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Top 20 current tournament maps data - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
Ertu
Profile Joined November 2010
Greece686 Posts
June 09 2011 00:18 GMT
#21
Wow,this looks incredibly weird...especially on TvZ,I would swear that my Backwater Gulch is my best map for TvZ on the current rotation,with all the cliffs and the siege locations, and Forgotten Temple the worst,being so open wide.

These stats prove me dead wrong :O
Zamiel
Profile Blog Joined August 2008
United States211 Posts
Last Edited: 2011-06-09 00:29:07
June 09 2011 00:27 GMT
#22
This is a nice idea Diamond, but the skeptic in me would really like to see a column in the spreadsheet for sigma significance for each map.

Can Diamond/someone edit that in to the google docs spreadsheet?


Unfortunately, even with the addition of this transparency, the numbers will lack any kind of bearing to current balance (as Plexa mentioned).
"Mech is at the store buying groceries and you attack him at home. You burn his house down. And then he comes home and puts out the fire, and then you burn down the grocery store so he can't buy more groceries."
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
June 09 2011 00:34 GMT
#23
Whoa! this is really cool. I think I'll use this to choose maps to play in tournaments from now on
Aka XephyR/Shaneyesss
DamnCats
Profile Joined August 2010
United States1472 Posts
June 09 2011 00:37 GMT
#24
On June 09 2011 09:18 Ertu wrote:
Wow,this looks incredibly weird...especially on TvZ,I would swear that my Backwater Gulch is my best map for TvZ on the current rotation,with all the cliffs and the siege locations, and Forgotten Temple the worst,being so open wide.

These stats prove me dead wrong :O


I thought the exact same thing lol. Gulch totally blows ZvT and I love shattered temple zvt.. weird.
Disciples of a god, that neither lives nor breathes.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
June 09 2011 00:40 GMT
#25
Scrap Station - 4.30% - (50.10% / 47.80% / 52.10%)

a lot of complains about this map, but seems really balanced.
Dominions 4: "Thrones of Ascension".
Kelsier
Profile Joined March 2010
United States31 Posts
June 09 2011 00:53 GMT
#26
17: Shakuras Plateau 2.0 - 20.00% - (43.70% - 53.20% - 53.10%)

6.3 + 3.2 + 3.1 = 12.6%, I think just a typo. Really nice data though. Interesting to see where facts and perception differ.
SCFlavor
Profile Joined February 2011
United States82 Posts
June 09 2011 01:05 GMT
#27
Didn't know xelnaga is such a bad map for zerg only 45% overall. A map that is the most used and usually the starting map of clan wars.
Proud manager of StyleCraft, a top masters clan in NA.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-06-09 01:27:07
June 09 2011 01:10 GMT
#28
Sorry, I wasn't very clear Diamond. I meant the average of the variance, not the variance of the average.

Here is what it looks like when you take the variance first.

[image loading]

So yeah, that shows it a little bit more clearly. Scrap Station is a map that is somewhat balance, there isn't a big variation in win rates but Shattered Temple on the other hand has a very big variance in win rates between match ups.

Testbug seems balance if you take the average but if you check out the variation in win rates it is not that great, Xel'Naga by your averages is worse than Testbug but has considerably less variation in win rates

You could always get more specific but this gets shows the gist of it pretty well
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-06-09 01:27:06
June 09 2011 01:26 GMT
#29
On June 09 2011 10:10 Dommk wrote:
Sorry, I wasn't very clear Diamond. I meant the average of the variance, not the variance of the average.

Here is what it looks like when you take the variance first.

+ Show Spoiler +
[image loading]




Put that in OP
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
June 09 2011 01:28 GMT
#30
awesome information very odd that shattered is SO bad for z's...
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 09 2011 01:29 GMT
#31
On June 09 2011 10:28 iNcontroL wrote:
awesome information very odd that shattered is SO bad for z's...


Thanks <3 . Yea that surprised me too, really was the biggest shock when I was inputting the data.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 09 2011 01:31 GMT
#32
according to your stats.

shattered temple is the worst ZvT map? that makes me doubt your statistics quite a bit

how in the world could zerg have an average of 28% win vs T on that map that is considered by most to be a Zerg map.
khanofmongols
Profile Joined January 2011
542 Posts
June 09 2011 01:42 GMT
#33
how is zerg best against terran on Backwater? Small sample? I thought tanks were reallllllly good on that map, same with crossfire.
Dommk
Profile Joined May 2010
Australia4865 Posts
June 09 2011 01:45 GMT
#34
On June 09 2011 10:31 PhiliBiRD wrote:
according to your stats.

shattered temple is the worst ZvT map? that makes me doubt your statistics quite a bit

how in the world could zerg have an average of 28% win vs T on that map that is considered by most to be a Zerg map.

Probably the same reason why Zerg has a great win percentage vs Terran and Protoss on Crossfire, the reason being there is more to this game than the fairly shallow analysis people tend to make.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 01:50 GMT
#35
We will all look at the stats and see what we want to see. For example I see shattered temple and think: Close positions skew the data in ZvT
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Dommk
Profile Joined May 2010
Australia4865 Posts
June 09 2011 01:56 GMT
#36
On June 09 2011 10:50 Probe1 wrote:
We will all look at the stats and see what we want to see. For example I see shattered temple and think: Close positions skew the data in ZvT

These are tournament games, I can only imagine the maps they are using have close positions removed, save Metalopolais because that should have games before people started the trend of removing close positions from maps
ehalf
Profile Joined September 2010
408 Posts
June 09 2011 02:03 GMT
#37
Very very nice post. Numbers just are far more better than opinions.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
Last Edited: 2011-06-09 02:08:55
June 09 2011 02:07 GMT
#38
On June 09 2011 10:28 iNcontroL wrote:
awesome information very odd that shattered is SO bad for z's...


my thought exactly ... how the fuck zerg have so bad win ratio on this, it's supposed to be ridiculously good for zergs, stats for crossfire ZvT are weird too
Twitter : http://twitter.com/CARNDARAK
eloist
Profile Joined September 2010
United States1017 Posts
June 09 2011 02:17 GMT
#39
On June 09 2011 10:42 khanofmongols wrote:
how is zerg best against terran on Backwater? Small sample? I thought tanks were reallllllly good on that map, same with crossfire.

Because any map that tanks are good on, mutas are even better on.
AndAgain
Profile Joined November 2010
United States2621 Posts
June 09 2011 02:21 GMT
#40
On June 09 2011 11:17 eloist wrote:
Show nested quote +
On June 09 2011 10:42 khanofmongols wrote:
how is zerg best against terran on Backwater? Small sample? I thought tanks were reallllllly good on that map, same with crossfire.

Because any map that tanks are good on, mutas are even better on.


Tanks are generally good on small, tight maps. It's the opposite for mutas.
All your teeth should fall out and hair should grow in their place!
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