• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:47
CET 00:47
KST 08:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Oliveira Would Have Returned If EWC Continued Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1397 users

The Close Spawning Position [poll] - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 28 Next All
ffadicted
Profile Joined January 2011
United States3545 Posts
March 31 2011 13:13 GMT
#121
No lol not every single game ever should be a macro game. In pro leagues where it actually matters? Sure, remove it.

In ladder? No. I odn't want 2 hours of laddering to = 4 games lol
SooYoung-Noona!
ALPINA
Profile Joined May 2010
3791 Posts
March 31 2011 14:12 GMT
#122
On March 31 2011 22:13 ffadicted wrote:
No lol not every single game ever should be a macro game. In pro leagues where it actually matters? Sure, remove it.

In ladder? No. I odn't want 2 hours of laddering to = 4 games lol


So why do you ladder? To improve or to get quick wins? Long games help improving multitasking and macro much more than 8 minute games.
You should never underestimate the predictability of stupidity
pwnasaurus
Profile Joined August 2010
Canada190 Posts
March 31 2011 16:09 GMT
#123
Man a lot of the people in this thread have terrible understanding of the game.

Bigger maps clearly do not advantage zergs - if you watch ANY pro level tournament, you'll see that T and P are MORE than capable of keeping up with the macro of a Z without close positions. So no close positions =/= Z advantage, but close positions = Z disadvantage.

See how that's an issue?
Neo.NEt
Profile Joined August 2010
United States785 Posts
March 31 2011 16:52 GMT
#124
Yes because I play Zerg. But really I think it's pretty lame how random and luck based it can make a map. It's pretty much "oh I spawned close on Metal... awesome" or "thank god I spawned cross map on Metal". I think close air is pretty fair though.
Apologize.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-04-01 20:26:00
March 31 2011 17:04 GMT
#125
It should be obvious by this point, but yes.

There's a reason why steppes was removed from the map pool.
There's a reason why you can't spawn close positions on shakuras plateau.
There's a reason why the MLG versions of metalopolis & shattered temple have disabled close position spawns.

They're all the same reason: having spawns that are too close overly encourages 1 base play and discourages macro games; it basically turns games into a rush fest, and is especially bad for zerg, who have the longest build time for static d out of all the races, and don't have an effective way of walling their ramp in the early-game.
next week on Everybody Loves HypnoToad:
Kyuki
Profile Joined February 2008
Sweden1867 Posts
March 31 2011 17:05 GMT
#126
Make more three player maps!!!111111
Mada Mada Dane
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
March 31 2011 17:07 GMT
#127
On March 30 2011 08:24 Tump wrote:
Don't eliminate close positions. Just make less rush maps. A balanced map pool is a good one.

Game would be boring if every single game was played on a macro map (and vice versa!). Just sayin'.


What makes the game boring is people sitting on their base scared to attack each other because they know that if they fail slightly, they will lose because of the very short rush distance.
Offhand
Profile Joined June 2010
United States1869 Posts
March 31 2011 17:14 GMT
#128
Shoulda been three option in the poll, Yes, No, and No (I play terran).
Ownos
Profile Joined July 2010
United States2147 Posts
March 31 2011 17:17 GMT
#129
This game isn't balanced in the slightest in the early game. But so as long as they limit these maps to 3/9 so we can veto them. Blizzard can keep catering to a variety of "styles."
...deeper and deeper into the bowels of El Diablo
THAmarx
Profile Joined December 2010
65 Posts
March 31 2011 17:19 GMT
#130
On April 01 2011 01:09 pwnasaurus wrote:
Man a lot of the people in this thread have terrible understanding of the game.

Bigger maps clearly do not advantage zergs - if you watch ANY pro level tournament, you'll see that T and P are MORE than capable of keeping up with the macro of a Z without close positions. So no close positions =/= Z advantage, but close positions = Z disadvantage.

See how that's an issue?


your defintily watching other pro games then me or your watching with zerg glasses
When i see pro games zerg is more then capable to win close position and terran has a very hard time on those long positions.

look at the game for jinro vs zergstyle.
jinro went for a dangerous fe before rax... something what terran can't do without danger.
So he had some extra 'macro' funds terran normally don't have.
Finally he lost because a couple of quick mutas which where a 55 seconds faster then that a normal zerg would do.

it is redicilous to say that terran don't has a disadvantage
same way as zerg has a disadvantage on close positions.
ffadicted
Profile Joined January 2011
United States3545 Posts
March 31 2011 17:19 GMT
#131
On March 31 2011 23:12 Alpina wrote:
Show nested quote +
On March 31 2011 22:13 ffadicted wrote:
No lol not every single game ever should be a macro game. In pro leagues where it actually matters? Sure, remove it.

In ladder? No. I odn't want 2 hours of laddering to = 4 games lol


So why do you ladder? To improve or to get quick wins? Long games help improving multitasking and macro much more than 8 minute games.


To have fun? lol A good macro game is fun once ina while, but generally I'd rather my games be around 8 - 12 minutes max
SooYoung-Noona!
THAmarx
Profile Joined December 2010
65 Posts
March 31 2011 17:56 GMT
#132
On April 01 2011 02:19 ffadicted wrote:
Show nested quote +
On March 31 2011 23:12 Alpina wrote:
On March 31 2011 22:13 ffadicted wrote:
No lol not every single game ever should be a macro game. In pro leagues where it actually matters? Sure, remove it.

In ladder? No. I odn't want 2 hours of laddering to = 4 games lol


So why do you ladder? To improve or to get quick wins? Long games help improving multitasking and macro much more than 8 minute games.


To have fun? lol A good macro game is fun once ina while, but generally I'd rather my games be around 8 - 12 minutes max

same with me

i like the battle most, that's why i like to play short games.
But i know some people like long macro games... so having them both is nice... i like sc2 thx blizzard!
flyingbangus
Profile Joined December 2010
United States121 Posts
March 31 2011 18:13 GMT
#133
Reduce spine crawler build time and I will GLADLY take close positions all day.

Correct me if I'm wrong, but a fucking cannon that detects and hits air takes 40 seconds while a crawler that eats a drone takes 50 seconds.

+ Show Spoiler +

I've won most of my close positions ZvT and ZvP recently because my opponents think they can auto-win with some 1base push. So I take the economic hit and build 3-4 spine crawlers early and a bunch of speedlings.Hide the speedlings and flank as soon as they start to attack the crawlers. After wiping that push, go all-in with ling-bling or roach-ling or hydra-ling, depending on the opponent's race and build.

Now, the games that I lost with this style of play are games where T or P scouts and realizes that I have crawlers and units -- so they just abandon their push, defend and/or expand. At this point, I already screwed myself over with the crawlers and speedlings. From watching replays, I'm usually at least 10 workers behind when they get their 2nd up.


With that said, if Z can get emergency crawlers up fast enough, I think close positions add flavor to the games by forcing zerg to stay on 2base and deal enough damage before T or P gets their 2nd base up and running.......or doing a risky expand far away.
55v66v77v88v99v4sffffuuuuzzzzzzzzzzzzz
ffadicted
Profile Joined January 2011
United States3545 Posts
March 31 2011 22:48 GMT
#134
Cannon requires forge. That in itself justifies the build time
SooYoung-Noona!
daffodil
Profile Joined October 2010
Australia109 Posts
April 01 2011 00:22 GMT
#135
I think we need something like steppes back. meta/lt close spawn is essentially a steppes with more bases. the problem is, in regard to vetoing maps and having 'safe' maps, the randomness of the spawn location means you're gonna have to take a chance. at least with a close rush distance 1v1 map, you know what you're getting into/out of every time you play it. i personally find a lot of steppes games interesting. it's not like zerg are incapable of doing any close rush timings
rysecake
Profile Joined October 2010
United States2632 Posts
Last Edited: 2011-04-01 01:51:43
April 01 2011 01:26 GMT
#136
Why is it that everyone thinks macro game means 30min-1 hour? That's not macro, that's a fucking drool fest. The average sc1 game was around 15 minutes, not 45.

I don't enjoy 6 minute long 4 gate games, nor do I want/have enough time to play 30 minute games everytime.
The Notorious Winkles
khOOM
Profile Joined November 2010
United States87 Posts
April 01 2011 01:30 GMT
#137
On April 01 2011 02:17 Ownos wrote:
so as long as they limit these maps to 3/9 so we can veto them. Blizzard can keep catering to a variety of "styles."


I strongly agree with this.
Termit
Profile Joined December 2010
Sweden3466 Posts
April 01 2011 01:37 GMT
#138
Yes, because it's boring and not fun to play at all. Make only cross possible our give us more maps like Testbug.
( ̄。 ̄)~zzz ◕ ◡ ◕
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2011-04-01 01:52:10
April 01 2011 01:51 GMT
#139
On April 01 2011 10:26 rysecake wrote:
Why is it that everyone thinks macro game means 30min-1 hour? That's not macro, that's a fucking drool fest. The average sc1 game was around 15 minutes, not 45.


This.

Altough I wouldn't go to say that the average (pro)game was only 15 (more towards 15-20, but I never really watched the time closely), ZvZ was shorter, TvT longer, PvP somewhere in beween.

But ye 45 minute games are games where it is like super late game and you start mining out the map, that rarely happens. (in sc2)

In the end I think blizzard should just make a big step forward in their maps, and if it were up to me it would be like this:

1) Make metal/temple/etc like shakuras, just no close positions.
2) Add more iccup/GSL maps, but at the same time give more veto's
3) Balance the map pool to have a more "casual" set of maps and at the same time have an option there for the more competitive people to not have to play in this stuff they don't want to (typhon peaks/slag pits) and add more gsl/iccup maps


Or just change the whole veto system to be a "out of this map list I only want to play these 5-6" and let people decide.
If the bronze/silver/gold who just want a quick 10 min game to have some fun then they can pick their steppes/etc,

but blizzard, please stop just trying to get control over the map list, and trying to hide those good maps, and just give the people who want to play more competitively the options to do that.
It's not only the grandmasters of the ladder that like to play on taldarim/terminus/crevasse/etc, there is a huge amount of people that want to play these maps from plat to the top level.

I just started playing actively again, and I played my first games on taldarim/shakuras and I must say that they have been some of the most fun and interesting games I have played so far, this one toss spanked me around on tal'darim with forcefields, but I didn' care it was a really good game.

While in the past with blistering/steppes/etc I was just frustrated all the time.


And I didn't think I would say this, but imo this shouldn't be a question at all, it's just blizzard's stance on the ladder and the fact that they just want it more "noobfriendly" (or what they perceive as noobfriendly) and the fact that they just don't want to give up on controlling the map pool that something like this isn't getting changed.


In the end I just want there to be a choice, for the people who want the mappool to be closer to the tournament mappools and for the people who just want some quick games.
Zerker
Profile Joined May 2010
Canada201 Posts
April 01 2011 03:24 GMT
#140
Even if you don't spawn in close positions that doesn't mean people are going stop all-in 1 base plays. Even on large 4 player maps there is going be the 6pools, proxy gates, proxy racks because scouting can cost you a econ boost and on the flip side of the coin, if you do get scouted it costs you the rush.

Close distance is retarded for the simple fact that you don't need to proxy a gateway or a barracks and you can apply pressure on a zerg which basically costs them the game, Or at least gives the toss/terran a natural advantage in certain spawns.
Prev 1 5 6 7 8 9 28 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games of SC
ByuN vs Solar
herO vs Classic
Reynor vs Cure
Solar vs herO
PiGStarcraft708
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft708
Nathanias 136
CosmosSc2 107
StarCraft: Brood War
Shuttle 107
Dota 2
420jenkins809
syndereN509
League of Legends
C9.Mang0125
Counter-Strike
allub263
minikerr18
Super Smash Bros
Mew2King50
AZ_Axe44
Other Games
tarik_tv14406
gofns10564
Grubby2200
summit1g466
DeMusliM420
shahzam339
mouzStarbuck226
ViBE106
KnowMe88
ZombieGrub47
Liquid`Ken10
Organizations
StarCraft 2
angryscii 33
Other Games
BasetradeTV1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 31
• davetesta27
• RyuSc2 14
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• RayReign 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3280
Other Games
• imaqtpie2057
• Scarra671
Upcoming Events
Replay Cast
13m
RongYI Cup
11h 13m
SHIN vs Creator
Classic vs Percival
OSC
13h 13m
BSL 21
15h 13m
RongYI Cup
1d 11h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 12h
BSL 21
1d 15h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
[ Show More ]
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.