• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:43
CEST 18:43
KST 01:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 791 users

Calculating Lost Workers in Minerals - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2011-06-01 20:24:10
June 01 2011 20:04 GMT
#21
With zerg its actually possible to calculate and estimate i think.
The calculation depends on how many spare larva you have stockpiled and how many empty mineral patches are left..

Lets say we have infinity larva and infinity mineral patches but limited resources.
We assume our resources are always at zero, because we always spend all of it.
Now if a drone gets killed, that means 50 minerals lost for the drone obviously, but lets put that aside for a minute.
The mining time that this drone lost, is equivalent to 40 minerals per minute. 40 Minerals is 80% of another possible drone, as a drone costs 50.
That means that we not only lose those extra 40 minerals per minute for the original killed drone, but also 0.8 times this value for the ghost drone that you couldve built if the first drone wouldnt have died, in all subsequent minutes after the first, on top of those 40.
For that ghost drone, we also need to calculate the additional lost minerals that we wouldve gotten if the ghost-drone wouldve been built and mined minerals, which in return couldve built another drone, the ghost-ghost drone so to say.
This obviously leads to an infinity amount of income lost.

If we limit the amount of larva and mineral patches, we can calculate how much it actually cost us.
If we have 3 stockpiled larva (after using all our money that we get without the drone that gets killed), this means we lose 50 for the original drone, 40 for another minute, 40 + 0.8x40 for the next minute and 40 + 0.8x40 + 0.8x0.8x40 for the third minute.
This amounts to 259 extra minerals per minute until all mineral patches are full, at that time the player that lost the drone catches up with the one that didnt lose the drone.
Now you sum up how many minutes passed until the mineral patches got fully saturated and you have a number.
Basically the formula is: 50+ (40*larva + pow(0.8,(larva-1)x40 + pow(0.8,(larva-2)x40 ... until larva reaches 0 or all mineral patches are saturated)
As you can do this with sigma, you can calculate the amount of resources lost as long as you know how many spare larvae you accumulated due to the drone dying and how many minutes are left until all mineral patches are fully saturated.
If someone could figure out the formula for extra larvae that pile up due to a drone dying, we could actually completely answer the question.


This got a little longer than i had anticipated, i hope there arent any glaring mistakes left in the calculations due to me being too tired to look over it again.
I could also be completely wrong and everything i wrote down is complete bullshit, so take it with a grain of salt.
Okiesmokie
Profile Joined May 2010
Canada379 Posts
Last Edited: 2011-06-01 20:27:04
June 01 2011 20:22 GMT
#22
On June 02 2011 04:16 VirtualAlex wrote:
Here is the strategy I am employing. This is 2v2, although I want to attempt this in 1v1.



In this replay me (Zergxes) and my partner Quad-Harass the terran and obviously in this replay it's a huge success. We kill 7 total workers and delay terrans barracks buy well over 90 seconds. It's really funny.

I want to figure out what the minimum amount of damage I need to inflict is, to make this type of gambit worth it. Because I am losing minerals sending workers away for so long as well.

While you could figure out the mineral gain/loss, the true advantage you gain from doing harass like that is psychological.

And while that harass is nice and you did a lot of damage, you also had 700+ minerals banked at the end of it. So I'd say it was more detrimental to you in that regard. If your opponents weren't terrible and sending two workers at a time to deal with four (what?), or the protoss pulling all his probes to deal with it, you would have been very far behind.
Koibu0
Profile Blog Joined December 2010
United States513 Posts
June 01 2011 20:28 GMT
#23
I know it's kind of old, but I think the ideas expressed here still apply.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121376
Volka
Profile Joined December 2010
Argentina408 Posts
June 01 2011 20:32 GMT
#24
This is extremely hard to compute. However I can see its usefulness, ie: knowing if a harass was cost-effective, or sucessful. For example, I killed 2 Probes with a Reaper. Did the Reaper payed it cost? Was it worth? Most of the time you cant tell, sometimes it gets tricky and you just "feel" behind/ahead but that's not really what's happening.
http://www.starsite.com.ar
MShaw006
Profile Joined April 2011
United States74 Posts
June 01 2011 20:53 GMT
#25
Assuming you were planning to make workers constantly until you reach, say, 70 workers, you can't replace the lost worker until you've created 70 workers (read: have 69 workers), and can build a worker for the 71st time, giving you 70 workers. The mining time lost is the time between when the worker was lost and when you build that last worker.
Okiesmokie
Profile Joined May 2010
Canada379 Posts
June 01 2011 20:56 GMT
#26
On June 02 2011 05:53 MShaw006 wrote:
Assuming you were planning to make workers constantly until you reach, say, 70 workers, you can't replace the lost worker until you've created 70 workers (read: have 69 workers), and can build a worker for the 71st time, giving you 70 workers. The mining time lost is the time between when the worker was lost and when you build that last worker.

That depends on how many mining bases you have. You will replace the lost worker upon getting max saturation at all of your bases.
Treehead
Profile Blog Joined November 2010
999 Posts
June 01 2011 21:01 GMT
#27
On June 02 2011 03:51 VirtualAlex wrote:
I appreciate your collective inputs. It seems that losing early workers is quite detrimental. I came up with a good test, according to my assumptions of course.

Simply get into a test map as terran, and make non-stopped mining workers until 25, and record my total collect resources at the moment the 25th worker is constructed.

Then run the same test, except get one of my 11th scv killed. Work up to 25 workers and record my resources. This should accurately show the difference between the total mined and include the 50 extra minerals spent on the fresh SCV. I am at work now, but I will try to run this test when I get home. Unless someone else is willing.


This test is really not necessary. Lost minerals is: 50 minerals + 40 minerals/minute * 3.97 minutes (the time to build the last 14 probes).

I really thought my earlier response would answer the question you were asking - was there something else you were looking for here?
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-06-01 21:05:12
June 01 2011 21:04 GMT
#28
A couple of small points I haven't seen yet.

Protoss can make the loss much smaller by chronoboosting out (about) 3 workers per worker lost, so the number of workers catches up again.

Zerg can try to make up for the difference by making extra drones and making the army units somewhat later, so if you don't keep continous pressure against a zerg, the harass will lose effectiveness.

MindRush
Profile Joined April 2010
Romania916 Posts
June 01 2011 21:18 GMT
#29
if you lose 1 worker before you reach - let's say - 10 supply as terran
the worker you lose makes you get an extra worker at 9/10 when your opponent has 10/10 - we assume your opponent is also terran and hasn't lost any workers
while your opponent makes a supply depot, you make your worker, so all you lose is the 50 minerals and build time since you start your depot later.
A worker is not that much, I saw alot of pro games where a guy would lose the scouting worker without it affecting his game too much. The only real fact is when you lose your SCV to a protoss and he is blocking with a zealot, you are pretty much forced to defend vs 4gate.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
VirtualAlex
Profile Joined May 2010
41 Posts
June 01 2011 21:30 GMT
#30
Thanks alot for your input. Of course psychological damage is a huge factor. I have about 10 replays of this type of harassment working out amazingly well in which the terran player losts 4+ workers. One time we actually killed an entire supply depot. Another time, after he build his rax, he lifted it off and moved it instead of just making a marine.

But it's not possible to calculate that so I just wanted to get some hard numbers. It looks like killing 2 workers definitely makes it worth it. So I will keep developing this strategy.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 299
BRAT_OK 105
UpATreeSC 92
StarCraft: Brood War
Flash 3801
Jaedong 2340
Barracks 2244
Mini 1085
EffOrt 1021
BeSt 659
Soma 581
Stork 483
firebathero 368
Snow 306
[ Show more ]
Larva 281
Zeus 245
Free 144
Hyun 111
Mind 106
Rush 101
Sharp 53
TY 51
soO 41
Shine 33
zelot 32
Shinee 29
Movie 26
sorry 23
scan(afreeca) 21
Terrorterran 16
Yoon 15
SilentControl 9
ivOry 4
Dota 2
canceldota91
Counter-Strike
ScreaM1486
flusha197
allub154
fl0m43
Other Games
FrodaN1775
Beastyqt643
ceh9371
KnowMe126
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 40
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki39
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3076
• WagamamaTV714
League of Legends
• Nemesis5376
• TFBlade745
Other Games
• Shiphtur321
Upcoming Events
Esports World Cup
17h 17m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 17h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.