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Shared bases in team games - Page 6

Forum Index > SC2 General
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BananaSlap
Profile Joined February 2011
United States11 Posts
March 11 2011 04:25 GMT
#101
I think that a a bunch of maps with random spawns would be sweet. Not all of them, but a few of them. Having a shared base does have perks and challenges, but I do agree that it starts to feel like the same thing over and over again. so i say add some random spawn maps. I do think the new maps have some neat elements but nothing as legendary as BGH.

One question: has there been any talk about adding BGH or one similar to it into the ladder? now that i'm thinking about it, I don't ever remember playing bgh on ladder on bw, wasn't it just playable on custom games?
Dental Floss
Profile Joined September 2009
United States1015 Posts
March 11 2011 04:30 GMT
#102
thank you for posting this. I used to *love* playing 2v2v2v2 or 3v3 BGH when I wasn't playing on iccup and the blizzard 3v3 and 4v4 is exactly as boring as you described.
Kim Tae Gyun.... never forget Perfectman RIP
DuneBug
Profile Joined April 2010
United States668 Posts
March 11 2011 04:42 GMT
#103
They should just put Hunters in the map pool, with adjacent spawns but randomly on the map.

The problem in any team game is when the other team manages to gang up and attack one person, killing that person. Gathering your armies together is super powerful.

Creating a map which prevents people from gathering their armies together (Hunters) would be interesting to play on just so it would open up 1v1 skirmishes.

Take a map like Hunters, where it's basically an 8 pointed star right? If all 4 or 3 players attack one, they're down one point of the star. The other players can gather together to flank them from behind or attack a different player.

Anyway I don't play 4v4, because it feels like individual play is completely worthless.

Also players can Thumbs down maps, so i'd like something like hunters to emphasize individual talent in a team atmosphere. But other people could T-Down it if they wanted.
TIME TO SAY GOODNIGHT BRO!
rexob
Profile Joined April 2010
Sweden202 Posts
March 18 2011 13:35 GMT
#104
i'd love to see more maps like the ones in BW, you would have to play more like a 1v1 and not count as much on teammates as in sc2, and the random spawn locations made you play differently every game.
...but yeah, it was maybe too unfair to be a ladder-map (atleast i think it wasn't?) but in sc2 where the only "serious" thing is 1v1 and considering that you can veto some maps i don't see any reason not to have a map as epic as BGH in the mappool (and similar maps, ofc). add a few, maybe put in few more veto:s and everything should be fine.


...ok not fine, AWESOME!
it's a good day to die
Bagi
Profile Joined August 2010
Germany6799 Posts
March 18 2011 13:41 GMT
#105
I don't think its a fair comparison, simply because staying on one base in a BGH was a perfectly valid option with the infinite resources you had. That means a player with a bad spawning location could just turtle.

If people are forced to expand, the people with the better spawns are in a much better position.
GP
Profile Blog Joined September 2010
United States1056 Posts
March 18 2011 13:46 GMT
#106
I think shared bases are much better for competitive team play, but random 1 player bases is much more fun and crazy. It's why we don't really have anything like BGH in SC2.
jeffs17
Profile Joined February 2010
United States1 Post
March 21 2011 12:55 GMT
#107
correct me if im wrong but these so called "crazy" games must only happen in silver league because every game ive ever played on a split base map is ling + warpgate/helion instawin.
a rolling stone gathers no moss
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