• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:55
CEST 03:55
KST 10:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !6Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1939 users

Patch 1.3.3 PTR - Page 138

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 136 137 138 139 140 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
-Aura-
Profile Blog Joined March 2011
United States209 Posts
May 04 2011 01:52 GMT
#2741
Thors nerfed?! What? It seems this patch is favoring the ubiquitous bioball (Thor nerf, Ghost buff, etc) versus protoss. I thought Blizzard wanted to move away from MMM-Viking?
¯\_(ツ)_/¯ Liquid get more Terrans please...
Nevy
Profile Joined September 2010
Canada169 Posts
May 04 2011 01:53 GMT
#2742
Lol. Are they gonna put energy back on corruptors now too?
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 04 2011 01:54 GMT
#2743
The Thor energy is just so you can fight them late--2-base +2 armor (i.e. Thorzain) still works, I think. The P won't have shitloads of time to get HTs out if you're doing that build because they'll still need copious Immortal/Zealot to fight it at all, which means some Robo tech and 200 gas into Charge . . . probably can't do Thors all game anymore though
SyN_FiR3
Profile Joined May 2010
United States85 Posts
May 04 2011 01:55 GMT
#2744
All I can say is YES! Amulet removal was necessary, but left templar route too unrewarding. Now, with archon buffs and the ability to feedback thors again, get ready to see a lot more templar PvT which is much needed! Love every change
"How 'bout changin' a line cause it don't make sense..."
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
May 04 2011 01:55 GMT
#2745
Holy shit Archon Range!!! :D Finally!! :D
(☞/  ̄ヮ ̄) ☞/
Angelbelow
Profile Joined September 2010
United States3728 Posts
May 04 2011 01:55 GMT
#2746
I like the new changes a lot. The zealot changes were getting kind of silly so im glad they didnt revert back to the beta build time.
You may delay, but time will not. Current Music obsession: Opeth
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-05-04 01:59:23
May 04 2011 01:56 GMT
#2747
i hope archons are baller now, I used to love watching them in BW. POWER OVERWHELMING.

I dont like infestor speed, freaking turds are slow enough as is.


edit; if archons become sweet i may switch back to my BW toss roots.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
May 04 2011 01:57 GMT
#2748
this patch is going to be so amazing. i cannot wait!
@nowSimon
Mommas Boy
Profile Joined December 2010
Canada144 Posts
May 04 2011 02:00 GMT
#2749
usually i get the new patches, but this ones def a lil beyond my understanding.
here to play.
Executor1
Profile Joined April 2011
1353 Posts
May 04 2011 02:00 GMT
#2750
OMG archon range increase awesome, i dont know if 20 seconds will make much of a difference now though in PVP =/ i think 4 gate may still be completely viable.

also im loving the fact that ht's will be viable against thors again that is awesome, i think ghosts may be used to emp the thors if 250mm cannon isnt being used though, i see people doing it with bc's already so i think that is still totally an option, either way having a way to deal with 250mm cannon is great because its kind of ridiculous that thors counter immortals with 250mm cannon and there isnt really a response to it.

This patch is becoming pretty awesome, finally a good mixture of nerfs and buffs for protoss :D

I was really hoping that gateways would become viable for macroing while your sitting in your base so im kind of dissapointed they changed the times back except for the sentry, although it does make sense as 2 gate proxy was pretty dominant when zealot only took 33 seconds, still blizzard should find some way to make gateways viable so its a choice between convenience while macroing in your base and mobility fromm warping in units from afar =(

archons are gonna be awesome in PVT i can see it now im gonna open dt's way more often just so i can transfer into archon based armies later on, also its really gonna help against muta harass with the extra range an archon in each mineral line and a cannon or 2 and archons are gonna protect my mineral lines realll nice :D
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 04 2011 02:01 GMT
#2751
On May 04 2011 10:52 Sapphire.lux wrote:
Show nested quote +
On May 04 2011 10:47 MonsieurGrimm wrote:
On May 04 2011 10:46 Sapphire.lux wrote:
On April 26 2011 11:20 Jimbo77 wrote:



Thor

Thor now has 200 max energy, and starts with 50 energy.

250mm Strike Cannons now cost 150 energy to use (cooldown removed).





WTF is this for? A unit that was good against Protoss except the Marauder and now it's back to being feedback fodder? I really hope this does not make it in the final patch.


The post above yours has a good solution

I know . That was the solution back when it had energy and, most would agree, it's retarded.

The thing is, IMO, this makes the Thors a loooot worse in the late game (when templars are out) and that is the time when you don't actually use the 250mm thing, in big battles and all. Back to EMP my own Thors....Jesus...i thought we were past that lol

Yeah, but from my PvT understanding Thors, when they were upgraded, were incredibly hard to deal with... Protoss kind of needed a better answer.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Philip2110
Profile Joined April 2010
Scotland798 Posts
May 04 2011 02:01 GMT
#2752
amazing finally the archons are looking good
Master Sc2 - Diamond LoL - Eu W
-{Cake}-
Profile Joined October 2010
United States217 Posts
May 04 2011 02:01 GMT
#2753
all very good new changes, I'm impressed blizz
ShrimpDance
Profile Joined September 2010
392 Posts
May 04 2011 02:01 GMT
#2754
Archons have 3 range... that means so much. They will be quite the glorious unit. Blizzard, I am impress.
crackcc
Profile Joined April 2011
114 Posts
May 04 2011 02:03 GMT
#2755
Yup everything looks good in this patch ! Im glad they left the zealot train time as is ! They just avoided 99% of Pv? games being proxy ( even far away ) 2gate zealot rush, especially vs zerg !

Other then that the thor change seems a bit overreacting - IMO its because a lot of noise was made over the thorzain game I mean how often do terran leave their MM for mass thors, basicaly it makes HT's just to strong because they just OWN any bioball and now allmost ALL mech - Battlecruisers, Bansees, Raven, Medivac, and now Thors

Oh and a slight decrease in spine rooting, not as low as the spores but still could be a LITTLE faster no ?
Pengtoss
Profile Blog Joined April 2011
207 Posts
May 04 2011 02:03 GMT
#2756
Mmm, I'm very impressed with these changes. Nice.
closey
Profile Joined October 2010
Hong Kong272 Posts
May 04 2011 02:04 GMT
#2757
On May 04 2011 10:56 crms wrote:
i hope archons are baller now, I used to love watching them in BW. POWER OVERWHELMING.

I dont like infestor speed, freaking turds are slow enough as is.


edit; if archons become sweet i may switch back to my BW toss roots.


Archons have always been a ball...

I don't like festor speed decrease too. Maybe they're trying to address the burrow + IT spam---why not remove burrow move or slow it down when it is burrowed? I know it is entirely possible.
Rock, Paper, Scissors
grandmoose
Profile Joined April 2010
United States160 Posts
May 04 2011 02:04 GMT
#2758
We will now see even LESS TvP mech (if that's even possible). Since when was protoss having late game trouble? lol
not really a moose
Executor1
Profile Joined April 2011
1353 Posts
May 04 2011 02:05 GMT
#2759
On May 04 2011 10:46 Sapphire.lux wrote:
Show nested quote +
On April 26 2011 11:20 Jimbo77 wrote:



Thor

Thor now has 200 max energy, and starts with 50 energy.

250mm Strike Cannons now cost 150 energy to use (cooldown removed).





WTF is this for? A unit that was good against Protoss except the Marauder and now it's back to being feedback fodder? I really hope this does not make it in the final patch.


it was kind of ridiculous that the counter to thors immortals were countered so easily by 250mm cannon now its still possible but if you go templar immortal it is now a good option against thors rather then going immortal and still getting pummeled without any real response, chargelots do okay and so do void rays but vikings and hellions deal with those 2 solutions really easily so if they scout properly voidrays shouldnt be much of a problem against thors.

Finally ill have a response to thor hellion :D
crackcc
Profile Joined April 2011
114 Posts
May 04 2011 02:05 GMT
#2760
On May 04 2011 11:01 MonsieurGrimm wrote:
Show nested quote +
On May 04 2011 10:52 Sapphire.lux wrote:
On May 04 2011 10:47 MonsieurGrimm wrote:
On May 04 2011 10:46 Sapphire.lux wrote:
On April 26 2011 11:20 Jimbo77 wrote:



Thor

Thor now has 200 max energy, and starts with 50 energy.

250mm Strike Cannons now cost 150 energy to use (cooldown removed).





WTF is this for? A unit that was good against Protoss except the Marauder and now it's back to being feedback fodder? I really hope this does not make it in the final patch.


The post above yours has a good solution

I know . That was the solution back when it had energy and, most would agree, it's retarded.

The thing is, IMO, this makes the Thors a loooot worse in the late game (when templars are out) and that is the time when you don't actually use the 250mm thing, in big battles and all. Back to EMP my own Thors....Jesus...i thought we were past that lol

Yeah, but from my PvT understanding Thors, when they were upgraded, were incredibly hard to deal with... Protoss kind of needed a better answer.

Well toss have the perfect answer in T2 for thors/siege tanks ..... Immortels ! Why make them vunrable to HT's & make the strike cannon be basicaly a ''one shot'' spell even if the battle goes on for long. Cuz lets say the thor is at its MAX 200 energy - 150 for a shot leaves it with a measly 50 energy and you know it wont be back to 150 till the next battle or maybe the one after !
Prev 1 136 137 138 139 140 221 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Doubles #2
CranKy Ducklings113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 10
RuFF_SC2 8
StarCraft: Brood War
GuemChi 6109
Artosis 673
yabsab 27
Dota 2
monkeys_forever586
League of Legends
JimRising 501
Counter-Strike
taco 585
Other Games
summit1g8126
tarik_tv5734
Doublelift2156
Liquid`RaSZi2033
C9.Mang0433
ViBE75
kaitlyn53
Mew2King33
Organizations
Other Games
gamesdonequick271
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP36
• musti20045 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Escore
8h 5m
The PondCast
8h 5m
WardiTV Invitational
9h 5m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
14h 5m
Fjant vs Bly
Serral vs Shameless
OSC
20h 5m
Replay Cast
22h 5m
CranKy Ducklings
1d 8h
RSL Revival
1d 8h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 9h
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
1d 13h
[ Show More ]
BSL
1d 17h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.