I'm a maphacker nub". You can just as easily repel those kinds of rushes by using scouting and actually get the satisfaction out of winning because of your own skill and ability to gather and draw conclusions form information. There is no effort required in maphacking and without putting any effort in would it really feel that rewarding to win after doing nothing to accomplish it?

The paragraph about learning others gameplay and timings by maphacking is also stupid. This is what normal players accomplish by watching a replay. I really don't understand how you can see these things as factors that justify using maphack. Just learn to fucking scout and you won't need maphack to defend a 6pool T.T
hifriend
Profile Blog Joined June 2009
China7935 Posts
July 02 2011 10:18 GMT
#644
On July 02 2011 19:14 AnalThermometer wrote:
I'm thinking this ValiantChaos is aka Zynastor (and after some backtracing trough the interwebs it seems his name is "Jack ***") has been selling hacks for years. Didn't Blizzard want to sue this guy along with some other hackers? Seems this might be something to email to their cyberpolice.

I don't think he's ever sold anything.
Robinsa
Profile Joined May 2009
Japan1333 Posts
July 02 2011 10:22 GMT
#645
I find it hilarious that people think Hayder would drop hack.

I also find it hilarious that Blizzard has gone to control the users on Bnet by only giving them 1 copy per game and region.Yet they cant even keep cheaters out óf the system. Guess it doesnt sell games.
4649!!
Xolo
Profile Joined December 2010
Canada107 Posts
July 02 2011 10:52 GMT
#646
This just occured to me.

In warcraft 3, maphacks were around the whole time, but it took many years for more sophisticated hacks to be developed like drops hacks and invisible building hacks, micro bots, and stuff like that. Of course Blizzard's refusal to do anything about it, including punish blatant hackers, eventually lead the the demise of competitive warcraft 3 ladder. (take a look at the 2v2 ladder on the useast server)

Sc2 hasn't even been out for a year yet, and already the hacks are so sophisticated. We have public drop hacks, maphacks that show an observer panel, maphacks that show an enemy's clicks and the destinations of their units, bots that automatically micro your units and inject larva.

If hacks are that crazy now, imagine how bad they're going to be in 3 years. Blizzard really needs a new system for dealing with hackers. The whole 'banning in waves' thing is trash. And they don't even perma ban players when they do that, last time most maphackers only got a 3 day suspension.
aksfjh
Profile Joined November 2010
United States4853 Posts
July 02 2011 11:05 GMT
#647
On July 02 2011 19:52 Xolo wrote:
This just occured to me.

In warcraft 3, maphacks were around the whole time, but it took many years for more sophisticated hacks to be developed like drops hacks and invisible building hacks, micro bots, and stuff like that. Of course Blizzard's refusal to do anything about it, including punish blatant hackers, eventually lead the the demise of competitive warcraft 3 ladder. (take a look at the 2v2 ladder on the useast server)

Sc2 hasn't even been out for a year yet, and already the hacks are so sophisticated. We have public drop hacks, maphacks that show an observer panel, maphacks that show an enemy's clicks and the destinations of their units, bots that automatically micro your units and inject larva.

If hacks are that crazy now, imagine how bad they're going to be in 3 years. Blizzard really needs a new system for dealing with hackers. The whole 'banning in waves' thing is trash. And they don't even perma ban players when they do that, last time most maphackers only got a 3 day suspension.


I actually had a really interesting discussion about this very subject over dinner. Basically, because of how Blizzard has designed SC2 (no LAN, great matchmaking, etc.), they will be forced to respond decisively or competitive SC2 will most likely die. Since there are no alternative ladders or avenues to play against top players, beyond custom games, the backlash to a broken ladder will be devastating.

However, don't lose hope. Blizzard has 2 more expansions to literally cover up the potholes that these programs are exploiting, and any new ones that come up. Until the final expansion comes out, Blizzard has a lot of room to improve.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
Last Edited: 2011-07-02 11:23:02
July 02 2011 11:22 GMT
#648
this is getting retarded really fast. Ladder has been shut down 4 days now and alot of top players are in danger of losing GM cause ladder is shut down by drophackers who will gladly take their GM spot. Its not like this hack is new at all, This is happened to me at least as far back as 3 months ago but i just assumed it was a hardware issue. That means Blizzard had 3 months to find/detect/fix it and nothing happened and now that its public. The very least Blizzard can do is temporarily disable ladder for Guest accounts but it hasnt even done that.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
July 02 2011 11:28 GMT
#649
oh boo smurf hacking really hurts the players. =(
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
nyc863
Profile Blog Joined January 2011
200 Posts
Last Edited: 2011-07-02 11:33:22
July 02 2011 11:29 GMT
#650
my prediction is that due to some pretty fundamental design decisions in sc2, the hacks are only going to get more prevalent. The clients speak via the server but everything is evaluated on each client, including your opponents units, their actions and positions. Since the battle resolution is done on each PC, and the PC is by its very nature an insecure platform, then the critical fog of war is broken right there, passing thru your ethernet interface, sitting in your ram.

"Warden" inspects regions of PC memory for known hackware signatures (like a virus scanner) but warden in itself is fairly well understood so the areas it inspects can easily be dodged. Worse, since the game data stream is not encrypted, it can be inspected by any intermediate program in real time. A map hack could even run on another machine and that machine would be the default router for a PC playing sc2. In that case, a map and army size visibility hack (good enough to destroy the ladder) would be totally invisible to anything Blizzard installs.

Blizzard is not going to be able to redesign sc2 so battle resolution is done by the server with the clients using actual, not fake, fog of war.

Shame, because THAT would be the real argument for no LAN play and a blizzard controlled ladder: it would be very difficult to hack.
aksfjh
Profile Joined November 2010
United States4853 Posts
July 02 2011 11:54 GMT
#651
On July 02 2011 20:29 nyc863 wrote:
my prediction is that due to some pretty fundamental design decisions in sc2, the hacks are only going to get more prevalent. The clients speak via the server but everything is evaluated on each client, including your opponents units, their actions and positions. Since the battle resolution is done on each PC, and the PC is by its very nature an insecure platform, then the critical fog of war is broken right there, passing thru your ethernet interface, sitting in your ram.

"Warden" inspects regions of PC memory for known hackware signatures (like a virus scanner) but warden in itself is fairly well understood so the areas it inspects can easily be dodged. Worse, since the game data stream is not encrypted, it can be inspected by any intermediate program in real time. A map hack could even run on another machine and that machine would be the default router for a PC playing sc2. In that case, a map and army size visibility hack (good enough to destroy the ladder) would be totally invisible to anything Blizzard installs.

Blizzard is not going to be able to redesign sc2 so battle resolution is done by the server with the clients using actual, not fake, fog of war.

Shame, because THAT would be the real argument for no LAN play and a blizzard controlled ladder: it would be very difficult to hack.


The way Warden works now is very conservative. However, Blizzard can always ramp up the snooping of Warden to catch more sophisticated hacks. Blizzard doesn't want to get into a big privacy battle right now though.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 02 2011 11:55 GMT
#652
On July 02 2011 20:29 nyc863 wrote:
my prediction is that due to some pretty fundamental design decisions in sc2, the hacks are only going to get more prevalent. The clients speak via the server but everything is evaluated on each client, including your opponents units, their actions and positions. Since the battle resolution is done on each PC, and the PC is by its very nature an insecure platform, then the critical fog of war is broken right there, passing thru your ethernet interface, sitting in your ram.

"Warden" inspects regions of PC memory for known hackware signatures (like a virus scanner) but warden in itself is fairly well understood so the areas it inspects can easily be dodged. Worse, since the game data stream is not encrypted, it can be inspected by any intermediate program in real time. A map hack could even run on another machine and that machine would be the default router for a PC playing sc2. In that case, a map and army size visibility hack (good enough to destroy the ladder) would be totally invisible to anything Blizzard installs.

Blizzard is not going to be able to redesign sc2 so battle resolution is done by the server with the clients using actual, not fake, fog of war.

Shame, because THAT would be the real argument for no LAN play and a blizzard controlled ladder: it would be very difficult to hack.


Well I don't think anyone was hoping for a LAN ladder, were they?
I don't mind the blizzard ladder so much to be honest. They've done a fairly good job up until now to keep it clean.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
nyc863
Profile Blog Joined January 2011
200 Posts
July 02 2011 11:58 GMT
#653
i meant - everyone wants LAN play for tournaments and so on as an option. But no, they do not make their server stuff public so you can't fake battle.net atm. But for what? keeping the server secret is of no help with this design when all clients get sent all information..
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
July 02 2011 12:06 GMT
#654
On July 02 2011 20:58 nyc863 wrote:
i meant - everyone wants LAN play for tournaments and so on as an option. But no, they do not make their server stuff public so you can't fake battle.net atm. But for what? keeping the server secret is of no help with this design when all clients get sent all information..


Unfortunately designing it in any other way is impractical because it would take an unreasonable amount of bandwidth to work.
bigggl
Profile Joined January 2011
Canada47 Posts
July 02 2011 12:16 GMT
#655
"sixraxterran" just did it to me...... sigh. If you're a high profile streamer, he'll just drop himself (the match before, he dropped against destiny).
turdburgler
Profile Blog Joined January 2011
England6749 Posts
July 02 2011 12:32 GMT
#656
On July 02 2011 20:58 nyc863 wrote:
i meant - everyone wants LAN play for tournaments and so on as an option. But no, they do not make their server stuff public so you can't fake battle.net atm. But for what? keeping the server secret is of no help with this design when all clients get sent all information..


the tourney lan situation is unrelated to this topic, if they wanted to release a different client and only sell it to major companies like mlg and gsl they could. whether they could stop that client then somehow being leaked to the outside world is another debate.

its unfortunate that theres been such a rise in hacking lately : (
leo23
Profile Blog Joined November 2010
United States3075 Posts
July 02 2011 12:46 GMT
#657
On July 02 2011 21:16 bigggl wrote:
"sixraxterran" just did it to me...... sigh. If you're a high profile streamer, he'll just drop himself (the match before, he dropped against destiny).


omg... just encountered this fool... I will stop laddering for now.
banelings
bigggl
Profile Joined January 2011
Canada47 Posts
July 02 2011 12:58 GMT
#658
On July 02 2011 21:46 leo23 wrote:
Show nested quote +
On July 02 2011 21:16 bigggl wrote:
"sixraxterran" just did it to me...... sigh. If you're a high profile streamer, he'll just drop himself (the match before, he dropped against destiny).


omg... just encountered this fool... I will stop laddering for now.


my exact response as well lol....
tobi9999
Profile Joined April 2009
United States1966 Posts
July 02 2011 13:12 GMT
#659
I can't actually believe something as stupid as this is actually happening. This world has too many trolls in it
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Ocedic
Profile Joined April 2010
United States1808 Posts
July 02 2011 13:25 GMT
#660
On July 02 2011 19:22 Robinsa wrote:
I find it hilarious that people think Hayder would drop hack.

I also find it hilarious that Blizzard has gone to control the users on Bnet by only giving them 1 copy per game and region.Yet they cant even keep cheaters out óf the system. Guess it doesnt sell games.


What does one copy of the game have to do with anything? That maker of the hacking programs himself said most of the hackers are on trial accounts. Basically if hackers want to cheat in a game, they will. This is true of almost every online game. The only decent way to prevent it is by making everything server side like HoN, but HoN is a much smaller game than SC2 and has 10 ppl plus spectators per game rather than being based on 1v1's, so that's economically viable in HoN's case.
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