• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:33
CET 21:33
KST 05:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ It's March 3rd
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL22] Open Qualifier #1 - Sunday 21:00 CET BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1726 users

TeamLiquid Heart of the Swarm Preview - Page 43

Forum Index > SC2 General
1222 CommentsPost a Reply
Prev 1 41 42 43 44 45 62 Next
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
May 31 2011 19:30 GMT
#841
On June 01 2011 04:16 sAfuRos wrote:
Actually removing units will be stupid as fuck. I'm not going to play a game that is completely revamped because derp a lerp

If you remove the colossus Protoss either changes completely or you find some way to replace the colossus singularly, which essentially is impossible unless its colossus 2.0


Agreed, if it is a big concern, it would make more sense to just give terran and zerg a different unit that can deal with colossi other than viking/corrupter.
http://shroomspiration.blogspot.com/
chainheart
Profile Joined April 2011
United States24 Posts
May 31 2011 19:31 GMT
#842
On June 01 2011 04:27 SpecFire wrote:
Show nested quote +
On June 01 2011 04:23 pred470r wrote:
On June 01 2011 04:06 Islandsnake wrote:
Just got done watching the 1 hour video, its really good and gives a better feel for there attitude on the game imo. I recommended giving it a watch while you browse!

Where is this 1h video? Asking, because I don't see anything in the OP.


AGREED? WHERE IS THE 1 HOUR VIDEO?


Here's the Full Interview Video
how2TL
Profile Joined August 2010
1197 Posts
May 31 2011 19:35 GMT
#843
On June 01 2011 04:16 sAfuRos wrote:
No offense Jinro, but i think you're just unhappy in lieu of your poor performance lately

Actually removing units will be stupid as fuck. I'm not going to play a game that is completely revamped because derp a lerp

If you remove the colossus Protoss either changes completely or you find some way to replace the colossus singularly, which essentially is impossible unless its colossus 2.0


Yeah Protoss matches will be less boring, "changing completely". I'm totally okay with that.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 31 2011 19:36 GMT
#844
On June 01 2011 03:48 Liquid`Jinro wrote:
Show nested quote +
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"


I respectfully disagree with this. It a a bit too much of a coinflip but at the same time Colossii have always seemed like glorified siege tanks. Except they can constantly move and do horizontal AOE damage instead of clustering around an impact point. Maybe if they made colossus move slower or just generally rebalanced the unit...

You know what, I've changed my mind. Just remove the whole mess.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 31 2011 19:36 GMT
#845
On June 01 2011 04:30 Treemonkeys wrote:
Show nested quote +
On June 01 2011 04:16 sAfuRos wrote:
Actually removing units will be stupid as fuck. I'm not going to play a game that is completely revamped because derp a lerp

If you remove the colossus Protoss either changes completely or you find some way to replace the colossus singularly, which essentially is impossible unless its colossus 2.0


Agreed, if it is a big concern, it would make more sense to just give terran and zerg a different unit that can deal with colossi other than viking/corrupter.


That sounds way to much like just trying to hide the flaw instead of fixing it. The unit is obviously flawed if both T and Z needs a new unit with a role that heavily involves dealings with said unit? Just look at the Corrupter.. -.-

We don't want more of this X counter Y counters Z crap.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
noD
Profile Blog Joined August 2010
2230 Posts
May 31 2011 19:36 GMT
#846
Im impressed to no details about price...
BigJoe
Profile Joined January 2011
United States210 Posts
May 31 2011 19:36 GMT
#847
thanks for the nice post.
after seeing this, the image of kerrigan is forever ruined in my mind.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-05-31 19:41:27
May 31 2011 19:37 GMT
#848
On June 01 2011 03:48 Liquid`Jinro wrote:
Show nested quote +
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"

Totally agree. They specifically pointed out the lesser-used units as the units they're thinking about replacing/reworking, and made no indication of looking to change units that are being heavily used like the colossus. I'm sure they've aware of the gameplay problems surrounding the colossus but they're too afraid to replace/redesign a unit that's become a staple in games.. they don't want to rebalance the game all over again, especially with how scary and stressful the balance process is for them.
But of course replacing/changing units that aren't being used much is a much easier way to add the new multiplayer elements to the expansion so it looks like they're going to go that route.

In other words, be prepared for a lot more just-the-right-#-of-vikings shenanigans.

Honestly I think the best way to deal with the colossus problem, is to give the players at least somewhat of a chance at beating them with ground units provided you've really sick micro. Similar to how in BW, when players controlled/positioned their marines really well, they could deal with lurkers with just marines. Or how hydras could be moved out of psi storm, or be spread/split vs reavers.
The hard part though would be figuring out a way to let this happen..the current colossus dual-laser that rapes everything in a perpendicular line completely eliminates all possible dodging scenarios. Honestly I'm unable to figure out a solution except to completely change it to a line attack similar to hellions or lurkers, and to make the laser actually take time to travel and do damage rather than an instant column of flame like hellions. Of course then the colossus would be a lot less effective even if the opponent doesnt micro at all, so they'd have to buff the laser appropriately. In essence it would be a more powerful, extremely mobile lurker with 9 range. It's not a great idea but I can't really come up with others to achieve what the desired effect.
ModeratorBlame yourself or God
Taekwon
Profile Joined May 2010
United States8155 Posts
May 31 2011 19:39 GMT
#849
oh boy
▲ ▲ ▲
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
May 31 2011 19:39 GMT
#850
On June 01 2011 04:02 Sentient wrote:
Great writeup, thanks TL!

But I'd like to have a stern word with Blizzard: Char is not the Zerg homeworld. Have you forgotten your own lore?!

I'm pretty sure they forgot about it around when they came up with Dark Voice fella.
Starcraft doesn't need Sauron!
Noocta
Profile Joined June 2010
France12578 Posts
May 31 2011 19:40 GMT
#851
On June 01 2011 04:37 Zelniq wrote:
Show nested quote +
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"

Totally agree. They specifically pointed out the lesser-used units as the units they're thinking about replacing/reworking, and made no indication of looking to change units that are being heavily used like the colossus. I'm sure they've aware of the gameplay problems surrounding the colossus but they're too afraid to replace/redesign a unit that's become a staple in games.. they don't want to rebalance the game all over again, especially with how scary and stressful the balance process is for them.
But of course replacing/changing units that aren't being used much is a much easier way to add the new multiplayer elements to the expansion so it looks like they're going to go that route.

In other words, be prepared for a lot more just-the-right-#-of-vikings shenanigans.

Honestly I think the best way to deal with the colossus problem, is to give the players at least somewhat of a chance at beating them with ground units provided you've really sick micro. Similar to how in BW, when players controlled/positioned their marines really well, they could deal with lurkers with just marines. Or how hydras could be moved out of psi storm, or be spread/split vs reavers.
The hard part though would be figuring out a way to let this happen..the current colossus dual-laser that rapes everything in a perpendicular line completely eliminates all possible dodging scenarios. Honestly I'm unable to figure out a solution except to completely change it to a line attack similar to hellions or lurkers, and to make the laser actually take time to move and do damage rather than an instant column of flame like hellions. Of course then the colossus would be a lot less effective even if the opponent doesnt micro at all, so they'd have to buff the laser appropriately.


The problem is, no matter what micro would allow to kill Colossus, Forcefield would prevent you to do it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 31 2011 19:41 GMT
#852
On June 01 2011 04:26 papaz wrote:
Show nested quote +
On June 01 2011 04:07 Achaia wrote:
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"


Bahaha I love Jinro!

Seriously though, I would be very OK with Colossus going away. For Zerg, I'm hoping and praying and hoping that they bring back the Lurker! :D

i haven,t played sc1.

i have googled and seen the lurker.

Now can you or anyone tell me why Lurker is so popular amongst sc players? in every thread about what units should be in the game there is always someone saying Lurker.


It's possibly one of the most interesting units SC units period. It was so interesting because it was a unit that required a LOT of micro and had a big risk/pay-off ratio. Good lurker micro could get you endless kills almost, while bad lurker micro can literally lose you the game. This is because you have to burrow the unit, i.e. while unburrowed it's a waste but while burrowed it CAN be amazing.

In terms of spectating it was extremely exciting to watch. Watching a huge flank of lurkers come from the side/behind the army was so awesome because you know that while they are walking they are useless and the other race has time to make some micro miracle, but once they burrow and they get in a good position they can wreck deathballs. Even AFTER they were burrowed, the other race can micro to get out of it. Clumping the lurkers up in a ball would result in storm effing them all over. Spreading them too far apart wouldn't get the attacks off. Combine dark swarm with lurkers and oh man was that amazing. It was just such a dynamic unit.

Now that's just the offensive side of lurkers which was very exciting, however their real main purpose was defence. Lurker fields against toss with scourge picking off the observers was a HUGE micro battle. Stop lurkers was like burrowed banelings, which stalled terran pushes because terran would have to burn out scans to get to the zergs base and all zerg would have to do is burrow, wait for siege, unburrow, move back a bit. That forced terrans to move out with a vessel so they aren't fully reliant on scans which run out fairly fast. There are just so many great things about the lurker and it added so much to starcraft.

Probably my favorite unit, apart from the siege tank.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 31 2011 19:41 GMT
#853
It makes sense to say arrange your units to be as vertical as possible when fighting a colossus until you actually play a game and realize you'll never find a colossus alone.

Who knows though lets hope they maybe buff corruptors and viking damage vs massive units.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 31 2011 19:41 GMT
#854
On June 01 2011 04:37 Zelniq wrote:
Show nested quote +
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"

Totally agree. They specifically pointed out the lesser-used units as the units they're thinking about replacing/reworking, and made no indication of looking to change units that are being heavily used like the colossus. I'm sure they've aware of the gameplay problems surrounding the colossus but they're too afraid to replace/redesign a unit that's become a staple in games.. they don't want to rebalance the game all over again, especially with how scary and stressful the balance process is for them.
But of course replacing/changing units that aren't being used much is a much easier way to add the new multiplayer elements to the expansion so it looks like they're going to go that route.

In other words, be prepared for a lot more just-the-right-#-of-vikings shenanigans.

Honestly I think the best way to deal with the colossus problem, is to give the players at least somewhat of a chance at beating them with ground units provided you've really sick micro. Similar to how in BW, when players controlled/positioned their marines really well, they could deal with lurkers with just marines. Or how hydras could be moved out of psi storm, or be spread/split vs reavers.
The hard part though would be figuring out a way to let this happen..the current colossus dual-laser that rapes everything in a perpendicular line completely eliminates all possible dodging scenarios. Honestly I'm unable to figure out a solution except to completely change it to a line attack similar to hellions or lurkers, and to make the laser actually take time to move and do damage rather than an instant column of flame like hellions. Of course then the colossus would be a lot less effective even if the opponent doesnt micro at all, so they'd have to buff the laser appropriately.


That is a possible solution, but It might be easier just letting the unit go.

Haven't they said that ''The Colossus only came to be just because they thought the alien vehicles in War of the Worlds and they wanted to add such a ''cool unit''. =/''
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Rococo
Profile Joined May 2011
United States331 Posts
May 31 2011 19:44 GMT
#855
On June 01 2011 04:30 Treemonkeys wrote:
Agreed, if it is a big concern, it would make more sense to just give terran and zerg a different unit that can deal with colossi other than viking/corrupter.


Balance isn't the only consideration you know. There's also how exciting the game is to play and to watch, and on that front the colossus fails miserably compared to the reaver. It always will, no matter how perfectly balanced SC2 is.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 31 2011 19:44 GMT
#856
On June 01 2011 04:37 Zelniq wrote:
Show nested quote +
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"

Totally agree. They specifically pointed out the lesser-used units as the units they're thinking about replacing/reworking, and made no indication of looking to change units that are being heavily used like the colossus. I'm sure they've aware of the gameplay problems surrounding the colossus but they're too afraid to replace/redesign a unit that's become a staple in games.. they don't want to rebalance the game all over again, especially with how scary and stressful the balance process is for them.
But of course replacing/changing units that aren't being used much is a much easier way to add the new multiplayer elements to the expansion so it looks like they're going to go that route.

In other words, be prepared for a lot more just-the-right-#-of-vikings shenanigans.

Honestly I think the best way to deal with the colossus problem, is to give the players at least somewhat of a chance at beating them with ground units provided you've really sick micro. Similar to how in BW, when players controlled/positioned their marines really well, they could deal with lurkers with just marines. Or how hydras could be moved out of psi storm, or be spread/split vs reavers.
The hard part though would be figuring out a way to let this happen..the current colossus dual-laser that rapes everything in a perpendicular line completely eliminates all possible dodging scenarios. Honestly I'm unable to figure out a solution except to completely change it to a line attack similar to hellions or lurkers, and to make the laser actually take time to travel and do damage rather than an instant column of flame like hellions. Of course then the colossus would be a lot less effective even if the opponent doesnt micro at all, so they'd have to buff the laser appropriately. In essence it would be a more powerful, extremely mobile lurker with 9 range. It's not a great idea but I can't really come up with others to achieve what the desired effect.


In terms of micro, I try to stagger my units occasionally. Throw a couple of units ahead in the battle so they take the huge burst of the damage and the other guys don't get splashed. However this is so easily countered as all toss has to do is use forcefields to line all of my shit up, then select their 4 or w.e collosus and choose what line has the most units and they all incinerate.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
May 31 2011 19:44 GMT
#857
From single player preview to colossus needs to be removed... wow.
http://shroomspiration.blogspot.com/
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 31 2011 19:45 GMT
#858
From the point of view of someone who didn't watch competitive bw the reaver wasn't as exciting as the collosus. It was fun but it required way more skill to use than a colossus. Maybe thats why it is hated ><
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
May 31 2011 19:46 GMT
#859
On June 01 2011 03:08 Probe1 wrote:
Show nested quote +
On June 01 2011 02:53 TheDougler wrote:
On June 01 2011 02:50 BlasiuS wrote:

The mineral cost should be high enough to discourage massing them in the early-game or mid-game. For example, imagine if the cost of the overseer was 400/0, or 400/25. Would you see more of them late-game? Absolutely.


Yeah, I'm sure this thought process goes through every zerg player's head:

Hmm, I could expand right now, but what I really wish for is a flying doofus who can detect and goop things...

Just saying... Even if that number was like 200/25 we wouldn't see more overseers. Because when do you REALLY need them? Only for detection really.


Oh no DT expand! OH NO HE MADE ENOUGH DTs TO ONE SHOT SPORES! I know! I'll make a oversee... crap.
Good thing the game balancers aren't so rash.

Why did Kerrigan glow orange? Good question. I'm going to assume or pretend or whatever that its related to spending years and years inside organic materials and flying around in a leviathan.



You guys know how in the beginning, the overmind captured new species and infested them into the swarm? Zerglings were akin to dogs and Guardians were giant friendly space manta rays?

What the hell happened to that idea? Everythings a mutation of something prior now Or even a genetic experiment. Sorry, I forgot none of that matters now that the Dark Voice is behind everything.


Yeah I always liked that idea. The first thing I thought when I saw the furry snow beasts was "Ooh! New Zerg unit incoming, hopefully"
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
gentile
Profile Joined August 2007
Switzerland594 Posts
May 31 2011 19:47 GMT
#860
cant wait! unlike many others I liked the WOL singleplayer, so looking forward to it.
Prev 1 41 42 43 44 45 62 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 281
UpATreeSC 172
JuggernautJason97
ProTech55
StarCraft: Brood War
Sea 23235
Shuttle 900
Mini 545
EffOrt 363
Larva 328
firebathero 124
ggaemo 116
Mong 64
sSak 21
ajuk12(nOOB) 18
[ Show more ]
NotJumperer 9
nyoken 7
Counter-Strike
pashabiceps4172
fl0m2092
byalli1415
Super Smash Bros
Mew2King107
Heroes of the Storm
Liquid`Hasu369
Khaldor138
Other Games
Grubby2930
FrodaN888
Beastyqt646
mouzStarbuck415
C9.Mang0166
KnowMe133
ArmadaUGS127
Trikslyr52
capcasts51
minikerr4
ToD1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4837
• TFBlade1590
Other Games
• imaqtpie1141
• Shiphtur217
Upcoming Events
Replay Cast
3h 27m
Ultimate Battle
15h 27m
Light vs ZerO
WardiTV Winter Champion…
15h 27m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
21h 27m
Replay Cast
1d 3h
CranKy Ducklings
1d 13h
WardiTV Winter Champion…
1d 15h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.