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On June 24 2011 09:57 delHospital wrote:Show nested quote +On June 24 2011 06:58 Angry_Fetus wrote:On June 24 2011 06:29 Kazeyonoma wrote:On June 24 2011 06:27 Solicer wrote:On June 24 2011 06:05 RoyalCheese wrote:On June 24 2011 05:55 Solicer wrote: So I was thinking of a way to change the way the game worked so that you had to be registered online in order to play a offline in a LAN mode, so to speak.
What if, in order to plan on a LAN mode of sorts, you had to connect to battle.net at least once on the machine you play in order to get 'recognized,' or rather, so battle.net can give you the privilege of playing in the offline LAN mode. It would be like saying,"We just want to make sure you bought the game/activated your account (you know, the CD keys/codes). Now that you have made contact with Battle.net with a legitimate account that has access/bought the game, we will give you the privilege on this machine to run in the LAN mode."
I know that there are always downsides of something, and with this, if you wanted to play on a brand new machine, you would NEED access to the internet still, at least at first, to play on the LAN mode. Also, I am not that knowledgeable in regards to how easy it would be to bypass this, so I'm not sure how secure this would be.
And, this may have been suggested before. Nonetheless, could someone enlighten me a little bit more as to why Blizzard wouldn't have something set up at least similar to this? It's not as easy as that. It's not hard to find a "auth.blizzard.com/authenticate" (example of url upon which the authentication service would listen) and replace it with "auth.pirated.com" in binary file and thus bypassing the whole auth. Of course you could use some sort of public/private key encryption which would validate that the message token from blizz authentication service was really sent from blizzard but, as with the auth url, the public key can be found and replaced in order to make the fake tokens seem legit. I see. So, is there any way at all to have the LAN mode disabled until you can verify, through the internet, that you have bought the game (with the correct keys/codes, and a legitimate account)? Or is there no way to do this because of the nature of the files/data that is needed to activate the LAN mode? The only truly bypassing way (and it still can be bypassed btw), is to force the client to check and check often with the bnet servers to reauthenticate enough times to make it difficult/annoying for piracy to break the code, but at that point, if you need to connect through to bnet so often, why not just do it ON bnet. While I agree that I don't think LAN will be implemented due to certain result of it getting pirated, saying that LAN wouldn't be worth it with constant verification checks is illogical. The game would still be played over LAN, and therefore would result in sub 10ms delay, instead of say 200ms to the BNet servers. That is a huge advantage. Besides the fact that game traffic wouldn't have to go over the ethernet connection, greatly shrinking bandwidth usage. Hahahaha. But on a more serious note, sc2 is p2p, so I guess that if someone really wanted lan and had lots of free time, he could do it.
I'm sure they could. But it wouldn't affect tournaments. Tournaments aren't going to use a hacked copy of SC2.
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On June 24 2011 07:26 Aruno wrote: Anyone that's compares pirating software to the equivalent of stealing a real life object, or committing a real crime like rape. Is a complete moron.
Pirating ONLY means the developers get less money. OK????!?!
No one dies from pirating, no one gets raped.
Not having LAN support is just today's way of company's/developers trying to get more money. THAT IS ALL. It's not even going to work either.
*note: I do like Blizzard. I don't want them to fail. But piracy will never take down blizzard. People do buy stuff they have pirated if they can get better support from the bought version.* I have tested games like Magicka, realised it's a fun game. Then bought it. Fuck people who say pirating is causing developers to lose money.* How is pirating not like stealing?
A developer works to create a product to be sold to those who want it. People who pirate (take it for free, then share it for free) don't cost the developers money? Of course pirating won't go away, but it's silly to actually try to defend it as some victimless crime.
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People don't actually want "LAN", they want P2P. People want to be able to play without lag from 1) latency to b.net servers 2) b.net malfunction.
It's not possible to create P2P that's not easily crackable.
However.. Ladder games and matchmaking (for custom games) should always be on B.net as it is now. "LAN"/P2P could be a complete separate system for single games between specific people.
In my opinion, B.net IS a reason enough to buy SC2. You can't get: 1) the whole ladder and all the players with a pirate copy, thus proper matchmaking. 2) get better at SC2 by just playing custom games over "LAN". The single player is already cracked. Adding LAN doesn't suddenly make you want to play SC2 a lot more.
Activision-Blizzard is really after a "quick buck". Region locking in this sense is much worse than not having P2P-mode (Custom games should be possible between every region). They want everyone to buy a copy, no matter how little you actually play it. Someone that plays the occassional game with a friend is never going to buy SC2.
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On June 24 2011 10:17 Valentine wrote:Show nested quote +On June 24 2011 07:26 Aruno wrote: Anyone that's compares pirating software to the equivalent of stealing a real life object, or committing a real crime like rape. Is a complete moron.
Pirating ONLY means the developers get less money. OK????!?!
No one dies from pirating, no one gets raped.
Not having LAN support is just today's way of company's/developers trying to get more money. THAT IS ALL. It's not even going to work either.
*note: I do like Blizzard. I don't want them to fail. But piracy will never take down blizzard. People do buy stuff they have pirated if they can get better support from the bought version.* I have tested games like Magicka, realised it's a fun game. Then bought it. Fuck people who say pirating is causing developers to lose money.* How is pirating not like stealing? A developer works to create a product to be sold to those who want it. People who pirate (take it for free, then share it for free) don't cost the developers money? Of course pirating won't go away, but it's silly to actually try to defend it as some victimless crime. Pirating does not directly take away anything from the developer. Thus it's not theft.
I am not talking about on-selling an 'illegal' copy. I am only talking about the literal 'illegal' copying of files.
If you want to talk about illegal software selling. We need to talk about intellectual property rights. Not that same as piracy. Related. But not the same.
The only "victims" from piracy are the people who put their money and time into the assumption people will pay for their product.
They are victims of their own assumptions.
Lots of develops assume they should be paid lots of money for their work. Guess what, they don't. Guess who assumed wrong?
And no, you can never stop piracy. Trying to stop it, only causes a deeper and darker black market to arise from the "protection" systems.
Be smarter and learn to identify why people pirate, and how you can actually use piracy in your own marketing + distribution.
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Why do people try to justify pirating?
Its wrong, you know it, i know, we all know it, but most of us still do it... but don't try to justify it and make it seem like its not stealing. I don't believe how many people out there expect everything to be free and handed to them on a silver platter. You not liking the product is NOT a justification for stealing something.
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On June 23 2011 07:14 ThePurist wrote: Microsoft operating systems and office software are two of the biggest pirated softwares and they still make money. This guy tries to act like a realist but he doesn't really have a clue about economics. The opinions are too pessimistic and overgeneralizes the vast majority of people who purchase games with their hard-earned cash. Pirates don't stop revenue streams pirates were not a consumer in the first place. The assumption that a pirated copy was a sale is flawed imo and his last few personal statements are questionable as I perceive them as a cop-out when his whole opinion was about "simple economics".
This is so stupid, you realize microsoft cares less about piracy then a game developer because they make something that's used by businesses? Individuals who commit piracy are incredibly hard to track down and sentence but companies are quite easy to do so and will rarely let themselves in with copies software etc. Because of that microsoft doesn't need to do as much against piracy because even the people who copy it for home use are much more likely to use it for the company they might creatre or be part off. Same reason university students can get business programs so cheap, because it pays itself back if those same students get official licences later in their life..
Stupid how many people are actually defending piracy though. Stealing games is just bad for the business. Illegally downloading music is the only thing that I can understand because there you are nor hurting the maker of the music but only the producer really, in fact many artists have gotten increased revenue's because of downloading by having bigger turnups for their performances. The labels are a unneccesary middleman in this day and age as musicians don't really need them so stealing from them doesn't feel as bad, stealing games and to a lesser extent tv shows/movies is just much harder to defend
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On June 24 2011 10:35 Rifty wrote: Why do people try to justify pirating?
Its wrong, you know it, i know, we all know it, but most of us still do it... but don't try to justify it and make it seem like its not stealing. I don't believe how many people out there expect everything to be free and handed to them on a silver platter. You not liking the product is NOT a justification for stealing something. If we lived in a world where I had to literally take away software from someone else to have it myself. Then I would say piracy is theft. Fortunately we don't.
I don't expect everything to be handed to for free. I've paid for loads of software that I've gotten the pirate version of first.
Here is a short list( I own these products now, but originally trialled through pirating ): PowerIso Fraps Diablo I and II Warcraft I, II and III Starcraft 2(bought SC1 outright) Magicka Portal 2 LFD 2 Minecraft and many others that I cannot think of right now. I bought these. Many others too.
Guys, often the people who don't pay for software are the ones that will by natural sharing actually advertise to others that will buy the product. So screw those who don't like piracy.
I'll say this again, pirating is not the enemy. Bad support and bad consumer understanding is.
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On June 24 2011 10:35 Rifty wrote: Why do people try to justify pirating?
Its wrong, you know it, i know, we all know it, but most of us still do it... but don't try to justify it and make it seem like its not stealing. I don't believe how many people out there expect everything to be free and handed to them on a silver platter. You not liking the product is NOT a justification for stealing something. The fact you think correcting others that piracy is not stealing is anyone justifying anything shows your lack of understanding. People are correcting you the same way they would if you said 2+2=5. Piracy is not stealing, for some reason you think that means people are automatically equating that with moral justification for illegal downloading. It's simply trying to get everyone one that same page about the true definition of piracy and how it differs from stealing. It's far from a justification of any kind.
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On June 24 2011 08:49 Aruno wrote:Show nested quote +downloading a game is the equivalent of stealing.. you have to pay to play Sc2 and if you do download it you can play it for free. you have to pay for food, or you can steal it and eat it for free. the difference is that when you steel a material item the producer looses money because of the actual loss of that product, where as the loss from piracy means the loss of a possible client.
YOu can compare the two and it does not mean that you are moronic... Sc2 is not loosing money from piracy but it is in the sense that it is loosing prospective revenue. piracy does loose the company money and there IS something wrong with that, or are you one of those people who walks around with a che guevara shirt who hates when companies fufil their function? piracy wont take down blizzard, but why should it hamper them? why shouldn't they try to make more money.
have you ever taken a commerce course or a marketing course? Have you ever downloaded food? Stop trying to compare the two. Next time I steal food from you, by copying the food, and leaving your food alone and where I found it. Are you going to cry? Yeah you sure are missing out. Piracy is free marketing. Microsoft and Bill Gates on Piracy: Microsoft has admitted that piracy of its Windows operating system has helped give it huge market share in China that will boost its revenues when these users "go legit". Bill Gates said, "It's easier for our software to compete with Linux when there's piracy than when there's not." He has also said in reference to China: As long as they are going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade. - Bill Gates
please argue my point rather than my analogy. Good for microsoft, but we are talking about blizzard and starcraft however. Please follow up with a proper debate i still stand by my post.
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On June 24 2011 11:12 TATTOO wrote:Show nested quote +On June 24 2011 08:49 Aruno wrote:downloading a game is the equivalent of stealing.. you have to pay to play Sc2 and if you do download it you can play it for free. you have to pay for food, or you can steal it and eat it for free. the difference is that when you steel a material item the producer looses money because of the actual loss of that product, where as the loss from piracy means the loss of a possible client.
YOu can compare the two and it does not mean that you are moronic... Sc2 is not loosing money from piracy but it is in the sense that it is loosing prospective revenue. piracy does loose the company money and there IS something wrong with that, or are you one of those people who walks around with a che guevara shirt who hates when companies fufil their function? piracy wont take down blizzard, but why should it hamper them? why shouldn't they try to make more money.
have you ever taken a commerce course or a marketing course? Have you ever downloaded food? Stop trying to compare the two. Next time I steal food from you, by copying the food, and leaving your food alone and where I found it. Are you going to cry? Yeah you sure are missing out. Piracy is free marketing. Microsoft and Bill Gates on Piracy: Microsoft has admitted that piracy of its Windows operating system has helped give it huge market share in China that will boost its revenues when these users "go legit". Bill Gates said, "It's easier for our software to compete with Linux when there's piracy than when there's not." He has also said in reference to China: As long as they are going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade. - Bill Gates please argue my point rather than my analogy. Good for microsoft, but we are talking about blizzard and starcraft however. Please follow up with a proper debate i still stand by my post. So your point is piracy hampers Blizzard and Starcraft. My point is that your point is wrong. Piracy does not hamper Blizzard or Starcraft.
why shouldn't they try to make more money I'm not against Blizzard making money at all. But in my view the people who realise piracy for what it is, and not fight against it, are the ones who will come out ahead. In my view, Blizzard can do what it likes, but they only promote piracy when they take away features and support inside their products.
There was a video on Gabe Newell from Valve that summed up simply on how they view piracy. It's also how I view piracy. Also, the people making money from clamping down on piracy are generally never the developer. It's usually lawyers and other bureaucratic business people.
Also I'm not some cheap "rebel", anti-company yobbo. I am a professional Computer Technician. I want company's to succeed, but punishing piracy doesn't help.
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On June 24 2011 11:25 Aruno wrote:Show nested quote +On June 24 2011 11:12 TATTOO wrote:On June 24 2011 08:49 Aruno wrote:downloading a game is the equivalent of stealing.. you have to pay to play Sc2 and if you do download it you can play it for free. you have to pay for food, or you can steal it and eat it for free. the difference is that when you steel a material item the producer looses money because of the actual loss of that product, where as the loss from piracy means the loss of a possible client.
YOu can compare the two and it does not mean that you are moronic... Sc2 is not loosing money from piracy but it is in the sense that it is loosing prospective revenue. piracy does loose the company money and there IS something wrong with that, or are you one of those people who walks around with a che guevara shirt who hates when companies fufil their function? piracy wont take down blizzard, but why should it hamper them? why shouldn't they try to make more money.
have you ever taken a commerce course or a marketing course? Have you ever downloaded food? Stop trying to compare the two. Next time I steal food from you, by copying the food, and leaving your food alone and where I found it. Are you going to cry? Yeah you sure are missing out. Piracy is free marketing. Microsoft and Bill Gates on Piracy: Microsoft has admitted that piracy of its Windows operating system has helped give it huge market share in China that will boost its revenues when these users "go legit". Bill Gates said, "It's easier for our software to compete with Linux when there's piracy than when there's not." He has also said in reference to China: As long as they are going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade. - Bill Gates please argue my point rather than my analogy. Good for microsoft, but we are talking about blizzard and starcraft however. Please follow up with a proper debate i still stand by my post. So your point is piracy hampers Blizzard and Starcraft. My point is that your point is wrong. Piracy does not hamper Blizzard or Starcraft. I'm not against Blizzard making money at all. But in my view the people who realise piracy for what it is, and not fight against it, are the ones who will come out ahead. In my view, Blizzard can do what it likes, but they only promote piracy when they take away features and support inside their products. There was a video on Gabe Newell from Valve that summed up simply on how they view piracy. It's also how I view piracy. Also, the people making money from clamping down on piracy are generally never the developer. It's usually lawyers and other bureaucratic business people. Also I'm not some cheap "rebel", anti-company yobbo. I am a professional Computer Technician. I want company's to succeed, but punishing piracy doesn't help.
Ironically, battle.net is exactly the kind of indirect response to software piracy that gabe newell advocates. Instead of applying validation keys and such, they moved to a software-as-a-service model that provides value to customers with a side-effect of curbing piracy by having critical functionality reside only on their servers.
If you support piracy in the sense of pressuring the software industry to move to more "reasonable" forms of distribution and service (note: not my opinion), then you should respect battle.net, hon, lol, etc. for what they are.
(And a clarification, my statement is general and not meant for any particular person.)
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Piracy is not stealing? You are enjoying other people's work and not paying a single dime for it, what type of for-profit industry in the will allow that? Studios spend 2-3 YEARS dedicating their time to create a great game, if you don't pay for the game why should you get to play it for free and why do people justify doing so?
I'm not ordering anybody to stop pirating, but I want people to at the very least realize what they are doing is wrong..
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On June 24 2011 12:33 Rifty wrote: Piracy is not stealing? You are enjoying other people's work and not paying a single dime for it, what type of for-profit industry in the will allow that? Studios spend 2-3 YEARS dedicating their time to create a great game, if you don't pay for the game why should you get to play it for free and why do people justify doing so?
I'm not ordering anybody to stop pirating, but I want people to at the very least realize what they are doing is wrong..
Piracy can also mean you "try before you buy". Your assuming "pirates" don't give money to good game developing company's.
Piracy is not the reason why developers fail. Stop looking at piracy like a blanket bad thing. It's not.
On June 24 2011 12:54 Valentine wrote: What about the companies that are not insanely huge like Blizzard? The developers work hard to create a good game and only get a fraction of what they should have back in return because nerds are too greedy to actually buy the game? Developers need to change. Piracy is not going away. It's the developers fault for not either designing the product to not be easy to get for a reasonable price or generating negative backlash from their services.
+ Show Spoiler +
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What about the companies that are not insanely huge like Blizzard? The developers work hard to create a good game and only get a fraction of what they should have back in return because nerds are too greedy to actually buy the game?
On June 24 2011 12:54 Aruno wrote:Show nested quote +On June 24 2011 12:33 Rifty wrote: Piracy is not stealing? You are enjoying other people's work and not paying a single dime for it, what type of for-profit industry in the will allow that? Studios spend 2-3 YEARS dedicating their time to create a great game, if you don't pay for the game why should you get to play it for free and why do people justify doing so?
I'm not ordering anybody to stop pirating, but I want people to at the very least realize what they are doing is wrong.. Piracy can also mean you "try before you buy". Your assuming "pirates" don't give money to good game developing company's. Piracy is not the reason why developers fail. Stop looking at piracy like a blanket bad thing. It's not. I still don't understand how you don't see piracy as a bad thing. Giving people the option to pay for what they want to play? Meaning that everyone has the right to give the creators 0%?
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On June 24 2011 12:54 Aruno wrote:Show nested quote +On June 24 2011 12:33 Rifty wrote: Piracy is not stealing? You are enjoying other people's work and not paying a single dime for it, what type of for-profit industry in the will allow that? Studios spend 2-3 YEARS dedicating their time to create a great game, if you don't pay for the game why should you get to play it for free and why do people justify doing so?
I'm not ordering anybody to stop pirating, but I want people to at the very least realize what they are doing is wrong.. Piracy can also mean you "try before you buy". Your assuming "pirates" don't give money to good game developing company's. Piracy is not the reason why developers fail. Stop looking at piracy like a blanket bad thing. It's not.
You are absolutely ludicrously wrong if you think that the majority of pirates will try the software then go buy it. There are games out there where the number of pirated copies are even greater than the amount sold....
If you pirate, then buy the software, great. But realize that you are the exception, not the majority by a long shot.
Even if a studio does not release a demo of the game (and this is the minority already), what makes you think that you can pirate the game to "try" it out? It is absolutely in the studio's rights to not release a demo, does it suck for you? yea sure, does it justify you stealing the game? hell no, it just means you don't get to play it. Again, just because you don't agree with what a studio is doing, is not a justification to steal from them.
If you download a movie and watch it, will you still go to the movie theater the next day and pay to watch it again? I'm sure you'll say yes, but you gotta realize how ridiculous that is and how few people will do that...
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On June 23 2011 07:06 Ribbon wrote:I saw this thread on Reddit, in which a Heroes of Newerth developer explains the reasons why HoN will never have LAN, and why LAN is on the way out for RTS games generally. I thought a lot of people here might find his arguments interesting and worthy of discussion, in relation to SC2's LAN woes. The main arguments are here: Show nested quote +Not my shot to call. But as an Economist, it's easy for me to see why any company making an RTS-style game will never put LAN in it ever again. Pirates ruined LAN, not us. I don't see why everybody is trying to convince companies to put LAN into games- you're convincing the wrong people. As long as piracy is on the rise, LAN will be on the way out. Simple as that. Put yourself in any business' shoes and try to weigh the advantages against the disadvantages and you will understand why, even on the biggest competitive games like Starcraft 2, there will never be LAN. Goodwill is nice to have but it doesn't pay the bills and any gaming company out there is out there to make money first and make good games second. I'm sorry if this truth offends you but the video game market is an industry and people make games to make money the same way a guy who sells Ice-cream does his job to make money and not to put smiles on people's faces (although I'm sure he does enjoy putting smiles on people's faces). Here's an example of how "goodwill" is received in the gaming community: http://www.reddit.com/r/gaming/comments/i0otl/pirates_are_scumbags/The majority of the gaming community has a whole has proven to be indifferent about "goodwill". So don't knock on our door, or Blizzard's, or anybody else who doesn't put a LAN feature in their game- it's simple Economics. If I have a choice to add a feature to a game that will reduce revenue by a significant percentage and yield almost nothing in return (money wise) than any smart business wont implement it. And you better bet piracy is on the rise. I'm not blaming anybody, though- just the same way that the smart Business is drawn to removing LAN because of piracy, the smart Consumer is drawn to piracy because it is rational to not buy a game for 30 dollars when I can download almost the same game for free. It's a simple case of two Homo Economicus doing what they do best- being rational in a market. LAN is an unfortunate bystander and is going to vanish in the future as long as it's part of a game that can be abused by piracy. So yeah, I'm listening if you have any good arguments. Let me state for the record that I love LAN, that I wish HoN had LAN, that I think it's lame that tournaments have to be played on-line and not on LAN. But I still accept the inevitability that LAN is going to die. Discuss! blizzard really doesnt have this excuse, people would buy their games regardless of if there was lan or not
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On June 24 2011 12:54 Valentine wrote:What about the companies that are not insanely huge like Blizzard? The developers work hard to create a good game and only get a fraction of what they should have back in return because nerds are too greedy to actually buy the game? Show nested quote +On June 24 2011 12:54 Aruno wrote:On June 24 2011 12:33 Rifty wrote: Piracy is not stealing? You are enjoying other people's work and not paying a single dime for it, what type of for-profit industry in the will allow that? Studios spend 2-3 YEARS dedicating their time to create a great game, if you don't pay for the game why should you get to play it for free and why do people justify doing so?
I'm not ordering anybody to stop pirating, but I want people to at the very least realize what they are doing is wrong.. Piracy can also mean you "try before you buy". Your assuming "pirates" don't give money to good game developing company's. Piracy is not the reason why developers fail. Stop looking at piracy like a blanket bad thing. It's not. I still don't understand how you don't see piracy as a bad thing. Giving people the option to pay for what they want to play? Meaning that everyone has the right to give the creators 0%?
...You mean the company that merged with Activision? Blizzard didn't seem to have a problem with LAN when making WC3 or its other games prior to its merger..
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On June 24 2011 08:49 Aruno wrote: Microsoft and Bill Gates on Piracy: Microsoft has admitted that piracy of its Windows operating system has helped give it huge market share in China that will boost its revenues when these users "go legit". Bill Gates said, "It's easier for our software to compete with Linux when there's piracy than when there's not."
this is what sc1 did, very popular, i guess piracy helped a good bit in there.
He has also said in reference to China: As long as they are going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade. - Bill Gates
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sc2 has figured out the way to collect, which is by making sc2 only have multiplayer in combination with bnet2. Basically they know users will buy the product and not be angry enough to ditch the product. If Windows would insert some security that makes the OS unusable without a legit key, ppl might switch the other OSes. SC2 doesnt have this problem as there is no alternative and the game is still hugely popular...
In my opinion it seems like they used a similar model...
Another non related thing is that software houses are not always right... just look at all the crappy cd/dvd protections many games have had... it didn't stop hackers from cracking the games, yet it game real owners of the game lots of troubles... These protections have been used alot and are still being used for some games... Many users even use the pirated version after buying the legit ones, just to get around the protection..
I feel they should just add lan support and a game like sc2 wouldn't suffer much, but blizz isnt willing to take the risk, and why should they? I feel that despite Blizz having a good reputation listening to their customers, they just do whatever they want -_-
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On June 24 2011 13:16 LlamaNamedOsama wrote:Show nested quote +On June 24 2011 12:54 Valentine wrote:What about the companies that are not insanely huge like Blizzard? The developers work hard to create a good game and only get a fraction of what they should have back in return because nerds are too greedy to actually buy the game? On June 24 2011 12:54 Aruno wrote:On June 24 2011 12:33 Rifty wrote: Piracy is not stealing? You are enjoying other people's work and not paying a single dime for it, what type of for-profit industry in the will allow that? Studios spend 2-3 YEARS dedicating their time to create a great game, if you don't pay for the game why should you get to play it for free and why do people justify doing so?
I'm not ordering anybody to stop pirating, but I want people to at the very least realize what they are doing is wrong.. Piracy can also mean you "try before you buy". Your assuming "pirates" don't give money to good game developing company's. Piracy is not the reason why developers fail. Stop looking at piracy like a blanket bad thing. It's not. I still don't understand how you don't see piracy as a bad thing. Giving people the option to pay for what they want to play? Meaning that everyone has the right to give the creators 0%? ...You mean the company that merged with Activision? Blizzard didn't seem to have a problem with LAN when making WC3 or its other games prior to its merger.. ??
I don't really get what you're trying to say. I'm just saying that it harms the small companies (unlike Blizzard) to deprive them of the funds they would receive if people were not stealing their software.
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