On June 09 2011 11:21 AndAgain wrote:
Tanks are generally good on small, tight maps. It's the opposite for mutas.
Tanks are generally good on small, tight maps. It's the opposite for mutas.
That is too shallow of an analysis. What makes mutas incredibly good on maps like crossfire is that they can hover over ledges and rifts where marines can't catch them. These maps also tend to have a much shorter air distance between main/natural/third than ground distance so mutas can just go back and forth.
Why do you think an open map is good for mutas when their movement is not constraint by terrain but that of units that counter them is?
For tanks, you need to have enough space for marines to run around between them. They are pretty safe from banelings/lings regardless of the Terrain if you space them out well.