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Monitor Size - Is smaller better for SC2? - Page 4

Forum Index > SC2 General
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Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
April 26 2011 19:01 GMT
#61
Yeah I have the same 'problem'. At home I have a small monitor to which I am used. Occasionally I play on large screens, and I have trouble switching back and forth between the minimap and the center of the screen.
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
April 26 2011 19:07 GMT
#62
32' is the farthest I will go. Anything in the mid 20's is ideal.
Whats worse...US Poltics or SC2 Balance Talks...
Ashera
Profile Joined July 2010
Canada202 Posts
April 26 2011 19:09 GMT
#63
On March 22 2011 10:07 Westy wrote:
Show nested quote +
On March 22 2011 10:02 Turgid wrote:
Have you thought of just playing in a window?


This causes all sorts of problems with the mouse coming out of the screen. For me at least. Does anyone use windowed mode?


You can just windowed mode but put it into fullscreen. Or am i just addressing a totally different problem.
Viva la Vida
bwally
Profile Joined December 2010
United States670 Posts
Last Edited: 2011-04-26 19:13:10
April 26 2011 19:12 GMT
#64
On March 22 2011 10:07 Westy wrote:
Show nested quote +
On March 22 2011 10:02 Turgid wrote:
Have you thought of just playing in a window?


This causes all sorts of problems with the mouse coming out of the screen. For me at least. Does anyone use windowed mode?


You need to set Windowed (Fullscreen) and Confine Mouse Cursor->On.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 26 2011 19:23 GMT
#65
I play on a 42". It is hard to see both the map and the minimap at the same time though so game wise it probably better with a smaller screen. Then again I have used the screen for so much time now I think it would be impossible to go back.
LesPhoques
Profile Joined December 2010
Canada782 Posts
April 26 2011 19:24 GMT
#66
Stop looking at tiny details and focus on your play. Minimap awareness will not give you wins or even lose games. Focus on other mistakes, srsly
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
April 26 2011 19:26 GMT
#67
Its how you use it that is important.
KevinIX
Profile Joined October 2009
United States2472 Posts
April 26 2011 19:29 GMT
#68
Personally, I just constantly watch the minimap and only watch the main screen if a battle is occurring. And periodically glances at the top right to check my pop and resources.
Liquid FIGHTING!!!
ribboo
Profile Joined October 2010
Sweden1842 Posts
April 26 2011 19:41 GMT
#69
On April 27 2011 04:24 LesPhoques wrote:
Stop looking at tiny details and focus on your play. Minimap awareness will not give you wins or even lose games. Focus on other mistakes, srsly

r u kidding? i'd say a big amount of my losses, are due to unspotted drops. they do soooo much damage, when not spotted in time. minimap awareness is huge.
Rohan
Profile Joined March 2011
United Kingdom83 Posts
April 26 2011 19:56 GMT
#70
I was in a LAN cafe the other day, and was using a 17" monitor and I found it hellish. I couldn't cope with it, lol. It didn't effect my game at all, though (the 400dpi mouse did though) so I guess it's a personal preference thing
ZeraToss
Profile Joined January 2011
Germany1094 Posts
April 26 2011 20:03 GMT
#71
On March 22 2011 10:07 Westy wrote:
Show nested quote +
On March 22 2011 10:02 Turgid wrote:
Have you thought of just playing in a window?


This causes all sorts of problems with the mouse coming out of the screen. For me at least. Does anyone use windowed mode?


anyone i know uses windowed mode -->easier to tab out
"Personality should be irrelevant. This is a computer game tournament, not a dating show." EGIdrA on "introduce yourself and say something about your personality" Idra <3
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
Last Edited: 2011-04-26 20:49:15
April 26 2011 20:42 GMT
#72
On April 26 2011 17:51 Shinobi1982 wrote:
Just make sure you have max field of view (1080p / 16;9). Anything less and you will lose visibility ingame.

[image loading]

Show nested quote +
Originally I had a 14" monitor, and then decided to finally upgrade to a 21" monitor.

I'm not sure but I think 21" widescreen is the smallest possible monitor size that supports 1080p. So you have the best possible combination that matches your preference the most.



I have heard this before so I will assume you are correct, but I don't see how that gif can be accurate at displaying the loss. 1920x1200 (16:10) has more pixels than a 1080 display, not a lot more, but more. Why would you artificially lose pixels horizontally because you gained possible vertical pixels?


EDIT: To clarify I am not disagreeing I just don't see why black bars are added to the 16:10 when say a 1920x1200 display has the same horizontal pixels as a 1920x1080. Did Blizzard just fail horribly at the FOV?
Nihn'kas Neehn
artanis2
Profile Joined April 2010
United States732 Posts
April 26 2011 21:34 GMT
#73
I notice that my peripheral vision isn't nearly good enough to alert me to changes on the minimap. Smaller = better for me.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2011-04-26 21:37:45
April 26 2011 21:37 GMT
#74
On April 27 2011 05:42 MattyClutch wrote:
Show nested quote +
On April 26 2011 17:51 Shinobi1982 wrote:
Just make sure you have max field of view (1080p / 16;9). Anything less and you will lose visibility ingame.

[image loading]

Originally I had a 14" monitor, and then decided to finally upgrade to a 21" monitor.

I'm not sure but I think 21" widescreen is the smallest possible monitor size that supports 1080p. So you have the best possible combination that matches your preference the most.



I have heard this before so I will assume you are correct, but I don't see how that gif can be accurate at displaying the loss. 1920x1200 (16:10) has more pixels than a 1080 display, not a lot more, but more. Why would you artificially lose pixels horizontally because you gained possible vertical pixels?


EDIT: To clarify I am not disagreeing I just don't see why black bars are added to the 16:10 when say a 1920x1200 display has the same horizontal pixels as a 1920x1080. Did Blizzard just fail horribly at the FOV?


focus on the aspect ratio and not the resolution numbers

a 16: 9 aspect ratio is wider than a 16:10 aspect ratio
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 26 2011 21:41 GMT
#75
Rather than adding more pixels vertically, Blizzard decided to cut off your view horizontally. No idea why, though.
artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2011-04-26 21:43:44
April 26 2011 21:42 GMT
#76
On April 27 2011 05:42 MattyClutch wrote:
Show nested quote +
On April 26 2011 17:51 Shinobi1982 wrote:
Just make sure you have max field of view (1080p / 16;9). Anything less and you will lose visibility ingame.

[image loading]

Originally I had a 14" monitor, and then decided to finally upgrade to a 21" monitor.

I'm not sure but I think 21" widescreen is the smallest possible monitor size that supports 1080p. So you have the best possible combination that matches your preference the most.



I have heard this before so I will assume you are correct, but I don't see how that gif can be accurate at displaying the loss. 1920x1200 (16:10) has more pixels than a 1080 display, not a lot more, but more. Why would you artificially lose pixels horizontally because you gained possible vertical pixels?


EDIT: To clarify I am not disagreeing I just don't see why black bars are added to the 16:10 when say a 1920x1200 display has the same horizontal pixels as a 1920x1080. Did Blizzard just fail horribly at the FOV?


Imagine the height of the 4:3 16: 9 and 16:10 monitors are the same. The widest one is 16: 9, followed by 16:10 then 4:3.
MagnusHyperion
Profile Joined August 2010
United States288 Posts
April 26 2011 21:42 GMT
#77
You need to have the maximum resolution possible on a screen that is allowed within SC2's engine i.e. 1920x1080. This was addresses in development whereby it was stated that the higher resolution monitors would have more information on their screen. So, 1920x1080 can see the most within SC2's engine.

The next step is confining all of that information in a compact space to make it all easily accessible within direct eye-sight. Thus, the smaller the monitor (assuming 1920x1080 resolution) the better.

From these two points, you can conclude that the optimum monitor setup would be to have the smallest 1920x1080 screen possible which typically lies in the 20.5" to 21.5" range depending on current electronics trends.
UC Davis Fighting!!! Support CSL visit their webpage and watch their streams!
LovE-
Profile Blog Joined September 2010
United States1963 Posts
April 26 2011 21:49 GMT
#78
I play on a 23" monitor and I don't have a problem keeping an eye on the mini map while focusing on other things.

Before I had this monitor I was playing on a 17" inch laptop and noticed no difference.
LovE.311 (NA) || @LovE_Sc2
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
Last Edited: 2011-04-26 22:03:12
April 26 2011 22:02 GMT
#79
I've heard at least one 'pro' complain about large monitors (Oversky) - then again he played in 16by9 in War3 and had an argument with me that it's not stretching the display.... (oh and he's pulled his youtube videos)


Whenever you see a tour of a house though, in Korea, Grubbys, RotterDams etc - they have 22" at most in 99% of cases. I think the first time I've seen a large monitor is Nesteas in Artosis's recent IM tour.
I guess the trick is, to be observant and also have good eyes. I have terrible eyes - so if I moved my monitor further away so I could see the minimap better, I would miss other details
skipdog172
Profile Joined June 2010
United States331 Posts
April 26 2011 22:35 GMT
#80
I think people need to consider resolution as well. When playing at extremely high resolutions like 1920x1080, the minimap is downright hard to read on smaller monitors that aren't huge(maybe 21 inches or less). I've resolved this issue by simply playing at lower resolutions. It makes the minimap larger, and thus you can actually see that individual unit on the minimap without straining your eyes.
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