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the changes are the changes
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Forum Index > SC2 General |
Carson
Canada820 Posts
![]() the changes are the changes ![]() ![]() ![]() | ||
Qikz
United Kingdom12022 Posts
thats no what you want me to do why exactly should Thors be in Dropsships ? Theres no reason to Drop and Pick them Up all the time . I love the thor unit but it can sometimes really be very immobile depending on the matchup. My entire style in TvZ is to use Thors, Tanks, Marines/Marauders (depending on comp) and Blueflame hellions to slowly build up to a massive cost effective ball and it really works. I do an early timing attack if they go for a quick third and take my own and the only problem with having a build with Thors as one of your main units is it is very slow, moving them around in dropships eliminates this problem and infact I should start trying to use it more since I always forget. | ||
s3rp
Germany3192 Posts
Well yeah you can use Medivacs for Thors to move around but i'm just not convinced getting Thors at all is worth it against Protoss. Just don't see them as a good Unit in that Matchup. They just don't improve my normal Army komposition. | ||
oZii
United States1198 Posts
Either way Blizzards decision given in the situation report is valid if that was their only criteria then its valid criteria. | ||
foxmeep
Australia2320 Posts
On May 14 2011 11:25 s3rp wrote: Well but thats not what i understood in Reaver Micro. That would be Dropping and Picking Up Units in Midfight . Which would be kinda pointless with Thors. Well yeah you can use Medivacs for Thors to move around but i'm just not convinced getting Thors at all is worth it against Protoss. Just don't see them as a good Unit in that Matchup. They just don't improve my normal Army komposition. I didn't mean that they need to be micro'd EXACTLY like reaver/shuttle, obviously they're different units. But the same concept can be applied to them, vastly improving their utility as opposed to just having it walk all over the map. And it is handy to pick up a low HP Thor and repair it instead of letting it die. | ||
s3rp
Germany3192 Posts
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windsupernova
Mexico5280 Posts
On May 14 2011 11:55 s3rp wrote: Still not seeing why i would even get Thors to begin with in TvP. Watch the last MC vs Thorzain game in the TSL (RO8?) they are pretty good. As I said I don't think this nerf will make them unusable as many people are saying but then again every time an unit gets nerfed people will always talk about how X or Y unit is now useless | ||
weiliem
2050 Posts
On May 13 2011 23:35 GinDo wrote: Show nested quote + On May 13 2011 23:30 Jyvblamo wrote: On May 13 2011 23:26 nihlon wrote: On May 13 2011 23:23 ehalf wrote: I have to say: is mass colossi allowed? Whats the difference between mass colossi and thors... Fucking retard blizzard. I'm more worried about facing 10 thors than I am facing 10 collosi. Really? I doubt most people will agree with that. Massed thors are way easier to deal with than massed colossus. I know Mass Collosi is way scarier then Mass Thor. 10 Collosi will wipe any army short of mass thors which they can kite no matter the composition in seconds unless their is a cloud of air to air -_- Collosi i feel is probably the single stupidest thing in the game, yet the way the game is right now essential part of Protoss. POLL + Show Spoiler + Colossus is the worst designed unit in the game. emo, mass thors u have to micro to do strike canons, and there is delay b4 the strike canons strikes, while colossus u just a-move and pull away from air atk.... =.= | ||
s3rp
Germany3192 Posts
On May 14 2011 12:20 windsupernova wrote: Show nested quote + On May 14 2011 11:55 s3rp wrote: Still not seeing why i would even get Thors to begin with in TvP. Watch the last MC vs Thorzain game in the TSL (RO8?) they are pretty good. As I said I don't think this nerf will make them unusable as many people are saying but then again every time an unit gets nerfed people will always talk about how X or Y unit is now useless Noboby ever used Thors before Blizzard removed Energy on them because they sucked like hell with Energy. Nobody ever used or even researched Strike Cannons. Even without Energy they just were good on some small Maps. Well now they killed the Strike Cannon ( 150 Energy rofl , it takes 3 Minutes to get that ) and are once again Feedback fodder . Just don't see it. What does a Thor do that my improves my normal army , at all ? Slow like hell , mediocre DPS , just 1(+1/2/3) Armor and even the 400 HP are not that much considering the cost and what else i can get for that. And btw Thorzain vs MC. MC didn't scout the Thorr AT all ( no observe even near Thorzains Main ), and had pretty just Gateway Unit without Upgrades when Thorzain attacked with 5 Thors. Hell thats supposed to happen . Thors can be decent in a push but in lategame Army komposition they are bad. They suck in large Fights because they only slowly single DPS and don't even have the range or mobilty to fire at the targets where that would be useful. | ||
DooMDash
United States1015 Posts
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Poobah
England91 Posts
I say this just because I like to see Thors used in games. Thor energy was removed because no one used to use Strike Cannons or Thors really. I don't really want to go back to not seeing Thors used when I watch matches; they are a visually distinctive unit that looks cool and just generally looks less boring than a tidal wave of bio units. For the same reason I'd really like to see Carriers and Ultras used more, and I'm glad that Archons have been buffed so might be seen more. It's all well and good to appreciate the tiny timing intricacies and positional play and so fourth but only the most avid e-sports watcher is really going to appreciate watching, for instance, PvP and watch a succession of 4-warpgate plays. Whereas everyone in the world can appreciate a big cool looking unit doing something big and cool looking. To be fun to watch the game needs the big high tier units to be used and seen to create that spectacle. That's why in Brood War I love watching high skilled Protoss players - insane storm micro is not only very hard to do and shows off the talent of the player but also it's big, spectacular, cool looking and makes a tonne of shit explode. That said I agree that from a balance perspective the Thor is a problematic unit. The effect of the Strike Cannons as they stand is fundamentally one-sided since it's a targeted spell rather than an AoE or something. I think energy is bad for the varying reasons that it was originally removed from the Thor, but Blizzard certainly don't seem to like the ability in its current state when it uses a cooldown based system either. I think they really should do a re-design of the ability if they are absolutely married to the Thor having it rather than flip-flopping back and fourth on the energy issue. | ||
setzer
United States3284 Posts
I do feel like Blizzard is creating patches not necessarily designed to to fix a problem with balance but to alter the game in a way Blizzard wants, and this ultimately is a bad thing for the competitive scene. | ||
HolydaKing
21253 Posts
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Le BucheRON
Canada619 Posts
On May 14 2011 13:36 HolydaKing wrote: They don't like Thors en masse because they are fat, okay. But why do they like Colossus en masse? I hate those as well. At least they have a freaking weakness. Mineral for mineral strike cannon thors OWNED immortals. At least Protoss can use templar now. | ||
s3rp
Germany3192 Posts
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Rabiator
Germany3948 Posts
On May 13 2011 23:46 Yaotzin wrote: Show nested quote + On May 13 2011 23:43 s3rp wrote: The Opponent has 10 Colosus mean you can't engage with ANY kind of ground Unit . If this isn't scary i don't know what else is . And 10 Kolossi doesn't mean you can't have some sentry and Gateway Support. And with some support 10 colossi will melt anything on the Ground. And die horribly to viking/corrupter...it's not scary. The "definitive" way to kill your opponent is to kill all his buildings. Vikings and Corruptors help you do that in which way? They dont, so no one builds them until they have to face something in the air. Terrans don't even have a good secondary use of these anti-air units and are totally screwed when they are left over with some Vikings. Blizzard is acting really stupid on this one by adding a second counter unit to the matchup, but hopefully BCs and Thors will get another cheap ability to use their energy. IMO these two units should have zero energy until the upgrade is researched OR at least a maximum of 150 energy. The only countermeasure a Terran has is to EMP his own units, but the size and clumsy mobility of the Thor does require almost 1 EMP for each Thor. C'mon Blizzard, be fair and give Terrans a way to use that energy or remove the stupid stuff in the first place. | ||
HolydaKing
21253 Posts
On May 14 2011 13:41 Le BucheRON wrote: Show nested quote + On May 14 2011 13:36 HolydaKing wrote: They don't like Thors en masse because they are fat, okay. But why do they like Colossus en masse? I hate those as well. At least they have a freaking weakness. Mineral for mineral strike cannon thors OWNED immortals. At least Protoss can use templar now. We hardly saw anyone playing mass Thors vs Protoss, and USUALLY when they tried they got owned by mass Gateway units. Except some exceptional games by Thorzain. | ||
Saechiis
Netherlands4989 Posts
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shadymmj
1906 Posts
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Le BucheRON
Canada619 Posts
On May 14 2011 13:59 Saechiis wrote: How can anyone NOT find it retarded that they're nerfing Thors because of a spell that is never going to be used again? Why wouldn't they just get rid of the spell so that immortals counter Thors like they should? You know, instead of making both the Thor AND Strike Cannons useless -_-' I hear you. the energy for the spell is just a liability now, but it was a problem (obviously) before for use poor noob Protosses. | ||
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