The reality is this...until your maxed and even when your maxed, putting 5k minerals in the bank isn't going to do any good to you if you lose with it sitting their. So if you are banking that much because your not being forced to spend it a ton...find ways to use it up, take expands you don't think you'll be able to easily defend just because you can....it'll only make your opponents job harder in the long run.
How do you work on not floating minerals? - Page 2
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Nerski
United States1095 Posts
The reality is this...until your maxed and even when your maxed, putting 5k minerals in the bank isn't going to do any good to you if you lose with it sitting their. So if you are banking that much because your not being forced to spend it a ton...find ways to use it up, take expands you don't think you'll be able to easily defend just because you can....it'll only make your opponents job harder in the long run. | ||
ki11z0ne
United States427 Posts
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enigmatik
United States86 Posts
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jinorazi
Korea (South)4948 Posts
double upgrade buildings, 1-2 more production buildings than usual. build depos/turrets throughout map. expand, build CC in base for extra mules, etc. compared to say protoss, i'd make 2 or more extra gateways, 8 instead of 6 on two base just to make units in bursts instead of consistently. zergs should bank money depending on circumstances. the major flaw is adding production buildings too late. when you expand, when CC is half way done, add 3 more barracks for example. | ||
TheOnlyOne
Germany155 Posts
Just Macro and micro pretty much nothing. Ofcourse this will cost you games if your game plan just works around Micro, but just playing the Macro game and ignoring Micro improves your feeling for Macro. At some point you can do your Macro no matter what, especially if you have good timings that connect to each other (like Barracks is done right when your Marines are done, and they are all produced all together, not 1 Marine in 2 second ticks from every barrack ; ofcourse its "somehow" better, but doing it in waves of production is million times easier to do, especially in multitasking situations). | ||
Tatari
United States1179 Posts
Just keep macroing. | ||
Logarythm
United States264 Posts
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bMn30
United States113 Posts
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darmousseh
United States3437 Posts
This is a great little tool that will tell you how many structures you can produce out of on any numbers of bases. http://sc2calc.org/unit_production/protoss.php | ||
Mwentworth56
146 Posts
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Sfydjklm
United States9218 Posts
So if your game is not refined in other aspects i would simply watch your own reps, notice when the minerals spike up, preferably by certain tells of your build order and not time, and next game you have start building production buildings slightly before that happens. | ||
HEROwithNOlegacy
United States850 Posts
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