• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:55
CEST 22:55
KST 05:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1818 users

The Close Spawning Position [poll] - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 28 Next All
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
July 17 2011 10:19 GMT
#481
If close spawns are favoured for Terran then aren't non-close spawns favoured for Zerg?

Jus saying I don't really like close spawns but it's just another perspective
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
ryan1894
Profile Joined October 2010
Australia264 Posts
July 17 2011 10:22 GMT
#482
On July 17 2011 04:54 InvalidID wrote:
Voted no as a protoss. The ladder is, in my opinion, for training. I feel I learn a lot from the close position games, in terms of developing safe macro practices. It makes mistakes and builds much more pointed. Even if it is unfair, consider it like what swimmers do when training sometimes-they wear suits with extra drag to increase training load.


Thats like saying swim 10km with 20kg of bricks tied to your feet.

I'm pretty sure the win ratios for Zerg on close spawn metalopolis/shattered are close to probably 10-30%. The only time Zerg wins is when Protoss/Terran play extremely greedy or the Zerg is unbelievably better than the P/T - which shouldn't happen on ladder.

Find me a Masters or GM League game of ZvT or ZvP where the Z wins. Then find me a game where the T or P is competent.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 17 2011 10:26 GMT
#483
On July 17 2011 19:19 ProxyKnoxy wrote:
If close spawns are favoured for Terran then aren't non-close spawns favoured for Zerg?

Jus saying I don't really like close spawns but it's just another perspective


If you remove a position that strongly favors a race over another isn't equal with shifting balance towards the other race. Close spawns heavily favors Terran over Zerg whereas close air / far distance does not put Terran at a real disadvantage. It just evens out stuff.

You can still rush or cheese and put pressure, but Zerg can actually do something against it.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Charon1979
Profile Joined October 2010
Austria317 Posts
July 17 2011 10:34 GMT
#484
If close spawns are favoured for Terran then aren't non-close spawns favoured for Zerg?


no.
You can still all-in in cross position, you can still cheese cross position.
You can't macro close position.
Thats the difference.
They created a race which has to macro and create map spawns which deny it.

Give zerg powerful and hard to scout all-ins, and close position is fine again. Its not that zerg wants to macro no matter what. There are times i just want to go all-in because going into macro games every game kinda sucks...
But then again, i look at the ramp, the wall-in, my options to all-in... shake my head just wait for the scv train
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2011-07-17 10:40:48
July 17 2011 10:40 GMT
#485
as soon as i scout close positions i just cheese. this has led to me having a better understanding of cheese as zerg since i've done it so many times, my cheese is more creative and all that, but close still sucks because winning a real game is incredibly unlikely. it isolates your strategy into a coin flip almost entirely regardless of what the strategy is.
.Storm
Profile Joined October 2010
United States28 Posts
Last Edited: 2011-07-17 10:51:58
July 17 2011 10:46 GMT
#486
On July 17 2011 19:40 Herculix wrote:
as soon as i scout close positions i just cheese. this has led to me having a better understanding of cheese as zerg since i've done it so many times, my cheese is more creative and all that, but close still sucks because winning a real game is incredibly unlikely. it isolates your strategy into a coin flip almost entirely regardless of what the strategy is.


QFT

//woops, enter just made me post

but anyways what i was saying was that when i scout close spawns on metalopolis i usually just do "one base roach" and attack, usually allows for an easy win. Otherwise it means i have to work my ass off to try and get map control and usually just go mutas to try and defend my third which will usually be the close air main.

as for the main argument, i do feel like close spawn is unfair in pro play, which is why in tournaments like MLG they take out close spawns but in ladder i don't mind as much because it practically forces a zerg player who LOVES macro and the late game (like me) to try cheesy tactics like "one base roach" or "baneling bust all in." Kind of mixes it up a little.
I am the storm
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 17 2011 12:24 GMT
#487
If close spawns are broken then aren't non-close spawns balanced?


Fixed.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Zedex
Profile Joined January 2011
United Kingdom310 Posts
July 17 2011 12:30 GMT
#488
Close positions in PvZ I just pull all my probes and attack before my gateway.
¯\_(ツ)_/¯
Kiaro
Profile Joined July 2011
United States75 Posts
July 18 2011 05:51 GMT
#489
No, if close positions are really imba then removing them would make tvz zerg favored because right now, the matchup is almost perfectly balanced according to statistics. Yes close positions are a headache for zerg but right now tvz seems fine (basically 50-50), so removing them would only cause the matchup to become unbalanced. Don't change whats not broken.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 18 2011 11:45 GMT
#490
^ What statistics?

So you say close position is a 'headache', but right now the only reason ZvT is balanced is because Terran autolose big maps and Zerg autolose small maps? So is that why Zerg always win tournaments, because close spawn is removed?

You register an account to post here something no one agrees with, and use ridiculous logic to say so. The game needs to be balanced, saying that the game is balanced because Zerg always win on certain maps, and Terran always win on certain maps, therefore game is balanced, is just the most ridiculous thing I've ever heard.

You're also aware that far spawns on Metal and ST are the same distance as Xel Naga Caverns right? But I guess everyone knows that XNC is a just a completely broken map, which is why Zerg win 100% on it, because the game is imbalanced, and the only way Terran stands a chance or makes the win ratio 50-50 is because of close spawn... even though tournaments remove close spawn.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 18 2011 11:54 GMT
#491
Belial I think the relevant statistic speaks for itself.


Poll: Should Blizzard Eliminate Close Positions On These Maps

Yes! (3087)
 
81%

No! (state why below) (738)
 
19%

3825 total votes

Your vote: Should Blizzard Eliminate Close Positions On These Maps

(Vote): Yes!
(Vote): No! (state why below)





3000+ people and if you think the majority of them are Zerg players, I think you're just trolling. Aside from 20% of voters, close spawn should be eliminated. I'm sure these results could be replicated in numerous polls. I'm also sure I am yet to see an argument that makes sense posted by someone who said no.

But I have seen many arguments that flat out state they don't want close positions removed because they want easy wins.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
DooMDash
Profile Joined May 2010
United States1015 Posts
July 18 2011 11:57 GMT
#492
I think it should be a case by case basis. The way Shakuras works is a great example of no close spawns done right. I think for the most part it would be pretty easy to identify which maps would be more fair with no close spawns, but that doesn't mean all close spawns are imbalanced.
S1 3500+ Master T. S2 1600+ Master T.
Special Tactics
Profile Joined July 2011
Ukraine233 Posts
July 18 2011 11:58 GMT
#493
I voted yes. Close positions is really horrible as zerg. Also, Blizzard should have a standard on the distances between spawn positions for map makers.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 18 2011 12:19 GMT
#494
Get rid of the maps where close spawn is ridiculously imbalanced. Removing close spawns entirely seems silly, it can add variety rather than be instant all-in if we had some different maps.

Why is metalopolis still in the pool?
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 18 2011 15:18 GMT
#495
^ It's a pretty good map that's a lot of fun and has lots of variety, and it makes use of lots of drops, air, creep, and been around for a long time so everyone knows it very well. Familiarity is probably the biggest reason, plus it's just a cool setting. Almost as cool as belshir beach.

I'd rather they removed close spawns then removed that map. God forbid they replace it with another slag pits or delta quadrant. Even shattered temple is a pretty lame, boring map. LT was kind of a cool map, it was sad to see it go but it was necessary due to how ridiculous it was. That's just the State of the game right now, it's still not really developed enough to really be able to play with things like close spawn or lots of cliffs.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Kiaro
Profile Joined July 2011
United States75 Posts
July 18 2011 18:17 GMT
#496
On July 18 2011 20:45 Belial88 wrote:
^ What statistics?

So you say close position is a 'headache', but right now the only reason ZvT is balanced is because Terran autolose big maps and Zerg autolose small maps? So is that why Zerg always win tournaments, because close spawn is removed?

You register an account to post here something no one agrees with, and use ridiculous logic to say so. The game needs to be balanced, saying that the game is balanced because Zerg always win on certain maps, and Terran always win on certain maps, therefore game is balanced, is just the most ridiculous thing I've ever heard.

You're also aware that far spawns on Metal and ST are the same distance as Xel Naga Caverns right? But I guess everyone knows that XNC is a just a completely broken map, which is why Zerg win 100% on it, because the game is imbalanced, and the only way Terran stands a chance or makes the win ratio 50-50 is because of close spawn... even though tournaments remove close spawn.


Metalopolis is completely different from xel naga caverns, just cause the rush distance cross spawn is about the same doesn't mean they are equally balanced. There are a lot of other things to account for too, like openness and ways to counterattack that make cross spawn metalopolis worse than xel naga for terran.

Actually, a registered an account here to post something some people agree with, if you look at the poll. In fact, over 600 people from this poll alone agree with me. Saying that no one agrees with me shows how biased and one-sided you are.

My reasoning is that if the tvz matchup is balanced now, with close spawns, then taking away close spawns would imbalance the matchup since close spawns favor terran. I'm talking about ladder, which effects eveyone, not about tournaments which effect only the pros.
Kiaro
Profile Joined July 2011
United States75 Posts
July 18 2011 18:25 GMT
#497
On July 18 2011 20:54 Probe1 wrote:
Belial I think the relevant statistic speaks for itself.

Show nested quote +

Poll: Should Blizzard Eliminate Close Positions On These Maps

Yes! (3087)
 
81%

No! (state why below) (738)
 
19%

3825 total votes

Your vote: Should Blizzard Eliminate Close Positions On These Maps

(Vote): Yes!
(Vote): No! (state why below)





3000+ people and if you think the majority of them are Zerg players, I think you're just trolling. Aside from 20% of voters, close spawn should be eliminated. I'm sure these results could be replicated in numerous polls. I'm also sure I am yet to see an argument that makes sense posted by someone who said no.

But I have seen many arguments that flat out state they don't want close positions removed because they want easy wins.


I'm pretty sure almost every terran voted no and every non-terran voted yes. People just want whats best for them, and thats why I like close spawns.

I'm not surprised at how many people want close spawns to be removed, considering that protoss and zerg are much more numerous on tl than terrans. (I remember seeing a poll taken in may that shows this, I can't find the link though).
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
July 18 2011 18:27 GMT
#498
I play random and close positions on Shattered Temple just feels dumb. I just make a lot of shit off two bases and go kill them. Somehow it never felt like this in Brood War on Python. I guess Brood War maps were still bigger and the game was much more refined.
Moderator
branflakes14
Profile Joined July 2010
2082 Posts
July 18 2011 18:27 GMT
#499
Voted no because I think it harms the game when players refuse to play close positions because they don't want to try to figure out a way of playing it. Why don't Blizzard just put in a NR20 rule while they're at it.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 18 2011 18:55 GMT
#500
Metalopolis is completely different from xel naga caverns, just cause the rush distance cross spawn is about the same doesn't mean they are equally balanced. There are a lot of other things to account for too, like openness and ways to counterattack that make cross spawn metalopolis worse than xel naga for terran.


So wait, a map that is 2 long chokes is harder for Terran than a map that is completely wide open with more than 3 attack routes? That's the most ridiculous thing I've ever heard. Counterattacks are pretty good in any map, Zerg relies on it. It's what Terran has to account for on any map.

My reasoning is that if the tvz matchup is balanced now, with close spawns, then taking away close spawns would imbalance the matchup since close spawns favor terran. I'm talking about ladder, which effects eveyone, not about tournaments which effect only the pros.


Why would you say it's balanced on close spawn on ladder? It's not, that such a ridiculous assumption. You do realize that the ladder system makes it so you win/lose 50/50 right? So that T or Z is winning 50/50 on ladder just means the ladder is working as intended, it also means it's possible that less skilled T are playing more skilled Z on imbalanced maps, and Blizzard has said exactly that many times in regards to looking at balance with ladder stats.

Also, it doesn't matter if ladder affects everyone. What matters is if the game is balanced, just because Zerg is more skilled on average than Terran so therefore we must imbalance the game so the ladder makes it 50/50 isn't right. If you balance the game for tournaments and pros, then you balance the game for everyone. What's most important is game balance, not making sure that Zerg loses 100% on certain maps while Terran lose 100% on others to balance it out.

your logic is just ridiculous. And if you read what people say, most say close spawn should be left in for reasons other than balance - they acknowledge that it's broken. It's also 600, an extreme minority. Remember the elvis factor, 10% of people think he's still alive. Many non-Zerg also straight up say they prefer to win more. More than 80% just shows that's it's obvious the community is against it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Prev 1 23 24 25 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
ZZZero.O262
LiquipediaDiscussion
Ladder Legends
15:00
Valedictorian Cup #1
Solar vs Cham
SteadfastSC230
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 230
ProTech151
JuggernautJason96
CosmosSc2 78
Ketroc 50
StarCraft: Brood War
ZZZero.O 262
firebathero 126
Dewaltoss 101
ggaemo 101
Hyun 62
Dota 2
monkeys_forever479
League of Legends
Doublelift2326
Counter-Strike
Pyrionflax163
minikerr20
Super Smash Bros
C9.Mang0254
AZ_Axe234
Heroes of the Storm
Khaldor859
Liquid`Hasu547
Other Games
summit1g6449
Grubby4544
tarik_tv3089
FrodaN1386
B2W.Neo491
KnowMe136
UpATreeSC62
ViBE51
Organizations
Other Games
gamesdonequick1213
StarCraft 2
ComeBackTV 753
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 68
• poizon28 19
• davetesta17
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV970
League of Legends
• Jankos4108
Other Games
• imaqtpie1377
• Scarra249
• Shiphtur223
• tFFMrPink 18
Upcoming Events
Sparkling Tuna Cup
13h 5m
WardiTV Map Contest Tou…
14h 5m
Ladder Legends
18h 5m
BSL
22h 5m
CranKy Ducklings
1d 3h
Replay Cast
1d 12h
Wardi Open
1d 13h
Afreeca Starleague
1d 13h
Soma vs hero
Monday Night Weeklies
1d 19h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.