• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:02
CEST 12:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C [BSL23] RO24 Group A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9651 users

Could ladder fear be hurting Starcraft 2? - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 Next All
aggu
Profile Blog Joined May 2011
38 Posts
September 02 2011 06:13 GMT
#581
some people do not want to ladder because it is very competitive, I completely understand that and would like to see a fix; many people just do not want to compete all the time, and there's no point in discussing this. But creating a second matched but unranked environment would mess up with the system. For me the point of the ladder is that it tries to match true players skill with the ranking in bnet, and a second unranked matched environment would perhaps ruin that. Ladder forces us to put our skill in record. what people fearing ladder but not liking customs want is "unranked matching", but that would soon evolve into customs, because your success/failure would not translate into ranking.

For me as a totally causal player, it would suffice just to get rid of all rank and league and publish the MMR. I understand that the system is geared for younger players who no doubt find promotions and ranking interesting, but the discussion here and elsewhere shows that it works against itself, because it forces people into competition. All sorts of "leagues" and "ranks" and "tournaments" could be developed on the top of the transparent MMR for people who want to compete and have portraits and stuff. The point is, MMR is not as volatile as "ranking" against 100 random opponents, and there is no fear of "demotion", and it is quite abstract because it puts you against everybody else, not against division. I mean, to loss "23 points" in abstract MMR number is completely different from dropping in "rank" and "league".

But this is my personal preference, it's possible that some players would still find MMR too competitive. We could go further and allow lower lever casual players just to hide it.
Bearbear
Profile Joined April 2010
United States94 Posts
September 02 2011 06:18 GMT
#582
I hate this whole idea so much

If you are afraid to ladder then uninstall your game and build a house or something. You obviously dont enjoy the game
aggu
Profile Blog Joined May 2011
38 Posts
September 02 2011 09:11 GMT
#583
"If you are afraid to ladder then uninstall your game and build a house or something. You obviously dont enjoy the game"

The problem is if many causal players will do that and depart. Maybe its good for the community and for the game, I don't know. I've seen players depart because of ladder competition and humiliation. Another way is to try to prevent that to happen.

Personally, I much prefer a simple, mature, and transparent system, like the ELO. It could be accompanied with all sorts of achievement portraits and gimmicks.
Double Letters
Profile Joined March 2011
United States58 Posts
September 02 2011 11:04 GMT
#584
On September 02 2011 13:47 iky43210 wrote:
Show nested quote +
On September 02 2011 08:30 Double Letters wrote:
On September 02 2011 07:17 iky43210 wrote:
On September 02 2011 06:27 Double Letters wrote:
On September 02 2011 00:09 Darclite wrote:
On September 01 2011 20:35 Yiska wrote:
On September 01 2011 20:30 Double Letters wrote:
On September 01 2011 20:04 Highways wrote:
This is why I don't ladder anymore. So much time and effort required for going backwards and losing all your ladder points.

[image loading]

tip: you would have lost whether or not the little -9 appeared next to the loss, so creating an unranked ladder won't help


Do you lack the cognitive skills to understand the concept people have been describing here, are you trolling or do you just want to be a jackass?


+10000

I said I don't like getting 6 pooled and losing if I scout it last, and even if I scout it and hold it, which I said I don't have a problem with, I don't enjoy the game. His response was that it is easy to hold 6 pools. Nice job not reading.

to everyone else arguing for a second unranked ladder, how would this ladder differ besides the lack of the tiny little icon telling you what league you are, and the lack of the tiny number telling you what rank you are? i'll answer for you and tell you that any good design will have no difference. so why not just play the regular ladder and not look at the league/rank?

if there is a big enough difference to actually warrant a second ladder, why are you ignoring the harm that will come to the game from half the player base never playing the other half, due to the separate ladders?


I've already answered this multiple times, but you seem to be intentionally ignoring them. There is a big difference in atmosphere in something as simple as not having that number and league next to your name.


...yeah i get it, but i mean functionality-wise, what is the difference between this new ladder and the current one? It seems like you should really be asking for a checkbox to hide ranking information if the only thing you want is to not see ranking information.


I've also explain the difference and i don't feel like repeating your same argument over and over.

having a checkbox to hide ranking is not the same as having a ladder thats not ranked. If you can't grasp over the differences or attempt to understand my previous points, then there's no more reason to continue discussing this with you

I'm not going to read a 29 page topic. Paraphrase it for me.
abc
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 02 2011 14:16 GMT
#585
@double letters

The difference is mental. If they have to hide it themselves, they'd be overly curious and check. Also, if they have to hide it themselves, they would still feel that they're just in _______ league. They specifically want all players to not have a league so that they don't have to feel like they need to improve themselves.

Yes, this is what customs are for.
Yes, this the reason that there is a section in the customs game menu just for 1v1
Yes, this would still result in ladder fear because ladder fear is from competition not fear of promotion/demotion.
Yes, it doesn't make much sense.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Double Letters
Profile Joined March 2011
United States58 Posts
September 02 2011 14:34 GMT
#586
On September 02 2011 23:16 lorkac wrote:
@double letters

The difference is mental. If they have to hide it themselves, they'd be overly curious and check. Also, if they have to hide it themselves, they would still feel that they're just in _______ league. They specifically want all players to not have a league so that they don't have to feel like they need to improve themselves.

Yes, this is what customs are for.
Yes, this the reason that there is a section in the customs game menu just for 1v1
Yes, this would still result in ladder fear because ladder fear is from competition not fear of promotion/demotion.
Yes, it doesn't make much sense.

not to mention the fact that splitting the player base in half, with one half never playing the other, doesn't exactly help the game

even if there's a 100% separate ladder, you would *still be ranked* in order for their matchmaking system to work properly. no matter what you do, if you want an auto matchmaking system that doesn't put bronzers against masters, you're going to be ranked
abc
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
September 02 2011 14:37 GMT
#587
Not really, I have many friends who watches and supports Starcraft2. Even though they play just custom games and team games because they have ladder fears for 1v1.
Stick it up. take it up. step aside and see the world
zuperketla
Profile Joined September 2010
Norway212 Posts
September 02 2011 14:44 GMT
#588
whats all the fuzz about? just play if you want to play =) hard?
heyho
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 02 2011 21:04 GMT
#589
On September 02 2011 23:34 Double Letters wrote:
Show nested quote +
On September 02 2011 23:16 lorkac wrote:
@double letters

The difference is mental. If they have to hide it themselves, they'd be overly curious and check. Also, if they have to hide it themselves, they would still feel that they're just in _______ league. They specifically want all players to not have a league so that they don't have to feel like they need to improve themselves.

Yes, this is what customs are for.
Yes, this the reason that there is a section in the customs game menu just for 1v1
Yes, this would still result in ladder fear because ladder fear is from competition not fear of promotion/demotion.
Yes, it doesn't make much sense.

not to mention the fact that splitting the player base in half, with one half never playing the other, doesn't exactly help the game

even if there's a 100% separate ladder, you would *still be ranked* in order for their matchmaking system to work properly. no matter what you do, if you want an auto matchmaking system that doesn't put bronzers against masters, you're going to be ranked


It's blaming the fire instead of blaming the match. Most players simply don't have that competitive instinct and fold under pressure. But it's easy to blame the ladder. Everyone might want to be clutch like Nada--in truth most people are like Yellow.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
Last Edited: 2011-09-02 21:33:12
September 02 2011 21:32 GMT
#590
On September 03 2011 06:04 lorkac wrote:
Show nested quote +
On September 02 2011 23:34 Double Letters wrote:
On September 02 2011 23:16 lorkac wrote:
@double letters

The difference is mental. If they have to hide it themselves, they'd be overly curious and check. Also, if they have to hide it themselves, they would still feel that they're just in _______ league. They specifically want all players to not have a league so that they don't have to feel like they need to improve themselves.

Yes, this is what customs are for.
Yes, this the reason that there is a section in the customs game menu just for 1v1
Yes, this would still result in ladder fear because ladder fear is from competition not fear of promotion/demotion.
Yes, it doesn't make much sense.

not to mention the fact that splitting the player base in half, with one half never playing the other, doesn't exactly help the game

even if there's a 100% separate ladder, you would *still be ranked* in order for their matchmaking system to work properly. no matter what you do, if you want an auto matchmaking system that doesn't put bronzers against masters, you're going to be ranked


It's blaming the fire instead of blaming the match. Most players simply don't have that competitive instinct and fold under pressure. But it's easy to blame the ladder. Everyone might want to be clutch like Nada--in truth most people are like Yellow.
Emphasis mine.

I'm fairly sure that most ladder players are nothing at all like (Wiki)Yellow and are in fact much more like (Wiki)Uniden if we're talking about people who get 2nd place.

It is a fair point, though that most players play casually; and those that play seriously are not all spamming ladder games like, say, I would, but playing at a more leisurely pace.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 02 2011 21:38 GMT
#591
On September 02 2011 15:18 Bearbear wrote:
I hate this whole idea so much

If you are afraid to ladder then uninstall your game and build a house or something. You obviously dont enjoy the game


I don't really enjoy playing the game, that is true. Whenever I play, I sigh at how shitty my mechanics are and whenever I try to polish them, I feel like wasting my time better spend on something usefull... <.<
However, I do enjoy watching the game. :-)
Xapti
Profile Joined April 2010
Canada2473 Posts
September 02 2011 23:06 GMT
#592
The main reason I dislike ladder is because of the poor map pool Blizzard uses (especially this season)

Another reason I dislike ladder is the current bonus pool system... which totally doesn't represent players' skill at all unless they've used up every point they have, which means you constantly need to play a game or few every day, and have a ton more work to do if you haven't played for a month or two for whatever reason(s)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 02 2011 23:57 GMT
#593
On September 03 2011 08:06 Xapti wrote:
The main reason I dislike ladder is because of the poor map pool Blizzard uses (especially this season)

Another reason I dislike ladder is the current bonus pool system... which totally doesn't represent players' skill at all unless they've used up every point they have, which means you constantly need to play a game or few every day, and have a ton more work to do if you haven't played for a month or two for whatever reason(s)


Bonus pools were implemented purely for casual players.

Players who play all the time never benefit from it.

Players who don't play very often and need a lot of games to "catch up" to what they were before they stopped playing for a while, those guys are given "bonus points" to better represent their true skill by allowing them to catch up in points once they've spent 10-15 games losing while trying to get their bearings again.


By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Dragom
Profile Joined December 2010
194 Posts
September 03 2011 00:13 GMT
#594
Well, i have this fear. however, when i lose(especially when i lose to some silly opponent) i get motivated to balance out my W/L ratio.
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
Aiurr
Profile Joined May 2010
Poland80 Posts
September 03 2011 00:18 GMT
#595
yea... it hurts... better just remove leagues and match history, so people don't know they are losing
Go for the eyes, Boo, go for the eyes!
Mindcrime
Profile Joined July 2004
United States6899 Posts
September 03 2011 00:22 GMT
#596
On September 03 2011 08:57 lorkac wrote:
Show nested quote +
On September 03 2011 08:06 Xapti wrote:
The main reason I dislike ladder is because of the poor map pool Blizzard uses (especially this season)

Another reason I dislike ladder is the current bonus pool system... which totally doesn't represent players' skill at all unless they've used up every point they have, which means you constantly need to play a game or few every day, and have a ton more work to do if you haven't played for a month or two for whatever reason(s)


Bonus pools were implemented purely for casual players.

Players who play all the time never benefit from it.

Players who don't play very often and need a lot of games to "catch up" to what they were before they stopped playing for a while, those guys are given "bonus points" to better represent their true skill by allowing them to catch up in points once they've spent 10-15 games losing while trying to get their bearings again.




Bonus pool doesn't benefit anyone. It is nothing but a disingenuous implementation of point decay.
That wasn't any act of God. That was an act of pure human fuckery.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 03 2011 03:26 GMT
#597
On September 03 2011 09:22 Mindcrime wrote:
Show nested quote +
On September 03 2011 08:57 lorkac wrote:
On September 03 2011 08:06 Xapti wrote:
The main reason I dislike ladder is because of the poor map pool Blizzard uses (especially this season)

Another reason I dislike ladder is the current bonus pool system... which totally doesn't represent players' skill at all unless they've used up every point they have, which means you constantly need to play a game or few every day, and have a ton more work to do if you haven't played for a month or two for whatever reason(s)


Bonus pools were implemented purely for casual players.

Players who play all the time never benefit from it.

Players who don't play very often and need a lot of games to "catch up" to what they were before they stopped playing for a while, those guys are given "bonus points" to better represent their true skill by allowing them to catch up in points once they've spent 10-15 games losing while trying to get their bearings again.




Bonus pool doesn't benefit anyone. It is nothing but a disingenuous implementation of point decay.


It's usefulness in practice is irrelevant to the intent in it's application.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Shaok
Profile Joined October 2010
297 Posts
September 03 2011 03:29 GMT
#598
Ladder fear doesn't exist. Fear of losing does.
gun.slinger
Profile Blog Joined May 2010
Canada258 Posts
September 03 2011 03:33 GMT
#599
fear of ladder fear hurting starcraft is killing esport!
LIQUID HWAITING
DeaDGaming
Profile Joined May 2011
United Kingdom134 Posts
September 04 2011 09:03 GMT
#600
The ladder fear is just a fear of that it will go bad and you will lose and the consequences of doing so. But if you don't ladder you will never improve you standing in ladder either the only way to get rid of the the "ladder fear" is by playing ladder
Prev 1 28 29 30 31 Next All
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
IndyStarCraft 167
3DClanTV 9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 167
StarCraft: Brood War
Britney 30478
Horang2 1365
Bisu 814
Jaedong 663
BeSt 571
firebathero 357
Stork 279
Hyuk 217
Mong 164
Zeus 116
[ Show more ]
EffOrt 101
Barracks 83
ggaemo 68
Shinee 49
NaDa 38
Pusan 35
hero 32
Trap 31
Hyun 30
Bale 28
Terrorterran 21
Free 20
Rush 20
yabsab 15
zelot 12
Noble 6
Dota 2
Gorgc9104
Other Games
summit1g10584
singsing861
crisheroes217
Organizations
Counter-Strike
PGL17747
Other Games
gamesdonequick842
StarCraft: Brood War
UltimateBattle 19
lovetv 5
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV461
Upcoming Events
Patches Events
2h 58m
AI Arena Tournament
6h 58m
FEL
23h 58m
Sparkling Tuna Cup
23h 58m
Replay Cast
1d 12h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
4 days
[ Show More ]
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.