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Fantasy GSTL Draft Guide: Season 1 - Page 2

Forum Index > SC2 General
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Mattchew
Profile Blog Joined December 2010
United States5684 Posts
June 22 2011 13:26 GMT
#21
On June 22 2011 19:33 figq wrote:
1. Pick 8 players from 8 different strong teams - it guarantees you a point for each of these teams' wins. Including 100% certain 1pts, whenever two of these 8 teams play each other. To maximize the effect, put some emphasis on one group over the other (more in-team matches).
2. Going through past FPLs, it seems trading is overrated. In most top10-finishers there were plenty of people who didn't trade the whole season. In addition, those of them who traded often lost more than they won, or it was pretty close. Thus, a couple of very strategic trades is probably all you need


I dont see how trading to get players playing that week and guarenting both points for showing up and points for winning would not help your team... i wont be trading my team i picked but the players are all expendable
There is always tomorrow nshs.seal.
Disquiet
Profile Joined January 2011
Australia628 Posts
June 22 2011 13:36 GMT
#22
On June 22 2011 18:36 Geisterkarle wrote:
Yeah yeah! Calculate, Calculate!
Maybe I see it too much for a fun thing, but I prepare my team by how I like it and don't try to get brain damage while sorting out, who to take or not!
I'm in the Top 10% of FPL atm, so it should not be that bad here either!


Don't worry the whole point of the formula adjusting players values according to to matches left to play is to try stop people abusing the schedule too much, so it doesn't just become a game purely about working out optimal trade timings. I'm sure there might be some small advantages to gain as the system is not perfect, but by far the most important thing is picking the right players to trade based on performance and how often they will play, rather than when they play.

On June 22 2011 18:29 Scorch wrote:
In past Fantasy Proleagues, a player's trade value was

adjusted trade value * number of matches left to play,

where the adjusted trade value was calculated from a player's starting cost and performance in previous matches. A 5 cost player who underperforms may go down to, say, 3.2 points, or go up to a value of, for example, 8.1 if he rips it up.
This means that once F.United players get to play, other teams will already have played half their games, thus making F.United players relatively twice as valuable as players from other teams, and therefore almost impossible to trade out of your anti team.


Thanks for that I hadn't participated in the BW fantasy league before, I never really followed it aside from watching an occasional stream. If the formula works similarly for the fantasy GSTL it confirms that attempting to use the schedule to abuse the anti-team is a bad idea.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
June 22 2011 15:53 GMT
#23
Updated the anti-team section to emphasize possible trade pitfalls. If there's more trade value information and calculations, I'll appreciate it.
Thank God and gunrun.
VGhost
Profile Blog Joined March 2011
United States3613 Posts
June 22 2011 16:17 GMT
#24
While this is nothing like a complete player report, this compilation may also be useful for people. I've put together the complete records of all players through the first 3 GTSL seasons, together with charting on how they scored in the latest season compared to the previous ones. Note that this is not entirely applicable as this GTSL has an actual season while previous GTSLs were playoff-only format, but because I have the data for all three seasons I feel that it does give a good overview of the top performers.

Any player not on this chart was not fielded in a previous GTSL and so I have no data on him.

I use "PPC" as points-per-cost, or how much did they score before compared to their cost now. There are two columns for this, PPCL (L for latest, rating in the last GTSL) and PPCT (for Total across all three seasons). I assumed 3 points per win, which doesn't include any bonus points and so the result is that very good players appear not as good as they are in comparison to just good ones. (For instance: going 6-0 and going 6-3 generate the same basic points, but the 6-0 run will get bonus points I couldn't include easily.) I also included a "Diff" there: how does the players score in the last league compare to the overall average (indicating increased/decreased playtime and/or relative skill-level).

The chart is currently sorted by overall winning percentage and then that "diff" setting. I don't know if you'll be able to sort it yourself without edit privileges: if your really want to play with it PM me and let me know.

If clicking the link doesn't work, the hard URL is https://spreadsheets.google.com/spreadsheet/ccc?key=0AtwBOqr3iC8idFpUR1FRbVMtN01EdXhjQkdRRlR6YVE&hl=en_US&authkey=CICzv8EJ
#4427 || I am not going to scan a ferret.
figq
Profile Blog Joined May 2010
12519 Posts
June 22 2011 16:23 GMT
#25
On June 22 2011 22:26 Mattchew wrote:
I dont see how trading to get players playing that week and guarenting both points for showing up and points for winning would not help your team... i wont be trading my team i picked but the players are all expendable
If he loses you score -1pt (1 show -1 loss -1 trade tax), and he was of lower value even before the loss. But yeah, there are differences with FPL, because of the KotH bo7 format, the volatility of lineups and players in SC2, and the fact that we don't know how the player value mechanism will be adjusted for GSTL, so the direct comparison with FPL is not too reliable.
If you stand next to my head, you can hear the ocean. - Day[9]
VGhost
Profile Blog Joined March 2011
United States3613 Posts
June 22 2011 16:44 GMT
#26
On Trading

Here's the problem I'm anticipating with trading on the main team:

Team A doesn't play one week so you trade down for someone on Team B. -1. He loses. -1. He wins a game next week. +3 But the week after Team B doesn't play, but his ATV is now at a point where you are trading down again.

Now consider that the majority of the time you're only going to be trading for players you're pretty sure are going to play and are likely to win.

For example, let's say you draft MMA. Now, SlayerS doesn't play in weeks 2 and 3. But are you going to trade him off? For who? Look at the schedule: anyone good you can get for him is only going to be playing one week and then you have to trade *him* off in an ever-spiraling downgrade.

Not to say trading's absolutely useless, but if you're trading every week based on the schedule you're going to run out of good options around week 4-6 and be left with a worse team for the last few weeks of the season.
#4427 || I am not going to scan a ferret.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2011-06-22 18:56:32
June 22 2011 18:03 GMT
#27
Primadog, your tournament schedule is a lifesaver.

It looks like IM is the best choice for the regular season. Until week 10 they should be able to crush every team they face. However like Doomsville said, the rest of Group B is weak enough that teams like ZeNEX and HoSeo can easily match IM in cost-effectiveness. Plus Group A is going to be hard for any team, even SlayerS, to maintain a positive record.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Engdrew
Profile Blog Joined January 2008
United States890 Posts
Last Edited: 2011-06-23 00:02:17
June 22 2011 23:59 GMT
#28
just a small mistake: might want to change marineking to terran under players

EDIT: You also might want to add that the starting players have been announced for Week 1 matches
.
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