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How do you work on not floating minerals? - Page 2

Forum Index > SC2 General
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Nerski
Profile Blog Joined November 2010
United States1095 Posts
March 31 2011 01:04 GMT
#21
I see this usually happen with myself as a zerg player when in the early game I'm not pressured very hard and can drone much much much faster then usual. My general solution is simple...expand a crud ton faster then I normally would, and put down more proxy hatches to be able to support the extra mineral income...there is absolutely nothing wrong with being able to max out faster because your opponent is playing defensively.

The reality is this...until your maxed and even when your maxed, putting 5k minerals in the bank isn't going to do any good to you if you lose with it sitting their. So if you are banking that much because your not being forced to spend it a ton...find ways to use it up, take expands you don't think you'll be able to easily defend just because you can....it'll only make your opponents job harder in the long run.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
ki11z0ne
Profile Joined January 2011
United States427 Posts
March 31 2011 01:06 GMT
#22
i have the same problem but some games i fix it other bla! build more buildings and tec
SC > halo
enigmatik
Profile Joined November 2010
United States86 Posts
March 31 2011 01:07 GMT
#23
I know what your problem is as I just recently got past this myself, you aren't adding enough production facilities in time. For a few games try to notice when your minerals are piling up after you start producing a round of units in all of your current facilities are up. If you notice that you are still floating ~300-400 minerals at the time and you can't start any upgrades then you need to add more production facilities. Try turtling a few games just to get used to these timings so you can get the hang of adding on more buildings before you start trying to micro armies in the midst of it all.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 31 2011 01:22 GMT
#24
it is more difficult for terrans to cope with this but my recommendations would be:
double upgrade buildings, 1-2 more production buildings than usual.
build depos/turrets throughout map. expand, build CC in base for extra mules, etc.

compared to say protoss, i'd make 2 or more extra gateways, 8 instead of 6 on two base just to make units in bursts instead of consistently.

zergs should bank money depending on circumstances.

the major flaw is adding production buildings too late. when you expand, when CC is half way done, add 3 more barracks for example.
age: 84 | location: california | sex: 잘함
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
March 31 2011 01:28 GMT
#25
A pretty "good" idea is to just play a game "full" of Macro.

Just Macro and micro pretty much nothing.

Ofcourse this will cost you games if your game plan just works around Micro, but just playing the Macro game and ignoring Micro improves your feeling for Macro.

At some point you can do your Macro no matter what, especially if you have good timings that connect to each other (like Barracks is done right when your Marines are done, and they are all produced all together, not 1 Marine in 2 second ticks from every barrack ; ofcourse its "somehow" better, but doing it in waves of production is million times easier to do, especially in multitasking situations).
Tatari
Profile Blog Joined January 2011
United States1179 Posts
March 31 2011 01:33 GMT
#26
Throw down more production buildings, get some research done, grab a few upgrades, throw down some static d's... probes n' pylons (or whatever race you are), donate some to charity, spend some on booze and hookers, buy a mansion, buy more hookers...

Just keep macroing.
A fed jungler is no longer a jungler, but a terrorist.
Logarythm
Profile Joined November 2010
United States264 Posts
March 31 2011 01:34 GMT
#27
Something Day9 says a lot is to just make more unit producing structures, at any point in the game. IE, Protoss making 13 Gateways when they're maxed, so they can reproduce an army faster (Or warp prism 13 Zealots into your mineral line >.>)
Making bad decisions.
bMn30
Profile Joined January 2011
United States113 Posts
March 31 2011 01:40 GMT
#28
It is very important to know how many production facilities you can support given your economy. When you know this you can mindlessly spam out units.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
March 31 2011 01:45 GMT
#29
Understand how many structures you can support off of one base for protoss and terran. For zerg, it's about whether or not you are going mass ling. With mass ling, you will need a production hatch, otherwise just keep making units and spawning larvae.

This is a great little tool that will tell you how many structures you can produce out of on any numbers of bases.
http://sc2calc.org/unit_production/protoss.php
Developer for http://mtgfiddle.com
Mwentworth56
Profile Joined January 2011
146 Posts
March 31 2011 01:49 GMT
#30
Try adding more unit producing structures ealier im just now really learning to do this really and it really stepped up my game. keep up your unit producing even donig fighting/harrassing (mostly this part comes with pratice). Build more expansions, get ugrades. There is always ALOT of things to spend your money on. took me a little to relize just how much more money you think you need there is always so much to buy!
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 31 2011 01:55 GMT
#31
unless you're goody and can get away with 5-qing your production facilities there is simply no trick. The thing is the income in SC2 is not linear(for Z and T at least P seems a bit more streamlined). You have to know your timing because as the income comes at spikes you have to be already prepared to spend it. You have to throw up production facilities before u have actual minerals to afford em.
So if your game is not refined in other aspects i would simply watch your own reps, notice when the minerals spike up, preferably by certain tells of your build order and not time, and next game you have start building production buildings slightly before that happens.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 31 2011 01:59 GMT
#32
When I was first starting to play Starcraft II back on release I was trying to figure out a way that would improve my mechanics quickly, so what I did was I took a piece of yellow play dough and put it on the top right of my monitor where my minerals and supply etc were located, and what this did was it forced me to look there all the time to check my money and supply so I wouldn't miss an overlord etc. I found this to work with my mini map too, I don't know why but the play dough was so distracting and obnoxious to see in the corner of my eye that I after I took it off after a week of playing I was constantly checking my mini map and minerals and supply count. I started doing that back when I was in bronze league and I have now been in Master league since release and play zerg and it really was a cool trick I used to help improve my mechanics at the time.
SlayerS Fighting!
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