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Could ladder fear be hurting Starcraft 2? - Page 22

Forum Index > SC2 General
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Bizarro252
Profile Joined January 2011
180 Posts
July 25 2011 10:38 GMT
#421
I just wish that it would not count dropped games against your rating, once I bluescreened and lost the game even tho I was in the middle of destroying the opponents base, wish that game would just end in a tie and no points won or lost...guess some assholes would abuse that though since every time you were loosing you could just yank your internet. Once again the assholes ruin it for all.
roflcopter420
Profile Joined July 2009
Sweden168 Posts
July 25 2011 11:00 GMT
#422
On July 25 2011 19:38 Bizarro252 wrote:
I just wish that it would not count dropped games against your rating, once I bluescreened and lost the game even tho I was in the middle of destroying the opponents base, wish that game would just end in a tie and no points won or lost...guess some assholes would abuse that though since every time you were loosing you could just yank your internet. Once again the assholes ruin it for all.


it is you who ruins it for everybody by leaving a game before it is finished.
Its much the same as milking a cow
Voltus
Profile Joined April 2011
Australia30 Posts
July 25 2011 11:13 GMT
#423
try to think of laddering as a give and take system - you give points to better players to beat you, and you take points from worse players for beating them.. both scenario's are a positive experience. if you lose, its training. if you win, you are the coach.
smallerk
Profile Joined October 2010
897 Posts
July 25 2011 11:17 GMT
#424
Season 3 man, season 3 is gonna be it, i know it!
Never Regret anything because at one time it was exactly what you wanted.
Nightmare1795
Profile Joined June 2011
United States222 Posts
July 25 2011 11:19 GMT
#425
I'm not scared of losing my rank, but playing is stressful for me because I don't know what to do in a lot of situations and I hate to lose. So in the end I don't play very much. I'm high silver and all of my friends are platinum-masters so I can't really play friendly games either.
lim1017
Profile Joined April 2010
Canada1278 Posts
July 25 2011 11:22 GMT
#426
On July 24 2011 09:04 AndAgain wrote:
Show nested quote +
On July 24 2011 06:26 Naughty wrote:
Dont know why they do not add an option for unranked ladder matches, would still use your current MMR but would not rank the games played.

This would let people off-race more freely and try out new things without effecting there ranking.


Then people will start fearing those matches and we will need a 2nd level unranked matches... ad infinitum. No need to indulge those with irrational fears.


what is to fear if the matches are unranked?... it would basically be like bnet finding someone around your skill level for you to custom with. no one has fear of playing customs
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
July 25 2011 11:28 GMT
#427
Starcraft causes anxiety because there are so many ways to lose even if you play really well in most areas. Other games let you have small victories regardless of the overall win/lose scenario.

For example, killing someone in CoD "feels" like a victory that cannot be taken away from you, but winning a micro battle in SC2 and then proceeding to lose the game does not feel like there were any victories because you ultimately lost.

I guess the logic behind it is that when you control one unit, you "are" that unit, and it's victories translate directly to your own, but in starcraft, no units are you, they are just your lackees.
Ladde
Profile Joined April 2010
Sweden70 Posts
July 25 2011 11:34 GMT
#428
Just throwing it out there, don't know if it already have been said.
What if they implemented a kind of anonymous way to play?

Like you don't see the name of the person you are facing, and you can't interact with eachother.
Its more like "Opponent is Terran/Protoss/Zerg/Random" - Then afterwards you might get to know whom you faced or not.

I think alot of the fear is just about losing to another human being, taking it personal. If that personality was just down to how units move and behave, it might get some people to play for "real" later?

Maybe this option only makes you face others that has tha option on, or something like that idk.

Don't think Blizz will ever implement this but still.
Zocat
Profile Joined April 2010
Germany2229 Posts
July 25 2011 12:15 GMT
#429
On July 25 2011 18:49 Icky wrote: Some people don't like that kind of feeling, even if they have a 50/50 record. You will never have a chance to avenge yourself on the ladder, chances are you'll never ever play the opponent again


So playing in a 1vs1 environment is something some people dont enjoy. So what?
A ton of others do enjoy this.

Why would they want to avenge themself? If they're playing on a shooter on a pub server and the guy who killed them 5times in a row leaves the server. Do people also dont like that feeling, since they cannot get revenge? Or do they follow him to another server to get their revenge there?
Or if they're playing a clanwar and demand a "re" and the other team says "no" are they angry?

People cannot deal with losses when they dont have anything else to blame but themselves.
Either people find something they can blame ("Race X is OP!!"; "ALLIN/Cheese !!!") or they learn how to deal with those losses.
They could even see it as a valuable life lesson "You're not perfect at everything - sometimes other people are just better than you / know more about certain stuff - even when you think you're great".
PlosionCornu
Profile Joined August 2010
Italy814 Posts
August 30 2011 14:06 GMT
#430
1 loss = one set of pushups.

You will either become a Bonjwa or a Bodybuilder.

Nothing to lose, all to gain.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 30 2011 14:10 GMT
#431
On August 30 2011 23:06 PlosionCornu wrote:
1 loss = one set of pushups.

You will either become a Bonjwa or a Bodybuilder.

Nothing to lose, all to gain.




You just posted this in a different thread that got closed immediately, why bump this
memes are a dish best served dank
PlosionCornu
Profile Joined August 2010
Italy814 Posts
August 30 2011 14:14 GMT
#432
On August 30 2011 23:10 marttorn wrote:
Show nested quote +
On August 30 2011 23:06 PlosionCornu wrote:
1 loss = one set of pushups.

You will either become a Bonjwa or a Bodybuilder.

Nothing to lose, all to gain.




You just posted this in a different thread that got closed immediately, why bump this


Because It's an effective tip, because the thread was closed to oblivion, and the mod linked us to this one.

Want more legitimate motivations or it's ok now?
YourMom
Profile Joined April 2010
Romania565 Posts
August 30 2011 14:18 GMT
#433
Dustin Browder experienced this and said he likes the idea of match-making without ladder points or something similar.
I'm very good at making carriers.
SLTR.Maverick
Profile Joined June 2011
Canada142 Posts
August 30 2011 14:18 GMT
#434
Ladder nerves and fears are good for eSports. It gives us a better appreciation for the pros and the stress and pressure they handle. Imagine laddering 1v1 with 100k watching you who will be disappointed and maybe even angry if you lose.
[S]laughter Gaming
Stijx
Profile Blog Joined February 2011
United States804 Posts
August 30 2011 14:26 GMT
#435
I like the idea of 10 push ups when you lose...
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 30 2011 14:29 GMT
#436
yes it keeps many from playing.

but that doesnt mean ladder is wrong. just that we either need nonladder matchmaking or a proper custom game system (hi named games so you can open "1v1 xelnaga mid gold for example) or the dirty route with multiple chars per acc.
life of lively to live to life of full life thx to shield battery
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2011-08-30 14:37:40
August 30 2011 14:37 GMT
#437
i suffer from social phobia and panic disorder i couldnt play on the ladder at all, i was putting a lot of pressure on myself and was really scared, i was taking huge pauses between my games because i couldnt handle playing few games in a row. sc2 wasnt good at all for my health, i couldnt get out of my house at all too...

but now im on medication for a while, i got a job, im back on track and im playing sc2 when i have times, all my anxiety is mostly gone, when i play im not afraid of losing, its part of the game, im still nervous and on adrenalins after a crazy game, that will never change i guess

people who got this kind of health problem should go see a psy, not for sc2 but for your life in general, theyll give you medication to balance your brain and it will completly change your life :p

sorry for my bad english.
someone_elses_lies@live.fr
lorkac
Profile Blog Joined December 2010
United States2297 Posts
August 30 2011 14:46 GMT
#438
The reason there is ladder fear is because people are invested into the game. When you're ranked and given points and you're playing against an creative and adaptive tactical algorithm that doesn't have a "trick" to beating it, people feel that it's too much pressure.

For example, in a lot of Shooters and MOBA games it is a team based affair where you have the ability to say (or simply assume) that the loss was because your teammates didn't play well enough. However, if shooter games were 1v1 only, people would feel the exact same "ladder fear."

This is better known as "nerves" and it's akin to the same thing that puts pro gamers on tilt. Sometimes, your brain just can't handle the responsibility of being in charge of everything. (Hence why some people are "born leaders" or have "nerves of steel")

I know no one who gets ladder fear from doing 3v3 for example--although a lot of whining about the general skill level of it being lower than they'd like (I lost cause my ally was a noob! For example)

What people are afraid of is not specifically 1v1, but of competition and responsibility. They call it ladder fear because it sounds better than "I'm afraid of responsibility" or "I'm afraid of competitive environments" or "I fall under pressure"

It's not the ladder's fault that humans are born this way.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
QuanticHawk
Profile Blog Joined May 2007
United States32161 Posts
August 30 2011 14:49 GMT
#439
Ladder fear is the dumbest concept, and it's certainly not hurting SC2 at all. The same scrubby gold players would have the same stupid fears when playing custom games against halfway decent players.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Grndr101
Profile Joined March 2011
Belgium125 Posts
Last Edited: 2011-08-30 15:22:12
August 30 2011 15:11 GMT
#440
On August 30 2011 23:29 BeMannerDuPenner wrote:
yes it keeps many from playing.

but that doesnt mean ladder is wrong. just that we either need nonladder matchmaking or a proper custom game system (hi named games so you can open "1v1 xelnaga mid gold for example) or the dirty route with multiple chars per acc.


What you will have though with a non ladder matchmaking system is that you won't get the same level of play as in a ladder game.
I had the same problem on the KGS (kiseido go server) or with play money poker, it's a different game when there's nothing to lose.
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