Patch 1.3.3 PTR - Page 138
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
-Aura-
United States209 Posts
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Nevy
Canada169 Posts
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theqat
United States2856 Posts
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SyN_FiR3
United States85 Posts
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Maximumraver
Netherlands123 Posts
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Angelbelow
United States3728 Posts
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crms
United States11933 Posts
I dont like infestor speed, freaking turds are slow enough as is. edit; if archons become sweet i may switch back to my BW toss roots. | ||
drooL
United Kingdom2108 Posts
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Mommas Boy
Canada144 Posts
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Executor1
1353 Posts
also im loving the fact that ht's will be viable against thors again that is awesome, i think ghosts may be used to emp the thors if 250mm cannon isnt being used though, i see people doing it with bc's already so i think that is still totally an option, either way having a way to deal with 250mm cannon is great because its kind of ridiculous that thors counter immortals with 250mm cannon and there isnt really a response to it. This patch is becoming pretty awesome, finally a good mixture of nerfs and buffs for protoss :D I was really hoping that gateways would become viable for macroing while your sitting in your base so im kind of dissapointed they changed the times back except for the sentry, although it does make sense as 2 gate proxy was pretty dominant when zealot only took 33 seconds, still blizzard should find some way to make gateways viable so its a choice between convenience while macroing in your base and mobility fromm warping in units from afar =( archons are gonna be awesome in PVT i can see it now im gonna open dt's way more often just so i can transfer into archon based armies later on, also its really gonna help against muta harass with the extra range an archon in each mineral line and a cannon or 2 and archons are gonna protect my mineral lines realll nice :D | ||
MonsieurGrimm
Canada2441 Posts
On May 04 2011 10:52 Sapphire.lux wrote: I know ![]() The thing is, IMO, this makes the Thors a loooot worse in the late game (when templars are out) and that is the time when you don't actually use the 250mm thing, in big battles and all. Back to EMP my own Thors....Jesus...i thought we were past that lol Yeah, but from my PvT understanding Thors, when they were upgraded, were incredibly hard to deal with... Protoss kind of needed a better answer. | ||
Philip2110
Scotland798 Posts
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-{Cake}-
United States217 Posts
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ShrimpDance
392 Posts
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crackcc
114 Posts
Other then that the thor change seems a bit overreacting - IMO its because a lot of noise was made over the thorzain game I mean how often do terran leave their MM for mass thors, basicaly it makes HT's just to strong because they just OWN any bioball and now allmost ALL mech - Battlecruisers, Bansees, Raven, Medivac, and now Thors ![]() Oh and a slight decrease in spine rooting, not as low as the spores but still could be a LITTLE faster no ? | ||
Pengtoss
207 Posts
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closey
Hong Kong272 Posts
On May 04 2011 10:56 crms wrote: i hope archons are baller now, I used to love watching them in BW. POWER OVERWHELMING. I dont like infestor speed, freaking turds are slow enough as is. edit; if archons become sweet i may switch back to my BW toss roots. Archons have always been a ball... I don't like festor speed decrease too. Maybe they're trying to address the burrow + IT spam---why not remove burrow move or slow it down when it is burrowed? I know it is entirely possible. | ||
grandmoose
United States160 Posts
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Executor1
1353 Posts
On May 04 2011 10:46 Sapphire.lux wrote: WTF is this for? A unit that was good against Protoss except the Marauder and now it's back to being feedback fodder? I really hope this does not make it in the final patch. it was kind of ridiculous that the counter to thors immortals were countered so easily by 250mm cannon now its still possible but if you go templar immortal it is now a good option against thors rather then going immortal and still getting pummeled without any real response, chargelots do okay and so do void rays but vikings and hellions deal with those 2 solutions really easily so if they scout properly voidrays shouldnt be much of a problem against thors. Finally ill have a response to thor hellion :D | ||
crackcc
114 Posts
On May 04 2011 11:01 MonsieurGrimm wrote: Yeah, but from my PvT understanding Thors, when they were upgraded, were incredibly hard to deal with... Protoss kind of needed a better answer. Well toss have the perfect answer in T2 for thors/siege tanks ..... Immortels ! Why make them vunrable to HT's & make the strike cannon be basicaly a ''one shot'' spell even if the battle goes on for long. Cuz lets say the thor is at its MAX 200 energy - 150 for a shot leaves it with a measly 50 energy and you know it wont be back to 150 till the next battle or maybe the one after ! | ||
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