Starcraft Documentary Teaser - "My Life For Aiur" - Page 6
Forum Index > SC2 General |
Dystisis
Norway713 Posts
| ||
Keype
Sweden455 Posts
| ||
Slyce
United Kingdom173 Posts
The passion that surrounds this game is mind blowing! Keep up the good work mate, bet of luck with it. | ||
Atticus.axl
United States456 Posts
![]() | ||
Termit
Sweden3466 Posts
| ||
Gonff
United States686 Posts
It'll be great for SC2 fans who mostly just watch streamed tournaments and have never been able to experience a LAN in person. | ||
Xzilend
Canada29 Posts
Looking forward to seeing this when it is done! | ||
DarkPlasmaBall
United States43746 Posts
| ||
Merany
France890 Posts
Waiting for the final result! | ||
Kcow
United States23 Posts
| ||
Geordie
United Kingdom653 Posts
| ||
Arnfasta
United States183 Posts
A. Love that we've got people working on projects like this, this looks very promising. B. A few questions and observations from someone else (slowly) working on an SC radio project. What's the focus? I was confused. Is it the players or is it SC as an e-sport? I would recommend that you really hone that vision so you can bring some depth to the documentary; unless your goal is to provide a broad overview in which case, that's a whole 'nother approach. But the way you phrased the OP and the teaser seemed to suggest moving toward depth rather than breadth. My confusion spawned from my (mis)understanding that this was about SC as an e-sports with player interviews to support that. In which case, I didn't get that feel. The teaser felt like a mix between the two styles and so I was left unsatisfied on both accounts. Obviously this is a trailer, but a trailer should leave me hungering for more, whereas this just left me confused. Who's your audience? If it's us, then you're looking good. If it's a general audience, then I'm slightly worried. Idra BM and player rivarly is great, learning that the players played for 10+ years and/or went to Korea to pursue their dreams is fantastic...if you're us. We care. My concern would be that a general audience isn't immediately invested like we are; who's Idra? who's Incontrol? The general populace doesn't know and doesn't care. Before you can make them care, it seems like another angle to bringing them in would help (ex. the money involved; the way their entire lives are structured around SC; something really provocative [something other than BM because, from an outsider perspective, that seems childish and hurts the idea that SC is a legitimate E-sport]. The teaser starts us out with idra and incontrol and Tyler but as a general audience member I don't know who they are, they're talking heads to me. So at the beginning I'm already unengaged. And it's certainly ONLY a trailer, but trailers establish the tone of the actual film and so if your focus is on the players first, I would suggest crafting it very carefully (if you're aiming for people who know nothing about SC). Audience also tells you what sort of emphasis you need to put on different aspects of your documentary. If it's a general audience, you better explain how someone can practice 8-12+ hours a day, day in and day out. The average person would probably hear that and think: wtf, how can someone waste that much time on a video game?? So if your audience is general, conveying what it means to be a pro, I think would be key. As you acquire more interviews, I'll be interested to see if you pick a variety of programers to showcase teh diversity or a few individuals with really powerful stories. Generally, that modernist approach of individual narration usually works well in captivating an audience but obviously both are viable. Definitely looking forward to this, I think it has a lot of potential. If somehow, I can be of any assist, I would love to help. Otherwise, I wish you the best of luck. >.< Hope some of that was helpful and not just me being a critical dick -_- ^^ | ||
NeXiLe
Canada262 Posts
| ||
heraclitus
United States13 Posts
On June 02 2011 05:24 Arnfasta wrote: Alright, a few things. A. Love that we've got people working on projects like this, this looks very promising. B. A few questions and observations from someone else (slowly) working on an SC radio project. What's the focus? I was confused. Is it the players or is it SC as an e-sport? I would recommend that you really hone that vision so you can bring some depth to the documentary; unless your goal is to provide a broad overview in which case, that's a whole 'nother approach. But the way you phrased the OP and the teaser seemed to suggest moving toward depth rather than breadth. My confusion spawned from my (mis)understanding that this was about SC as an e-sports with player interviews to support that. In which case, I didn't get that feel. The teaser felt like a mix between the two styles and so I was left unsatisfied on both accounts. Obviously this is a trailer, but a trailer should leave me hungering for more, whereas this just left me confused. Who's your audience? If it's us, then you're looking good. If it's a general audience, then I'm slightly worried. Idra BM and player rivarly is great, learning that the players played for 10+ years and/or went to Korea to pursue their dreams is fantastic...if you're us. We care. My concern would be that a general audience isn't immediately invested like we are; who's Idra? who's Incontrol? The general populace doesn't know and doesn't care. Before you can make them care, it seems like another angle to bringing them in would help (ex. the money involved; the way their entire lives are structured around SC; something really provocative [something other than BM because, from an outsider perspective, that seems childish and hurts the idea that SC is a legitimate E-sport]. The teaser starts us out with idra and incontrol and Tyler but as a general audience member I don't know who they are, they're talking heads to me. So at the beginning I'm already unengaged. And it's certainly ONLY a trailer, but trailers establish the tone of the actual film and so if your focus is on the players first, I would suggest crafting it very carefully (if you're aiming for people who know nothing about SC). Audience also tells you what sort of emphasis you need to put on different aspects of your documentary. If it's a general audience, you better explain how someone can practice 8-12+ hours a day, day in and day out. The average person would probably hear that and think: wtf, how can someone waste that much time on a video game?? So if your audience is general, conveying what it means to be a pro, I think would be key. As you acquire more interviews, I'll be interested to see if you pick a variety of programers to showcase teh diversity or a few individuals with really powerful stories. Generally, that modernist approach of individual narration usually works well in captivating an audience but obviously both are viable. Definitely looking forward to this, I think it has a lot of potential. If somehow, I can be of any assist, I would love to help. Otherwise, I wish you the best of luck. >.< Hope some of that was helpful and not just me being a critical dick -_- ^^ A. Thanks B. My audience is the general public but this teaser is specifically cut for the community, though I think it functions alright for both - I think the only group it's alienated so far are epileptics - sorry! Related to your criticism, I can understand how it may be difficult for someone with intimate knowledge of the scene to judge this as an effective promo; while when they see iNcontrol, iDra, Tyler, and Huk they see familiar personalities, a mainstream audience is only being introduced to the fact that pro-gamers exist and that Starcraft has a uniquely deep heritage. Hopefully I can reconcile this in the feature and please everyone ![]() | ||
Steel
Japan2283 Posts
| ||
PeachTea
United States149 Posts
| ||
StarStruck
25339 Posts
| ||
astroorion
United States1022 Posts
| ||
Saechiis
Netherlands4989 Posts
![]() | ||
L3gendary
Canada1470 Posts
Anyway this looks pretty sick too! | ||
| ||