Please excuse my Grammar if I fiddle in certain spots but it should be readable =)
EDIT : Do to some comments i must add DO NOT PULL SCVS TO ALL IN PUSH. Just transition into a macro game =)
Getting out of a certain league is pretty easy, but to do it and improve is a little bit more challenging. We can cheese all day or go fast banshee to hopefully catch our opponents off guard but then we will just hinder ourselves in the process. For those out there who are curious on how to improve the most and at the same time move up leagues, then you have come to the right post.
You can talk strategy and you can think of counters to certain builds, but there is just a few simplistic things you have to do to become a better overall player and jump up the ladder. The 2 simplistic things to do
1. scout for early cheese from protoss (cannon rush, super early zealots) and zerg(6 pool, baneling bust).
2. Macro and a teeny bit of micro
The build that will be used mostly is the 3 rax push. That can be found here:
Credit to trump for doing this video as i do not know him. So check out his stream as he provides insightful play. Hopefully he won't mind =)
By using this build your working on the most important thing, Macro. By learning the timings and when to do certain things (like constantly make SCV's) your improving your mechanics greatly.
So the most important things to remember when playing at this level are :
1. ALWAYS make scv's nonstop. This is extremely important leading you to learning how to transition into the later game without all inning. Your goal isn't just to win, its to learn how to become a better player.
2. Constantly produce units out of your structures.
3. Do not get supply blocked.
4. Keep your money LOW. (which is the outcome of doing the three things above)
By doing these 4 things you should drastically get better and improve your gameplay overall.
How to Execute the build and transition:
Follow the video Trump made and if i recall correctly you attack around 50 supply. When you make this initial push you should drop your expansion down and depending on how many units the player makes (if you don't outright kill him which will probably happen if you execute the build perfectly) you choose to either make a bunker or two or none at all because you feel safe. After stabilizing another expansion you should drop another rax or two and engineering bay. Focus on constantly making scvs and units. Upgrade when you feel it is appropriate depending on your money situation. If you are constantly making scvs you should be able to afford upgrades pretty easily when your first expansion is down. When you decide to attack again, make sure you rally all your rax's to the attacking area and constantly macro while you are attacking. At bronze silver and even low to medium gold this will feel pretty uncomfortable at first but you should get use to it. I recommend using hotkeys so you don't even have to go back to your base to macro more units. Basically, if you macro enough you will be able to outright kill any player with just marines till high gold maybe even medium plat. But since thats just plain boring, add marauders in there as well =).
According to how i attempted to tell you how to do this, you are improving your mechanics by not just winning the game with an initial push, but by looking forward to "what do i do next when my push fails" which leads to a more macro based game. With all this information i have just thrown at you, I am basically telling you one thing which should be the most noteworthy thing you should learn, MACRO. So instead of a player just telling you to work on your mechanics, hopefully i have given you a way to improve those mechanics to give you a step in the right direction. Just a few last notes to rap this up.
Few last notes
Against protoss block off for now because early proxy zealots will rip you to shreds. When you scout after your first depot, make sure he doesnt have a forge as his first building because that almost always means cannon rush at this lvl. If you scout forge (Scout your base!!!) and use your scvs/ first marine to stop the cannon rush. And when attacking with your initial push, dont just let the zealots reach your infanty, try to kite them a little. After that a attack to victory!
Against zerg block off always. after scouting with your scv after your first depot if you see a spawning pool already there, make sure you finish you wall off as soon as possible. If he has a low drone count then it is most def a 6-7 pool. your first marine and possible a scv or two repairing (which usually isnt needed) will be enough to hold it off. If he manages to break through pull your scvs and put your marines behind them. This should hold it off and wall off right away. If he has a baneling nest and doesnt expand. bunker up hes most likely baneling busting you.
Against terran. If he for some reason already has seige tech and a tank and you cant break him, just contain him and macro a alot of units. If you contain him and you expand, you win. Just make sure he doesnt drop you and you have no units at base.
All in all, the initial push will basically beat most people. Hope you guys have fun and stay safe!
I'll notify when im on using my original post http://www.teamliquid.net/forum/viewmessage.php?topic_id=199875 so feel free to drop a comment if you liked my post or if you didnt you can call me a noob or w.e haha. But if you liked my post, Keep it on the front page!!!!. glhf
A lot of this is good, but teaching people how to 3-rax is not the most stable way to improvement. A good 3-rax rush will get you easily into masters but you wont have any fundamentals at all. When i first started playing BW, i did Sparks Terran every game tvz, and what do you know, I got to D+ with it but couldnt go any higher and eventually had to fall back to d/d- and learn a more stable tvz build.
a 3 rax will improve their mechanics immensely if done right. it will give them alot fo easy wins but once they hit gold zerg will destroy it with banelings and protoss will destroy it just cause they can macro and usually go robo with immortals or somethin different. terran will beat the crap out of this strat with tanks but all this will be overcome if they take improve their macro. a good three rax will only take you so far (low gold league) . decent macro will take you to plat.
Yeah many low diamond terrans who just played 3 rax rush or marine svc-allin because it was an easy win suck so bad and have just fooled themselfs. If you're a bronze-gold player just start with a 1-1-1 build because I think that will help a newbie in the best way overall.
Termit please read the part where i say make and expansion. the whole point was to not all in and tansition into a macro game. a 1-1-1 cannot be executed right with bad mechanis and turns into make a banshee and catch them off gaurd. ok ill fix it and put at the top no SCV all ins =)
On March 10 2011 21:26 m3rciless wrote: A lot of this is good, but teaching people how to 3-rax is not the most stable way to improvement. A good 3-rax rush will get you easily into masters but you wont have any fundamentals at all. When i first started playing BW, i did Sparks Terran every game tvz, and what do you know, I got to D+ with it but couldnt go any higher and eventually had to fall back to d/d- and learn a more stable tvz build.
Naw you'll stay in master's and get there faster if you include workers when you rush and make bunkers. Once people figure out you play like that every game you'll start losing.
On March 10 2011 21:32 PeachTea wrote: Termit please read the part where i say make and expansion. the whole point was to not all in and tansition into a macro game. a 1-1-1 cannot be executed right with bad mechanis and turns into make a banshee and catch them off gaurd. ok ill fix it and put at the top no SCV all ins =)
You're comment wasn't posted before I wrote mine. Also, many low players skip the expansion because they feel uncomfortable with expanding and macro so they just push till they die.
EDIT: Oh, did you mean your OP? I didn't realise you were the OP here. :D
In the how to execute i clearly state expand, drop a few more raxs , and an engineering bay. Meaning macro. So when they hit gold league and there push fails what happens. They drop the rax and engine bay and macro. while macroing they upgrade =). When i post my gold league post ill show that they can expand to a few more build but now that they have the complete basics down, which is what this teaches them. they can execute more builds. If people are gonna take this as "im going to use this and just all in" let them. but the people who truely want to improve will use this to its full extent.
learn 1 single build the 3rax opening Marine maruder with stim and combat shield always have production and money low you should be in plat if you can do that good
I did meet this push done by a masterleague player @ Scrap yesterday.
Easiest win I've had in Master since I got in. I wouldn't personally go for this strategy as a proper way to play. I guess it's Terran's 4gate, so might be a decent way to learn basics I guess..
On April 24 2011 22:20 Mercury- wrote: Why would you even want to get into higher leagues just by doing one retarded (and easily countered at higher levels) all-in?
Learn fundamentals and elevate your game imo.
I couldn't have said it better myself. One build over and over again doesn't make you skilled, it makes you worse.
This will be very useful to bronze/silver and maybe even gold players! good job!
EDIT: Seems like a lot of the guys here doesnt understand the meaning of this: it is a really easy build so its easily doable by bronze/silver players. With this easy build and the good basic advice given by the OP the basic mechanics of a bronze/silver player will become better much faster then when he's trying to do many different kind of pro builds out there. Bronze/silver players REALLY suck so they dont need more complicated builds than this to get better.
Im a master league player myself and could see many of my noob friends get better with the OPs help.
Learning to do an easy, 1-base rush build well will help a lot of players learn to macro better as well. You can tell people to keep up worker production and keep the buildings producing units constantly but for some people it'll never sink in until they actually learn a build. Even if you're learning a rush build, it teaches the importance of crisp timing and it teaches awareness of production cycles.
I've got a bronze league buddy I 2v2 with and I taught him how to 4-gate once for some random reason. He has a decent 4-gate now but his lategame is massively improved as well. Sure it's not good if a player never learns a more macro-oriented build, but refining an easy-to-do build like a 3-rax is actually a really good way for low level players to progress towards more solid play. They can always add more builds to ther repertoire later.
On April 24 2011 22:20 Mercury- wrote: Why would you even want to get into higher leagues just by doing one retarded (and easily countered at higher levels) all-in?
Learn fundamentals and elevate your game imo.
I couldn't have said it better myself. One build over and over again doesn't make you skilled, it makes you worse.
Poor wording... constantly practicing one build per matchup is the fastest way to improve - it certainly will make you more skilled. You will get to know the finer details of the build, why it works, improve your mechanics, and improve your game sense. However, it is important that you choose a stable long-term build for practicing. When you get those down, then you can experiment with other builds.
I agree constantly doing 3-rax pressure isn't the best way to go about it, though it's a useful build to occasionally throw out.
The 3rax is neither a rush nor an all-in. It hits about the 7:30-8 minute mark depending on the map and you can expand behind it if it fails.
The strat is just a very strong one base push but unlike 4G it will NOT get you anywhere near masters as someone claimed. It basically stops working around Gold once your enemies learn to recognize and counter it.
Still a very good build for beginners, since MMM are the Terran fundamentals
You can quite easily get into Diamond with this build, no questions. It doesn't make you any 'better,' but thats the joy of the ladder - you are very unlikely to face the same person in the lower leagues, so you can just keep on doing the same stuff.
The fastest way to improve would be to practise an FE and set yourself up in a situation where you need to macro better. If you can't macro perfectly off one base though there is no point in trying to macro perfectly off two bases.
So IMO, this is a great guide to getting solid on one base. Once you can do this perfectly, go for more ambitious builds!
On April 24 2011 23:06 SKYFISH_ wrote: The 3rax is neither a rush nor an all-in. It hits about the 7:30-8 minute mark depending on the map and you can expand behind it if it fails.
The strat is just a very strong one base push but unlike 4G it will NOT get you anywhere near masters as someone claimed. It basically stops working around Gold once your enemies learn to recognize and counter it.
Still a very good build for beginners, since MMM are the Terran fundamentals
I agree about it not being able to take you into masters. In a 3-rax you need stim and concussive to match the effectiveness of 4 gate. But i disagree about it not working around Gold, it's a solid build that will work up to diamond, I know because my terran account is in diamond and I used the 3-rax exclusively.
I think the key to actually being better is just by playing more. Obviously watching YouTube video's and livestream's of tournament games are great in improving as long as the casting is equally good. But I'm still unsure if a player should 3 rax jus to get out of bronze and i'm also unsure if it would work.
Teaching 1/1/1 opener (not rushing to banshee) is a much better way to teach a low level player because 1/1/1 is easily manipulated to go many different builds.
All teaching 3 rax will do is get them out of bronze/silver into maybe gold or plat, and then get them stuck losing all the time. Yeah sure say build scv's and what not all the time, but have them do a build they will likely not just auto win with at a low level. Force the player to continue to macro and sure it might take them a little longer to get out of bronze, but they'll be 99 times better for it.
On April 24 2011 22:39 Valkola wrote: This will be very useful to bronze/silver and maybe even gold players! good job!
EDIT: Seems like a lot of the guys here doesnt understand the meaning of this: it is a really easy build so its easily doable by bronze/silver players. With this easy build and the good basic advice given by the OP the basic mechanics of a bronze/silver player will become better much faster then when he's trying to do many different kind of pro builds out there. Bronze/silver players REALLY suck so they dont need more complicated builds than this to get better.
Im a master league player myself and could see many of my noob friends get better with the OPs help.
So why not teach them reasonably safe fast expand builds or 1/1/1? Retarded one base crap makes the game less fun for everyone. And this one is a really shitty build too.
On April 24 2011 22:39 Valkola wrote: This will be very useful to bronze/silver and maybe even gold players! good job!
EDIT: Seems like a lot of the guys here doesnt understand the meaning of this: it is a really easy build so its easily doable by bronze/silver players. With this easy build and the good basic advice given by the OP the basic mechanics of a bronze/silver player will become better much faster then when he's trying to do many different kind of pro builds out there. Bronze/silver players REALLY suck so they dont need more complicated builds than this to get better.
Im a master league player myself and could see many of my noob friends get better with the OPs help.
So why not teach them reasonably safe fast expand builds or 1/1/1? Retarded one base crap makes the game less fun for everyone. And this one is a really shitty build too.
I have a good answer: 4-gate/marine-scv all-in/10 pool baneling bust
3rax isn't purely one base unless you consciously choose to play as such. There are a lot of transitions to be made for late game.
1-1-1 Is more complicated than a 3rax. There is another video of Trump (I can't find it at the moment), but the student he is teaching is a bronze level player I think. The guy is trying to do too much. He was trying to mash 4 different builds together( that he thought of by watching pro matches), and manage drops, and do whatever other fancy things terrans do. His macro falls to shit because of it. So Trump tells him to do this 3rax play. It was the correct solution, because it gave the player much less to think about, so he could focus on scv production, and constant unit production. So he is doing less, but his macro is better because he has to think about less.
I think if you are bronze/silver doing this 3rax stuff is a good way to get used to macroing. Yea, when it gets you in to gold (even some silver), you'll start losing some games, but by then you're used to the race and hopefully your macro is improving. At that stage, the player can then make some more complicated adjustments. Bronze to Diamond is a long road. Plenty of time to pick up new builds.
On April 24 2011 22:39 Valkola wrote: This will be very useful to bronze/silver and maybe even gold players! good job!
EDIT: Seems like a lot of the guys here doesnt understand the meaning of this: it is a really easy build so its easily doable by bronze/silver players. With this easy build and the good basic advice given by the OP the basic mechanics of a bronze/silver player will become better much faster then when he's trying to do many different kind of pro builds out there. Bronze/silver players REALLY suck so they dont need more complicated builds than this to get better.
Im a master league player myself and could see many of my noob friends get better with the OPs help.
EDIT part quoted for truth. This is a pretty good and easy build to use to work on your mechanics. It's pretty straight forward and easy to do. It's become less effective after the stim nerf though.
I feel that people who keep saying "learn fundamentals" or "work on your mechanics" don't seem to realise that newer players need at least a build they can work on, and since they're newer, a simple build like 3 rax is a good place to start, plus the wins they can get will at least keep them interested in the game
On April 24 2011 22:39 Valkola wrote: This will be very useful to bronze/silver and maybe even gold players! good job!
EDIT: Seems like a lot of the guys here doesnt understand the meaning of this: it is a really easy build so its easily doable by bronze/silver players. With this easy build and the good basic advice given by the OP the basic mechanics of a bronze/silver player will become better much faster then when he's trying to do many different kind of pro builds out there. Bronze/silver players REALLY suck so they dont need more complicated builds than this to get better.
Im a master league player myself and could see many of my noob friends get better with the OPs help.
So why not teach them reasonably safe fast expand builds or 1/1/1? Retarded one base crap makes the game less fun for everyone. And this one is a really shitty build too.
I have a good answer: 4-gate/marine-scv all-in/10 pool baneling bust
3rax isn't purely one base unless you consciously choose to play as such. There are a lot of transitions to be made for late game.
That's a terrible mentality. If you teach them to all-in to defend the opponent's all-in they wont improve as players.
As for the second part, 6pool also isn't one base if you decide you don't want to lol.
I think it would be a lot better to try to teach people builds that will be staples in leagues like Gold and Plat, like fast expands and 1-1-1. Teaching people 3-rax will help in bronze, but ANY structured, practiced build will help in Bronze. I like the idea of this thread but I don't like the 3 rax example. I used it in bronze and yeah I won with it but it didn't help me legitimately improve very much.
On April 24 2011 23:06 SKYFISH_ wrote: The 3rax is neither a rush nor an all-in. It hits about the 7:30-8 minute mark depending on the map and you can expand behind it if it fails.
The strat is just a very strong one base push but unlike 4G it will NOT get you anywhere near masters as someone claimed. It basically stops working around Gold once your enemies learn to recognize and counter it.
Still a very good build for beginners, since MMM are the Terran fundamentals
I agree about it not being able to take you into masters. In a 3-rax you need stim and concussive to match the effectiveness of 4 gate. But i disagree about it not working around Gold, it's a solid build that will work up to diamond, I know because my terran account is in diamond and I used the 3-rax exclusively.
Well, that was my personal experience at least - around mid gold Zergs started making Banelings instead of blindly massing Roaches and Protoss players started paying closer attention to their ramp, which is essentially what they needed to shut down my rax opener. I suppose you can get into Diamond with nothing but 3rax but only if you have previous experience. Quite hard for a bronze beginner to pull it off imo.
Also,I really dont think 1-1-1 openers are suited for beginners - harder to effectively control that many different types of units, harder to make the right decisions which upgrades and units actually to make, harder to survive enemy one base pushes....
On April 25 2011 01:43 Logarythm wrote: Can you do one of these for Z, too? :D :D :D :D
Most of the same principles (keep your money low, don't get supply blocked) apply. Zerg has a bit of a harder time using the same opening in all three matchups, but you can safely pull off a hatch first against any race if you're bronze or whatever. Just mass a stupid amount of drones early on (I mean like 4 zerglings and NOTHING ELSE for the first 7-8 minutes), hit your injects, take a third base and start massing up roaches once you're saturated on 2, and you should win pretty much any game where you're not getting cheesed or rushed because you have so many more workers.
note: this is obviously not a good long-term strategy for improvement, but it's close to what the OP is advising for terran, i.e. "win most of the time by exploiting the fact that your opponents are pretty bad"
That build helped me to get from bronze to gold. In bronze & silver that was basically an easy win in about 9-10 minutes, but in gold its not always the case.
I'm still not comfortable enough with my macro, so I want to improve my mid game with this build (when the initial attack failed). I want to look into bunch of replays with this build and further transition to a macro play from a good player.
Unfortunately, this is not that easy, because pro gamers don't use this build, while the others usually just have so many flaws in their play (like missing scvs e.t.c.) so it does not make sense to learn from them. Does anyone have an idea how to find a good replay?
The issue with getting out of Bronze by only doing 3 rax is how much easier macro and micro is with 3 rax and bio generally compared to mech/bio.
Yes you'll get good mechanics, but the moment you start wanting to use tanks or banshees or hellions etc you're macro and micro will go to hell again. It is much better to incorporate mech into your builds while leanring.... Yes you won't get promoted as fast, but when you do get better you'll be a better all round player and surely that's what people want. Not some shiny badge.
from a terran who actually got out of bronze (was protoss then zerg both gold then tried terran and well... not knowing crap doesnt help) using 3 rax... i can tell you it does really help your micro and macro because the thing is that once you hit gold normally people can hold it so you are forced to transition out of it and that makes you learn to macro and micro way more than going for a 1/1/1 wich is really really confusing for a low level player.
Some great points I'd also like to add that if you're in bronze or silver you kind of have to expect cheese play. When I was in silver back in the beta every other game against a protoss was a cannon rush. Every other game against a zerg was a 6 pool or some sort of speedling allin. Terrans hadn't figured out proxy rax bunker's effectiveness yet thank god for that
I'm going to be honest. I used to be in bronze, silver, and now with my recent promotion, I am in gold. I won all of my TvZs in 1 way:
Mass more marines. Why did this work? Nobody in bronze or silver can micro and most zergs just go for mutas because they think mutas beat everything. News flash, it loses to marines and thors. Mass Marines with 3/3 is pretty ridiculous to stop if you just a-move everything, which is just what bronze and silver leaguers do. If they micro, their macro slips. All I did was drop and mass marines off of 2 or 3 bases and it won.
Against Protoss, I just did 3 rax stim. Stim as you get to their ramp, and odds are, they won't be quick enough with the forcefield until you are on top of them.
Against Terran: I did a 5 rax all in. It worked. If you get bombarded with tanks, gg and leave because you have no gas to transition out of it and odds are, most of your workers died. Just gg because you cheesed, don't rage, and then queue up another 1v1 or other match.
i agree, 3 rax doesn#t help you get very high, if you tell a zerg to roach rush all the time its the same. and i think the 3 rax from husky is better anyway!!
On April 24 2011 22:39 Valkola wrote: This will be very useful to bronze/silver and maybe even gold players! good job!
EDIT: Seems like a lot of the guys here doesnt understand the meaning of this: it is a really easy build so its easily doable by bronze/silver players. With this easy build and the good basic advice given by the OP the basic mechanics of a bronze/silver player will become better much faster then when he's trying to do many different kind of pro builds out there. Bronze/silver players REALLY suck so they dont need more complicated builds than this to get better.
Im a master league player myself and could see many of my noob friends get better with the OPs help.
So why not teach them reasonably safe fast expand builds or 1/1/1? Retarded one base crap makes the game less fun for everyone. And this one is a really shitty build too.
Because the 3-rax timing push is an easier build to learn than 1-1-1 or early expand builds?
Trump's 3 rax build is slightly outdated now. There's been a few nerfs to Stim, so the stim timing push is no longer possible. Map rush distances are also longer now, so the build is weaker overall. It's still a powerful push, but often it won't be enough to win. You'll have to expand behind it and play for the macro game.
On March 10 2011 21:30 PeachTea wrote: a 3 rax will improve their mechanics immensely if done right. it will give them alot fo easy wins but once they hit gold zerg will destroy it with banelings and protoss will destroy it just cause they can macro and usually go robo with immortals or somethin different. terran will beat the crap out of this strat with tanks but all this will be overcome if they take improve their macro. a good three rax will only take you so far (low gold league) . decent macro will take you to plat.
I practiced terran on a friends account, 3 rax every matchup, 20 winstreak, silver>plat in one sitting, next day played 2 games, lost one and got into diamond.
I am a high gold atm (playing plats half the time hoping to get into plat soon), and from experience, once you practice 2 rax expand, you can get to gold quite easily. And now when you get to gold it is all about taking the expansion while your opponent does some all in (this is like 75 percent of the time)
In Gold (vs some plats) vs Terran - Usually a marine proxy rush, either that or marine marauder Solution: Start with 2 bunker in your main and move them down to the natural. Make you scout well so that your scvs are AT your bunkers before they attack. Usually I do banshee expand or siege tank expand. So 1/1/1 or 1 rax 1 fac
vs Protoss - Usually a 4 gate, either that or DT rush Solution: Same bunker strategy but it is 2 rax expand into medivacs, build ebay early for upgrades and turret. You want the CC inside base usually as they are 4 gating
vs Zerg - They seem to all in less, but since July_Zerg there has been lots of early banes. Solution: Need 2 rax wall off (pressure with 2 rax) into factory b4 expand. Build depots and bunkers behind wall as well.
Of course these strats will get you into at least gold. I know that up to diamond (my friend plays in diamond) in ladder has been generally quite all in/cheesy, so you need to macro and beat the cheese. Most of my opponents leave after their all in fails, its so weird lol.
Funny thing is that they will always be polite with glhf and then leave when their all in dont work without gg haha or will bad mouth
On March 10 2011 21:30 PeachTea wrote: a 3 rax will improve their mechanics immensely if done right. it will give them alot fo easy wins but once they hit gold zerg will destroy it with banelings and protoss will destroy it just cause they can macro and usually go robo with immortals or somethin different. terran will beat the crap out of this strat with tanks but all this will be overcome if they take improve their macro. a good three rax will only take you so far (low gold league) . decent macro will take you to plat.
I practiced terran on a friends account, 3 rax every matchup, 20 winstreak, silver>plat in one sitting, next day played 2 games, lost one and got into diamond.
Maybe that is why so many of my opponents 3 rax. But I can usually hold that off now, caught me off guard b4, but no way this can beat 1 rax 1 fac 2 bunker expand with scvs ready
Haah glad to see my post is stil kickin. Thanx for the guys who understand that this build just introduces you to the game and its mechanics. and np to all of the people it helped. Hopefully i can give some more helpful posts later.
On April 24 2011 22:20 Mercury- wrote: Why would you even want to get into higher leagues just by doing one retarded (and easily countered at higher levels) all-in?
Learn fundamentals and elevate your game imo.
I was just coming in here to post this. It's dumb. Why progress to a higher level when you are not good enough for it and will just drop back down anyway.
On April 24 2011 22:20 Mercury- wrote: Why would you even want to get into higher leagues just by doing one retarded (and easily countered at higher levels) all-in?
Learn fundamentals and elevate your game imo.
I was just coming in here to post this. It's dumb. Why progress to a higher level when you are not good enough for it and will just drop back down anyway.
If you can do a 3 rax build to gold, your mechanics are good enough to move on and start doing other builds in gold. People dont get better because they dont know how to get better. this gives them an idea on what to do to get better, aka Make scv's, make units, make units while your in a fight, and micro those units. Day 9 himself said if you can 4 gate to masters why not, if you can 4 gate to masters your not gonna end up being a retard who doesnt kno how to play but 4 gates his way to masters. This build stops working enough around gold where they have more than ample time to find other builds and start doing new things. By doing what im saying which is " 3 rax and transition to macro game" ur not doing and all in and its saving you the hours of "uhh how do i get better idk why im losing". So basically this WHOLE post says, learn your fundamentals and mechanics before you do anything else. This build is even 10x better now to learn your mechanics because of the nerfed stim. Its gonna force people intro macro games at mid to high gold and by that time ull have the mechanics needed for a macro game at mid gold lvl. You wnt drop down after you made it to gold, why?? TvT all terrans cant macro well with 1/1/1 but they all start doing it at that lvl so your gonna be at the same lvl tvt. Tvz Marine seige tanks is EXTREMELY easy to macro with and if you can do a 3 rax perfectly you can do marine seige easily to. You can still beat protoss with the out right initial push but enoug of them are going to stop it to where your going to transition to mmm or vikings with mm or w.e you choose. There no point learning other strategies at bronze and silver unless you want to ofcourse but to get better more efficiently this is is all you need.
it isnt all in you wont drop down after making it to gold to anyone who thinks that this is all in or your gonna get to gold then fail, your logic is extremely flawed. it teaches you what you need to know at silver and bronze, theres nothing else to learn at that lvl.
I say if you are punishing a certain build that you have scouted or best out of 3/5 series mind game stuff, things like 1 base 3 rax is awesome. But for us that are enjoying the game should not rely on this to make it up the tanks lol, 1) its boring, 2) you will get stuck at this level (once ppl start scouting it is over), 3) you prob rage quit when this does not work (never once has all-in peeps GG, 4gate/3rax/1basebanes)
Right now i have been only facing plat players at gold, and i feel 2 rax expand is really nice, either that or 1/1/1 expand, but with 1/1/1 dont make fac units unless you go blue flame. With this i have been beating most of the plat players (some rare early cheese gets me, or if they do greedier builds :D), i think soon i need to learn to do 1 rax expand and blue flame opening, those 2 i have not tested. As terran since you can float CC, i feel you gotta play greedy and sneak a CC as early as possible XD
Trump advises in the video to move out at 7:00, when you should have 50-54 food, and stim should finish when you reach your opponents base. Stim takes slightly longer so you want to move out a little later, depending on map and positions. You should be able to start stim research after the 3rd rax goes down, at around 4:50, so stim should be done at 7:40.
I have been successfully pulling of this build versus up to low Diamond Zerg and Protoss. Terran Tanks scare me too much, so I use a different build against them. But you could probably manage to get into Diamond using just this build.
It is not all-in in any way, you can expand around the 8 minute mark and be fine, versus Protoss you'll often end up with them contained behind their forcefields, and you gaining the economic advantage. Zerg will have expanded when you attack, and if you don't kill the expo outright you will force them to make more zerglings around the time the second hatch income would actually kick in, so you're not behind that far. I have had this open up into longer, evenly matched macro games, you usually don't come out of this opening behind.
Just be aware of why you are using this build. I chose this simple BO to be able to focus on mechanics, positioning, and getting a better feel for the strength of bio. It neatly illustrates the power of investing heavily in army at the start of the game, but you will end up behind in tech once you start facing better opponents, which will hurt, and you'll have to make up for it by doing economic damage or using your army advantage to get economic advantage.